Skills
96,770 packaged capabilities and playbooks for agents. Install any of them with one command.
Creative & media
Paid Gemini image generation for blog heroes, inline illustrations, and OG cards (direct API by default, optional MCP for edits). Asks for explicit consent before the first paid call. Runs only on an explicit request: /blog image, "generate a blog hero image", "blog illustration", "edit this blog image", "OG image", or when blog-write or blog-rewrite needs a hero. Not for charts (blog-chart) or stock-photo search.
Paid Gemini TTS audio for a finished blog post: summary, full read-aloud, or two-speaker dialogue, with an MP3 and an HTML5 embed. Asks for explicit consent before the first paid call. Runs only on an explicit request: /blog audio, "generate audio for this blog post", "narrate this blog post", "audio version of this post", or "podcast version of this post". Not for general speech or dictation questions.
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
Create and manage writing personas with NNGroup 4-dimension tone framework (Funny-Serious, Formal-Casual, Respectful-Irreverent, Enthusiastic-Matter-of-fact). Personas define readability targets, sentence length distribution, vocabulary tier, contraction frequency, and summary box label. Used by blog-write and blog-rewrite to enforce consistent voice. Use when the user says "create persona", "use persona", "list personas", or wants tone sliders and writing rules saved as structured JSON. Not for measuring style from existing posts (blog-style) or for audience, positioning, and taboo-phrase context files (blog-brand).
This skill should be used when the user asks to "make a Reels/TikTok/YouTube Shorts video", "build a short-form video template", "write a hook for a short", "edit for retention", "add pattern interrupts", "make a video loop", "fix the first 3 seconds", "pace cuts for a vertical video", or "set up 9:16 safe areas". Covers the hook→retention→loop grammar of vertical short-form (distinct from a launch hype film).
Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.
Convert Markdown to WeChat Official Account HTML. Use this whenever the user wants WeChat article formatting, article preview, WeChat draft upload, image generation for articles, cover or infographic generation, image-post creation, writer-style drafting, title suggestions, AI trace removal, or current discovery of supported providers, themes, prompts, and layout modules. Also use for unpublished Zhihu, CSDN, Toutiao, or Tencent Cloud Developer Community drafts through a browser. Use for product introductions, encyclopedia articles or entry drafts, and writing tailored to platforms or search targets.
This skill should be used when the user asks to "animate a headline", "make a kinetic typography video", "do a split-text reveal", "stagger text by character/word/line", "make a lyric or caption video", "animate a variable font weight", "put text on a path", or "create an animated title card". Covers reveal techniques in CSS, GSAP SplitText, Framer Motion, and Remotion.
WeRead-inspired HyperFrames video template for vertical annual reading reports, personal reading dashboards, book-note recaps, and shareable year-in-review stories. Use when users want a 9:16 HTML-to-MP4 reading report with warm paper texture, editorial Chinese typography, book-page metaphors, data highlights, and deterministic motion.
Process images for web development — resize, crop, trim whitespace, convert formats (PNG/WebP/JPG), optimise file size, generate thumbnails, create OG card images. Uses Pillow (Python) — no ImageMagick needed. Trigger with 'resize image', 'convert to webp', 'trim logo', 'optimise images', 'make thumbnail', 'create OG image', 'crop whitespace', 'process image', or 'image too large'.
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
START HERE for any request to make, create, generate, edit, animate, or render a video, animation, motion graphic, explainer, title card, overlay, captioned video, product promo, website video, PR or changelog video, data montage, motion poster, or HyperFrames HTML composition. Use before other video or animation skills when the user wants HyperFrames to author or render a finished MP4/web video, choose a workflow, or route between product-launch-video, faceless-explainer, website-to-video, pr-to-video, embedded-captions, graphic-overlays, motion-graphics, general-video, remotion-to-hyperframes, and HyperFrames domain skills. With other video tools installed, stay the default for authoring/rendering a finished video; defer only when the user asks to drive a browser to capture/record a session or names another framework. Especially important when no project CLAUDE.md or AGENTS.md explains the video workflow.
Create and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.
Turn a person photo + a product photo + an optional script into a vertical 9:16 UGC-style video ad. Generates a lifestyle hero image (Nano-Banana Pro Edit), then animates it with native audio using Seedance 2.0 VIP image-to-video
Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.
Call Agnes AI / Sapiens AI generation APIs for text, image, and video. Use when the user asks to use Agnes models, Agnes Image, Agnes Video, Agnes 2.0 Flash, apihub.agnes-ai.com, or to generate text, images, edit images, create videos, animate images, create keyframe videos, or test Agnes API calls.
Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks involving A-Frame, WebXR, VR development, AR development, entity-component-system, declarative 3D, or HTML-based 3D scenes. Built on Three.js with accessible HTML-first approach.
