mcpField

Skills

97,222 packaged capabilities and playbooks for agents. Install any of them with one command.

Design & UI

D
drawio-flowchart
drawio-flowchart
full-stack-skills / drawio-skills

Provides comprehensive guidance for draw.io flowcharts including flowchart creation, shapes, connectors, and diagramming. Use when the user asks about draw.io flowcharts, needs to create flowcharts, design process diagrams, or visualize workflows.

Design & UI105
E
elementor-content
elementor-content
beeltec / skills

Create, inspect, update, migrate, import, or delete Elementor content in exported JSON templates or WordPress post metadata via WP-CLI. Use for Elementor pages, library and Pro Theme Builder templates, containers, legacy sections/columns, widgets, responsive settings, global styles, and display conditions.

Design & UI105
E
elite-css-animations
elite-css-animations
rshvr / elite-web-design

CSS-native animation techniques including Scroll-Driven Animations API, View Transitions, @property rule, visual effects, and micro-interaction patterns. Use when asked about: CSS animations, scroll-driven animations, CSS scroll timeline, view transitions, page transitions, @property, animating CSS variables, clip-path animations, backdrop-filter, mix-blend-mode, CSS masks, CSS-only animations, no-JavaScript animations, micro-interactions, hover effects, accordion animations, or when GSAP is not needed/wanted. Includes decision guide for CSS vs GSAP. IMPORTANT: Always load elite-accessibility alongside this skill for reduced-motion patterns.

Design & UI105
G
guiding-users
guiding-users
ancoleman / ai-design-components

Implements onboarding and help systems including product tours, interactive tutorials, tooltips, checklists, help panels, and progressive disclosure patterns. Use when building first-time experiences, feature discovery, guided walkthroughs, contextual help, setup flows, or user activation features. Provides timing strategies, accessibility patterns (keyboard, screen readers, reduced motion), and metrics for measuring onboarding success.

Design & UI105
I
interactive-prototype
interactive-prototype
manalkaff / opendesign

Use when the user asks for a working, clickable prototype — something that behaves like a real app rather than a static mockup. React + useState/useEffect, realistic fake data, working state transitions.

Design & UI105
M
minimal-zine-poster
minimal-zine-poster
boraoztunc / skills

Compile a theme, sentence, object, mood, article idea, or photo into a quiet Japanese/Korean zine-style editorial poster — tall aged paper, large negative space, one small image anchor, experimental typography, one high-chroma accent, print/scan defects — then generate the image. Use when asked for a zine poster, a minimal editorial poster, a paper-texture poster, a riso/xerox/letterpress poster, cover art for an essay or newsletter, or a poster "in that quiet Japanese zine style."

Creative & media105
M
mood-board-builder
mood-board-builder
gtmagents / gtm-agents

Use to compile visual inspiration, color palettes, and typography references

Design & UI105
P
poster-designer
poster-designer
xorbitsai / xagent

Unified poster and standalone image generation skill with hard routing. Produces one or more final poster/image assets as requested, using mandatory HTML-based layout for information-heavy posters and image-first generation only for strictly visual assets.

Design & UI105
R
revenue-centric-design
revenue-centric-design
fabricioctelles / skills

Revenue-Centric Design (RCD) — evidence-backed principles for making a SaaS or startup product convert, retain, and monetize. Use when the user works on a landing page or CRO ("my page isn't converting"), onboarding/activation ("users sign up but don't stick"), churn/retention ("customers keep canceling"), pricing/monetization ("how should I price this"), checkout/forms ("dropdowns kill conversion", "annotated checkout"), dashboards/data viz ("cognitive load", "KPI shortlists"), positioning/ICP/go-to-market, feature scope, A/B-test rigor, or AI-era differentiation — or asks for the behavioral-science mechanism behind a design choice. Also use when another skill needs the principle or evidence behind a conversion/retention/pricing/checkout move. Never apply to gambling, betting, or casino products.

