Skills
96,770 packaged capabilities and playbooks for agents. Install any of them with one command.
Development
Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.
AWS SDK for JavaScript v3 development patterns. Use when writing JavaScript or TypeScript code that uses AWS services via @aws-sdk/* packages (aws-sdk-js-v3), or when asked about schemas, runtime validation, serialization, or code generation in the context of the JS/TS AWS SDK.
Production-tested setup for Tailwind CSS v4 with shadcn/ui, Vite, and React. Use when: initializing React projects with Tailwind v4, setting up shadcn/ui, implementing dark mode, debugging CSS variable issues, fixing theme switching, migrating from Tailwind v3, or encountering color/theming problems. Covers: @theme inline pattern, CSS variable architecture, dark mode with ThemeProvider, component composition, vite.config setup, common v4 gotchas, and production-tested patterns.
Use when building email features, emails going to spam, high bounce rates, setting up SPF/DKIM/DMARC authentication, implementing email capture, ensuring compliance (CAN-SPAM, GDPR, CASL), handling webhooks, retry logic, making emails accessible (alt text, headings, contrast, screen readers), or deciding transactional vs marketing.
Tauri v2+ cross-platform app development with Rust backend. Use when configuring tauri.conf.json, implementing Rust commands (#[tauri::command]), setting up IPC patterns (invoke, emit, channels), configuring permissions/capabilities, troubleshooting build issues, or deploying desktop/mobile apps. Triggers on Tauri, src-tauri, invoke, emit, capabilities.json.
Diagnose App Store submission blockers and operate review health with asc, including readiness validation, repair routing, status monitoring, cancellation, and retry decisions. Use when validation fails, a version is not in a valid state, review status is unclear or stuck, or a failed submission must be repaired and retried. For staging, upload, publication, and submission execution, use asc-release-flow.
Pre-built custom directives for json-render — formatting, math, string manipulation, and i18n. Use when working with @json-render/directives, defining custom directives with defineDirective, or adding $format, $math, $concat, $count, $truncate, $pluralize, $join, or $t to specs.
MANDATORY recipe for every Caffeine build that posts to X (Twitter) from a canister. The supported path is the `x-client` mops package (X API v2) over outbound HTTPS, with per-user OAuth 2.0 (PKCE, no client secret). Hand-rolling `ic.http_request` calls to `api.x.com` is a FORBIDDEN anti-pattern — it bypasses bearer auth, the non-replicated-outcall safeguard, and the package's null-field JSON handling. Load this skill whenever the user, spec, or any prior task mentions posting a tweet, "tweet this", X/Twitter, sharing to X, or any equivalent phrasing — and BEFORE writing any code that touches an X endpoint.
AWS SDK for Python (boto3/botocore) development patterns. You MUST use this skill when writing Python code that uses AWS services via boto3 or botocore. This includes creating service clients or resources, configuring sessions and credentials, handling errors with ClientError, using paginators and waiters, S3 file transfers and presigned URLs, DynamoDB table operations, and any boto3/botocore client configuration. Use this skill whenever Python code imports boto3 or botocore, or when the user asks about AWS operations in Python.
Modern web development expertise covering React, Node.js, databases, and full-stack architecture. Use when: building web applications, developing APIs, creating frontends, setting up databases, deploying web apps, or when user mentions React, Next.js, Express, REST API, GraphQL, MongoDB, PostgreSQL, or full-stack development.
Connect a web, React Native, or Kotlin dapp to the Seeker device's built-in wallet with Seeker Connect. Use when adding wallet connection, sign-in with Solana, message signing, or transaction signing to an Expo or React Native app on a Seeker phone, a Kotlin app on it, or a website that runs in its browser, registering the "Seeker Connect" Wallet Standard wallet, setting the Nostr relay for relayDomain, using the seeker-connect-button element or the SeekerConnectButton native view, installing @solana-mobile/seeker-connect-react-native or com.solanamobile:seeker-connect, or debugging SeekerConnectError codes like association-failed.
