mcpField

Skills

96,770 packaged capabilities and playbooks for agents. Install any of them with one command.

Design & UI

F
frontend-design

Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.

Design & UI2.0k
R
roku
roku
bergside / awesome-design-skills

App dashboard with purple-themed aesthetic, top-bar navigation, card-based layouts, and developer-first workflows.

Design & UI2.0k
B
basic
basic
bergside / awesome-design-skills

Print-inspired visual language for books, magazines, and reports with editorial grids and expressive typography.

Design & UI2.0k
P
pulse
pulse
bergside / awesome-design-skills

Dynamic, vibrant style with thick borders, geometric shapes, high-contrast colors, and expressive typography conveying motion and vitality

Design & UI2.0k
S
square
square
bergside / awesome-design-skills

Graceful, refined aesthetic with delicate typography, minimal palettes, and polished layouts that exude sophistication

Design & UI2.0k
C
claude-design-hyperframes
claude-design-hyperframes
heygen-com / hyperframes

Use when running inside Claude Design specifically. Produces a valid, brand-accurate HyperFrames video draft using pre-valid skeletons. For Claude Code / Cursor / Codex, use the `hyperframes` skill instead.

Creative & media2.0k
A
animation-systems
animation-systems
mengto / skills

Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing and duration defaults, choreography patterns, scroll and hover interactions, performance, accessibility (reduced motion), and implementation guidance.

Design & UI2.0k
P
product-skills
product-skills
alirezarezvani / claude-skills

Use when coordinating product work across the 12 bundled product sub-skills (RICE, OKRs, UX research, design tokens, competitive teardown, analytics, experiments, discovery, roadmaps, spec-to-repo, landing pages, SaaS scaffolding) or the 4 standalone product-team plugins (user stories, Apple HIG, code-to-PRD, research summarizer). Triggers on 'help me prioritize', 'plan a product experiment', 'we ship features nobody uses', 'run the discovery loop', 'is our OST sound'. Forks context to route to one sub-skill via a deterministic signal router and returns a digest; can also drive a continuous-discovery loop (Torres cadence tracker + OST linter as machine gates) or a full goal→plan→execute→verify→close run through the repo-wide agent-harness. Distinct from project-management (how to deliver vs what to build), marketing/landing (from-scratch pages), and engineering/agent-harness (the generic loop engine this orchestrator plugs into).

Productivity2.0k
F
flutter-adaptive-ui
flutter-adaptive-ui
madteacher / mad-agents-skills

Build, fix, review, and validate adaptive or responsive Flutter UIs for mobile, tablet, desktop, web, large screens, foldables, and mixed input devices. Use when creating breakpoint-driven layouts, responsive navigation, adaptive dialogs/lists/grids, keyboard/mouse/touch behavior, window-size decisions with MediaQuery or LayoutBuilder, or Capability and Policy patterns for platform-specific behavior.

Design & UI2.0k
I
image-3d
image-3d
starchild-ai-agent / official-skills

3D-style image generation: 3D characters, product renders, isometric dioramas, 3D icons, 3D text, interior design renders, architectural visualization, 3D scenes, game assets. Use when generating 3D-style 2D images from text descriptions or reference photos (e.g. 3D character design, isometric diorama, 3D product render, interior design visualization, architectural render, 3D app icon, 3D text effect, game asset render).

Creative & media2.0k
L
layers-conceptual-model
layers-conceptual-model
jamiemill / layers-skills

Techniques for defining the product's objects, relationships, states, and vocabulary independently of any interface—the most load-bearing layer

Design & UI2.0k
S
scroll-experience
scroll-experience
sickn33 / agentic-awesome-skills

Expert in building immersive scroll-driven experiences - parallax

Design & UI2.0k
C
critique-composition
critique-composition
owl-listener / designer-skills

Critique a rendered screen's composition — balance, whitespace, rhythm, and gestalt grouping. Use when a layout feels off but hierarchy is fine. For emphasis and eye flow specifically, use `critique-visual-hierarchy`.

Design & UI2.0k
D
design-lab
design-lab
0xdesign / design-plugin

Conduct design interviews, generate five distinct UI variations in a temporary design lab, collect feedback, and produce implementation plans. Use when the user wants to explore UI design options, redesign existing components, or create new UI with multiple approaches to compare.

Design & UI2.0k
I
information-architecture
information-architecture
owl-listener / designer-skills

Design content structure, hierarchy, labelling, and the navigation model. Use when organising what exists. For the UI that exposes it use `navigation-patterns` (interaction-design); for user-generated grouping evidence use `card-sort-analysis` (design-research).

