关于 remotion-composition
用于根据场景列表和时长规划 Remotion 视频合成结构的技能,可计算序列位置、帧时间、转场和时间常量;不负责实现场景组件或视觉样式。
主要功能
- 01Sequence 排序与定位
- 02场景起止帧和时长计算
- 03重叠及转场时间规划
- 04秒数转换为帧数
- 05生成时间常量和合成文档
适用场景
- 01将场景时长整理为合成时间线
- 02规划场景间的交叉淡化
- 03为 Remotion 项目生成时间常量
- 04检查合成总时长
安装
复制下面的命令,在终端中运行。
$
npx skills add https:/ / github.com/ ncklrs/ startup-os-skills --skill remotion-composition安装后在 Claude Code 中输入/remotion-composition确认已加载。
详细介绍
Remotion Composition
生成用于定义 Remotion 视频中场景排序、计时和转场方式的合成结构文档。本技能仅专注于 Sequence 布局和计时编排。
本技能的功能
生成合成结构,包括:
- Sequence 布局 — 场景 Sequence 的排序和定位
- 计时计算 — 每个场景的起始帧、结束帧和时长
- 场景转场 — 场景之间的重叠和交叉淡化时长
- 时长映射 — 将所有场景的秒数转换为帧数
- 计时常量 — 用于 constants.ts 的结构化计时对象
范围边界
范围内:
- Sequence 组件组织
- 场景计时的帧数计算
- 场景重叠和转场计时
- 时长常量生成
- 场景排序逻辑
范围外:
- 场景组件实现(使用
/remotion-component-gen) - 动画参数(使用
/remotion-animation) - 视觉样式(颜色、布局)
- 资源管理(使用
/remotion-asset-coordinator)
输入/输出格式
输入格式:带时长的场景列表
接受场景计时规格:
自然语言:
Scene 1 (Intro): 0-5 seconds
Scene 2 (Features): 5-15 seconds
Scene 3 (Demo): 15-25 seconds
Scene 4 (CTA): 25-30 seconds
结构化格式:
## Scene Timing
**Total Duration:** 30 seconds
**Frame Rate:** 30 fps
**Total Frames:** 900
**Scenes:**
1. Scene 1 - Intro: 5 seconds (0s - 5s)
2. Scene 2 - Features: 10 seconds (5s - 15s)
3. Scene 3 - Demo: 10 seconds (15s - 25s)
4. Scene 4 - CTA: 5 seconds (25s - 30s)
**Transitions:**
- Fade transition between scenes: 0.5 seconds (15 frames)
输出格式:COMPOSITION_STRUCTURE.md
生成合成结构文档:
# Composition Structure: ProductDemo
## Status
✅ Sequence layout defined
✅ Timing calculations complete
⏳ Ready for scene implementation
## Composition Overview
**Total Duration:** 30 seconds (900 frames @ 30fps)
**Scenes:** 4
**Transitions:** Crossfade (15 frames)
## Scene Timing Constants
```typescript
const FPS = 30;
export const SCENE_TIMING = {
intro: {
start: 0,
end: 150,
duration: 150,
// 0s - 5s
},
features: {
start: 150,
end: 450,
duration: 300,
// 5s - 15s
},
demo: {
start: 450,
end: 750,
duration: 300,
// 15s - 25s
},
cta: {
start: 750,
end: 900,
duration: 150,
// 25s - 30s
},
} as const;
// Transition timing
export const TRANSITIONS = {
crossfadeDuration: 15, // frames (0.5 seconds)
} as const;
合成布局
使用 Sequence 结构的主合成:
import { AbsoluteFill, Sequence } from "remotion";
import { SCENE_TIMING } from "./constants";
import { Scene1Intro } from "./scenes/Scene1Intro";
import { Scene2Features } from "./scenes/Scene2Features";
import { Scene3Demo } from "./scenes/Scene3Demo";
import { Scene4CTA } from "./scenes/Scene4CTA";
export function ProductDemo() {
return (
<AbsoluteFill>
{/* Scene 1: Intro (0s - 5s) */}
<Sequence
from={SCENE_TIMING.intro.start}
durationInFrames={SCENE_TIMING.intro.duration}
>
<Scene1Intro />
</Sequence>
{/* Scene 2: Features (5s - 15s) */}
<Sequence
from={SCENE_TIMING.features.start}
durationInFrames={SCENE_TIMING.features.duration}
>
<Scene2Features />
</Sequence>
{/* Scene 3: Demo (15s - 25s) */}