Marketing & growth105
S
swiftui
swiftui
ios-agent / iosagent.dev

SwiftUI framework for building user interfaces

Development105
S
syncfusion-aspnetcore-blockeditor
syncfusion-aspnetcore-blockeditor
syncfusion / aspnetcore-ui-components-skills

Implement Syncfusion Block Editor control in ASP.NET Core applications using Razor Tag Helpers. Use this skill when working with Syncfusion Block Editor, EJ2 BlockEditor, ASP.NET Core block-based content editing, or <ejs-blockeditor> syntax and collaborative editing features, real-time multi-user editing, Yjs integration, user presence and remote cursors, document version history. Covers block management, nested content structures, drag-and-drop functionality, content sanitization, installation, tag helper setup, block types, content manipulation, events, menus, and advanced features for creating rich block-based document editors.

Development105
T
tech-diagram
tech-diagram
thatrebeccarae / claude-marketing

Generate technical architecture diagrams, pipeline flows, layer/stack diagrams, and system illustrations as standalone HTML files. Uses a dark-mode design system with embedded CSS and inline SVG. Use when the user needs architecture diagrams, system illustrations, flow charts, or technical visualizations.

Design & UI105
T
theme-factory
theme-factory
shajith003 / awesome-claude-skills

Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.

Design & UI105
T
transparent-visual-assets
transparent-visual-assets
dwdestiny / codex-visual-asset-skills

Generate transparent-background raster assets with Codex image generation plus deterministic cleanup. Use when the user wants a PNG sticker, icon, mascot, sprite, UI asset, or web-ready visual element with transparent background, or asks to remove/avoid a generated image background while preserving the subject.

Creative & media105
U
unity-ui-development
unity-ui-development
josiahsiegel / claude-plugin-marketplace

Unity UI development with UGUI and UI Toolkit. PROACTIVELY activate for: (1) building Unity user interfaces, (2) UGUI (Canvas, RectTransform, anchors), (3) UI Toolkit (USS, UXML, VisualElement), (4) EventSystem and input handling, (5) common UI components (buttons, scroll views, dropdowns), (6) inventory UIs, HUDs, health bars, menu systems, (7) TextMeshPro setup and rich text, (8) responsive UI (anchors, layout groups), (9) runtime UI generation, (10) world-space canvases for in-game UI. Provides: UGUI vs UI Toolkit comparison, RectTransform patterns, USS/UXML examples, layout group recipes, and TextMeshPro templates.

Design & UI105
U
ux-checkout-payment
ux-checkout-payment
uxcel-lab / product-skills

Design or critique a checkout, cart, payment, or booking flow — the path from "ready to buy" to "order confirmed." Applies the conversion-protecting core (guest checkout, transparent cost summary, inline validation, processing feedback, confirmation) and gates context-dependent levers (name fields, payment-method count, single- vs. multi-step, booking date pickers, promo-code prominence) with trade-offs. Trigger when designing or reviewing a checkout page, shopping cart, payment form, card-entry screen, promo/discount code, booking/reservation flow, or when checkout/cart abandonment needs improving.

Design & UI105
U
ux-research-methods

UX research methodology: usability testing protocols, user interviews, contextual inquiry, surveys, card sorting, and diary studies, plus synthesis frameworks including JTBD, journey mapping, and affinity diagramming. Use when planning a study, writing a discussion guide, or analyzing research data.

Design & UI105
V
visualizing-data
visualizing-data
ancoleman / ai-design-components

Builds dashboards, reports, and data-driven interfaces requiring charts, graphs, or visual analytics. Provides systematic framework for selecting appropriate visualizations based on data characteristics and analytical purpose. Includes 24+ visualization types organized by purpose (trends, comparisons, distributions, relationships, flows, hierarchies, geospatial), accessibility patterns (WCAG 2.1 AA compliance), colorblind-safe palettes, and performance optimization strategies. Use when creating visualizations, choosing chart types, displaying data graphically, or designing data interfaces.

