Skills
97,222 packaged capabilities and playbooks for agents. Install any of them with one command.
Design & UI
Use this skill whenever the user wants detailed English prompts for AI image tools (NanoBanana / Gemini / DALL-E / Midjourney) to produce top-conference-quality academic figures — including framework diagrams, network architecture diagrams, pipeline flowcharts, module detail diagrams, comparison/ablation figures, and data pattern grids — especially when the user says "论文配图提示词", "生成论文配图", "学术论文生图", "架构图提示词", "框架图提示词", "顶会风格配图", "CVPR 风格图", "NeurIPS 风格图", "paper figure prompt", "academic diagram prompt", or provides a LaTeX/PDF/Word paper and asks for figure prompts. If the user has not specified a color scheme, present the 8 preset palette options and color tool links before generating any prompt.
Guides creation of UI/UX designs, interactive prototypes, reusable components, and design specs in Adobe XD. Use when the user asks about Adobe XD artboards, prototype links, repeat grids, component states, design tokens export, or developer handoff.
Prototyper UI animation conventions. Use when writing, reviewing, or debugging animation/transition code: adding animations to new components, modifying transition classes, choosing easing or durations, implementing overlay enter/exit, adding press feedback, evaluating performance, or handling prefers-reduced-motion.
Build terminal UIs with Charmbracelet (Bubble Tea, Lip Gloss, Gum). Use when: Go TUI, shell prompts/spinners, "make CLI prettier", adaptive layouts, async rendering, focus state machines, sparklines, heatmaps, kanban boards, SSH apps.
Use this skill when designing a data dashboard—choosing KPIs, structuring layout, applying visual hierarchy, or deciding which BI tool to use. Trigger phrases: ''design a dashboard'', ''build a KPI dashboard'', ''what should my dashboard show'', ''help me layout a dashboard'', ''dashboard for monitoring''. Not for building chart code from scratch (use chart-builder), writing SQL queries (use sql-analyst), or designing marketing landing pages.
Design effective data dashboards with proper KPI hierarchy, chart type selection, and interactive features. Use this skill when the user needs to create a dashboard, choose the right visualizations, organize metrics for different audiences, or evaluate dashboard tools — even if they say 'build a dashboard', 'our reports are confusing', 'which chart should I use', or 'executives can't find the metrics they need'.
Create or extract a design-token foundation — colors, typography, spacing, radii, shadows — as a real tokens file (CSS variables and/or Tailwind theme) plus a migration map from current hardcoded values. Use when the user says 'set up a design system', 'our styles are inconsistent', 'we have 50 shades of the same blue', 'add design tokens', 'formalize our design', 'make new features match', or when starting a new frontend that needs a foundation before building screens. Also the first step whenever other design work keeps fighting ad-hoc values. Produces the tokens file, a global→semantic token structure wired for dark mode, and a short list of the worst drift to migrate first.
Displays chronological events and activity through timelines, activity feeds, Gantt charts, and calendar interfaces. Use when showing historical events, project schedules, social feeds, notifications, audit logs, or time-based data. Provides implementation patterns for vertical/horizontal timelines, interactive visualizations, real-time updates, and responsive designs with accessibility (WCAG/ARIA).
Create and edit diagrams using the Draw.io MCP server — any shape, any vendor. USE FOR: draw me a diagram, create an architecture diagram, add Azure/AWS/GCP/Cisco/Kubernetes icons to a diagram, convert Mermaid to draw.io, fix overlapping arrows, edit a .drawio file, network topology diagrams, CI/CD pipeline diagrams, auth flow diagrams. Supports XML, Mermaid, and CSV. Uses drawio/search_shapes to find any of 10,000+ shapes across all vendor and icon libraries. DO NOT USE FOR: Excalidraw output (use excalidraw-mcp-diagramming skill).
Implement or diagnose Flutter motion with implicit, explicit, route, Hero, staggered, and physics-based animations. Use when timing, transition, or motion behavior is requested or broken; route optical materials, shaders, general layout, and performance profiling to their specialists.
Design interfaces that support sustained focus and reduce distractions. Use when designing for users with ADHD, attention difficulties, anxiety, or any context where focus matters — dashboards, reading experiences, task flows, forms, learning interfaces. Triggers on: focus, distraction, ADHD, attention, too busy, cluttered, visual noise, autoplay, notifications, pop-ups, interruptions.
Use when the task asks for a visually strong landing page, website, app, prototype, demo, or game UI. This skill enforces restrained composition, image-led hierarchy, cohesive content structure, and tasteful motion while avoiding generic cards, weak branding, and UI clutter
Use this skill for frontend UI work that must preserve or extend a product's real design system: new screens/components, high-fidelity rebuilds, restyles, non-trivial forms, role-gated UI, substantial behavior changes, or UI implementation that needs layout, experience, style-guide, clean implementation planning, and final code generation. This is the single frontend skill to install; it is self-contained and routes between lightweight UI edits and the full frontend workflow using bundled references.