<Sequence
from={SCENE_TIMING.demo.start}
durationInFrames={SCENE_TIMING.demo.duration}
>
<Scene3Demo />
</Sequence>
{/* Scene 4: CTA (25s - 30s) */}
<Sequence
from={SCENE_TIMING.cta.start}
durationInFrames={SCENE_TIMING.cta.duration}
>
<Scene4CTA />
</Sequence>
</AbsoluteFill>
);
}
场景计时明细
| 场景 | 名称 | 时长 | 帧数 | 起始帧 | 结束帧 |
|---|---|---|---|---|---|
| 1 | 开场 | 5s | 150 | 0 | 150 |
| 2 | 功能 | 10s | 300 | 150 | 450 |
| 3 | 演示 | 10s | 300 | 450 | 750 |
| 4 | 行动号召 | 5s | 150 | 750 | 900 |
总计: 30 秒(900 帧)
时间线可视化
Frame: 0 150 450 750 900
Time: 0s 5s 15s 25s 30s
|---------|---------|---------|---------|
Scene: | Intro | Features| Demo | CTA |
|---------|---------|---------|---------|
后续步骤
- 实现场景,使用
/remotion-component-gen - 按需添加转场(交叉淡化、擦除)
- 将常量集成到合成 constants.ts 中
- 在 Remotion 预览中测试计时
- 调整时长,避免场景显得过快或过慢
检查清单
- 已计算场景计时
- 已定义 Sequence 布局
- 已生成常量
- 已构建计时常量
- 已实现场景组件(下一步)
- 已添加转场(如有需要)
- 已在预览中测试计时
## Composition Patterns
### Pattern 1: Sequential Scenes (No Overlap)
Standard sequential layout where scenes don't overlap:
```typescript
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence>
<Sequence from={450} durationInFrames={300}>
<Scene3 />
</Sequence>
模式 2:场景重叠(交叉淡化)
场景重叠,实现平滑转场:
const CROSSFADE = 15; // frames
// Scene 1: Full duration
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
// Scene 2: Starts before Scene 1 ends
<Sequence from={150 - CROSSFADE} durationInFrames={300 + CROSSFADE}>
<Scene2 />
</Sequence>
// Scene 3: Starts before Scene 2 ends
<Sequence from={450 - CROSSFADE} durationInFrames={300 + CROSSFADE}>
<Scene3 />
</Sequence>
模式 3:分层合成
背景和前景场景同时运行:
{/* Background layer - runs full duration */}
<Sequence from={0} durationInFrames={900}>
<BackgroundScene />
</Sequence>
{/* Foreground scenes - sequential */}
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence>
模式 4:嵌套 Sequence
主场景内的子场景:
<Sequence from={0} durationInFrames={300}>
<AbsoluteFill>
{/* Sub-scene 1 */}
<Sequence from={0} durationInFrames={100}>
<Intro />
</Sequence>
{/* Sub-scene 2 */}
<Sequence from={100} durationInFrames={200}>
<MainContent />
</Sequence>
</AbsoluteFill>
</Sequence>
计时计算辅助工具
常见的帧数计算:
// Convert seconds to frames
const secondsToFrames = (seconds: number, fps: number = 30): number =>
Math.round(seconds * fps);
// Calculate scene timing
interface SceneTiming {
start: number;
end: number;
duration: number;
}
const calculateSceneTiming = (
startSeconds: number,
durationSeconds: number,
fps: number = 30
): SceneTiming => {
const start = secondsToFrames(startSeconds, fps);
const duration = secondsToFrames(durationSeconds, fps);
const end = start + duration;
return { start, end, duration };
};
// Calculate crossfade overlap
const calculateCrossfade = (
scene1Start: number,
scene1Duration: number,
crossfadeDuration: number
) => ({
scene1: {
from: scene1Start,
durationInFrames: scene1Duration,
},
scene2: {
