Skills
96,981 packaged capabilities and playbooks for agents. Install any of them with one command.
Development
Apply named refactoring transformations to improve code structure without changing behavior. Use when the user mentions "refactor this", "code smells", "extract method", "replace conditional", "technical debt", "move method", "inline variable", "decompose conditional", or "clean up this messy code". Also trigger when cleaning up legacy code, preparing code for new features by restructuring, or identifying which transformation fits a specific code smell. Covers smell-driven refactoring, safe transformation sequences, and testing guards. For code-quality foundations, see clean-code. For managing complexity, see software-design-philosophy.
Generate Salesforce Flows using the MCP tool execute_metadata_action. Use when the user asks to create, build, or generate a flow — including Screen, Autolaunched, Record-Triggered (before/after-save), Scheduled. Also trigger for flow-like requests such as "when a record is created", "trigger daily at", "send an email when", "update the field when", "automate", "workflow", or "flow XML/metadata". This is the only skill for Salesforce Flow generation.
Use this skill when the user asks to export audit logs, find audit log location, view command history, 导出日志, 查看日志, 日志路径, 操作记录, 调用记录, 命令历史. Do NOT use for wallet balance, token search, swap, or any other on-chain operation — use the corresponding skill instead.
Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds. Use when configuring or automating a build, choosing a scripting backend, shrinking build size, or when the user mentions Unity build, player settings, IL2CPP, code stripping, or Addressables.
Create and manage tickets — initiatives, epics, stories, bugs. Use when the user says "create a new initiative", "slice this initiative", "split this epic up", "break this into stories", "incept this epic", "make a ticket", "refine this ticket", "what's ready", "status of a story", "publish ticket changes", "validate these tickets", "set up the ticket store".
This skill should be used when the user asks about libraries, frameworks, API references, or needs code examples. Activates for setup questions, code generation involving libraries, or mentions of specific frameworks like React, Vue, Next.js, Prisma, Supabase, etc.
Writes, reviews, and debugs idiomatic Rust code with memory safety and zero-cost abstractions. Implements ownership patterns, manages lifetimes, designs trait hierarchies, builds async applications with tokio, and structures error handling with Result/Option. Use when building Rust applications, solving ownership or borrowing issues, designing trait-based APIs, implementing async/await concurrency, creating FFI bindings, or optimizing for performance and memory safety. Invoke for Rust, Cargo, ownership, borrowing, lifetimes, async Rust, tokio, zero-cost abstractions, memory safety, systems programming.
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.
Defines model-callable tools and renders their calls in assistant-ui. The authoring model: a "use generative" file whose default export is defineToolkit({...}), compiled by withAui from @assistant-ui/next, aui() from @assistant-ui/vite, or withAui from @assistant-ui/metro, mounted with AuiConfig({ tools: Tools({ toolkit }) }), and exposed to the model with new AISDKToolkit({ toolkit }).tools({ frontend }). Covers the tool kinds (backend, "use client" frontend, humanTool(), providerTool(), externalTool(), stubTool(), defineMcpToolkit()), render and display, ToolCallMessagePartProps, approval gates, MCP servers, MCP Apps, WebMCP, and sub-agent messages. Reach for it when a tool is never called, a tool UI does not render, a frontend result never reaches the model, humanTool() throws at runtime, or an approval gate cannot be answered. For model-composed UI use generative-ui, for MCP servers users add in the browser use react-mcp, and for the styled ToolFallback and ToolGroup use elements.
Use MagicPath through the magicpath-ai CLI to find, preview, inspect, install, export, create, and edit UI components and manage MagicPath skills. Trigger for MagicPath designs/components; personal or team projects; active canvases and selected components/images/revisions; themes/design systems; teams, members, ownership, attribution, installed-component audits, and share/view links. Use when exporting exact MagicPath components or revisions to local folders/apps; replacing, adapting, or translating local UI with 1:1 fidelity and explicit requested changes; installing React/TypeScript components with inspect/add; authoring responsive interactive canvas components with code start/submit; importing or recreating UI from local paths or GitHub/GitLab/Bitbucket repositories into MagicPath; or creating, retrieving, updating, importing, enabling, disabling, or deleting MagicPath skills. In hosts with an embedded browser, keep the project canvas open via share URLs for visual work.
