Skills
97,222 packaged capabilities and playbooks for agents. Install any of them with one command.
Development
Frontend development skill for React, Next.js, TypeScript, and Tailwind CSS applications. Use when building React components, optimizing Next.js performance, analyzing bundle sizes, scaffolding frontend projects, implementing accessibility, or reviewing frontend code quality.
Skill for creating a Phase-divided GitHub Issue tree. Use for requests like “create an Issue tree,” “turn tasks into Issues by Phase,” or “open an Issue tree.” Takes requirements and a task list, decomposes tasks (default granularity: 2h, configurable with --granularity), divides them into Phases, then creates a root (tracking) issue, Phase parent issues, and child issues linked via the sub_issues API. Automates adding phase labels and generating a Phase-by-Phase table in the root issue body. Supports partial creation for specified Phases. See update-issue-tree to review and update the tree, and implement-issue-tree to carry out implementation.
Security guidelines for LLM applications based on OWASP Top 10 for LLM 2025. Use when building LLM apps, reviewing AI security, implementing RAG systems, or asking about LLM vulnerabilities like 'prompt injection' or 'check LLM security'. IMPORTANT: Always consult this skill when building chatbots, AI agents, RAG pipelines, tool-using LLMs, agentic systems, or any application that calls an LLM API (OpenAI, Anthropic, Gemini, etc.) — even if the user doesn't explicitly mention security. Also use when users import 'openai', 'anthropic', 'langchain', 'llamaindex', or similar LLM libraries.
Model Kotlin persistence code correctly for Spring Data JPA and Hibernate. Covers entity design, identity and equality, uniqueness constraints, relationships, fetch plans, and common ORM (Object-Relational Mapping) traps specific to Kotlin. Use when creating or reviewing JPA (Java Persistence API) entities, diagnosing N+1 or LazyInitializationException, placing indexes and uniqueness rules, or preventing Kotlin-specific bugs such as data class entities and broken equals/hashCode.
Guide for writing Apollo Router native Rust plugins. Use this skill when: (1) users want to create a new router plugin, (2) users want to add service hooks (router_service, supergraph_service, execution_service, subgraph_service), (3) users want to modify an existing router plugin, (4) users need to understand router plugin patterns or the request lifecycle. (5) triggers on requests like "create a new plugin", "add a router plugin", "modify the X plugin", or "add subgraph_service hook".
Use this skill when the user wants to build tools or scripts, or complete a task that could benefit from Hugging Face API data. Especially useful for chaining or combining API calls, or when a task will be repeated or automated. This skill creates a reusable script to fetch, enrich, or process data.
Use this when reviewing AEM Edge Delivery Services (EDS, Franklin, Helix) code, either self-review at the end of development before opening a PR, or reviewing an existing pull request. Validates block structure, CSS and JS patterns, DOM output, Lighthouse performance, and accessibility against EDS best practices, and posts findings as review comments or GitHub suggestions.
Use inside a product repository when the user wants the full MVP built from their BuilderOS spec documents. Triggers on phrases like "build my MVP", "build the app", "execute the roadmap", "start the build", "work through the whole roadmap", "build everything", or any request to implement the entire plan rather than a single task or phase. Requires `docs/prd.md` and `docs/product-roadmap.md` (plus `docs/product-vision.md` and `docs/design.md` for context). Works through every roadmap task in order — implementing, testing, and verifying each before moving on, marking checkboxes and updating the status line — and runs until all tasks are complete and the magic moment works end to end, then initializes git with an initial commit and offers to connect a remote repo.
Generate text, have conversations, write code, reason, and call functions with Qwen models and third-party models available on QwenCloud. TRIGGER when: user asks to chat with Qwen, generate text, write code with Qwen, use Qwen function calling, call third-party models (deepseek, kimi, glm, etc.) via QwenCloud, or explicitly invokes this skill by name (e.g. use qwencloud-text). DO NOT TRIGGER when: using non-QwenCloud platforms (direct OpenAI API, Google Gemini API, etc.), general coding questions unrelated to QwenCloud, image/video understanding (use qwencloud-vision), image/video/audio generation.
