Skills
96,770 packaged capabilities and playbooks for agents. Install any of them with one command.
Design & UI
Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing and duration defaults, choreography patterns, scroll and hover interactions, performance, accessibility (reduced motion), and implementation guidance.
Use when coordinating product work across the 12 bundled product sub-skills (RICE, OKRs, UX research, design tokens, competitive teardown, analytics, experiments, discovery, roadmaps, spec-to-repo, landing pages, SaaS scaffolding) or the 4 standalone product-team plugins (user stories, Apple HIG, code-to-PRD, research summarizer). Triggers on 'help me prioritize', 'plan a product experiment', 'we ship features nobody uses', 'run the discovery loop', 'is our OST sound'. Forks context to route to one sub-skill via a deterministic signal router and returns a digest; can also drive a continuous-discovery loop (Torres cadence tracker + OST linter as machine gates) or a full goal→plan→execute→verify→close run through the repo-wide agent-harness. Distinct from project-management (how to deliver vs what to build), marketing/landing (from-scratch pages), and engineering/agent-harness (the generic loop engine this orchestrator plugs into).
Build, fix, review, and validate adaptive or responsive Flutter UIs for mobile, tablet, desktop, web, large screens, foldables, and mixed input devices. Use when creating breakpoint-driven layouts, responsive navigation, adaptive dialogs/lists/grids, keyboard/mouse/touch behavior, window-size decisions with MediaQuery or LayoutBuilder, or Capability and Policy patterns for platform-specific behavior.
3D-style image generation: 3D characters, product renders, isometric dioramas, 3D icons, 3D text, interior design renders, architectural visualization, 3D scenes, game assets. Use when generating 3D-style 2D images from text descriptions or reference photos (e.g. 3D character design, isometric diorama, 3D product render, interior design visualization, architectural render, 3D app icon, 3D text effect, game asset render).
Conduct design interviews, generate five distinct UI variations in a temporary design lab, collect feedback, and produce implementation plans. Use when the user wants to explore UI design options, redesign existing components, or create new UI with multiple approaches to compare.
Design content structure, hierarchy, labelling, and the navigation model. Use when organising what exists. For the UI that exposes it use `navigation-patterns` (interaction-design); for user-generated grouping evidence use `card-sort-analysis` (design-research).
Expert guidance on validating, optimizing, and ensuring quality of Mapbox styles through validation, accessibility checks, and optimization. Use when preparing styles for production, debugging issues, or ensuring map quality standards.
Create Obsidian Canvas files from text content, supporting both MindMap and freeform layouts. Use this skill when users want to visualize content as an interactive canvas, create mind maps, or organize information spatially in Obsidian format
Tailwind CSS styling guidelines for Mastra Playground UI. This skill should be used when writing, reviewing, or refactoring styling code in packages/playground-ui and packages/playground to ensure design system consistency. Triggers on tasks involving Tailwind classes, component styling, or design tokens.
Create LinkedIn post graphics. Choose between an HTML/CSS structured graphic and an AI-generated infographic based on the post content. Use this skill whenever the user says “design a graphic,” “create a visual,” “make an image,” “graphic for my post,” “LinkedIn image,” or wants any visual content to pair with a LinkedIn post. Also use it when the user finishes writing a post and wants a matching graphic.
Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.
Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).
Help users apply behavioral science to product design. Use when someone is designing for habit formation, reducing friction, applying psychology to UX, increasing retention through behavioral principles, or using nudges to influence user behavior.
Takes an approved content brief and executes a campaign end-to-end: builds the posting calendar, generates Canva designs for social posts, drafts caption and email copy, and stages social sends in HubSpot. Canva is used for social posts only (Instagram, Facebook, X, LinkedIn) — email content is drafted as plain text and surfaced inline for the owner to send from their own tool. Every step requires explicit owner approval. This is the one-shot campaign executor: a finished brief goes in, a complete campaign comes out. Use when the owner hands off an approved brief or points at one — "run this brief," "execute the campaign," "turn this brief into posts," "build the campaign from the plan we approved." For day-to-day posting with no brief — "I need to post more," "what should we post" — use social-content-engine instead; it owns the standing calendar.
Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.
When the user wants to design, test, or optimize their app's paywall — layout, copy, pricing display, trial offers, plan structure, hard vs soft paywall, paywall placement, or paywall A/B tests. Use when the user mentions "paywall", "paywall design", "paywall conversion", "trial-to-paid", "soft paywall", "hard paywall", "paywall A/B test", "paywall copy", "plan picker", "annual vs monthly display", "best paywall", "RevenueCat paywall", "Superwall", "Adapty", or "my paywall isn't converting". For overall pricing strategy and monetization model choice, see monetization-strategy. For trial nurture, dunning, and churn, see subscription-lifecycle. For where in the onboarding the paywall fires, see onboarding-optimization.
