Skills
97,501 packaged capabilities and playbooks for agents. Install any of them with one command.
Design & UI
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
CSS architecture and styling expert with deep knowledge of modern CSS features, responsive design, CSS-in-JS optimization, performance, accessibility, and design systems. Use PROACTIVELY for CSS layout issues, styling architecture, responsive design problems, CSS-in-JS performance, theme implementation, cross-browser compatibility, and design system development. If a specialized expert is better fit, I will recommend switching and stop.
Deep accessibility scorecard for a single Figma component or component set — state coverage (default/hover/focus/disabled/error/active/loading), focus-indicator quality and contrast, non-color state differentiation, target size, annotation completeness, and color-blind simulation (protanopia/deuteranopia/tritanopia), all rolled into per-category 0–100 scores and prioritized recommendations. Use when the user wants to vet ONE component before shipping it: triggers 'audit this component', 'accessibility score for this button', 'is this component set accessible', 'check the states on this component', 'does my button have a focus state', 'color blind check', 'rate this component for a11y', 'component accessibility scorecard'. Works on ANY Figma plan. For a broad sweep over a whole page/frame use figma-lint-design; for CODE-side (HTML) checks use figma-scan-code-accessibility.
Conventions for adding or editing the SceneMenuBar above a scene's <SceneTitleSection>. Use when adding new menu items, moving items between menus, gating behind feature flags, building a new scene's menubar, or wiring rich inputs (tags, combobox) into the bar.
Design and implement visionOS 27 SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, spatial gestures, windowing, spatial layout, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.
Use when choosing or configuring materials, loading textures, or setting up PBR workflows in Three.js. Prevents the common mistake of wrong color space on textures, forgetting material.dispose(), or not calling material.needsUpdate after changes. Covers all 15+ material types, PBR metalness/roughness, MeshPhysicalMaterial, texture maps, color space. Keywords: MeshStandardMaterial, MeshPhysicalMaterial, material, texture, PBR, metalness, roughness, normalMap, color space, SRGBColorSpace, blurry texture, pixelated, texture quality, filtering.
Find and compare real UI examples from UIZZE's 800,000+ web and iOS screens. Use for UI inspiration, UI research, design references, comparable apps, user flows, layouts, navigation, components, interaction states, and product patterns before designing or redesigning an interface.
Load this skill whenever you are filing, reviewing, or generating accessibility bug reports — whether from automated tool output, manual testing, user reports, or testing with disabled people. The purpose of this skill is to make accessibility findings easier to report accurately, connect them to real people and tasks, and let developers reproduce, understand, and fix them without unnecessary back-and-forth. Absolutely always describe the barrier and its task impact before citing a WCAG criterion. Under no circumstances guess a disability diagnosis, treat automated tool output as a conformance conclusion, or expose secrets/personal data in a report.
Data dashboard and admin panel patterns for information-dense interfaces: app shell layout, KPI tiles, chart selection, data tables, status badges, real-time indicators, and responsive behavior. Use when the user asks to "build a dashboard", "create an admin panel", "design analytics", "make a data view", "build a settings page", "create a table view", "design a CRM", "build an internal tool", or any data-heavy interface work. For general components use ui-design; for marketing KPI/feature cards use card-design; for theming details use dark-mode.
Extract structured data from any web page using Playwright — screenshots, design tokens, page text as Markdown, interactive element maps, and full page data packs. Use this skill whenever the user wants to capture a web page screenshot (full page or element), extract CSS design tokens or theme information, convert page content to Markdown, collect links and interactive elements from a page, or export a complete page analysis package. Triggers on any URL that isn't an Axure prototype — for Axure URLs use extract-axure-data instead.
Generate animated HTML pages for educational and popular-science flowcharts, concept diagrams, and principle demonstrations. Draw nodes and connectors with CSS/SVG, with animation effects such as flowing arrows, step-by-step appearance, and hover highlighting. Suited to technical explanations, science videos, and PPT illustrations.
Build explorative, interactive learning experiences as Next.js apps using the Geist design system. Use when creating tutorials, explorable explanations, interactive lessons, code sandboxes, quizzes, or any educational UI. Covers the Learning Loop pedagogy, 23+ learning component patterns, progress tracking, spaced repetition, and Bret-Victor-style interactive exploration — all with Geist's dark-first minimal aesthetic.
Complete design system reference for any project - colors, typography, spacing, components, animations. Adapts to project theme and tech stack. Use when implementing UI, choosing colors, creating animations, or ensuring brand consistency. For new design systems, use ui-research skill first.
Use when planning, auditing, specifying, implementing, or improving premium website/app motion across FrankX, Arcanea, Starlight, or Vercel/Next.js sites. Use for motion design systems, site choreography, scroll motion, generated media integration, runtime selection, reduced-motion planning, visual QA, and turning rough motion ideas into implementation-ready specs.
TanStack Table v8 headless data tables for React. Covers column definitions, sorting, filtering (fuzzy/faceted), server-side pagination with TanStack Query, infinite scroll, virtualization (TanStack Virtual), column/row pinning, row expanding/grouping, column resizing, and reusable Shadcn-styled components. Prevents 15 documented errors including infinite re-renders, React Compiler incompatibility, and server-side state mismatches. Use when building data tables, fixing table performance, implementing server-side pagination, adding filtering/sorting, or debugging table state issues.
