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zig-comptime

zig-comptime

github.com/mohitmishra786Development269453 installsUpdated 18w ago
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About zig-comptime

zig-comptime guides Zig developers through compile-time evaluation, generics, and type reflection. It also presents patterns for generating code during compilation.

Key features

  1. 01Evaluate expressions at compile time
  2. 02Write generic functions with type parameters
  3. 03Infer parameter types with anytype
  4. 04Reflect on types with @typeInfo
  5. 05Generate code at compile time

Use cases

  1. 01Write functions for multiple types
  2. 02Inspect and handle type structures
  3. 03Generate lookup tables at compile time
  4. 04Replace some macros with compile-time logic

Install

Copy the command and run it in a terminal.

$npx skills add https://github.com/mohitmishra786/low-level-dev-skills --skill zig-comptime

After installing, type/zig-comptimein Claude Code to confirm it loaded.

Details

From the project README

Zig comptime

Purpose

Guide agents through Zig's comptime system: compile-time function evaluation, comptime type parameters, generics via anytype, type reflection with @typeInfo, and metaprogramming patterns that replace C++ templates and macros.

Triggers

  • "How does comptime work in Zig?"
  • "How do I write a generic function in Zig?"
  • "How do I use @typeInfo for reflection?"
  • "How do I generate code at compile time in Zig?"
  • "How does anytype work in Zig?"
  • "How do Zig generics compare to C++ templates?"

Workflow

1. comptime basics
// comptime keyword forces compile-time evaluation
const x: comptime_int = 42;         // comptime integer (arbitrary precision)
const y: comptime_float = 3.14159;  // comptime float (arbitrary precision)

// comptime block — runs at compile time
comptime {
    const val = fibonacci(20);       // computed at compile time
    std.debug.assert(val == 6765);   // compile-time assertion
}

// comptime parameter — caller must provide a comptime-known value
fn makeArray(comptime T: type, comptime n: usize) [n]T {
    return [_]T{0} ** n;             // array of n zeros of type T
}

const arr = makeArray(f32, 8);      // [8]f32 computed at compile time
2. Generic functions with comptime type parameters
const std = @import("std");

// Generic max function — T must be comptime-known
fn max(comptime T: type, a: T, b: T) T {
    return if (a > b) a else b;
}

// Usage: T is inferred from arguments or specified explicitly
const r1 = max(i32, 3, 7);          // 7
const r2 = max(f64, 2.5, 1.8);     // 2.5

// Generic Stack data structure
fn Stack(comptime T: type) type {
    return struct {
        items: []T,
        top: usize,
        allocator: std.mem.Allocator,

        const Self = @This();

        pub fn init(allocator: std.mem.Allocator) !Self {
            return Self{
                .items = try allocator.alloc(T, 64),
                .top = 0,
                .allocator = allocator,
            };
        }

        pub fn push(self: *Self, value: T) void {
            self.items[self.top] = value;
            self.top += 1;
        }

        pub fn pop(self: *Self) ?T {
            if (self.top == 0) return null;
            self.top -= 1;
            return self.items[self.top];
        }

        pub fn deinit(self: *Self) void {
            self.allocator.free(self.items);
        }
    };
}

// Usage: Stack(i32) and Stack(f64) are distinct types
var int_stack = try Stack(i32).init(allocator);
defer int_stack.deinit();
int_stack.push(42);
3. anytype — duck-typed comptime parameters

anytype accepts any type and the compiler infers it at the call site:

// anytype: function works for any type with .len field
fn printLength(thing: anytype) void {
    std.debug.print("Length: {}\n", .{thing.len});
}

printLength("hello");                // string literal — works
printLength([_]u8{1, 2, 3});        // array — works
printLength(std.ArrayList(u32){});   // ArrayList — works

// anytype with comptime checks for better errors
fn serialize(writer: anytype, value: anytype) !void {
    // Verify writer has write method at comptime
    if (!@hasDecl(@TypeOf(writer), "write")) {
        @compileError("writer must have a write method");
    }
    try writer.write(std.mem.asBytes(&value));
}

// anytype in struct methods (used throughout std library)
pub fn format(
    self: MyType,
    comptime fmt: []const u8,
    options: std.fmt.FormatOptions,
    writer: anytype,    // any writer: file, buffer, etc.
) !void {
    try writer.print("{} {}", .{self.x, self.y});
}
4. Type reflection with @typeInfo

