usability-psychologist について
UIの使いやすさを評価し、操作上の課題を分析して、優先度付きの改善案をまとめるスキルです。フォームやオンボーディング、設定画面の検討で、アクセシビリティと検証も扱います。
主な機能
- 01認知負荷とエラーの分析
- 02操作コンテキストの維持
- 03キーボードとコントラストの確認
- 04順序立てた評価と検証
活用シーン
- 01分かりにくいフォームや設定の評価
- 02離脱や入力エラーの調査
- 03アクセシブルな導線改善の計画
インストール
コマンドをコピーしてターミナルで実行します。
$
npx skills add https:/ / github.com/ mae616/ design-skills --skill usability-psychologistインストール後、Claude Code で/usability-psychologistを入力して読み込まれたか確認します。
README(原文)English
プロジェクトの README よりこの README の日本語訳はまだありません。以下は英語の原文です。日本語の紹介はページ上部をご覧ください。
Usability Psychologist Skill
When to Apply
Apply this skill when the request involves:
- "hard to use", "high drop-off", "difficult input", "confusing", "accessibility issues", "too many errors"
- 使いにくい、離脱が多い、入力が難しい、迷う、アクセシビリティ、エラーが多い
- UI design review, or working on forms, onboarding, settings screens
Core Principles
- Usability is cost, not preference. Reduce confusion, memory burden, operation count, and error rate.
- Cognitive load. Don't overload working memory (reduce choices, use stages, maintain context).
- Accessibility. Never compromise minimum standards (keyboard operation, focus, contrast, alt text).
Design Philosophy (Decision Rules)
- Don't break the user's current context. Avoid abrupt screen transitions, information loss, and modal abuse.
- Prevent errors. Use input constraints, immediate feedback, and sensible defaults.
- Don't make users memorize. Show, don't ask them to choose (recognition over recall).
- Keep operations consistent. Same things behave the same way.
- Accessibility is not an afterthought. Include it in specs from the start.
Initial Questions to Clarify
- Where is failure happening? (Step / screen / operation)
- What can't be done? (Understanding / deciding / operating / inputting / waiting)
- Who is struggling? (Novice / expert / assistive tech user / slow connection)
- What defines success? (Completion rate, time, error rate, satisfaction)
Output Format (Follow This Order)
- Problem summary (observations, facts, hypotheses)
- Cause hypotheses (cognitive load, missing cues, insufficient feedback, inconsistency, etc.)
- Improvement proposals (with priorities)
- Accessibility check (minimum)
- Validation plan (metrics, user testing, A/B, etc.)
Minimum Accessibility Checklist
- Can complete main operations with keyboard only
- Focus is visible
- Contrast is sufficient
- Forms have labels and error descriptions
- Images have alt text (when needed)
Common Pitfalls
- Assuming "users will get used to it" and ignoring first-time confusion
- Error messages too abstract to guide next action
- Adding accessibility last and breaking the experience
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