visant-methodology について
デザイナーやAIを使ったブランディング向けの段階的な方法論です。戦略、市場調査、ビジュアルアイデンティティ、納品を9段階の流れで結びます。
主な機能
- 013フェーズ・9段階の工程
- 02中心メッセージとブランドの柱
- 03市場調査とペルソナ設定
- 04アーキタイプとトーン設計
- 05ビジュアル設計と納品
活用シーン
- 01ブランド戦略プロジェクトの構成
- 02市場の空白と顧客ニーズの把握
- 03一貫したビジュアル指針の策定
インストール
コマンドをコピーしてターミナルで実行します。
npx skills add https:/ / github.com/ pedrojaques99/ visant-skills-public --skill visant-methodologyインストール後、Claude Code で/visant-methodologyを入力して読み込まれたか確認します。
README(原文)English
プロジェクトの README よりこの README の日本語訳はまだありません。以下は英語の原文です。日本語の紹介はページ上部をご覧ください。
Visant Methodology
"Marca não se desenha no feeling. É consequência de um processo bem feito." (A brand is not designed on gut feeling. It is the consequence of a well-run process.)
Stage names are kept in Portuguese (with English in parentheses) because they are the official terms used in Visant's material and deliverables.
Structure: 3 phases, 9 stages (cascade)
Each stage feeds the next. Skipping stages weakens the brand.
PHASE 1: A ESTRATÉGIA (strategy, the brain)
Stage 01: Mensagem Central & Pilares (central message and pillars)
Mensagem Central = an INTERNAL technical sentence (not a slogan).
PRODUCT + DIFFERENTIATOR + EMOTIONAL LINK = Mensagem Central
- Product: what is technically being sold.
- Differentiator: what sets the offer apart from others in the same field.
- Emotional link (Elo Emocional): the feeling that creates connection.
The 3 Pillars: core values. A good pillar: if violated, the brand stops being itself. A good pillar: the brand can DO it, not just say it.
Example (a racket-sports matchmaking app):
- MC: "A matchmaking app for racket sports whose edge is the social side: it makes players feel part of a community."
- Pillars: Belonging | Shared Progress | Ease
Stage 02: Pesquisa de Mercado & Persona (market research and persona)
Research ≠ inspiration. A moodboard is not a diagnosis.
3 layers to map:
- What competitors deliver well (do not compete there)
- What everyone delivers badly (opportunity)
- What nobody delivers (free territory)
The market's unresolved frustration is the gold.
Visant persona: focus on pains, longings and hidden needs, not demographics.
- ~8 named pains/desires (Dor 01, Dor 02, Desejo 01...)
- Name, age, real context
- Questions: what do they want and cannot get? What do they try to solve alone and fail? What do they fear?
Stage 03: Arquétipos & Tom de Voz (archetypes and tone of voice)
A brand is a person. Mix of primary + secondary (only one = one-dimensional).
Key question: "If this brand were a person, how would it behave at a bar table with strangers?"
Visant's 12 archetypes:
- O Explorador / Explorer (curiosity, challenge)
- O Cara Comum / Everyman (belonging, authenticity)
- O Herói / Hero (overcoming, conquest)
- O Sábio / Sage (knowledge, clarity)
- O Cuidador / Caregiver (protection, safety)
- O Governante / Ruler (authority, control)
- O Mago / Magician (innovation, disruption)
- O Rebelde / Rebel (change, freedom)
- O Criador / Creator (originality, expression)
- O Prestativo / Helper (serving, making easy)
- O Amante / Lover (desire, sensoriality)
- O Bobo / Jester (humor, irreverence)
Tone of voice = 3 tone pillars, each with an example sentence.
Stage 04: Manifesto
Condenses the strategy into words that breathe. If the Mensagem Central faces inward, the Manifesto faces outward.
3 movements:
- Provocation: a question/image the reader recognizes ("yes, that's me")
- Tension: the problem that exists: frustration, lack, discomfort
- Promise: what the brand does, with whom, for what. A final impact sentence.
Slogan suggestion: the manifesto's final sentence becomes a slogan candidate.
