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audiocraft-audio-generation

audiocraft-audio-generation

github.com/orchestra-research创意与媒体14.1k1.0k 次安装19 周前更新
代码仓库

关于 audiocraft-audio-generation

这是一份面向音频应用开发者的 Meta AudioCraft 使用指南,介绍如何用文本生成音乐和声音,并涵盖旋律与风格条件控制、立体声输出及 EnCodec 音频压缩。

主要功能

  1. 01使用 MusicGen 文本生成音乐
  2. 02使用 AudioGen 文本生成声音
  3. 03旋律条件生成
  4. 04基于参考音频的风格控制
  5. 05立体声音频输出
  6. 06使用 EnCodec 压缩音频

适用场景

  1. 01根据文本描述生成音乐
  2. 02制作音效和环境音频
  3. 03构建音乐生成应用

安装

复制下面的命令,在终端中运行。

$npx skills add https://github.com/orchestra-research/ai-research-skills --skill audiocraft-audio-generation

安装后在 Claude Code 中输入/audiocraft-audio-generation确认已加载。

附带文件references/advanced-usage.mdreferences/troubleshooting.md

详细介绍

AudioCraft:音频生成

使用 Meta 的 AudioCraft 进行文本到音乐和文本到音频生成的全面指南,涵盖 MusicGen、AudioGen 和 EnCodec。

何时使用 AudioCraft

在以下情况下使用 AudioCraft:

  • 需要根据文本描述生成音乐
  • 创建音效和环境音频
  • 构建音乐生成应用
  • 需要旋律条件化的音乐生成
  • 希望输出立体声音频
  • 需要带风格迁移的可控音乐生成

主要特性:

  • MusicGen:带旋律条件化的文本到音乐生成
  • AudioGen:文本到音效生成
  • EnCodec:高保真神经音频编解码器
  • 多种模型规模:从小型(300M)到大型(3.3B)
  • 立体声支持:完整的立体声音频生成
  • 风格条件化:MusicGen-Style 用于基于参考的生成

改用其他替代方案:

  • Stable Audio:用于更长的商业音乐生成
  • Bark:用于带音乐/音效的文本到语音
  • Riffusion:用于基于频谱图的音乐生成
  • OpenAI Jukebox:用于带歌词的原始音频生成

快速开始

安装
# From PyPI
pip install audiocraft

# From GitHub (latest)
pip install git+https://github.com/facebookresearch/audiocraft.git

# Or use HuggingFace Transformers
pip install transformers torch torchaudio
基础文本到音乐(AudioCraft)
import torchaudio
from audiocraft.models import MusicGen

# Load model
model = MusicGen.get_pretrained('facebook/musicgen-small')

# Set generation parameters
model.set_generation_params(
    duration=8,  # seconds
    top_k=250,
    temperature=1.0
)

# Generate from text
descriptions = ["happy upbeat electronic dance music with synths"]
wav = model.generate(descriptions)

# Save audio
torchaudio.save("output.wav", wav[0].cpu(), sample_rate=32000)
使用 HuggingFace Transformers
from transformers import AutoProcessor, MusicgenForConditionalGeneration
import scipy

# Load model and processor
processor = AutoProcessor.from_pretrained("facebook/musicgen-small")
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small")
model.to("cuda")

# Generate music
inputs = processor(
    text=["80s pop track with bassy drums and synth"],
    padding=True,
    return_tensors="pt"
).to("cuda")

audio_values = model.generate(
    **inputs,
    do_sample=True,
    guidance_scale=3,
    max_new_tokens=256
)

# Save
sampling_rate = model.config.audio_encoder.sampling_rate
scipy.io.wavfile.write("output.wav", rate=sampling_rate, data=audio_values[0, 0].cpu().numpy())
使用 AudioGen 进行文本到声音
from audiocraft.models import AudioGen

# Load AudioGen
model = AudioGen.get_pretrained('facebook/audiogen-medium')

model.set_generation_params(duration=5)

# Generate sound effects
descriptions = ["dog barking in a park with birds chirping"]
wav = model.generate(descriptions)

torchaudio.save("sound.wav", wav[0].cpu(), sample_rate=16000)

核心概念

架构概览
AudioCraft Architecture:
┌──────────────────────────────────────────────────────────────┐
│                    Text Encoder (T5)                          │
│                         │                                     │
│                    Text Embeddings                            │
└────────────────────────┬─────────────────────────────────────┘
                         │
┌────────────────────────▼─────────────────────────────────────┐
│              Transformer Decoder (LM)                         │
│     Auto-regressively generates audio tokens                  │
│     Using efficient token interleaving patterns               │
└────────────────────────┬─────────────────────────────────────┘
                         │
┌────────────────────────▼─────────────────────────────────────┐
│                EnCodec Audio Decoder                          │
│        Converts tokens back to audio waveform                 │
└──────────────────────────────────────────────────────────────┘
模型变体
模型规模描述使用场景
musicgen-small300M文本到音乐快速生成
musicgen-medium1.5B文本到音乐均衡
musicgen-large3.3B文本到音乐最佳质量
musicgen-melody1.5B文本 + 旋律旋律条件化
musicgen-melody-large3.3B文本 + 旋律最佳旋律
musicgen-stereo-*不定立体声输出立体声生成
musicgen-style1.5B风格迁移基于参考
audiogen-medium1.5B文本到声音音效
生成参数
参数默认值描述
duration8.0长度(秒,1-120)
top_k250Top-k 采样
top_p0.0核采样(0 = 禁用)
temperature1.0采样温度
cfg_coef3.0无分类器引导