from: scene1Start + scene1Duration - crossfadeDuration,
durationInFrames: crossfadeDuration, // or more if scene is longer
},
});
// Validate total duration
const validateDuration = (
scenes: SceneTiming[],
expectedTotal: number
): boolean => {
const lastScene = scenes[scenes.length - 1];
return lastScene.end === expectedTotal;
};
场景计时生成
根据场景列表自动生成计时:
interface SceneSpec {
name: string;
durationSeconds: number;
}
const generateSceneTiming = (
scenes: SceneSpec[],
fps: number = 30
) => {
let currentFrame = 0;
const timing: Record<string, SceneTiming> = {};
for (const scene of scenes) {
const duration = secondsToFrames(scene.durationSeconds, fps);
timing[scene.name] = {
start: currentFrame,
end: currentFrame + duration,
duration,
};
currentFrame += duration;
}
return {
timing,
totalFrames: currentFrame,
totalSeconds: currentFrame / fps,
};
};
// Usage:
const scenes = [
{ name: 'intro', durationSeconds: 5 },
{ name: 'features', durationSeconds: 10 },
{ name: 'demo', durationSeconds: 10 },
{ name: 'cta', durationSeconds: 5 },
];
const result = generateSceneTiming(scenes, 30);
// Result:
// {
// timing: {
// intro: { start: 0, end: 150, duration: 150 },
// features: { start: 150, end: 450, duration: 300 },
// ...
// },
// totalFrames: 900,
// totalSeconds: 30,
// }
转场模式
交叉淡化转场
场景之间平滑地交叉淡化不透明度:
const CROSSFADE = 15;
// Scene 1 - fades out at end
<Sequence from={0} durationInFrames={150}>
<Scene1 crossfadeOut={CROSSFADE} />
</Sequence>
// Scene 2 - fades in at start
<Sequence from={150 - CROSSFADE} durationInFrames={300}>
<Scene2 crossfadeIn={CROSSFADE} />
</Sequence>
// In Scene component:
function Scene1({ crossfadeOut = 0 }) {
const frame = useCurrentFrame();
const { durationInFrames } = useVideoConfig();
const opacity = crossfadeOut > 0
? interpolate(
frame,
[durationInFrames - crossfadeOut, durationInFrames],
[1, 0],
{ extrapolateRight: 'clamp' }
)
: 1;
return <AbsoluteFill style={{ opacity }}>...</AbsoluteFill>;
}
硬切转场
无转场,场景即时切换:
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence>
滑动转场
一个场景滑出,同时下一个场景滑入:
const TRANSITION_DURATION = 20;
<Sequence from={0} durationInFrames={150}>
<Scene1 slideOut={TRANSITION_DURATION} />
</Sequence>
<Sequence from={150 - TRANSITION_DURATION} durationInFrames={300}>
<Scene2 slideIn={TRANSITION_DURATION} />
</Sequence>
时长验证
确保计时总和正确:
// Validation helper
const validateCompositionTiming = (
scenes: Record<string, SceneTiming>,
expectedDuration: number,
fps: number
): { valid: boolean; issues: string[] } => {
const issues: string[] = [];
// Check for gaps
const sceneList = Object.entries(scenes).sort((a, b) => a[1].start - b[1].start);
for (let i = 0; i < sceneList.length - 1; i++) {
const currentEnd = sceneList[i][1].end;
const nextStart = sceneList[i + 1][1].start;
if (nextStart > currentEnd) {
issues.push(`Gap detected: ${currentEnd} to ${nextStart} (${(nextStart - currentEnd) / fps}s)`);