@typeInfo returns a tagged union describing a type's structure at comptime:

const std = @import("std");
const TypeInfo = std.builtin.Type;

fn printTypeInfo(comptime T: type) void {
    const info = @typeInfo(T);
    switch (info) {
        .Int => |i| std.debug.print("Int: {} bits, {s}\n",
            .{i.bits, @tagName(i.signedness)}),
        .Float => |f| std.debug.print("Float: {} bits\n", .{f.bits}),
        .Struct => |s| {
            std.debug.print("Struct with {} fields:\n", .{s.fields.len});
            inline for (s.fields) |field| {
                std.debug.print("  {s}: {}\n", .{field.name, field.type});
            }
        },
        .Enum => |e| {
            std.debug.print("Enum with {} values:\n", .{e.fields.len});
            inline for (e.fields) |field| {
                std.debug.print("  {s} = {}\n", .{field.name, field.value});
            }
        },
        .Optional => |o| std.debug.print("Optional({s})\n", .{@typeName(o.child)}),
        .Array => |a| std.debug.print("[{}]{s}\n", .{a.len, @typeName(a.child)}),
        else => std.debug.print("Other type: {s}\n", .{@typeName(T)}),
    }
}

// Usage at comptime
comptime { printTypeInfo(u32); }   // Int: 32 bits, unsigned
comptime { printTypeInfo(f64); }   // Float: 64 bits
5. Comptime-generated code patterns
// Generate a lookup table at comptime
const sin_table = blk: {
    const N = 256;
    var table: [N]f32 = undefined;
    @setEvalBranchQuota(10000);     // increase for expensive comptime eval
    for (0..N) |i| {
        const angle = @as(f32, @floatFromInt(i)) * (2.0 * std.math.pi / N);
        table[i] = @sin(angle);
    }
    break :blk table;
};

// Comptime string processing
fn upperCase(comptime s: []const u8) [s.len]u8 {
    var result: [s.len]u8 = undefined;
    for (s, 0..) |c, i| {
        result[i] = std.ascii.toUpper(c);
    }
    return result;
}
const HELLO = upperCase("hello");  // computed at compile time

// Structural typing: accept any struct with specific fields
fn area(shape: anytype) f64 {
    const T = @TypeOf(shape);
    if (@hasField(T, "width") and @hasField(T, "height")) {
        return @as(f64, shape.width) * @as(f64, shape.height);
    } else if (@hasField(T, "radius")) {
        return std.math.pi * @as(f64, shape.radius) * @as(f64, shape.radius);
    } else {
        @compileError("shape must have width+height or radius fields");
    }
}
6. comptime vs C++ templates comparison
FeatureC++ templatesZig comptime
Syntaxtemplate<typename T>fn foo(comptime T: type)
Error messagesCryptic instantiation stacksClear, at definition point
Specializationtemplate<> class Foo<int>if (T == i32) { ... } with inline if
SFINAEComplex enable_if@hasDecl, @hasField, @compileError
Variadictemplate<typename... Ts>anytype, tuples, inline for
Compile timeCan be very slowExplicit, bounded by @setEvalBranchQuota
ValuesRequires constexprAny expression can be comptime
MacrosSeparate #define systemComptime functions replace most macros
7. Common comptime patterns
// Pattern: compile error for unsupported types
fn serializeInt(comptime T: type, value: T) []const u8 {
    if (@typeInfo(T) != .Int) {
        @compileError("serializeInt requires an integer type, got: " ++ @typeName(T));
    }
    // ...
}

// Pattern: conditional compilation
const is_debug = @import("builtin").mode == .Debug;
if (comptime is_debug) {
    // included only in debug builds
    validateInvariant(self);
}

// Pattern: inline for over comptime-known slice
const fields = std.meta.fields(MyStruct);
inline for (fields) |field| {
    // field.name, field.type available at comptime
    std.debug.print("{s}\n", .{field.name});
}

Related skills

  • Use skills/zig/zig-testing for comptime assertions and testing comptime code
  • Use skills/zig/zig-build-system for comptime-based build.zig configuration
  • Use skills/compilers/cpp-templates for C++ template equivalent patterns

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