MusicGen 用法

文本到音乐生成
from audiocraft.models import MusicGen
import torchaudio

model = MusicGen.get_pretrained('facebook/musicgen-medium')

# Configure generation
model.set_generation_params(
    duration=30,          # Up to 30 seconds
    top_k=250,            # Sampling diversity
    top_p=0.0,            # 0 = use top_k only
    temperature=1.0,      # Creativity (higher = more varied)
    cfg_coef=3.0          # Text adherence (higher = stricter)
)

# Generate multiple samples
descriptions = [
    "epic orchestral soundtrack with strings and brass",
    "chill lo-fi hip hop beat with jazzy piano",
    "energetic rock song with electric guitar"
]

# Generate (returns [batch, channels, samples])
wav = model.generate(descriptions)

# Save each
for i, audio in enumerate(wav):
    torchaudio.save(f"music_{i}.wav", audio.cpu(), sample_rate=32000)
旋律条件化生成
from audiocraft.models import MusicGen
import torchaudio

# Load melody model
model = MusicGen.get_pretrained('facebook/musicgen-melody')
model.set_generation_params(duration=30)

# Load melody audio
melody, sr = torchaudio.load("melody.wav")

# Generate with melody conditioning
descriptions = ["acoustic guitar folk song"]
wav = model.generate_with_chroma(descriptions, melody, sr)

torchaudio.save("melody_conditioned.wav", wav[0].cpu(), sample_rate=32000)
立体声生成
from audiocraft.models import MusicGen

# Load stereo model
model = MusicGen.get_pretrained('facebook/musicgen-stereo-medium')
model.set_generation_params(duration=15)

descriptions = ["ambient electronic music with wide stereo panning"]
wav = model.generate(descriptions)

# wav shape: [batch, 2, samples] for stereo
print(f"Stereo shape: {wav.shape}")  # [1, 2, 480000]
torchaudio.save("stereo.wav", wav[0].cpu(), sample_rate=32000)
音频续写
from transformers import AutoProcessor, MusicgenForConditionalGeneration

processor = AutoProcessor.from_pretrained("facebook/musicgen-medium")
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-medium")

# Load audio to continue
import torchaudio
audio, sr = torchaudio.load("intro.wav")

# Process with text and audio
inputs = processor(
    audio=audio.squeeze().numpy(),
    sampling_rate=sr,
    text=["continue with a epic chorus"],
    padding=True,
    return_tensors="pt"
)

# Generate continuation
audio_values = model.generate(**inputs, do_sample=True, guidance_scale=3, max_new_tokens=512)

MusicGen-Style 用法

风格条件化生成
from audiocraft.models import MusicGen

# Load style model
model = MusicGen.get_pretrained('facebook/musicgen-style')

# Configure generation with style
model.set_generation_params(
    duration=30,
    cfg_coef=3.0,
    cfg_coef_beta=5.0  # Style influence
)

# Configure style conditioner
model.set_style_conditioner_params(
    eval_q=3,          # RVQ quantizers (1-6)
    excerpt_length=3.0  # Style excerpt length
)

# Load style reference
style_audio, sr = torchaudio.load("reference_style.wav")

# Generate with text + style
descriptions = ["upbeat dance track"]
wav = model.generate_with_style(descriptions, style_audio, sr)
仅风格生成(无文本)
# Generate matching style without text prompt
model.set_generation_params(
    duration=30,
    cfg_coef=3.0,
    cfg_coef_beta=None  # Disable double CFG for style-only
)

wav = model.generate_with_style([None], style_audio, sr)

AudioGen 用法

音效生成
from audiocraft.models import AudioGen
import torchaudio

model = AudioGen.get_pretrained('facebook/audiogen-medium')
model.set_generation_params(duration=10)

# Generate various sounds
descriptions = [
    "thunderstorm with heavy rain and lightning",
    "busy city traffic with car horns",
    "ocean waves crashing on rocks",
    "crackling campfire in forest"
]

wav = model.generate(descriptions)

for i, audio in enumerate(wav):
    torchaudio.save(f"sound_{i}.wav", audio.cpu(), sample_rate=16000)

EnCodec 用法

音频压缩
from audiocraft.models import CompressionModel
import torch
import torchaudio