Design & UI2.0k
M
mapbox-style-quality
mapbox-style-quality
mapbox / mapbox-agent-skills

Expert guidance on validating, optimizing, and ensuring quality of Mapbox styles through validation, accessibility checks, and optimization. Use when preparing styles for production, debugging issues, or ensuring map quality standards.

Testing & quality2.0k
O
obsidian-canvas-creator
obsidian-canvas-creator
axtonliu / axton-obsidian-visual-skills

Create Obsidian Canvas files from text content, supporting both MindMap and freeform layouts. Use this skill when users want to visualize content as an interactive canvas, create mind maps, or organize information spatially in Obsidian format

Productivity2.0k
T
tailwind-best-practices
tailwind-best-practices
mastra-ai / mastra

Tailwind CSS styling guidelines for Mastra Playground UI. This skill should be used when writing, reviewing, or refactoring styling code in packages/playground-ui and packages/playground to ensure design system consistency. Triggers on tasks involving Tailwind classes, component styling, or design tokens.

Design & UI2.0k
G
graphic-designer
graphic-designer
charlie947 / social-media-skills

Create LinkedIn post graphics. Choose between an HTML/CSS structured graphic and an AI-generated infographic based on the post content. Use this skill whenever the user says “design a graphic,” “create a visual,” “make an image,” “graphic for my post,” “LinkedIn image,” or wants any visual content to pair with a LinkedIn post. Also use it when the user finishes writing a post and wants a matching graphic.

Design & UI2.0k
I
ios-design-guidelines
ios-design-guidelines
ehmo / platform-design-skills

Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.

Design & UI2.0k
A
aesthetic-usability
aesthetic-usability
owl-listener / designer-skills

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

Design & UI2.0k
H
high-end-visual-design
high-end-visual-design
nexu-io / open-design

Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.

Design & UI2.0k
L
layers-intro
layers-intro
jamiemill / layers-skills

Framework orientation for Layers of Product Design — load this first; provides the context all other skills depend on

Design & UI2.0k
F
frontend-ui-ux-engineer
frontend-ui-ux-engineer
404kidwiz / claude-supercode-skills

A designer-turned-developer who crafts stunning UI/UX even without design mockups. Code may be a bit messy, but the visual output is always fire.

Design & UI2.0k
R
r3f-materials
r3f-materials
enzed / r3f-skills

Choose and configure React Three Fiber surface materials, PBR, transparency, and transmission. Use for mesh appearance and material cost; use shader guidance for custom GLSL or TSL code.

Design & UI2.0k
L
layers-interaction-flow
layers-interaction-flow
jamiemill / layers-skills

Techniques for mapping interaction structure and flow — places, affordances, edge cases, and failure paths — without committing to visual form

Design & UI2.0k
B
behavioral-product-design
behavioral-product-design
refoundai / lenny-skills

Help users apply behavioral science to product design. Use when someone is designing for habit formation, reducing friction, applying psychology to UX, increasing retention through behavioral principles, or using nudges to influence user behavior.

Design & UI2.0k
L
layers-product-strategy
layers-product-strategy
jamiemill / layers-skills

Techniques for connecting user opportunities to business outcomes and solution bets, and testing the riskiest assumptions cheaply

Design & UI2.0k
L
layers-surface
layers-surface
jamiemill / layers-skills

Techniques for auditing and deciding the surface against the layers below — vocabulary, object consistency, completeness, feedback, hierarchy, accessibility

Design & UI2.0k
R
r3f-shaders
r3f-shaders
enzed / r3f-skills

Implement custom GLSL or TSL materials in React Three Fiber, including uniforms and vertex deformation. Use for shader code and shader debugging, rather than ordinary PBR settings or composer effects.

Development2.0k
L
layers-orient
layers-orient
jamiemill / layers-skills

Diagnostic audit across all seven layers — identifies the bottleneck layer and recommends where to focus

Design & UI2.0k
L
layers-domain
layers-domain
jamiemill / layers-skills

Techniques for mapping a domain's concepts, terminology conflicts, and bounded contexts — the raw material the conceptual model is built from

Design & UI2.0k
C
canva-creator
canva-creator
anthropics / knowledge-work-plugins

Takes an approved content brief and executes a campaign end-to-end: builds the posting calendar, generates Canva designs for social posts, drafts caption and email copy, and stages social sends in HubSpot. Canva is used for social posts only (Instagram, Facebook, X, LinkedIn) — email content is drafted as plain text and surfaced inline for the owner to send from their own tool. Every step requires explicit owner approval. This is the one-shot campaign executor: a finished brief goes in, a complete campaign comes out. Use when the owner hands off an approved brief or points at one — "run this brief," "execute the campaign," "turn this brief into posts," "build the campaign from the plan we approved." For day-to-day posting with no brief — "I need to post more," "what should we post" — use social-content-engine instead; it owns the standing calendar.

