Skills
96,770 packaged capabilities and playbooks for agents. Install any of them with one command.
Creative & media
AI-powered YouTube video clipping tool. Downloads videos and subtitles, uses AI to generate detailed chapters (at the minute level), then automatically clips user-selected segments, translates subtitles into Chinese and English, burns subtitles into the video, and generates summary copy. Use when users need to edit YouTube videos, create short clips, or make bilingual subtitle versions. Keywords: video editing, YouTube, subtitle translation, bilingual subtitles, video download, clip video
Choose GPT-Image2 / gpt-image-2 visual styles and industrial prompt templates from the awesome-gpt-image-2 style library. Use when an agent needs to create, rewrite, classify, or improve image-generation prompts with repository-backed templates, categories, style tags, scene tags, pitfalls, and example cases.
Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).
Generate professional SVG logos and high-end showcase images. Use when the user wants to: (1) Create a logo or icon for their product/brand, (2) Generate logo design concepts based on product information, (3) Create professional logo showcase presentations with multiple background styles, (4) Export logos in various formats (SVG, PNG), or (5) Iterate on logo designs with different visual styles. Supports geometric patterns, dot matrix designs, line systems, and mixed compositions. Generates showcase images using Nano Banana (Gemini image generation) with 12 professional background styles.
Generate paid-ad image assets from a validated creative brief and brand profile using an explicitly configured image provider. Triggers on: generate ads, generate ad images, create ad creatives, create ad images, make ad images, generate visuals, make campaign visuals, generate images from campaign brief.
Use when the user wants to make a video, promo, product demo, animated short, or Douyin/YouTube content, or asks to revise storyboards, adjust pacing, change shots, adjust subtitles, add voiceover, or change transitions. Gather video requirements through Socratic questioning, proactively explore the rendering layer’s full capabilities (TTS / subtitles / 3D / shader / audio reactivity, etc.), and output a standardized video-spec.md for rendering.
Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine
Generate rights-cleared paid-ad product photography variants from an authorized source image and validated brand profile. Triggers on: product photo, product photography, virtual photoshoot, photoshoot, enhance product image, studio shot, lifestyle shot, lifestyle product image, floating product image, ingredient shot.
AI product photography with studio lighting, lifestyle shots, and packshot conventions. Covers angles, backgrounds, shadow types, hero shots, and e-commerce image requirements. Use for: product photos, e-commerce images, Amazon listings, packshots, lifestyle photography. Triggers: product photography, product photo, packshot, e-commerce photography, product shot, product image, studio photography, lifestyle product, amazon product photo, product listing image, hero shot, product mockup, commercial photography
Maintain character consistency across AI-generated images with reference sheets and LoRA techniques. Covers turnaround views, expression sheets, color palettes, and style consistency techniques. Use for: character design, game art, illustration, animation, comics, visual novels. Triggers: character design, character sheet, character consistency, character reference, turnaround sheet, expression sheet, character art, consistent character, character concept, reference sheet, character creation, OC design, character bible
Film and video storyboarding with shot vocabulary, continuity rules, and panel layout. Covers shot types, camera angles, movement, the 180-degree rule, and annotation format. Use for: video planning, film pre-production, ad storyboards, music video planning, animation. Triggers: storyboard, storyboarding, shot list, film planning, video planning, pre-production, shot composition, camera angles, scene planning, visual script, animatic, storyboard panels, video storyboard
Create video ads to exact platform specifications for TikTok, Instagram, YouTube, Facebook, and LinkedIn. Covers dimensions, duration limits, the AIDA framework, and caption requirements. Use for: video ads, social media ads, paid media creative, video marketing, ad production. Triggers: video ad, social media ad, TikTok ad, Instagram ad, YouTube ad, Facebook ad, LinkedIn ad, video creative, ad specs, paid media, video marketing, ad production, Reels ad, Stories ad, pre-roll, bumper ad
Still-to-video conversion guide: model selection, motion prompting, and camera movement. Covers Wan 2.5 i2v, Seedance, Fabric, Grok Video with when to use each. Use for: animating images, creating video from stills, adding motion, product animations. Triggers: image to video, i2v, animate image, still to video, add motion to image, image animation, photo to video, animate still, wan i2v, image2video, bring image to life, animate photo, motion from image
Use when making pixel art with Layer: sprites, retro game characters, pixel icons, pixel tiles, or a sprite sheet and walk cycle. Also when generated pixel art comes back blurry, anti-aliased, or at the wrong grid size, and when packing separate frames into a sheet or cutting an existing sheet into frames. Keywords: pixel art, sprite, sprite sheet, spritesheet, 16-bit, 32x32, walk cycle, animation frames, palette, dithering, pack, split.
Use when a Layer brief needs a direction before generating at volume: exploring a look with a moodboard, choosing between visual directions, storyboarding an ad, trailer or cutscene, pinning a colour palette, naming a style or era precisely, or framing a scene. Also when a brief is vague or generations keep missing an unstated intent. Keywords: art direction, moodboard, style exploration, storyboard, panels, beats, palette, composition, framing, era, reference.
