Skills
97,222 packaged capabilities and playbooks for agents. Install any of them with one command.
Creative & media
Turn an idea or piece of copy into a complete “archival clipping” style short video—with full-bleed ivory paper, monochrome black-and-white printing, and a single dark brick red; shots driven by MiniMax H3 start and end frames, voiceover by Fish Audio, and final compositing with ffmpeg. Use when the user wants to make a video in an archival clipping/editorial design/paper collage style, or turn copy, a topic, or a news item into a narrated short. Includes the complete workflow: environment setup checks, breaking down the story, visuals, and pacing, generating each shot, and assembling clips with speed changes.
Provider-independent quality assurance for AI-generated and AI-assisted media. Use when reviewing, accepting, revising, or reporting on images, video, audio, avatars, ads, product content, social clips, explainers, localization, mixed-source edits, captions, accessibility, provenance, model metadata, safety/policy, and delivery readiness.
This skill should be used when the user asks to "write a branching story", "interactive fiction", "choose your own adventure", "plan the branches", "choice graph", "add a choice", "gamebook", "Twine", "Ink", "draft a branch", "where the branches rejoin", "add an ending", "unreachable chapter", "path continuity", "state-differs-by-path", or wants to plan, draft, or revise a story project whose chapters carry `choices`. NOT for turning a finished linear book into an interactive edition in Ink or Twine (use adaptation).
Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.__hfLottie, or making After Effects exports deterministic in HyperFrames.
Use when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script command line, scripting UV Master, Decimation Master or Multi Map Exporter, exporting every SubTool, GoZ or GoB round trips with Maya or Blender, renaming SubTools, or batch reports. Also when a plugin press never returns, a dialog stalls a batch, one file kills the whole run, or GoZ updates the wrong SubTool.
Use when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon in the hand, stretching after posing, "3D print this", 1/6 scale statue, miniature, resin or FDM, hollowing, wall thickness, drain holes, keys and pins, cutting into parts, 3D Print Hub, Scale Master, Decimation Master, STL or 3MF, size in millimeters.
Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.
Qiaomu skill and workflow for downloading a WeChat Channels / 视频号 video or generated live replay when the user provides a weixin.qq.com/sph share link. Use when asked to download, save, parse, or extract a 视频号 video/replay. Prefer no-install public link resolution, then use a verified, on-demand local wx_channels_download backend only when required. Protect the user's login state, root certificate, system proxy, existing VPN/proxy, and downloaded files; restore network settings on every exit path
Capture a website and create a HyperFrames video from it. Use when: (1) a user provides a URL and wants a video, (2) someone says "capture this site", "turn this into a video", "make a promo from my site", (3) the user wants a social ad, product tour, or any video based on an existing website, (4) the user shares a link and asks for any kind of video content. Even if the user just pastes a URL — this is the skill to use.
Use when the user wants to convert a video between horizontal and vertical orientations while preserving the inverted aspect ratio (16:9 ↔ 9:16, 4:3 ↔ 3:4, 21:9 ↔ 9:21). The skill crops a narrow band from the source and tracks the active speaker — the person whose mouth is moving — via MediaPipe face landmarks and mouth-aspect-ratio variance, so the talker stays in frame even when other people are visible. Triggers — "横转竖", "竖转横", "做成竖屏发抖音/视频号/小红书", "16:9 to 9:16", "make this vertical for Reels / TikTok / YouTube Shorts", "crop to portrait", "convert to landscape".
Make a short procedural animation in any style — an explainer, a history, a little story — as a single-file canvas video with a synthesized score, rendered to MP4. Ships with styles (cut paper, crosshatch ink, riso print, sketchbook, manim-style math, pixel art, isometric line art) and makes new ones from the user's references. Walks the user through intake, then three check-ins (story, look, storyboard) before animating, and proves the result with measured review checks. Use when the user asks for an animated video, short, explainer or reel made in code, or wants a look matched from references.
Start a new Blockbench model or scene from a short intake form and deliver a render-ready Blender scene. Asks for quality, texture style (PBR 2K/HD/standard, vanilla Minecraft, classic Blockbench), animation (keyframed or Havok physics), scene type (scene, vignette, isometric room), subject, output folder and render preset; builds .bbmodel files with the headless Blockbench MCP server and parallel agents; imports them into Blender; and writes a render.cmd that renders stills on every GPU and assembles them into a video with FFmpeg. Use when the user runs /blockbench-new-model or asks for a new Blockbench model delivered as a rendered Blender scene or video.
Turn a release into a short changelog video with remocn: collect changes from git tags, commits, or merged pull requests, write them as a few human-readable lines, and build the video with the changelog archetype. Use when the user wants a release, version, or “what’s new” video for a repository
Install and wire registry blocks and components into HyperFrames compositions. Use when running hyperframes add, installing a block or component, wiring an installed item into index.html, or working with hyperframes.json. Covers the add command, install locations, block sub-composition wiring, component snippet merging, and registry discovery
Generate images with Google's Nano Banana Pro (Gemini 3 Pro Image). Use when generating AI images via Gemini API, creating professional visuals, or building image generation features. Triggers on Nano Banana Pro, Gemini 3 Pro Image, gemini-3-pro-image-preview, Google image generation.