# Load EnCodec
model = CompressionModel.get_pretrained('facebook/encodec_32khz')

# Load audio
wav, sr = torchaudio.load("audio.wav")

# Ensure correct sample rate
if sr != 32000:
    resampler = torchaudio.transforms.Resample(sr, 32000)
    wav = resampler(wav)

# Encode to tokens
with torch.no_grad():
    encoded = model.encode(wav.unsqueeze(0))
    codes = encoded[0]  # Audio codes

# Decode back to audio
with torch.no_grad():
    decoded = model.decode(codes)

torchaudio.save("reconstructed.wav", decoded[0].cpu(), sample_rate=32000)

常见工作流

工作流 1:音乐生成流水线
import torch
import torchaudio
from audiocraft.models import MusicGen

class MusicGenerator:
    def __init__(self, model_name="facebook/musicgen-medium"):
        self.model = MusicGen.get_pretrained(model_name)
        self.sample_rate = 32000

    def generate(self, prompt, duration=30, temperature=1.0, cfg=3.0):
        self.model.set_generation_params(
            duration=duration,
            top_k=250,
            temperature=temperature,
            cfg_coef=cfg
        )

        with torch.no_grad():
            wav = self.model.generate([prompt])

        return wav[0].cpu()

    def generate_batch(self, prompts, duration=30):
        self.model.set_generation_params(duration=duration)

        with torch.no_grad():
            wav = self.model.generate(prompts)

        return wav.cpu()

    def save(self, audio, path):
        torchaudio.save(path, audio, sample_rate=self.sample_rate)

# Usage
generator = MusicGenerator()
audio = generator.generate(
    "epic cinematic orchestral music",
    duration=30,
    temperature=1.0
)
generator.save(audio, "epic_music.wav")
工作流 2:音效设计批处理
import json
from pathlib import Path
from audiocraft.models import AudioGen
import torchaudio

def batch_generate_sounds(sound_specs, output_dir):
    """
    Generate multiple sounds from specifications.

    Args:
        sound_specs: list of {"name": str, "description": str, "duration": float}
        output_dir: output directory path
    """
    model = AudioGen.get_pretrained('facebook/audiogen-medium')
    output_dir = Path(output_dir)
    output_dir.mkdir(exist_ok=True)

    results = []

    for spec in sound_specs:
        model.set_generation_params(duration=spec.get("duration", 5))

        wav = model.generate([spec["description"]])

        output_path = output_dir / f"{spec['name']}.wav"
        torchaudio.save(str(output_path), wav[0].cpu(), sample_rate=16000)

        results.append({
            "name": spec["name"],
            "path": str(output_path),
            "description": spec["description"]
        })

    return results

# Usage
sounds = [
    {"name": "explosion", "description": "massive explosion with debris", "duration": 3},
    {"name": "footsteps", "description": "footsteps on wooden floor", "duration": 5},
    {"name": "door", "description": "wooden door creaking and closing", "duration": 2}
]

results = batch_generate_sounds(sounds, "sound_effects/")
工作流 3:Gradio 演示
import gradio as gr
import torch
import torchaudio
from audiocraft.models import MusicGen

model = MusicGen.get_pretrained('facebook/musicgen-small')

def generate_music(prompt, duration, temperature, cfg_coef):
    model.set_generation_params(
        duration=duration,
        temperature=temperature,
        cfg_coef=cfg_coef
    )

    with torch.no_grad():
        wav = model.generate([prompt])

    # Save to temp file
    path = "temp_output.wav"
    torchaudio.save(path, wav[0].cpu(), sample_rate=32000)
    return path

demo = gr.Interface(
    fn=generate_music,
    inputs=[
        gr.Textbox(label="Music Description", placeholder="upbeat electronic dance music"),
        gr.Slider(1, 30, value=8, label="Duration (seconds)"),
        gr.Slider(0.5, 2.0, value=1.0, label="Temperature"),
        gr.Slider(1.0, 10.0, value=3.0, label="CFG Coefficient")
    ],
    outputs=gr.Audio(label="Generated Music"),
    title="MusicGen Demo"
)

demo.launch()

性能优化

内存优化
# Use smaller model
model = MusicGen.get_pretrained('facebook/musicgen-small')

# Clear cache between generations
torch.cuda.empty_cache()

# Generate shorter durations
model.set_generation_params(duration=10)  # Instead of 30

# Use half precision
model = model.half()
批处理效率
# Process multiple prompts at once (more efficient)
descriptions = ["prompt1", "prompt2", "prompt3", "prompt4"]
wav = model.generate(descriptions)  # Single batch

# Instead of
for desc in descriptions:
    wav = model.generate([desc])  # Multiple batches (slower)
GPU 显存要求
模型FP32 显存FP16 显存
musicgen-small~4GB~2GB
musicgen-medium~8GB~4GB
musicgen-large~16GB~8GB

常见问题

问题解决方案
CUDA OOM使用更小的模型,减少时长
质量不佳提高 cfg_coef,优化提示词
生成长度太短检查最大时长设置
音频伪影尝试不同的 temperature
立体声不工作使用立体声模型变体

参考资料

资源

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