Analyze, design, critique, balance, and rework video game mechanics, systems, and interface, grounded in a cross-game pattern catalog and design frameworks (MDA, core loops, flow, game feel, economy). The first stop for any design-touching change or discussion, including mid-implementation in an engine like Godot. Use when designing, balancing, brainstorming, or reworking a mechanic, progression, economy, loadout, inventory, loot, shop, enemy or difficulty scaling, reward, menu, or UI system; when tuning drop rates, prices, curves, or scaling; when asking whether something is fun, too grindy, or has a dominant strategy; when designing menus, HUD, transitions, onboarding, dialogue, guidance, input prompts, or accessibility; when capturing, pitching, or iterating a game idea, concept, vision, design pillars, or GDD, persisted as a living concept bundle; or when self-authoring game systems while building one. Rides alongside godot, which writes the engine code, while this decides what that code should do.
Apply interaction design (IxD) principles and frameworks to product and service design work. Use this skill when designing or evaluating interaction flows, micro-interactions, feedback mechanisms, affordances, mental models, component states, response time, animation and transitions, error recovery, input validation, task flows, or navigation patterns. Core audiences: product designers, UX designers, UI designers, service designers, and interaction designers working on digital products and services. Trigger on: interaction flow, micro-interaction, affordance, feedback design, state design (hover/focus/error/loading/empty), response time, transition, animation, mental model, task flow, user flow, navigation design, interaction spec, handoff annotation, gesture, input validation, error state, loading state, empty state, system feedback, signifier, design review, interaction audit, IxD principles.
Script-First design system workflow. Uses a deterministic auditor script to detect frameworks, inventory components, and detect design drift (hardcoded hex, arbitrary Tailwind). Provides a clear report for the agent to judge and implement a Kitchen Sink page.
Review and guide UI implementations using the 21 Laws of UX. Identifies usability issues in HTML, CSS, and JavaScript by applying established cognitive, visual, and behavioral principles. Use when reviewing UI code, building new interfaces, or auditing user experience.
Integrate and use Niko Table (shadcn-compatible data tables with TanStack Table) and the editable Data Grid. Use when the user mentions Niko Table, niko-table.com, data table with shadcn, TanStack Table, building a sortable or filterable table, faceted filters, advanced filter menu, row or column drag-and-drop, server-side pagination, server-side grid, infinite scroll, Drizzle ORM, nuqs, URL state, shareable or bookmarkable table, row expansion, tree table, row selection, editable spreadsheet grid, useDataGrid, DataGrid cell editors, clipboard/fill handle, useGridChanges, or any shadcn-compatible data grid — even if they don't name Niko Table explicitly. Prefer this skill whenever the task involves a data table or editable grid in a React/shadcn project so the model follows Niko Table structure, imports, and patterns.
Export all layers of a Photoshop (.psd) file as separate PNG images. Useful for extracting layer images from PSD files, generating slices for web development, or preparing layer assets for other tools. Automatically handles layer naming, skips invisible layers, and recursively exports nested layer groups.
Design responsive layouts that maintain accessibility across screen sizes, zoom levels, and orientations. Use when designing responsive interfaces, testing zoom behaviour, or reviewing layouts across devices. Triggers on: responsive, zoom, reflow, breakpoint, mobile accessibility, screen size, orientation, viewport, 200% zoom, text scaling, layout shift, horizontal scroll.
The in-app addon purchase UX inside an embedded Salla app — list the app's add-ons, open a native checkout, and hear the payment result via the embedded SDK Checkout module (`embedded.checkout.getAddons` / `.create` / `.onResult`). Salla owns billing; never collect payment in the iframe. Use when building the buy/upsell UI in an embedded page or wiring the checkout handoff. Part of the embedded flow → salla-embedded-app. Activation + entitlement lifecycle after purchase → salla-addon-purchase.
Make a Salla app's STOREFRONT (the store) UI native — shopper-facing pages on the Twilight theme. Build from native `<salla-*>` web components driven by the Storefront JS SDK, inherit Twilight CSS tokens, use Salla Icons (`sicon-*`), match the page's spacing, write Arabic-first/RTL, and verify with a LIVE screenshot on an installed demo store (`url`). Use when a snippet draws visible UI. Injection recipe → salla-snippets. Embedded/dashboard UI → salla-embedded-ui.
Annotate and map the anatomy of any design. Identify visual hierarchy, spacing systems, color roles, and tension points through clinical analysis. Use when doing formal design audits, teaching design analysis, or building structured observation skills.
Build a side-by-side before/after HTML page with numbered annotations to show a visual change: UI, chart, diagram, rendered document, image output, or terminal output. Use when the user asks for a before/after, a visual diff, or to see a plan or change visually. PR screenshots belong to before-and-after.
Extract a complete design system from any website, local directory, or public GitHub repo using the skillui CLI. Generates SKILL.md, DESIGN.md, and token files (colors.json, spacing.json, typography.json) that Claude reads automatically. Use when the user wants to extract a design system or design tokens from an existing site or codebase before building a UI, wants a reference design system to match, or says things like 'extract the design system from', 'get the tokens from', 'pull styles from this site', 'clone the look of', or provides a URL/repo and wants to match its visual language.