Render and redesign scientific figures, visual tables, and method/architecture diagrams from supplied content, including biological data. Use for 绘图美化, 排版, 配色, GPT Image 2 generation, pure SVG, and editable SVG/PDF/PPTX. Preserve values and topology. Experiment evidence design belongs to ccf-experiment-designer; manuscript rewriting and PDF-to-writing exemplars are separate
Production-ready CSS transitions for web apps. Use when implementing notification badges, dropdowns, modals, panel reveals, page transitions, card resizes, number pop-ins, text swaps, icon swaps, success checks, avatar group hovers, or error state shakes. Triggers on "add a transition", "animate the dropdown", "make the modal open smoothly", "swap icon", "page slide", "stagger animation", "open / close transition", "make it animate", "tween the size", "fade between", "smooth open", "smooth close", "success animation", "checkmark animation", "confirmation animation", "form error", "shake on invalid", "validation feedback", "hover lift", "avatar stack hover", "chip group hover".
Non-data diagramming stage for mathematical modeling. Generate DrawIO diagrams such as technical roadmaps, subproblem-solving flowcharts, model structure diagrams, and data-processing flowcharts based on ANALYSIS_MODELING_REPORT.md, RESULTS_REPORT.md, and existing figures/, then export PDFs suitable for citation in papers.
Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.
Provides comprehensive guidance for Element Plus Vue 3 component library including installation, components, themes, internationalization, and API reference. Use when the user asks about Element Plus for Vue 3, needs to build Vue 3 applications with Element Plus, or customize component styles.
Extracts, retrieves, and applies CMS brand guidelines (voice, tone, style, colors, typography) to generated content. Use this skill ANY TIME a user request involves branding, brand voice, brand tone, brand guidelines, brand identity, brand styling, or applying a brand to content. Triggers for requests like \"apply my brand\", \"use our brand voice\", \"match our brand guidelines\", \"find my brand\", \"search for brand\", \"get brand instructions\", \"apply brand tone\". Handles the full workflow: searching for brands in Salesforce CMS, extracting brand instructions, and applying brand voice/tone/guidelines to content. Does not apply to media/image search (use searching-media skill), logo search, or creating new brand definitions.
Generate cohesive, project-specific SVG icon sets for websites and applications. Use this skill whenever the user needs custom icons, an icon set for a website or app, icons for a client project, or mentions needing SVG icons that look consistent together. Also trigger when the user describes a project and icons would naturally be part of the deliverable — e.g. 'I'm building a site for a plumber' implies they'll need service icons. Trigger on: 'icons for', 'icon set', 'custom icons', 'SVG icons', 'make me icons', 'I need icons', 'website icons', 'project icons', or any request for consistent visual assets for a web project. Produces individual SVG files with a consistent style engine, not generic icon library lookups.
Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use `animation-principles` (interaction-design).
Wires the Aura Topbar (@aura/topbar) into Flows/Fusion apps: breadcrumbs, optional Tabs/Segmented, right strip (Share, notifications, theme, Atlas, user Avatar), light/dark. Atlas opens the EOS sidebar — wire context with integrate-fusion-agent; do not embed a chat UI. Use when adding a topbar, header, breadcrumbs, theme switcher, or Atlas launcher
Select and design a navigation pattern—tabs, drawer, hierarchy, or hub—matched to product structure and user tasks. Use when choosing how users move between sections. For the underlying content structure, use `information-architecture` (ux-strategy).
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.
Use when the user wants to define, audit, or apply brand strategy—purpose, values, positioning, storytelling, voice, narrative (not only visuals). Also use when the user mentions “brand strategy,” “brand story,” “brand storytelling,” “brand voice,” “brand identity,” “brand guidelines,” “brand purpose,” “brand values,” “origin story,” “brand narrative,” “brand personality,” “brand archetype,” “slide deck branding,” “PPT brand colors,” or “document style guide.” For typography, colors, design tokens, and frontend visuals, use brand-visual-generator.
This skill should be used when the user asks to "make an animated lower third", "add lower thirds", "create a name tag/name lower third", "build broadcast titles", "animate a title/name/role caption", "do a speaker name overlay", or "template lower thirds across a list of names". Covers enter/exit animation (slide/wipe/mask reveal), in/out timing & dwell, safe-area & broadcast conventions, name-vs-role type hierarchy, brand styling, and rendering one design across many names.
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
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