Use this skill whenever the user wants to transcribe audio to text, convert speech to text, or get a transcript from an audio or video file. Triggers include: any mention of 'transcribe', 'transcription', 'speech to text', 'STT', 'convert audio to text', 'what does this audio say', 'get transcript', 'subtitle generation', or requests to extract spoken words from a file. Also use when the user wants speaker identification from audio, timestamps for captions, or multilingual transcription.
Open a Remotion project in Remocn Studio, the desktop app for visually tuning a video and exporting mp4. Use when the user wants to open, continue, or export a video in Remocn Studio, or right after a video is built and they accept the offer to open it there. Also prepares a project for Studio to open
A knowledge-comic creation tool that supports multiple art styles and tones. Create original educational comics with detailed storyboard layouts and sequential image generation. Use when the user asks to create a “knowledge comic,” “educational comic,” “biographical comic,” or “tutorial comic.”
Yike Storyboard Creation Skill - Complete AI video creation workflow from novel/script to storyboard via conversational interface. Use this skill when users want to create storyboards, produce videos, convert novels/scripts to videos, or generate shot scripts. Trigger scenarios: "storyboard", "novel to video", "shot script", "script parsing", "video creation", "convert novel to video", "generate storyboard".
Use when doing any Autodesk Maya task through Python or a bridge, headless or live: maya.cmds or OpenMaya 2.0 scripts, mayapy or maya.standalone batch jobs, a commandPort or MCP connection into a running Maya, "Maya 2027", validating or exporting scenes, or a maya.cmds script that fails after the 2025 to 2027 changes (PySide6, OpenPBR, renamed math nodes, removed flags). Also when a Maya model, rig, shot or render must be judged like a professional before it is called done, or a brief must be routed to the right Maya specialist.
Use when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal, animation clips, Game Exporter), Alembic or GPU caches, USD export, stages and layers, references and namespaces, PySide6 tool windows, OpenMaya 2.0 plug-ins, or slow playback. Also when an FBX lands with wrong scale, normals, tangents or extra takes, a USD export has one frame or smoothed meshes, or one bad file kills a batch.
Generate AI videos through the 兔子API. Supports models such as Veo, Sora, Kling, and Seedance, with single-video and long-video (multi-segment composition) modes. Use when the user requests video generation, video creation, or a video-generation backend.
Use when the user has audio or video and wants a timestamped transcript (SRT) in the source language. Routes by source language — Chinese defaults to Volcano (豆包) ASR; other languages (Spanish, English, Portuguese, French, Italian, Japanese, Korean, etc.) use OpenAI Whisper API with word-level timestamps and self-assembled cues. Outputs SRT with punctuation-bounded cues capped for on-screen reading. Triggers — "转写", "转成字幕", "做 SRT", "transcribe", "make subtitles", "speech to text", "出字幕".
Music songwriting guide for ACE-Step. Provides professional knowledge on writing captions, lyrics, choosing BPM/key/duration, and structuring songs. Use this skill when users want to create, write, or plan a song before generating it with ACE-Step.
Universal demo video creator for skills, agents, plugins, tutorials, CLI commands, and code walkthroughs. Generates scripts, storyboards, VHS terminal recordings, and Remotion video compositions with task-tracked production phases. Use when producing video showcases, marketing content, or terminal recordings.
Edit or review existing Chinese text to remove empty phrasing, repetition, and formulaic expressions while preserving the original meaning, facts, certainty, and authorial voice. The main file covers general expression patterns, Chinese sentence structures, genre assessment, use of author samples, and file protection; it supports removing AI-sounding language and naturalizing prose. Load specialized references as needed for business marketing, papers and peer-review responses, or grant applications. For writing-quality editing, not determining author identity.
Generate images using the Pollinations.ai API. Supports models such as flux, zimage, imagen-4, klein, klein-large, gptimage (free), and seedream, kontext, nanobanana, gptimage-large (paid). Use when the user asks to generate, create, or draw images from text prompts
Use when integrating a documented Runway Dev Recipe, choosing a prebuilt multi-step image or video workflow, or maintaining an existing Recipe call. Read the live Recipe guide for its current inputs, version, and SDK method. Use runway-dev-models for direct model endpoints
Refresh an existing Ultrademo demo video after the app changes. Use when the user wants to rerun, update, refresh, or regenerate a demo video that already has a project folder (for example, after a UI or feature update, or to capture current footage). Finds the project, recaptures, and rerenders; unchanged narration stays cached.
