Skills
98,067 packaged capabilities and playbooks for agents. Install any of them with one command.
Development
Create resizable, multi-pane layouts with Syncfusion Angular Splitter. Use this skill whenever the user wants to build split-pane interfaces, create dashboard layouts, implement sidebar+content patterns, or manage dynamic pane structures. Include scenarios involving horizontal/vertical splitting, collapsible panes, pane resizing, dynamic pane addition/removal, or complex nested layouts. Perfect for creating flexible UI layouts that adapt to user interaction.
Technical due diligence for M&A, investment, or acquisition. Reads a target company's codebase and generates a comprehensive tech DD report with architecture assessment, tech debt quantification, scalability analysis, security posture, team capability inference, build system quality, test coverage, deployment maturity, and open source license risks. Outputs tech-dd-report.md formatted like a real investment memo with risk ratings, remediation costs, and go/no-go recommendation.
Parallel DAG-plan implementation skill. Reads a v-planning plan directory (root.md + step-<n>.md files), topologically schedules ready steps, and fans them out as parallel sub-agents. Use whenever the user invokes /v-implement, points at a plan directory produced by /v-plan, or asks to "run the parallel plan", "implement the DAG", or "fan out the steps" — even without those exact words. For linear plans (single .md file), use `implementing` instead.
Run a groomed `ready` GitHub issue through the entire build cycle unattended: worktree, implementation, commit, QA plan, acceptance check, fixes, and PR creation. Takes one issue to a reviewable PR without human intervention. Use when the user says "run issue #N unattended" or "work the ready issues while I'm away". Starts from a groomed issue; planning and grooming remain attended
Generates a self-contained Python experiment client that uses the ddtrace.llmobs SDK. Emits either a runnable .py script or a Jupyter .ipynb notebook matching the canonical DataDog reference notebook style. Use when the user says "generate Python experiment", "write an SDK experiment", "create a ddtrace experiment", "Python notebook experiment", "use the Agent Observability SDK", or has `ddtrace` installed and wants idiomatic SDK code.
This skill should be used when debugging frontend/UI bugs that need runtime evidence. USE THIS SKILL (instead of adding console.log) when you're about to: "add console.log and ask user to check", "open DevTools and tell me what you see", "reproduce the bug and share the output", "check the browser console". Triggers: "debug this", "fix this bug", "why isn't this working", "investigate this issue", "trace the problem", "figure out why X happens", "UI not updating", "state is wrong", "value is null/undefined", "click doesn't work", "modal not showing". Automates log collection server-side - you read logs directly, no user copy-paste needed.
Expert-level Git version control with advanced workflows, branching strategies, and best practices for team collaboration. Use when the user mentions version control, collaboration, or workflow, or when the task involves Essential Git Commands, Advanced Git Techniques, Branching Strategies, or Conflict Resolution.
Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization.
MANDATORY pre-flight check before answering any question or writing any code related to Meta Quest VR headsets (Quest 2, Quest 3, Quest 3S, Quest Pro) or apps that target them. Forces verification against authoritative Meta sources via the metavr CLI / metavr MCP tools BEFORE relying on training-data knowledge. Counters the failure mode where agents answer Quest-related questions from stale memory and ship deprecated APIs, broken Android manifests, and store-rejected builds. Loads automatically when the user is in a Quest project (any reference to Oculus / Meta Quest / Horizon OS, Unity OVR or Meta XR packages, com.meta.* / com.oculus.* package IDs, Quest-targeted AndroidManifest, .meta files, or developers.meta.com / developer.oculus.com URLs). Build paths: all; use this skill first whenever the path is unknown or a Quest-specific claim is involved.
Next.js App Router best practices covering file conventions, RSC boundaries, async APIs, data patterns, hydration errors, metadata, route handlers, image/font optimization, and bundling. Use when writing or reviewing Next.js code to prevent hydration errors, RSC violations, data waterfalls, and configuration mistakes.