Extracts resources and JavaScript from any installed Electron app (`.asar` bundle), restoring original sources from `.js.map` files when available or formatting minified code with Prettier otherwise. Use when user wants to "extract Electron app", "decompile Electron", "get the source code of <app>", "inspect app.asar", "看 Electron 应用源码", "提取 .asar", or asks how a desktop Electron app is built. Skips `node_modules` and supports both macOS and Windows.
Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions. Invoke to create architecture diagrams, write Architecture Decision Records (ADRs), evaluate technology trade-offs, design component interactions, and plan for scalability. Use for system design, architecture review, microservices structuring, ADR authoring, scalability planning, and infrastructure pattern selection — distinct from code-level design patterns or database-only design tasks.
Generate game content procedurally — seeded deterministic RNG, value/Perlin/Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.
Delegate a coding task to the OpenAI Codex CLI as a background implementer, then review its diff and land it yourself. Use this whenever the user wants to hand implementation work to Codex — phrasings like "have Codex do X", "delegate this to Codex", "run it through Codex", or "use Codex to implement/fix/refactor" — or to run a queue of coding tasks through Codex while staying the reviewer. Prefer it over a one-shot Codex forwarder (such as the codex-rescue agent) when the user will review the diff and commit it themselves. DO NOT USE for tasks small enough to do inline, or when the user wants the code written directly without delegating.
Execute Python code in a safe sandboxed environment via [inference.sh](https://inference.sh). Pre-installed: NumPy, Pandas, Matplotlib, requests, BeautifulSoup, Selenium, Playwright, MoviePy, Pillow, OpenCV, trimesh, and 100+ more libraries. Use for: data processing, web scraping, image manipulation, video creation, 3D model processing, PDF generation, API calls, automation scripts. Triggers: python, execute code, run script, web scraping, data analysis, image processing, video editing, 3D models, automation, pandas, matplotlib
Render videos from React/Remotion component code via inference.sh. Pass TSX code, get MP4. Supports all Remotion APIs: useCurrentFrame, useVideoConfig, spring, interpolate, AbsoluteFill, Sequence. Configurable resolution, FPS, duration, codec. Use for: programmatic video generation, animated graphics, motion design, data-driven videos, React animations to video. Triggers: remotion, render video from code, tsx to video, react video, programmatic video, remotion render, code to video, animated video, motion graphics code, react animation video
MANDATORY recipe for every Caffeine build that reads weather data from a canister. The supported path is the `weatherapi-client` mops package (WeatherAPI.com) over outbound HTTPS, authenticated with a query-string API key. Hand-rolling `ic.http_request` calls to `api.weatherapi.com` is a FORBIDDEN anti-pattern — it bypasses the non-replicated-outcall safeguard (WeatherAPI bodies carry per-request clocks and fail consensus), the generated JSON decoding, and the API-key handling. Load this skill whenever the user, spec, or any prior task mentions weather, forecast, temperature, humidity, wind, rain, snow, conditions, sunrise, sunset, moon phase, astronomy, timezone, IP geolocation, marine or tide forecasts, or location autocomplete — and BEFORE writing any code that touches a weather endpoint.
Build, sign, and publish an Android APK to the Solana dApp Store with the dapp-store CLI. Use when shipping a Solana mobile app to the dApp Store for the first time, releasing an update, signing a release APK, setting up a publisher account and App NFT, or debugging a release build that works fine in debug.
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
Operation-aware node configuration guidance. Use when configuring nodes, understanding property dependencies, determining required fields, choosing between get_node detail levels, or learning common configuration patterns by node type — including the native nodes that replace Code (Summarize, Aggregate, Split Out, Merge, Compare Datasets, Remove Duplicates, Sort, Limit, Date & Time, HTTP Request pagination, Crypto). Always use this skill when setting up node parameters — it explains which fields are required for each operation, how displayOptions control field visibility, and when to use patchNodeField for surgical edits vs. full node updates.