Marketing & growth2.0k
G
game-designer
game-designer
playableintelligence / game-creator

Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.

Design & UI2.0k
L
layers-user-needs
layers-user-needs
jamiemill / layers-skills

Techniques for eliciting and prioritising user needs, pains, and desires — the opportunities that feed product strategy

Design & UI2.0k
P
paywall-optimization
paywall-optimization
appeeky / aso-skills

When the user wants to design, test, or optimize their app's paywall — layout, copy, pricing display, trial offers, plan structure, hard vs soft paywall, paywall placement, or paywall A/B tests. Use when the user mentions "paywall", "paywall design", "paywall conversion", "trial-to-paid", "soft paywall", "hard paywall", "paywall A/B test", "paywall copy", "plan picker", "annual vs monthly display", "best paywall", "RevenueCat paywall", "Superwall", "Adapty", or "my paywall isn't converting". For overall pricing strategy and monetization model choice, see monetization-strategy. For trial nurture, dunning, and churn, see subscription-lifecycle. For where in the onboarding the paywall fires, see onboarding-optimization.

Marketing & growth1.9k
C
compose-focus-navigation
compose-focus-navigation
chrisbanes / skills

Use when writing or reviewing Jetpack Compose UI for TV, keyboard, desktop, accessibility focus, D-pad navigation, FocusRequester, focusProperties, key events, or initial focus behavior.

Development1.9k
L
layers-observed-behaviour
layers-observed-behaviour
jamiemill / layers-skills

Techniques for planning user research and synthesising it into grounded, confidence-rated findings about what users actually do

Design & UI1.9k
C
ccf-visual-composer
ccf-visual-composer
mikubaka88 / ccfa-skills

Render and redesign scientific figures, visual tables, and method/architecture diagrams from supplied content, including biological data. Use for 绘图美化, 排版, 配色, GPT Image 2 generation, pure SVG, and editable SVG/PDF/PPTX. Preserve values and topology. Experiment evidence design belongs to ccf-experiment-designer; manuscript rewriting and PDF-to-writing exemplars are separate

Design & UI1.9k
T
transitions-dev
transitions-dev
jakubantalik / transitions-dev

Production-ready CSS transitions for web apps. Use when implementing notification badges, dropdowns, modals, panel reveals, page transitions, card resizes, number pop-ins, text swaps, icon swaps, success checks, avatar group hovers, or error state shakes. Triggers on "add a transition", "animate the dropdown", "make the modal open smoothly", "swap icon", "page slide", "stagger animation", "open / close transition", "make it animate", "tween the size", "fade between", "smooth open", "smooth close", "success animation", "checkmark animation", "confirmation animation", "form error", "shake on invalid", "validation feedback", "hover lift", "avatar stack hover", "chip group hover".

Design & UI1.9k
F
form-design
form-design
owl-listener / designer-skills

Design a form end to end — field order, grouping, validation, and completion. Use when the artifact is a form. For product-wide error strategy use `error-handling-ux`; for first-run signup use `onboarding-design`.

Design & UI1.9k
U
understand-figma
understand-figma
egonex-ai / understand-anything

Analyze a Figma file via the Figma REST API and generate an interactive design knowledge graph (pages, screens, components, component sets, instances, design tokens) with a kind:"design" dashboard

Design & UI1.9k
4
4drawio
4drawio
jihe520 / mathmodelagent

Non-data diagramming stage for mathematical modeling. Generate DrawIO diagrams such as technical roadmaps, subproblem-solving flowcharts, model structure diagrams, and data-processing flowcharts based on ANALYSIS_MODELING_REPORT.md, RESULTS_REPORT.md, and existing figures/, then export PDFs suitable for citation in papers.

Design & UI1.9k
B
brandkit
brandkit
nexu-io / open-design

Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.

Design & UI1.9k
D
design
design
cognitedata / builder-skills

Simplified Aura guidance for selecting primitives, keeping token usage consistent, and applying reliable layout/copy/state patterns in Flows and Fusion apps.

Design & UI1.9k
E
element-plus-vue3
element-plus-vue3
partme-ai / full-stack-skills

Provides comprehensive guidance for Element Plus Vue 3 component library including installation, components, themes, internationalization, and API reference. Use when the user asks about Element Plus for Vue 3, needs to build Vue 3 applications with Element Plus, or customize component styles.

