Skills
96,981 packaged capabilities and playbooks for agents. Install any of them with one command.
Creative & media
Runs a comprehensive six-section quality checklist (content, structure, clarity, style, polish, final tests) before writing is shared or published, catching issues that revision and stickiness enhancement might miss. Use when performing final quality checks before sharing, publishing, or submitting writing, or when user mentions pre-publish, final check, ready to publish, last review, quality check, or about to share.
Use when adding `CapturePlugin`, attaching `CaptureBundle` and `RenderTarget::target_headless` to a camera, starting or stopping `Capture`, choosing `Mp4Openh264Encoder`/`Mp4FfmpegCliPipeEncoder`/`FramesEncoder`, or diagnosing empty off-screen recordings in Bevy 0.19.
Bootstrap Clapper and create, edit, preview, render, and improve React videos and original music-as-code scores and optional local voice narration. Handles CLI/runtime/project setup, sampled SFZ instruments, MIDI and stems, the studio Music/Code view, motion design, characters, foley, and adversarial visual/audio review. Use for Clapper films, original scores, animated demos, and recuts; not ordinary website UI or unrelated video editors.
Use when creating animated GIFs optimized for Slack. Triggers include requests like "make me a GIF of X doing Y for Slack", "create a Slack emoji", "animate this for Slack", or any mention of Slack GIFs or Slack emoji animations. Provides constraints, validation tools, and animation concepts for Slack's specific requirements.
Agent 1 of the video editing pipeline. Removes silences and dead air from a talking-head recording. Use when asked to cut silences, trim pauses, remove dead air / gaps, or tighten the pacing of a raw video, given a word-level transcript. Produces an edit list (EDL), a re-timed transcript for downstream agents, and optionally the cut video via ffmpeg. Does NOT cut mistakes, repeats, or false starts — that is the cut-mistakes agent.
Generate a branded social media image announcing a new feature or update. Analyzes git history, auto-detects brand from codebase (Tailwind, CSS vars, design tokens), replicates UI elements, and captures via Playwright. Use when the user wants to create an announcement image, says 'feature image,' 'announcement graphic,' 'social image for feature,' or wants to visually announce a code change.
Complete PyAV (Python FFmpeg bindings) integration guide. PROACTIVELY activate for: (1) PyAV installation on Ubuntu/Windows/macOS, (2) Building PyAV against custom FFmpeg, (3) FFmpeg 7.0/8.0+ compatibility, (4) av.open() video/audio decoding, (5) VideoFrame/AudioFrame NumPy conversion, (6) Filter graph processing, (7) Video encoding with H.264/H.265/AV1, (8) Seeking and keyframe extraction, (9) RTSP/network streaming with PyAV, (10) Memory management and thread safety, (11) Error handling with FFmpegError, (12) Subtitle extraction, (13) Container manipulation and remuxing, (14) Performance optimization and threading. Provides: Complete PyAV API patterns, installation guides for all Ubuntu versions, FFmpeg 8.0+ compatibility matrix, type-safe examples, memory management best practices, filter graph examples, encoding/decoding patterns.
Analyze, design, critique, balance, and rework video game mechanics, systems, and interface, grounded in a cross-game pattern catalog and design frameworks (MDA, core loops, flow, game feel, economy). The first stop for any design-touching change or discussion, including mid-implementation in an engine like Godot. Use when designing, balancing, brainstorming, or reworking a mechanic, progression, economy, loadout, inventory, loot, shop, enemy or difficulty scaling, reward, menu, or UI system; when tuning drop rates, prices, curves, or scaling; when asking whether something is fun, too grindy, or has a dominant strategy; when designing menus, HUD, transitions, onboarding, dialogue, guidance, input prompts, or accessibility; when capturing, pitching, or iterating a game idea, concept, vision, design pillars, or GDD, persisted as a living concept bundle; or when self-authoring game systems while building one. Rides alongside godot, which writes the engine code, while this decides what that code should do.
Official Kling AI Skill. Call Kling AI for video generation, image generation, subject management, and account quota inquiry. Use subcommand video / image / element / account by user intent. Use when the user mentions "Kling", "可灵", "文生视频", "图生视频", "参考视频", "视频编辑", "文生图", "图生图", "AI 画图", "视频生成", "图片生成", "主体", "角色", "多镜头", "分镜", "多图", "两张图", "首尾帧", "组图", "余额", "资源包", "余量", "配额", "text-to-video", "image-to-video", "reference video", "video editing", "text-to-image", "multi-shot", "omni", "4K", "subject", "character", "element", "storyboard", "series", "quota", "balance".
Intelligently edit images, videos, or mixed media into a smoothly flowing narrative video. Suitable for travel, trying out local spots, everyday Vlogs, talking-head video montages, and product promotions; supports image-only creation. Analyze and present a plan first, then generate after confirmation
Provides comprehensive guidance for Stable Diffusion AI image generation including model usage, prompt engineering, parameters, and image generation. Use when the user asks about Stable Diffusion, needs to generate AI images, configure models, or work with Stable Diffusion.