Data & databases105
A
apple-design
apple-design
tzzs / apple-design-skill

Apple Human Interface Guidelines (HIG) reference for designing or reviewing UI on iOS, iPadOS, macOS, watchOS, visionOS, tvOS. Use when the user asks how a screen, navigation structure, or interaction should be designed to feel native on an Apple platform; whether a design follows Apple's guidelines; which system control to use in SwiftUI/UIKit; how to set a color, font, spacing, or animation; how to design an app icon or pick an SF Symbol; how to use Liquid Glass; or how to design for accessibility — including when the user never says "HIG" or "Apple design guidelines".

Design & UI104
C
cinematic-slides
cinematic-slides
aviz85 / claude-skills-library

Create cinematic HTML presentations with AI video backgrounds, deployed to GitHub Pages. Use for: slides, presentation, deck, cinematic slides, video presentation, animated slides, live presentation.

Documents104
C
customer-mobile-app-design

No description yet

Design & UI104
C
customer-web-design

No description yet

Design & UI104
D
design-critique-case-studies

Structured design critique using the Liz Lerman Critical Response Process, plus deep-dives on Stripe, Linear, Notion, Airbnb, Figma, and Arc, and post-mortems of redesign failures like Snapchat 2018 and Sonos 2024. Use when running a critique session, giving design feedback, or learning from a shipped product.

Design & UI104
D
design-game-design-fundamentals
design-game-design-fundamentals
fcsouza / agent-skills

Use when designing core game loops, feedback systems, player motivation models, MDA framework analysis, progression curves, difficulty tuning, reward schedules, or any genre-agnostic game design theory.

Creative & media104
F
frontend-design
frontend-design
xstongxue / best-skills

Create production-ready frontend interfaces with high design quality. Use this skill when the user asks to build Web components, pages, posters, or apps (such as official websites, landing pages, dashboards, React/Vue components, HTML/CSS layouts, or to style/beautify any Web UI). Produce creative, polished code and interface designs that avoid "generic AI aesthetics".

Design & UI104
I
image-service
image-service
zrt-ai-lab / opencode-skills

Multimodal image processing skill supporting image generation for many scenarios such as infographics, cover images, long images, slides, comics, article illustrations, Xiaohongshu images, and marketing materials, plus image-to-image, image-to-text, and long-image stitching.

Creative & media104
M
muxy-extension

Best-practice guide for authoring a Muxy extension — how it should look and behave so it reads as a native part of the app. Covers theming (follow the theme, never hardcode colors), the sizing scale, and which surface to use. Mechanics (manifest fields, permissions, the window.muxy API) live in the linked docs.

Design & UI104
O
openai-frontend-design
openai-frontend-design
fcakyon / claude-codex-settings

Use for new frontend applications, dashboards, games, creative websites, hero sections, and visually driven UI from scratch, or when the user explicitly asks for a redesign/restyle/modernization. Builds from clean, airy, high-taste, readable image-generated concept design with section-specific references, faithful implementation, and browser testing.

Design & UI104
P
penpot-uiux-design

Comprehensive guide for creating professional UI/UX designs in Penpot using MCP tools. Use this skill when: (1) Creating new UI/UX designs for web, mobile, or desktop applications, (2) Building design systems with components and tokens, (3) Designing dashboards, forms, navigation, or landing pages, (4) Applying accessibility standards and best practices, (5) Following platform guidelines (iOS, Android, Material Design), (6) Reviewing or improving existing Penpot designs for usability. Triggers: "design a UI", "create interface", "build layout", "design dashboard", "create form", "design landing page", "make it accessible", "design system", "component library".

Design & UI104
P
pma-draw
pma-draw
zzci / skills

Generate ReactFlow diagrams as .rfd.json files using a predefined library of custom node types, edge presets, and layout templates. Use when the user wants to visualize architectures, workflows, data flows, or concepts, or wants to convert analysis of a codebase into a diagram viewable in a ReactFlow-based SPA.