Use when changing an image that already exists on Layer rather than generating a new one: editing or replacing part of it, inpainting with a mask, outpainting or extending the frame, reframing to another aspect ratio, relighting, restyling, re-rendering from another camera angle, splitting into layers, removing a background, vectorising, or upscaling. Keywords: img2img, edit, inpaint, outpaint, mask, expand, turnaround, upscale, background removal, PSD, layers.
Use when producing in-game art with Layer: characters, heroes, NPCs, enemies and mascots, environment and background concept art, parallax layers, or game UI such as icons, buttons, frames, panels, HUD elements and currency symbols. Also when a cast must stay on-model across many images, when an icon must read at 64px, or when a character must be split into parts for a skeletal rig. Keywords: character art, NPC, enemy, concept art, background, parallax, game UI, HUD, icon set, Spine, rigging.
Use when generating or editing game and entertainment assets on Layer through MCP: images, video, 3D meshes, audio, sprites, textures, or marketing creative. Also when choosing a Layer base model, pricing a run in Creative Units before spending them, uploading reference files, polling a generation, applying a trained style, or recovering from MODEL_NOT_FOUND, INSUFFICIENT_BALANCE, RATE_LIMITED, or a silently degraded reference set.
Use when producing 3D assets with Layer: generating a mesh from text or an image, retopologising or remeshing, retexturing an existing mesh, rigging a character, or animating a rigged mesh. Also when choosing between quad and triangle output, setting a polygon budget, or asking for PBR textures for a game engine. Keywords: 3D, mesh, model, text to 3D, image to 3D, remesh, retopology, retexture, rig, skeleton, animate, PBR, quad mesh, poly count, glTF, FBX.
Use when assembling assets a user already has into one finished video with Layer: sequencing clips, adding transitions, overlaying text, captions, a logo or a CTA, layering music or voice-over, or cutting a trailer, ad, or promo from generated shots. Also when a multi-shot piece needs to become a single deliverable file. Keywords: video editor, timeline, assemble, stitch, sequence, concatenate, transitions, overlay, captions, CTA, trailer, montage, render.
Use when generating audio with Layer: sound effects for a game or trailer, music and background tracks, or speech and voice-over from text. Also when a sound effect comes back with unwanted ambience or reverb, when a music prompt needs structure or length control, or when choosing a voice and delivery for narration. Keywords: SFX, sound effect, foley, UI sound, music, soundtrack, loop, text to speech, TTS, voice over, narration.
Use when generating video with Layer: text-to-video, animating a still image, extending a clip, adding camera motion, generating native audio or lip sync, looping animations, or planning a multi-shot ad, trailer, or cutscene. Also when a video prompt produces the wrong motion or the shot drifts off the source image. Keywords: txt2vid, img2vid, image to video, camera motion, video effects, loop, seamless, trailer, cutscene, lipsync.
Use when generating a still image with Layer: concept art, key art, illustrations, marketing images, icons, or any text-to-image run. Also use when a prompt is not landing, when the aspect ratio or resolution is wrong, when a style or pose reference should steer the result, when readable text must appear in the image, or when several images must share one look. Keywords: txt2img, text to image, prompt, aspect ratio, negative prompt, style reference, seed.
Use when a look must hold across many Layer generations: training a custom style or LoRA on a studio's own artwork, curating the images that go into a reference set, choosing its training category, tuning reference-set weight on a run, or deciding whether to train at all rather than attach a style reference. Also when a trained style produces weak, inconsistent, or silently ignored results. Keywords: LoRA, custom model, trained style, reference set, consistency, on-model, art direction, dataset.
Use when generating a texture with Layer that must repeat without a visible seam: ground, terrain, walls, fabric, foliage, stone, wood, pattern fills, or a tiling material for a game engine. Also when a generated texture shows seams at its edges, an obvious repeating motif across a surface, or baked-in lighting that fights the engine. Keywords: tileable, seamless, tiling, texture, material, pattern, trim sheet, terrain, repeat.
Use when judging Layer output before it ships: scoring generated files against a workspace's output scoring rules, reading back verdicts on a file, reviewing a batch against the brief, or choosing which candidate to deliver. Also when a studio has automated quality standards, or a set must be checked for consistency before handoff. Keywords: quality gate, scoring, review, batch, verdict, approve, QA, consistency check.
Use when running a saved Layer Blueprint workflow rather than a single generation: discovering what workflows a workspace has, reading a workflow's input schema, estimating and executing a run, polling its steps, or cancelling it. Also when a repeatable multi-step pipeline exists for a task, when the user names a workflow, or when a workflow input expects a style or a file. Keywords: workflow, blueprint, pipeline, app, multi-step, run, node graph.
Use this skill when the user asks to "direct a motion graphics video", "do creative/art direction for a video", "define a motion language", "set the tone and pacing", "make the animation feel consistent", "decide what to animate (and what not to)", "turn a brief/brand into motion choices", or needs the senior creative judgment that sits above specific techniques (gsap/lottie/shader). Covers motion language, tone & energy, pacing/rhythm, motion hierarchy, restraint, and cross-shot consistency.
