mcpField
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postfx-effects

postfx-effects

github.com/bbeierle12创意与媒体9103 次安装今天更新
代码仓库

关于 postfx-effects

postfx-effects 是一份使用 @react-three/postprocessing 为 React Three Fiber 场景制作电影感和风格化后期效果的指南,面向 3D 场景开发者,涵盖效果组合、动画和性能注意事项。

主要功能

  1. 01色差与色彩分级
  2. 02LUT 与色调映射
  3. 03扫描线与 God Rays
  4. 04电影感和复古效果组合
  5. 05时间与音频响应效果
  6. 06性能优化建议

适用场景

  1. 01为 3D 场景添加电影感色彩与镜头效果
  2. 02制作 CRT、VHS 或梦境风格画面
  3. 03根据时间或音频数据驱动效果动画

安装

复制下面的命令,在终端中运行。

$npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill postfx-effects

安装后在 Claude Code 中输入/postfx-effects确认已加载。

附带文件_meta.json

详细介绍

后期处理效果

使用 @react-three/postprocessing 实现电影感和风格化效果。

快速入门

npm install @react-three/postprocessing postprocessing
import { Canvas } from '@react-three/fiber';
import { EffectComposer, ChromaticAberration, Vignette, Noise } from '@react-three/postprocessing';

function CinematicScene() {
  return (
    <Canvas>
      <Scene />
      <EffectComposer>
        <ChromaticAberration offset={[0.002, 0.002]} />
        <Vignette darkness={0.5} offset={0.3} />
        <Noise opacity={0.05} />
      </EffectComposer>
    </Canvas>
  );
}

核心效果

色差

分离 RGB 通道,实现镜头畸变或故障效果。

import { ChromaticAberration } from '@react-three/postprocessing';
import { BlendFunction } from 'postprocessing';
import { Vector2 } from 'three';

// Subtle cinematic fringing
function SubtleChromaticAberration() {
  return (
    <ChromaticAberration
      offset={new Vector2(0.001, 0.001)}
      radialModulation
      modulationOffset={0.2}
    />
  );
}

// Intense glitch effect
function GlitchChromaticAberration() {
  const offsetRef = useRef();

  useFrame(({ clock }) => {
    if (offsetRef.current) {
      const glitch = Math.random() > 0.95 ? 0.01 : 0.002;
      offsetRef.current.offset.set(glitch, glitch * 0.5);
    }
  });

  return (
    <ChromaticAberration
      ref={offsetRef}
      offset={new Vector2(0.002, 0.002)}
      blendFunction={BlendFunction.NORMAL}
    />
  );
}
暗角

将边缘调暗,突出焦点并营造电影感构图。

import { Vignette } from '@react-three/postprocessing';

// Soft cinematic vignette
function CinematicVignette() {
  return (
    <Vignette
      offset={0.3}      // Distance from center before darkening
      darkness={0.5}    // How dark edges become
      eskil={false}     // Use natural vignette formula
    />
  );
}

// Harsh spotlight effect
function SpotlightVignette() {
  return <Vignette offset={0.1} darkness={0.9} eskil={true} />;
}
景深

模拟相机对焦,并带有散景模糊效果。

import { DepthOfField } from '@react-three/postprocessing';

// Focus on specific distance
function StaticDOF() {
  return (
    <DepthOfField
      focusDistance={0.02}
      focalLength={0.05}
      bokehScale={3}
      height={480}
    />
  );
}

// Focus follows target object
function TrackingDOF({ targetRef }) {
  const dofRef = useRef();
  const { camera } = useThree();

  useFrame(() => {
    if (targetRef.current && dofRef.current) {
      const distance = camera.position.distanceTo(targetRef.current.position);
      dofRef.current.target = distance;
    }
  });

  return <DepthOfField ref={dofRef} focusDistance={0} focalLength={0.02} bokehScale={2} />;
}
噪点/胶片颗粒
import { Noise } from '@react-three/postprocessing';
import { BlendFunction } from 'postprocessing';

// Subtle film grain
function FilmGrain() {
  return <Noise opacity={0.04} blendFunction={BlendFunction.OVERLAY} />;
}

// Heavy VHS noise
function VHSNoise() {
  return <Noise opacity={0.15} blendFunction={BlendFunction.SCREEN} />;
}
色彩分级
import { HueSaturation, BrightnessContrast } from '@react-three/postprocessing';

// Desaturated cinematic look
function CinematicGrade() {
  return (
    <>
      <HueSaturation hue={0} saturation={-0.2} />
      <BrightnessContrast brightness={-0.05} contrast={0.1} />
    </>
  );
}

// Warm sunset mood
function SunsetGrade() {
  return (
    <>
      <HueSaturation hue={0.05} saturation={0.15} />
      <BrightnessContrast brightness={0.02} contrast={0.05} />
    </>
  );
}

// Cold sci-fi atmosphere
function SciFiGrade() {
  return (
    <>
      <HueSaturation hue={-0.1} saturation={-0.1} />
      <BrightnessContrast brightness={-0.1} contrast={0.15} />
    </>
  );
}
LUT(查找表)
import { LUT } from '@react-three/postprocessing';
import { LookupTexture } from 'postprocessing';

function LUTGrading() {
  const [lut, setLut] = useState(null);

  useEffect(() => {
    LookupTexture.createLookupTexture('/luts/cinematic.cube').then(setLut);
  }, []);

  if (!lut) return null;
  return <LUT lut={lut} tetrahedralInterpolation />;
}
色调映射
import { ToneMapping } from '@react-three/postprocessing';
import { ToneMappingMode } from 'postprocessing';

function CinematicToneMapping() {
  return <ToneMapping mode={ToneMappingMode.ACES_FILMIC} />;
}
扫描线/CRT 效果
import { Scanline } from '@react-three/postprocessing';

function CRTScanlines() {
  return <Scanline density={1.25} opacity={0.15} blendFunction={BlendFunction.OVERLAY} />;
}
上帝光
import { GodRays } from '@react-three/postprocessing';

function VolumetricLight() {
  const sunRef = useRef();

  return (
    <>
      <mesh ref={sunRef} position={[0, 5, -10]}>
        <sphereGeometry args={[1, 32, 32]} />
        <meshBasicMaterial color="#FFF8E0" />
      </mesh>