Create high-quality SVG graphics including icons, illustrations, logos, diagrams, infographics, patterns, animations, and abstract art. Use this skill whenever the user asks to create, draw, design, or generate any SVG image, vector graphic, icon, logo, badge, diagram, flowchart, infographic, pattern, or animated graphic. Also trigger when the user says "draw me", "make an SVG", "create a graphic", "design an icon", "vector illustration", or requests any visual output that would be best served as an SVG file. This skill covers both simple single-element graphics and complex multi-layered compositions with animation.
Implement Syncfusion Windows Forms BorderLayout to arrange child controls along borders (North, South, East, West) and center. Use this when working with BorderLayout, positioning controls in border regions, using docking alternatives, or configuring container layout and control spacing in Windows Forms applications.
Implement Syncfusion WinForms ButtonEdit control for creating text input with embedded buttons. Use this skill when users need to build file/folder browsers, dropdown controls, or custom input controls with action buttons. Includes assembly setup, designer/code approaches, appearance customization, child button configuration, events, and interaction patterns.
Implement and customize Syncfusion Windows Forms SfComboBox control with data binding, autocomplete, multi-selection, filtering, and tokens. Use this when working with WinForms combobox, dropdown, SfComboBox, autocomplete textbox, multi-select dropdown, token input, combobox data binding, dropdown filtering, or combobox customization in Windows Forms applications.
Implement Syncfusion Windows Forms SfDateTimeEdit - an advanced DateTime picker control for editing dates and times. Use this when working with datetime input, date range validation, or custom display patterns. Covers editing modes (text/mask), date validation, and globalization support in WinForms applications.
Implement Syncfusion Windows Forms Diagram control for creating interactive diagramming applications. Use this when creating flowcharts, organizational charts, network diagrams, or node-based visualizations. The control provides drag-and-drop editing, symbol palettes, connector management, and diagram serialization for building Visio-like applications in Windows Forms.
Implement Syncfusion SfNumericTextBox for numeric input with formatting, validation, and customization in Windows Forms. Use when creating numeric input controls with currency formatting, percent values, number validation, or decimal formatting. Covers numeric formatting options, value range validation, and formatted numeric data entry with validation capabilities.
Implements Syncfusion TreeViewAdv control for Windows Forms applications to display hierarchical tree structures, file explorers, organization charts, and nested data. Use this when working with hierarchical data, parent-child relationships, expandable nodes, file browser interfaces, or folder structures. The skill covers data binding, drag-and-drop, node customization, editing capabilities, and performance optimization for tree structures in WinForms.
Design touch targets and pointer interactions that work for people with motor difficulties, tremors, limited dexterity, or who use assistive pointing devices. Use when designing buttons, links, form controls, mobile interfaces, or any clickable/tappable elements. Triggers on: touch target, tap target, button size, too small to tap, fat finger, motor disability, dexterity, tremor, pointer, click area, hit area, mobile buttons.
This skill should be used when the user asks to make a terminal UI beautiful, polished, readable, premium, modern, branded, or visually distinctive; improve visual hierarchy, spacing, typography, borders, color palettes, charts, progress displays, icons, prompts, forms, dashboards, or framework styling. PROACTIVELY activate for: TUI visual design, aesthetic polish, layout composition, terminal typography, color systems, box drawing, chart styling, animation, glyph/icon usage, prompt styling, design critique, visual anti-patterns, and framework-specific styling guidance. Provides: terminal design principles, polish checklists, visual recipes, and accessibility-aware aesthetics.
Local vision CLIs: glance (describe/ask/OCR an image), ground (locate a target, pixel box), detect (element inventory), trace (image to SVG geometry), crop (cut a pixel box to a file), and scripts/html_shot.py (HTML file to image). Use for any task involving an image — questions, text, splitting and transcribing long screenshots or chat histories, locating elements, comparing, rebuilding as HTML/SVG, digitizing a sketch or diagram, reading values off a chart, operating a GUI from screenshots — and to re-check an image yourself when a description you were given lacks a detail.
Create or modify vanilla HTML/CSS/JavaScript (without a framework) using modular ES modules (ESM), vanilla technologies, clean and readable code, ready for production (no transpiling). Useful for lightweight, high-performance pages, dependency-free UI widgets, standard JavaScript refactoring, and rapid prototyping without using frameworks like React, Angular or Vue.
WordPress accessibility review for themes, blocks, plugins, and admin interfaces. Use when reviewing keyboard navigation, focus behavior, semantic HTML, ARIA usage, form labeling, screen-reader support, contrast-related implementation issues, or when user mentions "accessibility review", "a11y", "keyboard navigation", "focus management", "screen reader", "ARIA", "semantic HTML", "accessible form", or "accessible block". Detects implementation-level accessibility issues in frontend output, block markup, admin screens, and interactive UI behavior.
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.