Searches for and retrieves existing visual media (images, logos, icons, photos, graphics, banners, thumbnails, hero images, backgrounds) from sources such as Salesforce CMS, Data 360 or any other source. Use this skill ANY TIME a user request involves finding, searching, getting, fetching, retrieving, grabbing, looking up, locating media. NEVER call search_media_cms_channels, search_electronic_media tools directly — always go through this skill first. This skill must be activated before any tool is used for media search or retrieval, without exception. Takes PRIORITY and activates FIRST when ANY media search/retrieval is mentioned, regardless of what else happens with the media afterward. Triggers for requests like "search for logo", "find hero image", "get company logo", "locate icons", "fetch background image", "retrieve product photos". Handles the search and source selection workflow. Does not apply when the request is about brand search, to generate NEW images with AI, or edit existing images.
Create complete stylized 3D animated shorts from a story idea through an ordered production workflow covering project brief, story outline, character and environment cards, standardized shot planning, text or optional pencil storyboards, video-model selection, single-shot generation, assembly, BGM matching, and final review. Use when the user wants an end-to-end narrative animation workflow with strong character consistency, scene continuity, timing, camera, performance, and audio control. Not for single images, simple edits, photorealistic live action, or one standalone clip.
Elite website image-to-code skill for Codex. For visually important web tasks, it must first generate the design image(s) itself, deeply analyze them, then implement the website to match them as closely as possible. In Codex, it must prefer large, readable, section-specific images instead of tiny compressed boards, generate fresh standalone images for sections or detail views instead of cropping old ones, avoid lazy under-generation, avoid cards-inside-cards-inside-cards UI, and keep the hero clean, spacious, readable, and visible on a small laptop.
Use when the user asks for text-to-speech narration or voiceover, accessibility reads, audio prompts, or batch speech generation via the OpenAI Audio API; run the bundled CLI (`scripts/text_to_speech.py`) with built-in voices and require `OPENAI_API_KEY` for live calls. Custom voice creation is out of scope.
Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills
Detects characteristic patterns in AI-generated Korean text and transforms it into natural human writing. Based on scientific linguistic research (KatFishNet paper, 94.88% AUC accuracy). Analyzes 40 patterns, including excessive commas, rigid spacing, part-of-speech diversity, overuse of AI vocabulary, translationese (에 대해/통해/되어진다), excessive pronouns and plurals, and structural monotony, with S1/S2/S3 severity levels. Use to make Korean text generated by ChatGPT/Claude/Gemini sound natural or remove AI traces from LLM output.
Enables interaction with Google NotebookLM for advanced RAG (Retrieval-Augmented Generation) capabilities via the notebooklm-mcp-cli tool. Use when querying project documentation stored in NotebookLM, managing research notebooks and sources, retrieving AI-synthesized information, generating audio podcasts or reports from notebooks, or performing contextual queries against curated knowledge bases. Triggers on "notebooklm", "nlm", "notebook query", "research notebook", "query documentation in notebooklm".
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion. Pair with threejs-image-generator for concept and texture references first.
Generate extremely simple, cute, personified square character images with rounded heavy forms, two purposeful character colors, one solid background color, and a dominant lower-corner composition. Use when creating an animal, creature, robot, ghost, plant, object, or other character image, including when the agent should infer three product-relevant directions and propose six independent candidates for approval.
For marketers and creators producing promotional content for brands, products, websites, apps, shops, or personal projects. Users provide logos, product images, interface screenshots, official links, or other verifiable assets and confirm duration, aspect ratio, audience, and campaign focus. The Skill organizes brand facts and asset provenance, selects a narrative direction, plans precise beats and shots, generates needed imagery, video, voiceover, or music, and completes assembly and pre-delivery review. It outputs a promotional short that highlights product capabilities, use cases, and a call to action. Best for launches, website showcases, and social promotion; not for imitating real brand marks without authorized assets, inventing product claims, or producing long-form narrative films
Build and iterate on playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice
Turn product images and ad requirements into minimalist product ad shorts for e-commerce promotion and product launches. The Skill confirms format and product variants, extracts selling points, writes concise English ad copy, builds product anchors, plans beat-synced typography/storyboards, and generates a clean product film with premium camera language. Not for KOC talking-head ads, general editing, or complex screen demos.
For musicians, video creators, and social-media editors producing AI music videos or emotional short films with lyric typography. Users provide music, lyrics, references, characters, typography direction, mood, or target platform. The Skill analyzes beat and vocal timing, separates character, scene, and text references, designs beat-reactive spatial typography, decomposes long works into connected shots, audits prompts, and routes generation for H3 or other video tools. It outputs MV concepts, shot prompts, lyric text plans, and stitching guidance. Best for stylized MVs and subtitle-driven music visuals, not ordinary caption cleanup, licensed IP copying, or fully manual post-production editing.
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.