Development1.9k
R
r3f-lighting
r3f-lighting
enzed / r3f-skills

Light React Three Fiber scenes with direct lights, environment maps, and shadows. Use for light placement, image-based lighting, shadow artifacts, and lighting performance.

Design & UI1.9k
A
applying-cms-brand
applying-cms-brand
forcedotcom / sf-skills

Extracts, retrieves, and applies CMS brand guidelines (voice, tone, style, colors, typography) to generated content. Use this skill ANY TIME a user request involves branding, brand voice, brand tone, brand guidelines, brand identity, brand styling, or applying a brand to content. Triggers for requests like \"apply my brand\", \"use our brand voice\", \"match our brand guidelines\", \"find my brand\", \"search for brand\", \"get brand instructions\", \"apply brand tone\". Handles the full workflow: searching for brands in Salesforce CMS, extracting brand instructions, and applying brand voice/tone/guidelines to content. Does not apply to media/image search (use searching-media skill), logo search, or creating new brand definitions.

Marketing & growth1.9k
I
icon-set-generator
icon-set-generator
jezweb / claude-skills

Generate cohesive, project-specific SVG icon sets for websites and applications. Use this skill whenever the user needs custom icons, an icon set for a website or app, icons for a client project, or mentions needing SVG icons that look consistent together. Also trigger when the user describes a project and icons would naturally be part of the deliverable — e.g. 'I'm building a site for a plumber' implies they'll need service icons. Trigger on: 'icons for', 'icon set', 'custom icons', 'SVG icons', 'make me icons', 'I need icons', 'website icons', 'project icons', or any request for consistent visual assets for a web project. Produces individual SVG files with a consistent style engine, not generic icon library lookups.

Design & UI1.9k
M
motion-system
motion-system
owl-listener / designer-skills

Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use `animation-principles` (interaction-design).

Design & UI1.9k
R
redesign-existing-projects
redesign-existing-projects
nexu-io / open-design

Upgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.

Design & UI1.9k
U
use-topbar
use-topbar
cognitedata / builder-skills

Wires the Aura Topbar (@aura/topbar) into Flows/Fusion apps: breadcrumbs, optional Tabs/Segmented, right strip (Share, notifications, theme, Atlas, user Avatar), light/dark. Atlas opens the EOS sidebar — wire context with integrate-fusion-agent; do not embed a chat UI. Use when adding a topbar, header, breadcrumbs, theme switcher, or Atlas launcher

Design & UI1.9k
A
Adobe

Control Adobe desktop apps - Photoshop, Illustrator, Premiere, After Effects, InDesign, Audition - from the shell via Flue, without an MCP server.

Creative & media1.9k
N
navigation-patterns
navigation-patterns
owl-listener / designer-skills

Select and design a navigation pattern—tabs, drawer, hierarchy, or hub—matched to product structure and user tasks. Use when choosing how users move between sections. For the underlying content structure, use `information-architecture` (ux-strategy).

Design & UI1.9k
C
compose-animations
compose-animations
chrisbanes / skills

Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.

Design & UI1.9k
B
branding
branding
kostja94 / marketing-skills

Use when the user wants to define, audit, or apply brand strategy—purpose, values, positioning, storytelling, voice, narrative (not only visuals). Also use when the user mentions “brand strategy,” “brand story,” “brand storytelling,” “brand voice,” “brand identity,” “brand guidelines,” “brand purpose,” “brand values,” “origin story,” “brand narrative,” “brand personality,” “brand archetype,” “slide deck branding,” “PPT brand colors,” or “document style guide.” For typography, colors, design tokens, and frontend visuals, use brand-visual-generator.

Marketing & growth1.9k
R
roblox-input
roblox-input
tabooharmony / roblox-brain

Use when handling Roblox touch, gamepad, keyboard, mouse, or motion input, on-screen action buttons, or cross-platform action binding

Development1.9k
A
animation-designer
animation-designer
daffy0208 / ai-dev-standards

Expert in web animations, transitions, and motion design using Framer Motion and CSS

Design & UI1.9k
L
lower-thirds
lower-thirds
iart-ai / tiktok-video-skills

This skill should be used when the user asks to "make an animated lower third", "add lower thirds", "create a name tag/name lower third", "build broadcast titles", "animate a title/name/role caption", "do a speaker name overlay", or "template lower thirds across a list of names". Covers enter/exit animation (slide/wipe/mask reveal), in/out timing & dwell, safe-area & broadcast conventions, name-vs-role type hierarchy, brand styling, and rendering one design across many names.

Creative & media1.9k
G
gpt-taste
gpt-taste
nexu-io / open-design

Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.

Design & UI1.9k
1081–1140 of 10,561

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