Load this skill whenever the project has personalization features, user preference controls, theme selectors, font size adjusters, motion toggles, contrast settings, or any user-configurable accessibility accommodations. Under no circumstances override or ignore user OS-level accessibility preferences without explicit user consent. Absolutely always persist user preferences, apply them immediately, and respect prefers-reduced-motion, prefers-contrast, and similar media queries.
YouTube thumbnail design with specific dimensions, contrast rules, and mobile preview optimization. Covers safe zones, text placement, face expression psychology, and A/B testing. Use for: YouTube thumbnails, video cover images, click-through optimization. Triggers: youtube thumbnail, thumbnail design, video thumbnail, click through rate, ctr optimization, youtube cover, video cover image, thumbnail maker, thumbnail tips, youtube design, video preview image
Accessibility testing for web applications using Playwright (@playwright/test), TypeScript, and axe-core. Use to write, run, or debug WCAG 2.2 AA checks, keyboard and focus tests, ARIA/semantic validation, accessible names, form labels, color contrast, or screen-reader test patterns. Keywords: accessibility, WCAG, axe-core, keyboard navigation, focus management, ARIA
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
Generate architecture diagrams as fully editable SVG with native AWS, Azure, and GCP icons for cloud diagrams, or hand-drawn generic icons for everything else. Optionally deliver a self-contained editable draw.io mxGraph companion. Deterministic layout computes zone nesting and orthogonal routing instead of hand-placed coordinates. Triggers on: "architecture diagram", "infra diagram", "system diagram", "deployment diagram", "topology diagram", "draw architecture", "AWS diagram", "Azure diagram", "GCP diagram", "cloud infrastructure diagram", "VPC diagram", "draw my AWS setup". Use when a user wants a static architecture diagram they can still edit afterward in Figma, Illustrator, Inkscape, or draw.io. NOT for architecture reviews, use architecture-reviewer.
Complete design system reference for full-stack applications. Covers colors, typography, spacing, component patterns (shadcn/ui), effects, GPU-accelerated animations, and WCAG AA accessibility. Use when implementing UI, choosing colors, applying spacing, creating components, or ensuring brand consistency.
Generate posters from text/images, multi-style and multi-size with layout, supporting reference images and editing text/background/elements of existing posters. Trigger when the user mentions 海报, 宣传图, 广告图, Banner, 推广图, 营销图, 活动海报, 促销海报, or poster.
Generate valid OpenUI Lang v0.5 functional-notation programs for the Lynx OpenUI renderer. Use when Codex must turn a natural-language UI request into raw OpenUI DSL for OpenUiRenderer, including static mobile UI, $state, Query/Mutation tool flows, Action plans, streaming-friendly output, or catalog-constrained revisions. Do not use for JSX, HTML, CSS, A2UI JSON, or implementing new ReactLynx components.
Use when the user wants to explain or visualize a codebase on a Miro board — produces a minimal, notation-correct set of architecture / structure / behavior diagrams (flowchart, UML class, UML sequence, ERD) plus a short companion document, grounded in real repo artifacts.
Implement performant responsive images with srcset, sizes, lazy loading, and modern formats (WebP, AVIF). Covers aspect-ratio for CLS prevention, picture element for art direction, and fetchpriority for LCP optimization. Use when adding images to pages, optimizing Core Web Vitals, preventing layout shift, implementing art direction, or converting to modern formats.
Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.
Use when writing, reviewing, or debugging code that imports @vueuse/motion (v-motion directive, Motion/MotionGroup components, useMotion, useSpring, presets, Nuxt module). Gives correct v3.x API usage, variants and transition syntax, SSR behavior, and setup for Vue 3 and Nuxt 3.
Turn an existing HTML page, landing page, oral script, memo draft, result table, or structured source material into a Xiaohongshu card-style image note. Use this when the user wants page-by-page card planning, cover copy, card text, or a design-ready Xiaohongshuimage-post brief based on source material rather than writing a plain note from scratch. This skill is especially for 3:4 Xiaohongshu cards that may mix image-led pages with high-density memo pages, using strong information hierarchy and screenshot-worthy text density rather than generic sparse carousel copy.
Generate several genuinely different throwaway variations (designs, approaches, drafts) for the user to react to. Use when the user can only recognize what they want by seeing it — visual design, UX flows, naming, tone — or asks to brainstorm or prototype before building.
Load this skill when configuring or reviewing CI/CD pipelines, GitHub Actions workflows, or automated testing setups. Ensures accessibility regressions are caught before code reaches production by enforcing quality gates, structured reporting, and layered automated + manual testing across all pages and user preferences.
Compare a Figma node's actual specs against a code spec (the values your component renders) and get a 0–100 parity score, a list of discrepancies, and fix suggestions. Use to detect design-to-code DRIFT: triggers 'check design parity', 'does my code match the Figma', 'compare this component to the design', 'is my implementation faithful', 'find differences between design and code', 'verify the build matches Figma', 'design QA against code', 'parity score'. Reads the node's visual / typography / spacing / token / accessibility specs via use_figma (any plan) and diffs them against a codeSpec you provide. Complements the native get_design_context: instead of GENERATING code, it VALIDATES that existing code stayed in sync with the design.
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.