      <EffectComposer>
        {sunRef.current && <GodRays sun={sunRef.current} exposure={0.5} decay={0.9} blur />}
      </EffectComposer>
    </>
  );
}

组合效果

电影感效果堆栈
function CinematicStack() {
  return (
    <EffectComposer>
      <ToneMapping mode={ToneMappingMode.ACES_FILMIC} />
      <HueSaturation saturation={-0.15} />
      <BrightnessContrast brightness={-0.05} contrast={0.1} />
      <ChromaticAberration offset={[0.001, 0.001]} />
      <Vignette darkness={0.4} offset={0.3} />
      <Noise opacity={0.03} blendFunction={BlendFunction.OVERLAY} />
    </EffectComposer>
  );
}
复古 VHS 效果堆栈
function VHSStack() {
  return (
    <EffectComposer>
      <HueSaturation saturation={-0.3} />
      <BrightnessContrast contrast={0.2} />
      <ChromaticAberration offset={[0.005, 0.002]} />
      <Scanline density={1.5} opacity={0.1} />
      <Noise opacity={0.1} blendFunction={BlendFunction.SCREEN} />
      <Vignette darkness={0.6} offset={0.2} />
    </EffectComposer>
  );
}
梦境效果堆栈
function DreamStack() {
  return (
    <EffectComposer>
      <DepthOfField focusDistance={0.01} focalLength={0.1} bokehScale={4} />
      <Bloom luminanceThreshold={0.3} intensity={0.8} />
      <HueSaturation saturation={0.2} hue={0.05} />
      <BrightnessContrast brightness={0.1} />
      <Vignette darkness={0.3} offset={0.4} />
    </EffectComposer>
  );
}

动画效果

随时间变化的色彩偏移
function TimeDrivenEffects() {
  const hueRef = useRef();
  const vignetteRef = useRef();

  useFrame(({ clock }) => {
    const t = clock.elapsedTime;
    if (hueRef.current) hueRef.current.hue = Math.sin(t * 0.1) * 0.1;
    if (vignetteRef.current) vignetteRef.current.darkness = 0.4 + Math.sin(t * 2) * 0.1;
  });

  return (
    <EffectComposer>
      <HueSaturation ref={hueRef} saturation={0} hue={0} />
      <Vignette ref={vignetteRef} darkness={0.4} offset={0.3} />
    </EffectComposer>
  );
}
音频响应效果
function AudioReactiveEffects({ audioData }) {
  const chromaRef = useRef();
  const vignetteRef = useRef();

  useFrame(() => {
    if (!audioData) return;
    const bass = audioData[0] / 255;
    const mid = audioData[4] / 255;

    if (chromaRef.current) {
      const offset = 0.001 + bass * 0.005;
      chromaRef.current.offset.set(offset, offset * 0.5);
    }
    if (vignetteRef.current) {
      vignetteRef.current.darkness = 0.3 + mid * 0.3;
    }
  });

  return (
    <EffectComposer>
      <ChromaticAberration ref={chromaRef} offset={[0.001, 0.001]} />
      <Vignette ref={vignetteRef} darkness={0.4} offset={0.3} />
    </EffectComposer>
  );
}

时间坍缩主题

用于营造宇宙倒计时美学的效果堆栈:

function TemporalCollapseEffects() {
  const chromaRef = useRef();

  useFrame(({ clock }) => {
    if (chromaRef.current) {
      const pulse = Math.sin(clock.elapsedTime * 1.5) * 0.001;
      chromaRef.current.offset.set(0.002 + pulse, 0.001 + pulse * 0.5);
    }
  });

  return (
    <EffectComposer>
      <ToneMapping mode={ToneMappingMode.ACES_FILMIC} />
      <HueSaturation hue={-0.05} saturation={-0.1} />
      <BrightnessContrast brightness={-0.05} contrast={0.1} />
      <ChromaticAberration ref={chromaRef} offset={[0.002, 0.001]} />
      <Vignette darkness={0.5} offset={0.25} />
      <Noise opacity={0.02} blendFunction={BlendFunction.OVERLAY} />
    </EffectComposer>
  );
}

性能提示

技术影响解决方案
多种模糊效果高谨慎组合 DOF 与泛光
高景深分辨率高使用 height={480} 或更低的值
LUT 加载中预加载并缓存纹理
效果过多中高效排列效果顺序
function OptimizedEffects() {
  return (
    <EffectComposer multisampling={0}>
      <ToneMapping mode={ToneMappingMode.ACES_FILMIC} />
      <Vignette darkness={0.4} />
      <Noise opacity={0.02} />
      <Bloom intensity={1} mipmapBlur levels={4} />
    </EffectComposer>
  );
}

参考

  • 有关 EffectComposer 设置和渲染目标,请参阅 postfx-composer
  • 有关专用泛光技术,请参阅 postfx-bloom
  • 有关效果选择指南,请参阅 postfx-router

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