INVOKE THIS SKILL at the START of any LangChain/LangGraph/Deep Agents project, before writing any agent code. Determines which framework layer is right for the task: LangChain, LangGraph, Deep Agents, or a combination. Must be consulted before other agent skills.
Set up a new integration, connector, or CLI binding for any API. Wrap or generate a ship-ready Go CLI from an OpenAPI, HAR, or Postman spec via the lean research -> generate -> build -> shipcheck loop. Use when the user says build a CLI, wrap this API, set up a new integration, add a connector, integrate with a service, or names an API by domain.
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.
Troubleshoot and resolve common issues with the ClickHouse Node.js client (@clickhouse/client). Use this skill whenever a user reports errors, unexpected behavior, or configuration questions involving the Node.js client specifically — including socket hang-up errors, Keep-Alive problems, stream handling issues, data type mismatches, read-only user restrictions, proxy/TLS setup problems, or long-running query timeouts. Trigger even when the user hasn't precisely named the issue; vague symptoms like "my inserts keep failing" or "connection drops randomly" in a Node.js context are strong signals to use this skill. Do NOT use for browser/Web client issues.
FastAPI best practices covering project structure, Pydantic v2 schemas, dependency injection, async handlers, authentication, authorization, transactional service layers, and testing with httpx and pytest. Use when building or reviewing FastAPI apps — Pydantic schemas, dependencies, async handlers, auth, or tests.
Adds, removes, upgrades, and discovers Unity (UPM) packages from outside the Editor, with the Pipeline package commands first and a C# script as the fallback. Use for package installs, verifying package IDs and versions, or choosing which packages a game needs.
Design systems, services, and architectures. Trigger with "design a system for", "how should we architect", "system design for", "what's the right architecture for", or when the user needs help with API design, data modeling, or service boundaries.
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
MSW (MapleStory Worlds) game-planning mode — for BOTH starting a brand-new game from scratch AND continuing/resuming an in-progress prototype. Narrow the idea with guided questions, ground it in the MSW genre catalog (3 map types, ~180 core mechanic tags, build-effort hints), and produce or advance an implementation-ready GDD / roadmap (markdown). Trigger proactively (even without the word 'planning') whenever the user wants to decide WHAT to build, scope an MVP, or continue/resume a phased build — INCLUDING when a Docs/*-GDD.md or *-Phase*.md already exists and the user says to continue: do NOT treat that as plain implementation and jump straight into the phase doc; a continue/resume runs through this skill's resume flow first. Match triggers by intent, not exact wording — variants like 'what now?', 'where were we?', and their equivalents in ANY language fire it too. A comprehensive build request spanning multiple implementation pieces, made while no GDD exists, is ALSO a planning trigger — not a plain implementation request, with NO 'small/simple game' exception; implementing that without a plan is the exact failure mode this skill prevents. Triggers: 'plan a new game', 'GDD', 'what game should I make', 'scope an MVP', 'planning mode', 'continue my game', 'resume my game', 'what should I work on next', 'next task'. (Plans & manages the game's build across its milestones — GDD · standing milestone roadmap · phase plans · progress · revisions; does NOT write code — implementation (.mlua/.model etc.) uses msw-general/msw-scripting.)
Automatically creates user-facing changelogs from git commits by analyzing commit history, categorizing changes, and transforming technical commits into clear, customer-friendly release notes. Turns hours of manual changelog writing into minutes of automated generation.
View and edit cmux settings in ~/.config/cmux/cmux.json, including terminal, browser, Markdown, diff, notes, HTML, file preview, and sidebar-tool behavior. Use when the user wants to change cmux preferences, set a value by JSON path, validate the file, open it in an editor, or look up which keys cmux recognizes. Triggers on '/cmux-settings', 'change cmux setting', 'customize viewer', 'set <something> in cmux', 'cmux config', 'cmux.json', or 'rebind a cmux shortcut'.
Animate in Godot 4.7 in three ways: AnimationPlayer for keyframed clips (including call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use
Structure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.