}
if (nextStart < currentEnd) {
issues.push(`Overlap detected: ${sceneList[i][0]} and ${sceneList[i + 1][0]}`);
}
}
// Check total duration
const lastScene = sceneList[sceneList.length - 1][1];
if (lastScene.end !== expectedDuration) {
issues.push(
`Total duration mismatch: expected ${expectedDuration}, got ${lastScene.end} (${lastScene.end / fps}s)`
);
}
return {
valid: issues.length === 0,
issues,
};
};
时间线可视化辅助工具
生成 ASCII 时间线:
const generateTimeline = (
scenes: Record<string, SceneTiming>,
fps: number,
width: number = 60
) => {
const lastScene = Object.values(scenes).reduce((max, scene) =>
scene.end > max ? scene.end : max, 0
);
const timeline: string[] = [];
// Frame markers
const frameMarkers = Array.from({ length: width + 1 }, (_, i) => {
const frame = Math.round((i / width) * lastScene);
return frame.toString().padStart(4);
}).join('');
timeline.push('Frame: ' + frameMarkers);
// Time markers
const timeMarkers = Array.from({ length: width + 1 }, (_, i) => {
const time = ((i / width) * lastScene) / fps;
return time.toFixed(1) + 's';
}).join(' ');
timeline.push('Time: ' + timeMarkers);
// Scene bars
for (const [name, timing] of Object.entries(scenes)) {
const startPos = Math.round((timing.start / lastScene) * width);
const endPos = Math.round((timing.end / lastScene) * width);
const bar = ' '.repeat(startPos) + '|' + '='.repeat(endPos - startPos - 1) + '|';
timeline.push(`${name.padEnd(8)}: ${bar}`);
}
return timeline.join('\n');
};
最佳实践
计时指南
// Minimum scene duration for readability
const MIN_SCENE_DURATION = 30; // 1 second at 30fps
// Standard transition duration
const STANDARD_TRANSITION = 15; // 0.5 seconds
// Maximum scene duration before pacing feels slow
const MAX_SCENE_DURATION = 600; // 20 seconds
// Recommended scene duration range
const IDEAL_SCENE_DURATION = {
min: 60, // 2 seconds
max: 300, // 10 seconds
};
合成组织
// Group related Sequences
// Good:
<>
{/* Background layer */}
<Sequence from={0} durationInFrames={900}>
<Background />
</Sequence>
{/* Content scenes */}
<Sequence from={0} durationInFrames={150}>
<Scene1 />
</Sequence>
<Sequence from={150} durationInFrames={300}>
<Scene2 />
</Sequence>
</>
// Bad: Mixed layers without organization
集成工作流
- 定义场景时长 → 输入到本技能
- 生成合成结构 → COMPOSITION_STRUCTURE.md
- 添加到合成文件(index.tsx)
- 将计时添加到常量(constants.ts)
- 实现场景,使用
/remotion-component-gen - 在预览中测试计时
- 按需调整并重新生成
与其他技能集成
此技能会与以下技能协同:
remotion-composition (this skill)
↓ outputs: COMPOSITION_STRUCTURE.md
remotion-component-gen
↓ implements scenes with timing awareness
remotion-animation
↓ animation timing works within scene durations
协同使用:
/motion-designer— 根据设计规范确定场景时长/remotion-scaffold— 将结构添加到合成文件中/remotion-animation— 时序与动画配置相协调/remotion-component-gen— 场景时长符合计算结果/remotion-spec-translator— 在工作流中协调此技能
此技能提供精确的合成结构和时长计算,确保 Remotion 视频流畅且节奏得当。
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