Design & UI104
R
reverse-engineer-animation
reverse-engineer-animation
mblode / agent-skills

Reverse-engineers a UI animation from a screen recording. Extracts frames with ffmpeg, tracks motion per frame with OpenCV, fits easing and spring curves, annotates choreography (leads, lags, over-stretch), and emits CSS, Motion/Framer Motion, SwiftUI, React Native, or UIKit code plus a handoff motion spec. Use when the user shares or uploads a screen recording or video of a UI animation, or asks to "reverse engineer this animation", "recreate this animation", "match this easing", "extract the animation curve", "figure out the spring from this video", "copy this transition from a video", "how does this animation work", or "reproduce this motion". For designing new motion from scratch or reviewing motion code, use ui-animation instead.

Design & UI104
S
spencer-approved-frontends
spencer-approved-frontends
schneidenbach / skills

Spencer's house style for UIs. DO NOT INVOKE THIS SKILL UNLESS SPECIFICALLY ASKED. Use whenever Spencer asks for a frontend, page, screen, component, dashboard, app shell, modal, form, table, or any kind of web visual — including phrasings like "build a UI for X", "throw together a screen", "make a dashboard", "I need a quick app". Also use when starting a brand-new React project from scratch on this machine. Overrides any general "frontend-design" skill: Spencer dislikes the default shiny-AI aesthetic and wants tight, neutral, dense, system-font UIs that look like the due-diligence and security-review apps. If Spencer is editing an existing repo with a clearly different stack (e.g. Next.js with shadcn already wired up), follow that repo's conventions, but still apply Spencer's typography, density, and tone preferences from this skill.

Design & UI104
S
storytelling-with-data
storytelling-with-data
sammcj / agentic-coding

Apply storytelling principles to create, review, and improve data visualisations and data-driven communications. Use when the message or story of a data communication (chart, dashboard, infographic, data-driven deck or report) needs structuring or review, or when structuring narrative arcs, hooks, or aha moments in data-driven communications.

Data & databases104
S
syncfusion-angular-timepicker
syncfusion-angular-timepicker
syncfusion / angular-ui-components-skills

Comprehensive guide for implementing the Syncfusion Angular TimePicker component. Use this when working with time selection inputs, time formatting, or timepicker event handling in Angular applications. Covers TimePicker API, styling, methods, and accessibility patterns.

Development104
T
tdesign-vue-next
tdesign-vue-next
yunfeizhu / tdesign-vue-next-skill

TDesign Vue 3 component library usage guide, covering the tdesign-vue-next 1.x series, including basic components, forms, tables, theme customization, dark mode, and AI Chat components

Design & UI104
U
uniappx-uview-pro
uniappx-uview-pro
full-stack-skills / uniapp-skills

A comprehensive skill for integrating and using uView Pro with UniAppX projects. This skill focuses on UniAppX-specific integration, configuration, and platform-specific considerations when using uView Pro in UniAppX applications. Use this skill whenever the user needs to integrate uView Pro into UniAppX projects, configure UniAppX-specific settings, or handle platform differences.

Development104
U
ux-color
ux-color
uxcel-lab / product-skills

Design or critique a product's color palette and system — base hue, harmony, neutrals, semantic colors, tonal scales, and tokens. Applies the always-true core and gates context-dependent decisions (dark mode, brand expressiveness, accessibility trade-offs). Trigger when creating a color palette, choosing UI colors, building a color system, setting up color tokens, or reviewing a palette for issues.

Design & UI104
U
ux-design-from-scratch
ux-design-from-scratch
uxcel-lab / product-skills

Orchestrated, build-from-zero UX workflow. Establishes context once, then composes the generative ladder in order — foundations (color, type, spacing) → components → screens → flows — applying each skill with relevance gating, and hands the result to design-review. Trigger when the user is starting a new product/app/UI from scratch, "help me design an app", "set up a design system and screens", "I'm starting a new product", or any multi-artifact design build — but NOT when they ask for one specific screen or component (let that skill trigger directly).

