Skills
98,067 packaged capabilities and playbooks for agents. Install any of them with one command.
Development
Authoritative reference and rules for developing for Obsidian — building TypeScript plugins (Plugin lifecycle, manifest.json, commands, settings, modals, views, ribbon/status bar), the Vault and Editor APIs, the event system, Markdown post-processing and code-block processors, CodeMirror 6 editor extensions, building CSS themes (CSS variables, theme.css/manifest), and submitting plugins/themes to the community directory. Use whenever the user asks to build, debug, or review an Obsidian plugin or theme, work with the Obsidian API (Vault/Editor/Workspace/Plugin), register commands/views/events, process Markdown, or release/submit to the Obsidian community
The live player in a Decentraland scene. Use when the user wants to read player position or profile, fetch avatar appearance for off-scene addresses (parcel owners, NFT holders), trigger emotes, read equipped wearables, attach items to players/avatars (cosmetic or held gameplay items), show a custom label plate above a player's or NPC's nametag (AvatarNametag), hide avatars or disable passports in zones (AvatarModifierArea), adjust locomotion speed, teleport the player (movePlayerTo), or listen for scene entry/exit. Do NOT use for NPC characters (see npcs), wallet/blockchain checks (see nft-blockchain), freezing player movement (see advanced-input for InputModifier), or camera mode (see camera-control).
Writes, reviews, and debugs idiomatic Rust code with memory safety and zero-cost abstractions. Implements ownership patterns, manages lifetimes, designs trait hierarchies, builds async applications with tokio, and structures error handling with Result/Option. Use when building Rust applications, solving ownership or borrowing issues, designing trait-based APIs, implementing async/await concurrency, creating FFI bindings, or optimizing for performance and memory safety. Invoke for Rust, Cargo, ownership, borrowing, lifetimes, async Rust, tokio, zero-cost abstractions, memory safety, systems programming.
Use when an agent drives Godot 4.7 on macOS or Windows for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in 4.x, 'Identifier not found', export templates are missing; or when a Godot brief (2D, 3D, shaders, VFX, UI, multiplayer, export) must go to the right scenario-godot-* specialist.
Use when the user asks to decompose, break down, or generate tasks for an existing Strikethroo plan ID in this repository. Triggers include generate tasks, break down the plan, decompose plan, and create the task blueprint. Do not use to create a new plan, execute tasks, or for generic project planning outside Strikethroo.
Add custom local tools to ToolUniverse alongside the 1000+ built-in tools. Covers JSON-config tools (simplest, no code), Python class tools (REST/SOAP/GraphQL APIs, computational logic), and best practices for return schemas. Use for wrapping new APIs, adding domain-specific computations, or contributing tools to the registry
Send transactional and bulk email via the SendGrid v3 Mail Send API. Covers single sends, personalized batch sends with dynamic templates, scheduled sends with cancellation, attachments, and sandbox mode for testing. Use this skill when the caller has a SendGrid API key (SG.-prefix). Do NOT use this skill if the caller is using the Twilio Email API (comms.twilio.com) — that is a separate product with different credentials.
Zustand state management for React with TypeScript. Use for global state, Redux/Context API migration, localStorage persistence, slices pattern, devtools, Next.js SSR, or encountering hydration errors, TypeScript inference issues, persist middleware problems, infinite render loops.
Facilitates conversational discovery to create Architectural Decision Records (ADRs) for non-functional requirements using the ISO/IEC 25010:2023 quality model. Use when the user wants to document quality attributes, NFR decisions, security/performance/scalability architecture, or design systems with measurable quality criteria. This should trigger for requests such as Create ADR for Non-functional requirements; Document Non-functional requirements; Capture Non-functional requirements; Generate Non-functional requirements in an ADR; Create ADR for performance scalability or security requirements. Part of Plinth Toolkit
Generates Angular 17+ standalone components, configures advanced routing with lazy loading and guards, implements NgRx state management, applies RxJS patterns, and optimizes bundle performance. Use when building Angular 17+ applications with standalone components or signals, setting up NgRx stores, establishing RxJS reactive patterns, performance tuning, or writing Angular tests for enterprise apps.
Tell callidescope what to do — the command-line flags (--check, --write, --addresses, --config, --format, and an override for every configured field, from --directories and --exclude through --include-tests, --maximum-depth, --maximum-breadth, --json, --markdown, and --mermaid) and the callidescope.config.ts they layer over, covering the two depth and breadth limits, entry points, exclusions and excluded callees, and where a run writes its JSON, markdown, and mermaid reports. Use when wiring a depth gate into CI or a commit hook, when a whole-workspace run is slow, when choosing between --check and --write, when a repository has no callidescope configuration yet, when a traced project has no callidescope.config.ts of its own or one that leaves a field out, when a project needs its own depth or breadth limit, when a package low in the graph measures nothing, when a trace judges code it should not, when everything is reported as an orphan root, or when deciding where a committed report should live.
Run callidescope and read what it printed — a whole-workspace trace, one project's gate verdict, or the depth and breadth commands against one or more callables, each addressed as file#qualified-name. Use when running callidescope or npx callidescope, when reading a call stack or a breadth row, when reading what a per-project gate or trace target printed, when reading a project readme's Limits table, when a depth printed as "≥ n" needs interpreting, when reading a committed markdown report, mermaid diagram, or JSON report, when a run narrowed with --directories reports a frame, a stack, or a project the run was never pointed at, when a depth moved without an edit that explains it, or when asking who calls this, what does it call, what would this rename touch, and where should this callable be split before a refactor starts.
Add or modify Commerce and external event subscriptions, configure event field extraction and filter rules in an Adobe Commerce app. Use when the user wants to set up event-driven workflows triggered by Commerce operations (such as order placement or catalog changes) or third-party systems. Requires a base app initialized with commerce-app-init.