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
Use this when you need more information about an AEM Edge Delivery Services (EDS, Franklin, Helix) feature or guidance on how to implement one, and your existing web-search tools are not turning up relevant results. Searches the aem.live documentation, ranks matching pages by relevance, fetches full articles, and surfaces code examples and deprecation warnings.
Use this when implementing code changes in AEM Edge Delivery Services (EDS, Franklin, Helix), whether new or modified blocks, core functionality (scripts.js, styles, delayed.js, etc.), or both. Creates and modifies block folders and decorate functions, updates core scripts, scopes CSS, and wires up delayed loading. For the overall development process use content-driven-development.
Create and manage tickets at every level — slice an initiative into epics, break an epic into stories, write or refine a ticket, and run the board (publish, ready, move, assign, status, cancel). Use when the user says "Create a new initiative", "slice this", "split this up", "break this into stories", "incept this epic", "make a ticket", "refine this ticket", "what's ready", "status of a story", "publish ticket changes".
Use this when the page-import pipeline needs to survey the block palette available from a local AEM Edge Delivery Services project and the Block Collection to inform content modeling decisions. Scans local block folders, searches the Block Collection for common blocks, resolves each block's purpose, and returns a consolidated block inventory annotated with per-block purpose and availability. Do not invoke directly — called by page-import as a pipeline step
Wire Alchemy into application code (server, backend, dApp, script) using a standard API key. Preferred app-integration path for normal server/backend usage. Covers EVM JSON-RPC, Token API, NFT API, Transfers API, Prices API, Portfolio API, Simulation, Webhooks, Solana RPC, Solana DAS, Solana Yellowstone gRPC, Sui gRPC, Wallets/Account Kit, and operational topics. Requires `$ALCHEMY_API_KEY`. For live agent work in this session (querying, admin, local automation), use `alchemy-cli` (preferred) or `alchemy-mcp` instead. For app code without an API key (autonomous agent paying per-request, or explicit x402/MPP), use `agentic-gateway` instead.
Use this for any AEM Edge Delivery Services (EDS, Franklin, Helix) code change—new blocks, block modifications, CSS styling, bug fixes, core functionality (scripts.js, styles, delayed.js), or any JavaScript/CSS work that needs validation. Covers the Content Driven Development process: identify or create real test content before coding, design an author-friendly content model, and validate against that content throughout development. Do not use for documentation-only changes or configuration changes that do not affect authoring.
Integrate a HuggingFace Computer Vision model into the NVIDIA TAO Toolkit ecosystem (tao-core config, tao-pytorch trainer, tao-deploy TensorRT pipeline). Use when the user asks to “integrate a HuggingFace model into TAO,” “add an HF model to TAO Toolkit,” “wire a HuggingFace ViT/DETR/ SegFormer into tao-pytorch,” “build a TAO trainer + deploy pipeline for an HF CV model,” or pastes a HuggingFace model URL/ID and wants it turned into a TAO model. Covers the full 7-phase loop: prerequisites check, HuggingFace inspection and validation, codebase exploration, tao-core configuration and native trainer implementation, ONNX export plus TensorRT deploy integration, packaging and L0 testing, container-based end-to-end validation, and (conditional) accuracy/latency tuning. Supports classification, object detection, semantic / instance / panoptic segmentation, zero-shot detection, and depth estimation.
TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, command encoders, render passes, render bundles, vertex layouts, slots, accessors, @typegpu/react hooks (useRoot, useFrame, useUniform), React Native worklet rendering, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.
Use this when you need to define acceptance criteria, write requirements, scope work, or create a definition of done for AEM Edge Delivery Services (EDS) tasks such as new blocks, variants, behavior modifications, CSS-only changes, or bug fixes. Covers analyzing development requirements, producing task breakdowns, identifying edge cases, and documenting the analysis.
Decompose research ideas into atomic, self-contained concepts with bidirectional math-code mapping. For each concept, extract the math formula from papers and find code implementations. Use for complex system papers requiring formal grounding.
Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.