Design & UI104
A
antdv

Use when the user's task involves antdv-next — writing antdv-next components, debugging antdv-next issues, querying antdv-next props/events/slot/tokens/demos, migrating between antdv-next versions, or analyzing antdv-next usage in a project. Triggers on antdv-next-related code, imports from 'antdv-next', or explicit antdv-next questions.

Development103
B
beautiful-shadows
beautiful-shadows
boraoztunc / skills

Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or colored tinting.

Design & UI103
B
brand-guidelines
brand-guidelines
shajith003 / awesome-claude-skills

Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.

Design & UI103
B
build-figma
build-figma
cursor / plugins

Use for \"/build-figma\", a figma.com/design URL with node-id, or \"implement this Figma\" into a web, desktop, or shared UI. Orchestrates Figma MCP intake, maps nodes to the repo's own design system, then a verify-this visual judge. Do not paste Figma Tailwind.

Design & UI103
D
design-polish
design-polish
chunkytofustudios / flutter-skills

Polish a Flutter app's screens — visual hierarchy, typography, color and contrast, spacing, section clarity. Reads a reference screen first to lock in the app's existing design tone, then drives the running app on an Android emulator via the `android-emulator` skill (screenshots, taps, swipes), makes targeted widget and `ThemeData` edits, and spawns an independent evaluator sub-agent to score design quality, originality, craft, and functionality. Use this skill whenever the user wants to improve, polish, refine, critique, audit, or tighten the visual design of a Flutter screen — even when they don't say "polish" (e.g. "make this look better", "fix the layout on settings", "tighten up the home screen", "this screen feels off", "review the UI", "design pass", "make it less generic", "feels too Material default"). Skip for non-Flutter UIs, feature work, or routing/functionality changes.

Design & UI103
F
favicon
favicon
shpigford / skills

Generate favicons from a source image

Design & UI103
F
frontend-design-codex
frontend-design-codex
dachent / skills

Use when Codex is building, revising, or reviewing a frontend UI, web app screen, responsive layout, component surface, dashboard view, form flow, visual system, or no-template product interface that needs visual polish, accessibility, screenshots, or browser QA.

Design & UI103
F
frontend-desing
frontend-desing
kintsukuro1 / aplicacion_colegio

Create distinctive, production-grade frontend interfaces with strong visual identity. Use when building or improving web UIs to avoid generic design and produce polished, memorable results.

Design & UI103
G
game-art-director
game-art-director
alterlab-ieu / alterlab_gameforge

Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character design", "environment art", "asset pipeline", "color palette", "shape language". Do NOT invoke for UI/UX layout (use game-ux-designer) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.

Creative & media103
L
landing-page-design
landing-page-design
pedronauck / skills

Landing page conversion optimization with layout rules, hero section design, and CTA psychology. Covers above-the-fold formula, social proof placement, mobile design, and F-pattern reading. Use for: startup landing pages, product pages, SaaS marketing, conversion optimization. Triggers: landing page, hero section, above the fold, conversion optimization, landing page design, CTA button, hero image, landing page layout, SaaS landing page, product page design, conversion rate, landing page best practices

Design & UI103
L
lottie-animation-delivery
lottie-animation-delivery
calesthio / generative-media-skills

Production guidance for assessing, exporting, packaging, integrating, capturing, validating, and handing off Lottie vector animations. Use for Bodymovin/Lottie JSON, dotLottie archives, renderer and player compatibility, fonts and glyphs, image assets, markers and segments, deterministic video capture, responsive sizing, optimization, accessibility, and cross-platform QA; not for general After Effects animation craft or live-action/video delivery.

Design & UI103
M
motion-graphic-director
motion-graphic-director
maizecobra / motion-graphic-director-skill

Creative direction and design intelligence for Remotion motion graphic videos. Use when an agent needs to (1) convert a script or SRT into a shot-by-shot visual design document, (2) ideate motion graphics with editorial intent for each scene, (3) produce a design brief for user approval before writing Remotion code. Always use before generating any Remotion video code from a script.