Survey a project read-only (working tree, issues and their priority, open PRs, unfiled plans, docs awaiting review) into a one-screen dashboard that crowns one finish-first next move routed to the kit that does it, saved by default as a throwaway snapshot under docs/status/. Use when you sit down at a project and ask "what should I do next" or "check project status"; add "no file" to skip the snapshot. It reads and recommends only; the crowned kit does the work.
Execute a single DAG step as an autonomous background sub-agent. Sibling of phase-running for DAG plans produced by v-planning. Reads a step-<n>.md file directly, atomically claims it via frontmatter status, runs the three-bucket Success Criteria, and reports back. Spawned by v-implementing or by /run-step.
Create and configure Syncfusion Angular Stepper component for multi-step workflows, wizards, forms, and onboarding flows. Use this skill when implementing step-by-step navigation, configuring step validation, handling step events, or customizing step appearance with icons, labels, and templates. This covers stepper-based wizard interfaces, progress tracking workflows, and multi-form configurations.
Vertical / parallel implementation planning skill. Creates DAG-structured plan directories where each step is an independent, QA-able vertical slice that sub-agents can pick up and implement in parallel. Use whenever the user wants a plan that fans out (multiple independent features), invokes /v-plan, or asks for a "parallel plan", "DAG plan", "vertical plan", or "plan that can be parallelized" — even if they don't say those exact words. Prefer the linear `planning` skill for strictly sequential work.
Creates Vue 3 components, builds vanilla JS composables, configures Vite projects, and sets up routing and state management using JavaScript only — no TypeScript. Generates JSDoc-typed code with @typedef, @param, and @returns annotations for full type coverage without a TS compiler. Use when building Vue 3 applications with JavaScript only (no TypeScript), when projects require JSDoc-based type hints, when migrating from Vue 2 Options API to Composition API in JS, or when teams prefer vanilla JavaScript, .mjs modules, or need quick prototypes without TypeScript setup.
Creates Architecture Decision Records documenting key technical decisions with context, alternatives considered, tradeoffs, consequences, and decision owners. Use when documenting "architecture decisions", "technical choices", "design decisions", or "ADRs".
Discover and reconcile Alibaba Cloud product catalogs from Ticket System, Support & Service, and BSS OpenAPI; fetch OpenAPI product/version/API metadata; and summarize API coverage to plan new skills. Use when you need a complete product list, product-to-API mapping, or coverage/gap reports for skill generation.
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
Deploy and interact with ICRC-1/ICRC-2 token ledgers (ICP, ckBTC, ckETH). Covers transfers, balances, approve/transferFrom allowances, fee handling, and ledger deployment. Use when working with ICP transfers, token transfers, balances, ICRC-1, ICRC-2, approve, allowance, or any fungible token on IC. Do NOT use for ckBTC minting or BTC deposit/withdrawal flows — use ckbtc instead.
Use when creating, auditing, packaging or publishing an agent skill or Claude Code plugin. Triggers - "make a skill" / "сделай скилл", "skill audit" / «аудит скилов», "заверни в плагин", "опубликуй скилл". NOT for a repo that ships no skill; opt out with "no make-skill" / «без make-skill».
Provides guidance for interpreting and manipulating neural network internals using nnsight with optional NDIF remote execution. Use when needing to run interpretability experiments on massive models (70B+) without local GPU resources, or when working with any PyTorch architecture.
A collection of Agent Skills for the Stitch MCP server: generate high-fidelity UI screens, create multi-page websites from a single prompt, produce DESIGN.md documentation, enhance vague UI prompts, convert designs to React/shadcn-ui components, and generate walkthrough videos via Remotion. Use when the user needs AI-assisted UI design generation, prompt refinement, or screen-to-code workflows. Triggers on: stitch, stitch-design, stitch-loop, enhance-prompt, react-components, remotion, shadcn-ui, screen generation, ui generation.