Make videos with code (Canvas / HTML-CSS-SVG / WebGL shaders / Three.js / Remotion / HyperFrames / Manim + code-synthesized sound), rendered frame by frame with Playwright + FFmpeg. Asks what the user wants to make (an idea, source content such as an article, script, product page or codebase, or a reference video), proposes three distinct video plans with shot-by-shot visual summaries, renders a key-frame still or a few-second preview for each, and after the user confirms one, writes the full brief and builds the finished MP4. Use whenever someone wants Claude to make, animate or render a video, motion graphic, animated explainer, product promo, kinetic-typography piece, pixel-art or retro animation, UI motion demo, or wants to recreate the look of a reference video in code — including Chinese requests like「做个视频」「用代码做视频」「做个动效」「做个宣传片」「帮我复刻这个视频」 「Opus 做视频」. Also use when the user has AI-generated character clips (green screen) and wants code-built scenes around them. Not for generating footage with video models, editing in Premiere/CapCut/AE, or subtitling an existing video.
Research YouTube topics, analyze competitor videos, deconstruct viral content, and query the YouTube Data API. Use when researching a video topic before planning, analyzing video transcripts for viral patterns, searching competitor channels, or fetching video and channel stats via the YouTube Data API v3.
Generate AI images and videos using jimeng-mcp-server. Use this skill when the user requests image generation from text, compositing multiple images, creating videos from text descriptions, or animating still images. Supports four core capabilities: text-to-image, image compositing, text-to-video, and image-to-video. Requires jimeng-mcp-server to run locally or be accessed via SSE/HTTP.
Plan, produce, register, validate, and integrate UI, characters, scenes, animations, VFX, backgrounds, and reference-recreation assets for Phaser 4 games. Use for production visual assets, visual systems, asset integration, visual refactoring, runtime visual acceptance, and source/license registration; not for gameplay-rule changes alone.
Translate an existing Remotion (React-based) video composition into a HyperFrames HTML composition. Use ONLY when the user explicitly asks to port, convert, migrate, translate, or rewrite a Remotion composition as HyperFrames (e.g. "port my Remotion project to HyperFrames"). Do NOT use when (a) authoring a NEW HyperFrames composition (even if A/B-testing a Remotion video); (b) Remotion is mentioned in passing; (c) Remotion code is shared as reference, not for translation; (d) the user wants "the same video as my Remotion one" without explicitly asking to migrate the source — treat as a fresh HyperFrames build. When in doubt, default to the `hyperframes` skill. Detects unsupported patterns (useState, useEffect side effects, async calculateMetadata, third-party React component libraries, `@remotion/lambda`) and recommends the runtime interop escape hatch instead of a lossy translation.
Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, AdvancedSkeleton or mGear, a game skeleton for Unreal or Unity, or a slow rig (parallel evaluation, profiling, GPU Override not kicking in).
Use when creating interactive scroll-based storytelling experiences with mouse-following spotlight effects, animated SVG art, and the Anthropic design language. Load for explainer pages, product showcases, visual narratives, or any content needing immersive scroll storytelling with organic shapes and smooth animations. Supports GSAP-powered or lightweight CSS-only animations
Episode and season structure for TV series (剧集单集与季的结构) — teasers and cold opens, broadcast four/five/six-act grids with page anchors, three tests for finding the invisible acts in streaming scripts, act-out and cliffhanger taxonomies, Oberg's four information tools, A/B/C/runner weaving and scene-count ratios, the Calvisi pilot beat sheet, five-part scene structure, and season shape (tentpoles, bottle and container episodes, two-parters, finales). Merged from Calvisi, Douglas, Oberg, Landau, Goldberg & Rabkin, Miller, Rabkin and Blum, plus act lengths measured from published West Wing, Succession, Sopranos, Downton and Fleabag scripts. Use when breaking an episode into acts, deciding how many acts a script needs, placing act outs and cliffhangers, designing a teaser, weaving A/B/C stories and runners, beating out a one-hour pilot, auditing an episode that has no shape, reverse-engineering a show's structure, or planning a season's episode order (分幕、出幕、悬念结局、季弧、瓶子集).
Create narration from project subtitles or AI analysis output, then author SSML-style voice scripts with phoneme, break, and ttnumber markup for FrameVideo voiceovers. Use when the user wants subtitles linked to voice generation, automatic narration from transcript/content, pronunciation fixes, pause insertion, or text normalization before TTS.
Production pipeline for mathematical and technical animations using Manim Community Edition. Creates 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories. Use when users request: animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown style videos, or any programmatic animation with geometric/mathematical content.
Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or stretchy cloth), nParticles, Bifrost graphs (Aero smoke, dust puff, mist, fire, liquids, MPM cloth, snow, sand, "Bifrost smoke"), MASH scattering or motion graphics, sim caches (nCache, Alembic, OpenVDB, file_cache, USD) or FX delivered to lighting or a game engine (flipbook sprites).
Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickering hair renders, hair that must move (Linear Wire, nHair, Alembic caches), or a groom for Unreal (groom Alembic, cards). Also when XGen hair looks CG, clumps look uniform, the scalp shows through, or an XGen script fails.
Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, eye and mouth loops, Unfold3D, bake prep.
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.