Creative & media103
P
point-paid-social-template-production
point-paid-social-template-production
pointdotcom-marketing / marketing-skills

Build, revise, resize, export, and quality-check editable Point paid-social templates in PowerPoint and Canva-compatible formats. Use for seasonal or campaign social assets that require separate editable copy, logos, benefit rows, legal footers, and illustrations; approved Point brand assets; preview PNGs; transparent illustration exports; or production preflight.

Marketing & growth103
R
reveal-hover-effect
reveal-hover-effect
boraoztunc / skills

Build cursor-following spotlight reveals that expose a second aligned image through a soft radial mask. Use for hover-to-color, before-and-after, x-ray, material, texture, product-detail, and illustrated hero effects where a desaturated or embossed base image should remain visible while another treatment follows an eased pointer

Design & UI103
S
shopify-theme-development
shopify-theme-development
finsilabs / awesome-ecommerce-skills

Build and customize Shopify themes using Liquid templating, JSON sections, dynamic blocks, and theme app extensions for added functionality

Development103
S
stitch-loop
stitch-loop
leonxlnx / stitch-skills

Teaches agents to iteratively build websites using Stitch with an autonomous baton-passing loop pattern

Design & UI103
T
tailwind-v4
tailwind-v4
boraoztunc / skills

Tailwind CSS v4 conventions for real projects — CSS-first configuration with @theme, automatic content detection, the v3-to-v4 migration diffs, and dynamic class-name safety. Use when writing Tailwind utilities, setting up or upgrading Tailwind, defining design tokens as Tailwind theme values, debugging classes that do not generate, or when unsure whether a project is on v3 or v4.

Design & UI103
T
tech-logos
tech-logos
crafter-station / elements

Install official tech brand logos from the Elements registry. Use when user needs logos for tech companies (Clerk, Vercel, GitHub, etc.), AI providers (OpenAI, Anthropic, Claude), social platforms, or any brand assets. Triggers on "logo", "brand", "icon for [company]", "add [company] logo", placeholder logo detection, or when building landing pages, auth UIs, or integrations showcases.

Design & UI103
T
threads
threads
tambo-ai / tambo

Manages Tambo threads, messages, suggestions, voice input, and image attachments. Use when working with conversations, sending messages, implementing AI suggestions, adding voice input, managing multi-thread UIs, or handling image attachments with useTambo, useTamboThreadInput, useTamboSuggestions, or useTamboVoice.

Development103
U
ui-a11y
ui-a11y
sickn33 / agentic-awesome-skills

Audit a component or page for accessibility issues and fix them

Design & UI103
U
ui-verification
ui-verification
amazon-agi-labs / nova-act-agent-skills

Verify whether a live web app matches its design specification using deterministic CSS checks against the DOM, AND verify user flows by executing Gherkin scenarios via Nova Act. Translates design claims into rules and runs them via verify_* MCP tools; executes flows via act() and act_get(). Produces a combined visual + flow report with annotated screenshots and per-flow detail. Use when checking visual style, component rules, accessibility, project conventions, platform patterns, or end-to-end user journeys against a live site.

Testing & quality103
U
ux-error-recovery
ux-error-recovery
uxcel-lab / product-skills

Design or critique how a product prevents, surfaces, and recovers from errors — input/validation errors, system & network failures, AI/prediction failures, destructive actions, and 404/dead-end pages. Leads with prevention (most errors are designable away), applies the always-true core (validate without interrupting, write recoverable messages, give a safety net, never dead-end) and gates context-dependent levers (confirm vs. undo, validation timing, humor, degradation, transparency vs. security) with trade-offs. Trigger when the user asks to design or review error states, error messages, form validation, a 404/error page, undo/confirmation flows, failure handling, or graceful degradation.

Design & UI103
6061–6120 of 10,627

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An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.