Long-text shot-splitting batch image generation engine. Intelligently splits stories, courses, and comic scripts into scenes and batch-generates illustrations with a consistent style and consistent characters. Use this skill when the user mentions "shot splitting and image generation", "story illustrations", "batch scene images", "comic generation", or "picture book generation".
Create high-quality SVG graphics including icons, illustrations, logos, diagrams, infographics, patterns, animations, and abstract art. Use this skill whenever the user asks to create, draw, design, or generate any SVG image, vector graphic, icon, logo, badge, diagram, flowchart, infographic, pattern, or animated graphic. Also trigger when the user says "draw me", "make an SVG", "create a graphic", "design an icon", "vector illustration", or requests any visual output that would be best served as an SVG file. This skill covers both simple single-element graphics and complex multi-layered compositions with animation.
Navigate the gap between what you can see and what you can make. The Ira Glass gap. Use when a designer is frustrated by the distance between their taste and their output, when mentoring someone through a creative plateau, or when someone is considering quitting because their work doesn't match their vision.
One-off image description using the official `@transloadit/node` CLI. Use `image describe --fields labels` for object-style labels, or `image describe --for wordpress` for structured alt text, title, caption, and description JSON.
End-to-end turn an unedited long-form talking-head / vlog / podcast video into a compact "first cut" (rough cut). Use when asked to edit/剪辑 a raw YouTube (or local) video into a tighter version: download, word-level transcribe, diagnose bad-edit spots (slow intro, fillers, dead air, tangents, rambling), decide cuts in a JSON edit plan (each kept/dropped span with in/out + a one-line reason), render with ffmpeg, then self-check the result (re-transcribe + frame/black/ silence checks). Triggers: "剪成第一版", "rough cut", "first cut", "压缩时长", "把这条原片剪短", "cut down this video".
Create, format, and publish WeChat Official Account (微信公众号) articles to draft box with stable quality gates (config bootstrap, metadata validation, cover style×palette presets, and publish preflight). Use when user asks to write/format/publish a WeChat article, generate cover image, or push content to 公众号草稿箱.
How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform `open-knowledge` skill; does not replace it.
Use when you need to brief OTHER people to shoot video for you — customers doing UGC, employees doing EGC, or paid KOC and creators: selection criteria, shot-by-shot shooting guidance, dos and don'ts, image usage rights, a batch management table, and how to measure effectiveness. Trigger when the user mentions 'brief UGC', 'brief EGC', 'brief KOC', 'thue creator quay', 'huong dan nhan vien quay video', 'tim KOC o dau', 'creator quay sai y', 'hop dong quyen su dung video'. Not for — writing video scripts, use skill 04-script-video; guiding an editor on footage, use skill 44-brief-video-editor; comment seeding under posts, use skill 38-seeding-plan; hiring an agency or production house for a full package, use skill 67-agency-vendor-brief.
Use this skill to brainstorm ad concepts across problem, solution, comparison, proof, and curiosity angles, formats, and visual styles. Trigger it when planning a campaign, refreshing stale creative, testing messaging, or preparing creative briefs.
Use when generating images with Model Studio DashScope SDK using Qwen Image generation models (qwen-image, qwen-image-plus, qwen-image-max, qwen-image-2.0 series and snapshots). Use when implementing or documenting image.generate requests/responses, mapping prompt/negative_prompt/size/seed/reference_image, or integrating image generation into the video-agent pipeline.
Create crafted, accurate visualizations of anatomy, neurobiology, pharmacology, drugs, cells, and molecular biology. Show real biological structures and make their mechanisms visible, using literal anatomy or a clearly identified mechanical metaphor. Build interactive isometric SVG figures with sourced numbers, accessible motion, optional WebGL, a framed card and live readout. Use for biological explainers, educational illustrations, documentation and interactive figures.
AnyGen: AI-powered content creation suite. Create slides/PPT, documents, diagrams, websites, data visualizations, research reports, storybooks, financial analysis, and images. Supports: pitch decks, keynotes, technical docs, PRDs, white papers, architecture diagrams, flowcharts, mind maps, org charts, ER diagrams, sequence diagrams, UML, landing pages, CSV analysis, earnings research, posters, banners, comics, and more. Also trigger when: 做PPT, 写文档, 画流程图, 做网站, 分析数据, 帮我调研, 做绘本, 分析财报, 生成图片, 做海报, 思维导图, 做个架构图, 季度汇报, 竞品调研, 技术方案, 建个落地页, 做个估值, 画个故事.
Produce high-fidelity design mockups using HTML as the medium (landing pages, slides, interactive prototypes, animations, design systems, infographics, mobile mockups, etc.). Act as a professional designer rather than a generalist frontend engineer, emphasizing asking before doing, referencing existing design systems, offering multiple variants, and avoiding AI-style clichés. Triggers: /axi-front-design, "做个落地页", "设计一张海报/封面", "做张幻灯片/PPT", "做个交互原型", "做个动画", "design a landing page", "make a deck", "prototype this UI", "design system", "hi-fi mockup". Not applicable: plain text content/logic code, needs real image generation (use an image generation model instead), needs native PPTX/Figma files (HTML preferred).