Emulated Stripe API for local development and testing. Use when the user needs to process payments locally, test checkout flows, create customers, manage products and prices, handle payment intents, work with webhooks, or use the Stripe SDK without hitting real Stripe servers. Triggers include "Stripe API", "emulate Stripe", "test payments locally", "checkout flow", "payment intent", "Stripe webhook", "Stripe SDK", "STRIPE_API_KEY", or any task requiring a local Stripe API.
Creates dynamic, responsive Angular toolbars with Syncfusion. Configure button items, separators, input components, templates, styling, tooltips, links, and responsive scrolling. Supports customization, accessibility, keyboard navigation, RTL mode, and component embedding for building professional toolbar interfaces in Angular applications.
This skill should be used for the tool-interface layer of an agent system specifically: writing tool descriptions agents can route on, designing tool schemas and response formats, naming conventions, actionable error recovery messages, MCP server design, tool-set consolidation, and deciding when to add or remove an individual tool. Use this when the unit of work is a single tool or a set of tools. Route project-shape, pipeline architecture, and task-model-fit decisions to project-development; route deciding whether to introduce sub-agents to multi-agent-patterns.
Designs background job processing systems with queue integration (BullMQ/Celery), job definitions, retry policies, exponential backoff, idempotent execution, and monitoring hooks. Use when implementing "background jobs", "task queues", "async processing", or "job workers".
Create comprehensive technical specs for SDK gaps, feature modules, or system centralization efforts. Use when writing specs, PRDs, gap analysis documents, or planning centralization of scattered functionality into a single module. Triggers on "create spec", "write spec", "gap spec", "centralize", "fill the gap".
Explain ABAP objects with full dependency context (via SAPContext) and optional ATC code quality analysis — replicates SAP Joule's “Explain Code” capability, including behavior definitions (BDEF — CRUD graph, determinations/validations, bound handler class). Use when asked to “explain this ABAP”, “what does ZCL_X do”, “walk me through this class/CDS view/behavior definition”, or “review this object's quality”
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta persistence in user://secrets.cfg. Use when adding Konami-style codes, curiosity spam eggs, glimmer cues, lockout anti-brute-force, or gallery flags that must survive slot deletes. Keywords: Konami, sequence buffer, meta secrets.cfg, visibility detector, lockout, glimmer, spam threshold, progress unlock.
Expert guidance for developing, migrating, and maintaining Odoo modules (versions 14.0-19.0) following OCA conventions. Use when working with Odoo modules to create new modules from OCA template, migrate modules between versions using OpenUpgrade, extend core Odoo modules, ensure OCA compliance, and structure module files correctly. Includes OCA coding standards, module structure templates, OpenUpgrade migration patterns, and validation tools.
Develop STM32 firmware on CubeMX-generated HAL projects, including peripheral configuration, BSP driver structure, interrupt-safe code, and hardware-aware troubleshooting. Use when Codex needs STM32 HAL implementation guidance rather than generic C advice.
Use when separating logic from SwiftUI views, choosing architecture patterns, refactoring view files, or asking 'where should this code go', 'how do I organize my SwiftUI app', 'MVVM vs TCA vs vanilla SwiftUI', 'how do I make SwiftUI testable' - comprehensive architecture patterns with refactoring workflows for iOS 26+
Diagnose GitHub bug reports in openai/codex. Use when given a GitHub issue URL from openai/codex and asked to decide next steps, such as verifying against the repo, requesting more info, or explaining why it is not a bug; follow any additional user-provided instructions.
Design the types, function signatures, and module layout first, agree on that structure, then implement against it. Use when work is non-trivial and coding straight away could lock in the wrong structure, or for /ds-blueprint, “design this first,” or “architect this.”
Find mistakes agents keep repeating in this repo and turn each into structure that blocks it, preferring types over lint over tests over docs, plus an end-of-session reflection. Use after a user correction, when the same fix comes up twice, at the end of a long session, or for /ds-lessons.
Provides comprehensive guidance for Element Plus Vue 3 component library including installation, components, themes, internationalization, and API reference. Use when the user asks about Element Plus for Vue 3, needs to build Vue 3 applications with Element Plus, or customize component styles.
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.
