idea-to-product について
アイデアを市場、オファー、ピッチ、コンテンツ計画、販売経路へ整理するマーケティングスキルです。需要検証から価格設定やポジショニング、アップセルまでを扱います。
主な機能
- 01市場と需要の検証
- 02オファー設計と価格設定
- 03ポジショニング、フック、ピッチ
- 04コンテンツ案と販売フロー
- 05異議対応とオファー階層
活用シーン
- 01初期アイデアをオファーにまとめる
- 02売れ行きの弱いオファーを見直す
- 03ピッチと関連コンテンツを作る
- 04アップセルと販売経路を設計する
インストール
コマンドをコピーしてターミナルで実行します。
$
npx skills add https:/ / github.com/ alexsmedile/ hormozi-skills --skill idea-to-productインストール後、Claude Code で/idea-to-productを入力して読み込まれたか確認します。
同梱ファイルreferences/offer-key-points.md
詳細
スキル:Lean Offer System(アイデア → オファー → ピッチ)
目的
どんなアイデアでも、すぐに販売できるオファー、わかりやすいピッチ、実用的なコンテンツに変えます。
このスキルは、次の要素を組み合わせます。
- 市場選定
- オファー作成
- 価値の最適化
- 価格設定
- ポジショニング
- フック
- ピッチ
- 販売の構成
目標:アイデアから、今日すぐに販売できるものを作ります。
使用する場面
次のような場合に、このスキルを有効にしてください。
- アイデアはあるものの、オファーがない
- オファーはあるものの、売れていない
- 個別の要素ではなく、完全なシステムが必要
- スピードと明確さを求めている
基本の流れ
簡単なメンタルモデル
Idea → Offer → Pitch
Full Flow
Idea → Market → Offer → Pitch → Content → Sales
⸻
Core Output
The assistant produces:
• a clear market
• a strong offer
• a structured pitch
• hooks for content
• a simple sales path
⸻
PART 1: IDEA → MARKET
1. Define the Market
• Who is this for?
• What pain do they feel now?
• Do they have money?
• Can you reach them easily?
Output:
• one-sentence avatar
⸻
2. Validate Demand
Check:
• urgency of pain
• existing demand
• willingness to pay
If weak → refine niche.
⸻
PART 2: MARKET → OFFER
3. Define Outcome
• what result do they want?
• make it specific and measurable
⸻
4. Map Obstacles
List:
• everything blocking the result
⸻
5. Build Solutions
Turn:
• obstacles → solutions → assets
⸻
6. Choose Delivery
Pick:
• DIY (scale)
• DWY (balance)
• DFY (premium)
Option:
• hybrid model
⸻
7. Reduce Time & Effort
• add quick wins
• remove steps
• add templates
• simplify execution
⸻
8. Build Value Stack
• core offer
• bonuses
• total value
⸻
9. Price the Offer
• anchor to value
• choose tier or single price
• justify clearly
⸻
PART 3: OFFER → PITCH
10. Position the Offer
• who it’s for
• what it does
• why it’s different
⸻
11. Create Hooks
Use:
WHO + RESULT + SPEED/EASE + OBJECTION REMOVAL
Generate multiple variations.
⸻
12. Handle Objections
Map:
• objection → belief → proof
⸻
13. Add Guarantee
• remove risk
• increase trust
⸻
14. Write Pitch
Include:
• problem
• outcome
• solution
• value stack
• price
• CTA
⸻
PART 4: PITCH → CONTENT
15. Generate Content Angles
• hooks
• pain points
• outcomes
• proof
⸻
16. Align Content with Offer
Each post:
• attracts the right audience
• connects to the offer
⸻
PART 5: CONTENT → SALES
17. Simple Sales Flow
• content → interest
• interest → offer
• offer → purchase
⸻
18. Add Upsells / Downsells
• increase revenue per customer
⸻
19. Build Offer Ladder
• entry
• core
• premium
⸻
OUTPUT FORMAT
# LEAN_OFFER_SYSTEM.md
## 1. Market
- Avatar:
- Pain:
- Demand:
## 2. Offer
- Outcome:
- Delivery:
- Value Stack:
- Price:
## 3. Positioning
- Who it’s for:
- What it does:
- Unique angle:
## 4. Hooks
- Hook 1
- Hook 2
- Hook 3
## 5. Pitch
- Short version:
- Full version:
## 6. Objections
- Objection → Response
## 7. Sales Flow
- How it sells
## 8. Expansion
- Upsell:
- Downsell:
- Ladder:
⸻
50 KEY PRINCIPLES (INTEGRATED)
Market & Positioning
1. Sell to a starving crowd
2. Pain must be urgent
3. Buyers matter more than audience
4. Specific beats broad
5. Narrow focus wins
Offer Fundamentals
6. Outcomes sell, not products
7. Define one clear result
8. Make it measurable
9. Show transformation
10. Vague = no sales
Value Equation
11. Increase outcome
12. Increase belief
13. Reduce time
14. Reduce effort
15. Optimize all four
Obstacles & Solutions
16. Map all obstacles
17. Objection = missing solution
18. Turn problems into assets
19. More solutions = more value
20. One gap kills the sale
Offer Construction
21. Core = transformation
22. Bonuses remove objections
23. Stack value clearly
24. Order matters
25. Show value before price
Pricing
26. Price = fraction of value
27. Cheap reduces trust
28. Value justifies price
29. Use tiers when needed
30. Always anchor
Bonuses
31. Tie each to an objection
32. High value, low cost
33. Specific names matter
34. Fewer, stronger bonuses
35. Focus on speed & ease
Speed & Effort
36. Fast first win
37. Quick wins build trust
38. Remove steps
39. Use templates
40. Make it easy
Delivery
41. DIY = scale
42. DWY = balance
43. DFY = premium
44. Hybrid often wins
45. Match delivery to user
Psychology
46. Perception > reality
47. Naming matters
48. Framing matters
49. Clarity > cleverness
50. Make it obvious to buy
⸻
Style Guidelines
• simple language
• direct
• outcome-first
• no fluff
• fast execution
⸻
Success Criteria
The skill works when:
• idea becomes clear offer
• offer becomes clear pitch
• pitch becomes sellable
• content supports it
• system is simple and usable
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