Generate logo creative directions, image-generation prompts, and optionally direct logo images for company logos, brand logos, cultural/creative merchandise logos, product logos, campaign and advertising logos, event logos, app logos, sub-brand logos, and related visual identity marks. Use when the user asks for logo concepts, logo prompt writing, logo direction, brand symbol ideas, direct logo image generation, or revisions to an existing logo concept.
A library of 35 curated colour palette styles for building beautiful, editable Feishu / Lark (飞书) whiteboards from SVG. Use this whenever the user wants to create or draw a Feishu whiteboard, infographic, diagram, poster, or visual explainer and wants it to look polished, on brand, or in a particular aesthetic, or when they name a style. The agent figures out what board the user wants, asks about the visual vibe, picks a fitting style from the catalogue, generates an editable Feishu whiteboard, returns the doc link and the rendered image, and offers to switch styles. Requires lark-cli (npm @larksuite/cli) installed and authenticated, and a Feishu/Lark account.
Generate chapter lists for Bilibili videos. Trigger scenarios: (1) need to create Bilibili chapters for a video (2) the user says "convert to Bilibili format", "generate chapters", "generate Bilibili chapters" (3) need to generate video segments from subtitles (4) handle video progress-bar segment markers
WebGL "zoom blur" effect for full-screen background image transitions (Three.js + custom GLSL shader, mouse parallax, scroll/click/key navigation) for hero sections/image slideshows. Call when the user says "hiệu ứng blur ảnh", "chuyển ảnh mờ dần kiểu zoom", "webgl blur transition", "gallery ảnh full-screen kiểu blur", or /blur. DIFFERENT from `dark-mode-maker` (circle-reveal theme switch) — this is an IMAGE TRANSITION effect, not a theme switch.
Creates museum-quality visual art as .png or .pdf by first generating a design philosophy manifesto, then expressing it on canvas with precise composition, color palettes, and typography. Use when the user asks to create a poster, art piece, visual design, or static creative piece. Outputs original designs using design-forward principles.
Use when a user has a long screen recording, tutorial, conference talk, or demo recording and needs to cut it down to a tight watchable version — removes dead air, mistakes, "ums", and silences. Triggering symptoms include phrases like "raw recording is too long", "edit out the bad takes", "fix the ums", "remove silences", "rough cut my demo", or any DaVinci Resolve cutting question for long-form content.
This skill provides dialogue writing techniques for screenplays. Covers subtext, character voice differentiation, exposition handling, and the four purposes of dialogue (reveal character, advance plot, create conflict, entertain). Use when: polishing dialogue, developing subtext, differentiating character voices, or handling exposition in screenplay dialogue.
Create dynamic captions from video speech or an existing subtitle timeline to enhance the expressiveness of spoken narration and finished videos. Use when the user requests automatic captions, narration captions, captions for a finished video, or a subtitle style change.
A complete teaching course on creating hit short stories for Fanqie Novels. Covers the platform's creative methodology, including understanding platform algorithms, writing titles and intros, generating premises, AI-assisted workflows, polishing to remove AI flavor, monetization across platforms, and overseas expansion. Use when a user wants to learn Fanqie Novels writing, improve short-story writing skills, diagnose problems in a work, generate hit titles, intros, and outlines, remove AI flavor, or learn about overseas monetization.
Banuba Face AR SDK skill for three use cases: sales, developer documentation, and integration workflows. Use when working on anything Face AR: capability and compliance questions (sales), documentation lookup, CV concepts, and troubleshooting (dev), and building Web integrations such as AR masks, face filters, beautification, virtual background, and AR Cloud (integration). Trigger with "Face AR", "AR mask", "face filter", "virtual background", "AR makeup", "beautification", "face landmarks", "AR Cloud", "can the SDK", "how does", "explain", "add", "set up", "integrate", "build". Web, Android, iOS, Desktop (C++), Flutter and React Native have full code generation support. macOS gets the GitHub sample + code assistance. Unity gets the sample link only. For Video/Photo Editor SDK use build-video-editor, build-photo-editor, or explain-video-editor-photo-editor-docs.
Builds playable homage games (original takes on well-known games, with original names and art) whose in-game captures must hold up side by side with real shipped-game screenshots. Orchestrates separate planner, builder, and critic subagents through a brief with locked reference shots, a plan, a playable loop, a staged art pipeline, and live captures, then runs fresh-critic rounds against a per-game Visual Bar until WIN, with a diagnoser for stuck loops and a final orchestrator visual read before handoff. Use when asked to build, polish, or compare homage games or vertical slices where visual quality next to real games matters, when a game plays fine but its screenshots look like a browser toy beside the references, or when a reviewer keeps soft-passing weak visuals. Not for general app scaffolds or gameplay-only prototypes.
Generate images with Gemini 3 Pro Image (Nano Banana Pro). Covers 4K generation, text rendering, grounded generation with Google Search, conversational editing, and cost optimization. Use when creating images, generating 4K images, editing images conversationally, fact-verified image generation, or image output tasks.
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.