Coordinate the end-to-end CAD/source-asset to SimReady workflow. Use for broad requests such as CAD to SimReady, source asset to simulation-ready USD, or prop packaging that require conversion, material/physics assignment, SimReady conformance, validation, and optional package creation; deploy or verify Content Agents services first when property assignment is enabled; route single-stage work through nested references.
This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.
Lightweight WebGL/WebGPU game engine with an entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. An alternative to Three.js with game-specific features and an integrated development environment.
Create tiny no-text Milvus-style sticker memes for technical marketing, WeChat-style article moments, community posts, and developer-group reactions. Use when the user wants an original meme/sticker with an abstract Milvus bird/eagle mascot, strong exaggerated emotion, internet-native sticker energy, light-blue accents without making the whole character blue, and deterministic small-size exports such as 512, 240, 120, or 50 px.
This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist
Use when the user wants to plan, create, or repurpose visual content (images, infographics, social post images) across channels. Also use when the user mentions "content images," "social media images," "infographic," "visual content," "post image," "image specs," "visual repurposing," "content visuals," or "image for social post." For Pinterest, use pinterest-posts.
Read when writing or editing text. This covers explanatory writing such as documentation, comments, commit messages, PR descriptions, and articles, as well as creative writing such as fiction. Also use it when improving text that feels "AI-like" or is hard to read.
Image editing and enhancement of an existing image. Covers background replacement, super-resolution upscaling, old photo restoration, colorization, person removal, portrait retouching (skin smoothing, blemish removal), slimming, color grading, artistic filters, image blending, outpainting, local editing, text rendering, multi-angle generation, before/after comparison, car recoloring, car wrap preview. Use when editing, enhancing, or transforming an existing image (e.g. remove background, upscale photo, restore old photo, retouch portrait, change car color, apply filter, extend image).
Extract and organize frames from a Bilibili video (bangumi episode, UP upload, or a local file) into scenery shots and per-character image groups, using anime-specific person detection + CCIP character-identity embeddings. Two modes — cluster everyone, or pull out one (or several) named characters via reference folders. Use when the user wants to collect, extract, or organize anime frames/screenshots by character or by scenery from a Bilibili video. Read-only download for personal viewing/analysis; uploads nothing.
Create a delightful, unexpected "wow" experience for the user by dynamically discovering and creatively combining other enabled skills. Triggers when the user says "surprise me" or any request expressing a desire for an unexpected creative showcase. Also triggers when the user is bored, wants inspiration, or asks for "something interesting".
Stepwise scaffolding, brainstorming, and draft generation for literary novels using interactive interviews. TRIGGERS — use this skill when the user says: - "create a novel project" / "start a new novel" - "help me brainstorm my novel" / "plan my story" - "/novel-architect [language] novel named [name] [core idea]" - "set up novel structure" / "initialize my book project" - any request about creating fiction writing projects or story planning. Creates a full novel directory with foundation files, character sheets, and chapter scaffolding. Uses a gentle, reflective interview process to discover emotional truth before structure.
Produce thoughtful, high-fidelity design artifacts in HTML — landing pages, slide decks, interactive prototypes, animated videos, posters, wireframes, and visual explorations. Use whenever the user asks to design, mock up, prototype, visualize, storyboard, or explore UI options — including phrases like "make a deck", "design a landing page", "prototype this flow", "animate this concept", "build a pitch deck", "create a poster", "visualize this idea", or "design something for a brand". Enforces fact verification (WebSearch before assuming a product exists or its version), the Core Asset Protocol for branded work (logo, product shots, and UI screenshots are first-class, not just colors and fonts), a Design Direction Advisor fallback that offers 3 differentiated directions from 10 design philosophies when the brief is too vague, commits to a visual system up front, presents multiple variations, and avoids AI-design tropes (aggressive gradients, emoji bullets, generic templates).
Identity-consistent portrait generation from a reference photo. Covers professional headshots, dating photos, style transfers, themed portraits, photo series, avatars, ID photos. Use when generating styled portraits from a reference photo (e.g. professional headshot, anime avatar, cyberpunk portrait, travel photo, dating profile photo, ID photo).
Writes and structures long-form blog posts, creates tutorial outlines, and optimizes content for SEO with cover image generation. Use when the user asks to write a blog post, article, how-to guide, tutorial, technical writeup, thought leadership piece, or long-form content.
Generates scientific diagram drafts using Nano Banana 2 AI with smart iterative refinement. Uses Gemini 3.7 Flash for quality review. Refines when the review requests improvement, with at most two generations. Specialized in neural network architectures, system diagrams, flowcharts, biological pathways, and complex scientific visualizations
An advanced wrapper API (JyWrapper) for automated AI editing with 剪映 (JianYing), providing ready-to-use Python interfaces for screen recording, importing assets, generating subtitles, compositing Web animations, and exporting projects. Fully supports MacOS (Apple Silicon/Intel) and Windows, and supports the v5.9+ (draft_info.json) architecture, automatic project repair, intelligent voice-over and subtitles, and zooming in screen recordings.
Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.