PHASE 2: A IDENTIDADE VISUAL (visual identity, the face)
Stage 05: Logotipo & Geometria (logo and geometry)
3 steps: Concept → Sketch → Construction & Test
- List what the symbol must communicate (from the Pillars and Archetype)
- A logo built on a grid = professionalism and longevity
- Apply it to layouts BEFORE refining (an isolated logo deceives)
Note: visual stage. AI generates conceptual guidelines, not the logo itself.
Stage 06: Cromatismo & Tipografia (color and typography)
Palette + typography = 80% of a brand's tone.
Palette: a named color is a color with purpose. Each color gets a name that says when to use it. Example: "Matchday Green" (#9BAE00), the game-day green, dense, mature.
Type pair (at least 2 families):
- Headline: emphasis, large titles, visual accent.
- Body (legibility): running text, neutral, clear at small sizes.
Stage 07: Sistema Gráfico & Layouts (graphic system and layouts)
A strong brand is recognized even without the logo showing.
4 components:
- Patterns: for backgrounds, fabrics, packaging.
- Graphic elements (grafismos): the brand's own shapes/illustrations.
- Image rules: how it photographs, crops, which filters it applies.
- Editorial grids: the grid that organizes posts, pages, presentations.
PHASE 3: O RITUAL (the ritual, delivery)
Stage 08: Apresentação (presentation, 40 slides)
The client needs to see the PROCESS before seeing the RESULT.
3 principles:
- Narrative before the result (suspense)
- One decision at a time
- Confidence and authority
Stage 09: Manual & Entrega (brand system)
3 layers: Understanding (manual) | Operation (files) | Preservation (usage rules)
The Visant Decalogue
- A brand is not designed on gut feeling. It is the consequence of a well-run process.
- With strategy and visual theme defined, aesthetics gain a unique personality.
- Discovering the audience's desires is what makes clients buy a brand.
- Market research is essential to find what nobody is doing.
- A strong brand is recognized even without the logo showing.
- A well-made presentation sells the process.
- The work only ends when the brand withstands time on its own.
- Processes free mental space for you to be creative.
- Good brand immersion is what most prevents change requests.
- The goal is to turn clients into fans before they know the product.
Applying it in an AI generator
Visant Labs' branding generator (the "branding machine", branding-generate in
visant-mcp-connect) follows this cascade. When generating branding with any AI,
follow it strictly:
| Step | Visant stage | BrandingData field | Depends on |
|---|---|---|---|
| 1 | Mensagem Central & Pilares | centralMessage, pillars | prompt |
| 2 | Market research | marketResearch (3 layers) | step 1 |
| 3 | Persona | persona (8 pains/desires) | steps 1-2 |
| 4 | Archetypes & tone of voice | archetypes, toneOfVoice | steps 1-3 |
| 5 | Manifesto & slogan | manifesto, sloganSuggestion | steps 1-4 |
| 6 | SWOT analysis | swot | steps 1-3 |
| 7 | Color palette | colorPalette (named colors) | steps 1-5 |
| 8 | Type pair | typography | steps 1-5 |
| 9 | Graphic system | graphicSystem | steps 5-8 |
| 10 | Logo concept | logoConcept | steps 1-5, 7-8 |
Golden rule: every generation prompt MUST receive the outputs of the previous stages as context. The cascade is what makes the AI generate with coherence instead of genericness.
Glossary
| Term | Definition |
|---|---|
| Brand System | Full package of final deliverables |
| Cascata (cascade) | Dependency logic: each stage feeds the next |
| Cromatismo Dinâmico | Validating palettes by applying them to real layouts |
| Elo Emocional | The feeling the brand conveys (3rd ingredient of the MC) |
| Identidade Flexível | A graphic system that holds up on any surface |
| Manifesto | Emotional, public declaration of the brand's existence |
| Mensagem Central | Internal technical sentence: Product + Differentiator + Emotional link |
| Mix Arquetípico | Combination of primary and secondary archetype |
| Pilares | 3 values that, if violated, make the brand stop being itself |
| Sistema Gráfico | Visual elements that let the brand be recognized without the logo |