Use when structuring or refactoring Convex codebases with Domain-Driven Design boundaries, repository abstractions, adapters for external APIs, and transaction-safe workflows. Also use for naming—ubiquitous language, bounded context, short locals inside clear parent scope (avoid verbose identifiers)
Use to list, view, or manage DevOps Center projects in a Salesforce org — show all projects, create a project, or update an existing project's name, description, or active status. Invoke to run sf devops project list on any listing request, or to create a project, set up a new pipeline foundation, initialize DevOps Center for a feature, update project settings, or activate/deactivate (archive) a project. Consolidates sf devops project list/create/update. DO NOT TRIGGER for work item, pipeline, promotion, or conflict operations — those are separate skills
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
Implements concurrent Go patterns using goroutines and channels, designs and builds microservices with gRPC or REST, optimizes Go application performance with pprof, and enforces idiomatic Go with generics, interfaces, and robust error handling. Use when building Go applications requiring concurrent programming, microservices architecture, or high-performance systems. Invoke for goroutines, channels, Go generics, gRPC integration, CLI tools, benchmarks, or table-driven testing.
Debug Meta VR and Horizon OS VR, MR, and Android applications using the metavr CLI—view logs, capture screenshots, and diagnose common issues. Use when troubleshooting crashes, errors, or unexpected behavior on Meta VR devices. Build paths: All; use hz-quest-verify-first if the path is unclear.
Scan a codebase for deepening opportunities, present them as a visual HTML report, then grill through whichever one you pick. Use when the user wants architecture improvement candidates surfaced before choosing one. Triggers on: improve the architecture, find deepening opportunities, where should we refactor.
Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".
Create NPCs (non-player characters) in Decentraland scenes. Two approaches: the NPC Toolkit library (dcl-npc-toolkit) for GLB NPCs with dialogue, movement, and state machines; and AvatarShape for avatar-look NPCs in wearables, including custom label plates above their name (AvatarNametag). Use when the user wants to add an NPC, shopkeeper, or quest giver—any non-player entity with behavior or dialogue. For live player data (position, profile, wearables), see player-avatar instead
Apply physics forces to the player in Decentraland scenes. Includes impulses (one-shot pushes), knockback (push away from a point with falloff), continuous forces (wind tunnels, anti-gravity, lift, hover), timed forces, and repulsion fields. Use when the user wants launch pads, knockback on hit, wind zones, gravity fields, or to lift, float, or hover the player. This is also the right skill when an agent's first instinct is to mutate `Transform` on `engine.PlayerEntity` to move, lift, or push the player—that does not work (the player Transform is engine-controlled and read-only); use the Physics API instead. Do not use for player movement speed (see player-avatar AvatarLocomotionSettings) or platform movement (see animations-tweens).
Build with Puck, the visual editor for React. Use when needing to (1) add Puck, a page builder, or a visual/drag-and-drop editor to an application, new or existing, (2) author or extend a Puck config so the app's own components become editable, (3) debug a Puck integration — unstyled previews, RSC errors, iframe or persistence problems, or (4) look up how any Puck API, field, or plugin works.
Reverse-engineering specialist that extracts specifications from existing codebases. Use with legacy or undocumented systems, inherited projects, or old codebases without documentation. Invoke to map code dependencies, generate API documentation from source, identify undocumented business logic, understand what code does, or create architecture documentation from implementation. Trigger phrases: reverse engineer, old codebase, no docs, no documentation, figure out how this works, inherited project, legacy analysis, code archaeology, undocumented features.
Use when the user asks to draft, scope, or write up a new Strikethroo plan for a work order, feature, or initiative in this repository. Triggers include create plan, new plan, plan this, scope a plan, and strikethroo plan. Do not use to decompose an existing plan into tasks, execute a plan, or for generic brainstorming outside Strikethroo.
Use when the user asks to run, execute, or implement one specific task ID within a Strikethroo plan in this repository. Triggers include execute task, run task, implement task, and do task N. Do not use to execute a whole plan or blueprint, generate tasks, or for generic development outside Strikethroo.
Use when the user asks to review, refine, improve, interrogate, pressure-test, or update an existing Strikethroo plan by plan ID in this repository — triggers include refine plan, improve plan, review plan, red-team the plan, update plan. Do not use to create a new plan, to generate tasks, or for generic brainstorming outside Strikethroo.
Use when adding popup forms, confirmations, or detail views to Wix dashboards; creating reusable dialog components across dashboard pages; showing context-specific information in overlays; opening modals from dashboard pages; or passing data between dashboard pages and modals. Do NOT use for static content (use dashboard pages instead) or site-facing UI (use site widgets/embedded scripts).
Use when adding tracking code, advertising pixels, third-party integrations, popups, banners, or client-side JavaScript to sites. Triggers include embed, inject, script, third-party integration, DOM injection, Google Analytics, Facebook Pixel, tracking pixel, chat widget, popup, coupon popup, custom JavaScript, site script.
Use when implementing service plugin extensions that inject custom backend logic into existing Wix business solution flows or introduce new flows to Wix sites (eCommerce, Bookings, etc.). Triggers include SPI, service plugin, backend flow, business logic, custom shipping rates, additional fees, tax calculation, checkout validation, discount triggers, gift cards, eCommerce customization, bookings staff sorting.
Use when building React site components with editor manifests for Wix CLI applications. Triggers include site component, editor manifest, custom component, visual customization, editor element, CSS properties, data API, site builder component, Wix Editor component. Use this skill whenever the user wants to create a component that site owners can customize through the Wix Editor's visual interface.
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.