Modern CSS techniques that replace breakpoint ladders, wrapper elements and scripts. Use whenever you write, edit or review styles in any form, including plain CSS, Tailwind classes, StyleX, CSS-in-JS and inline styles, and whenever you build or restyle a page or component, even if the user never mentions CSS.
Start, query, and stop a network-specific TAO inference microservice ({network_arch}-inference-microservice) by delegating container execution to the appropriate platform skill. Handles container image resolution, job-payload JSON construction, and the service registry. Use when the user wants to run inference on a TAO model checkpoint using a microservice container, deploy a TAO inference endpoint, or stop a running inference container.
Configure authentication (API keys, endpoints). TRIGGER when: setting up QWEN_API_KEY, troubleshooting 401/auth errors, when another skill reports missing credentials, or user explicitly invokes this skill by name (e.g. use qwencloud-ops-auth). DO NOT TRIGGER when: non-auth Qwen tasks, general API usage questions.
Pick, install, and wire up Capacitor plugins for native features (camera, filesystem, geolocation, biometrics, in-app purchases, social login, SQLite, calendar, contacts, health, BLE, NFC, etc.). Covers official @capacitor/* packages (Capacitor 8.5 stable, 9 alpha on next) plus the 145-package @capgo/* index, native permission keys (Info.plist, AndroidManifest, variables.gradle minSdk), npx cap sync / cap ls verification, and errors like '"Camera" plugin is not implemented on ios', 'unable to find plugin', UNIMPLEMENTED, and OS-PLUG-* codes. Use for "which plugin should I use for X", adding a plugin, or a plugin call failing after install. Do not use for push setup (capacitor-push-notifications), splash assets (capacitor-splash-screen), keyboard layout (capacitor-keyboard), deep links (capacitor-deep-linking), OTA updates (capgo-live-updates), upgrading plugin source code (capacitor-plugin-upgrades), or adding SPM to a plugin (capacitor-plugin-spm-support).
.NET timezone handling guidance for C# applications. Use when working with TimeZoneInfo, DateTimeOffset, NodaTime, UTC conversion, daylight saving time, scheduling across timezones, cross-platform Windows/IANA timezone IDs, or when a .NET user needs the timezone for a city, address, region, or country and copy-paste-ready C# code.
Builds and reviews Ionic Framework UI in Capacitor apps (Ionic 9 current, Ionic 8 still common) - page structure (`ion-header`/`ion-content`/`ion-footer`), lists, modern form syntax (`label`/`labelPlacement` on `ion-input`/`ion-select`), sheet modals, tabs + `ion-router-outlet`, CSS variable theming, dark palettes (`palettes/dark.system.css`, `.ion-palette-dark`), iOS vs MD mode, and Ionic 8 -> 9 breaking changes (React Router 6, Vue Router 5, Angular 18-22 zoneless, removed `ion-picker-legacy`, boolean `autocorrect`, `npx @ionic/migrate`). Use when writing Ionic components, theming an Ionic app, fixing platform-mode styling, or upgrading @ionic/react, @ionic/vue, @ionic/angular. Do not use for Konsta UI (konsta-ui), Tailwind setup (tailwind-capacitor), raw safe-area CSS (safe-area-handling), keyboard resize (capacitor-keyboard), or Ionic Appflow/Enterprise migrations (ionic-appflow-migration, ionic-enterprise-sdk-migration).
Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.
Use this when you are starting AEM Edge Delivery Services (EDS, Franklin, Helix) development and want an existing reference to build from, such as a block, build tool, code snippet, integration pattern, or plugin. Searches the Block Collection and Block Party repositories, matches candidates against the need, and returns a suitable starting point to clone or adapt.
Code simplification skill for improving clarity, consistency, and maintainability while preserving exact behavior. Use when simplifying code, reducing complexity, cleaning up recent changes, applying refactoring patterns, or improving readability. Triggers on code cleanup, simplification, refactoring, or readability improvements.
Use this when the page-import pipeline needs to produce structured HTML from authoring analysis for AEM Edge Delivery Services. Covers building section structure, applying block tables, handling metadata, and managing the images folder. Do not invoke directly — called by page-import as a pipeline step.
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.