Builds and customizes assistant-ui chat UI from composable, unstyled @assistant-ui/react primitives: ThreadPrimitive, ComposerPrimitive (with Unstable_TriggerPopover for mentions and slash commands), MessagePrimitive and MessagePartPrimitive, ActionBarPrimitive, BranchPickerPrimitive, AttachmentPrimitive, ErrorPrimitive, AssistantModalPrimitive, ChainOfThoughtPrimitive, SelectionToolbarPrimitive, SuggestionPrimitive, QueueItemPrimitive, and the ThreadList primitives. Use when assembling or styling a custom Thread, Composer, message list, action bar, branch picker, or suggestion grid; wiring composer input, dictation, quoting, or attachments; or handling editing, branching, virtualization, scrolling, or chain of thought UI. Covers MessagePrimitive.Parts render functions per part type, groupPartByType, AuiIf in selector form, and the unstyled gotchas (AssistantRuntimeProvider, className). For prebuilt UI use setup, for the styled catalog use elements, for multi-thread sidebars use thread-list
Use when working with Lynx DevTool or debugging a Lynx app, page, or device, especially when the task mentions clients or sessions, CDP or App commands, DOM/CSS inspection, runtime or console logs, evaluating JavaScript on a device, screenshots, heap snapshots, performance traces, Page.reload or App.openPage, global switches, interactive snapshot refs and taps/fills/scrolls, inspecting or searching a ReactLynx component tree, linking DOM Snapshot refs to ReactLynx components (`reactlynx link`), or mutating ReactLynx props/state/context on Android, iOS, or Desktop.
Use when the user asks how to build with OpenAI products or APIs, asks about Codex itself or choosing Codex surfaces, needs up-to-date official documentation with citations, help choosing the latest model for a use case, or model upgrade and prompt-upgrade guidance; use OpenAI docs MCP tools for non-Codex docs questions, use the Codex manual helper first for broad Codex self-knowledge, and restrict fallback browsing to official OpenAI domains.
Guide to the assistant-ui runtime system, the state and action layer behind every chat surface. Use when creating a runtime (useLocalRuntime with a ChatModelAdapter, useExternalStoreRuntime for Redux- or Zustand-backed stores, useRemoteThreadListRuntime, useCloudThreadListRuntime, useAssistantTransportRuntime), wiring AssistantRuntimeProvider, or reading and mutating thread, message, composer, and attachment state. Covers useAui, useAuiState, and useAuiEvent with the stable selector rule, the scope accessors (aui.thread, aui.message, aui.composer, and siblings), the AuiConfig plus AuiProvider grammar, RuntimeCapabilities, and the attachment, speech, dictation, feedback, suggestion, and history adapters. Refer here for a provider error ('Cannot read property of undefined'), a removed v0.12 hook import, an infinite re-render from an object literal selector, or state not updating. For multi-thread list UI use thread-list instead; for toolkit definitions and tool call UI use tools instead
Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.
Delegate a coding task to a separate Claude Code CLI process or another Claude session as implementer, then review its diff and land it yourself. Use only when the user explicitly asks to delegate implementation to Claude Code, another Claude session, or the `claude` CLI — for example, "have another Claude implement this", "delegate this to Claude Code", or "run this queue through a separate Claude session." Do not trigger merely because the current orchestrator is Claude, and do not use when the user asks the current Claude to implement directly without delegation.
Design scalable distributed systems using structured approaches for load balancing, caching, database scaling, and message queues. Use when the user mentions "system design", "scale this", "high availability", "rate limiter", "design a URL shortener", "design Twitter", "design Uber", "design a news feed", "system design interview", "capacity planning", or "distributed architecture". Also trigger when estimating infrastructure requirements, choosing between microservices and monoliths, or designing for millions of concurrent users. Covers common system designs (TinyURL, feeds, chat) and back-of-the-envelope estimation. For data fundamentals, see ddia-systems. For resilience, see release-it.
Use when investigating or improving WordPress performance (backend-only agent): profiling and measurement (WP-CLI profile/doctor, Server-Timing, Query Monitor via REST headers), database/query optimization, autoloaded options, object caching, cron, HTTP API calls, and safe verification.
Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.
Find what a change could break somewhere else before it ships, beyond the diff, and prove the one fact it's safe because of by running real code instead of writing it up. Use for 'blast radius of X', 'what could this break', or reviewing a small diff you don't trust.
Performs code upgrades, migrations, and transformations using the AWS Transform (ATX) CLI. Use when upgrading language versions, migrating AWS SDKs, migrating frameworks (Angular, Vue.js, Spring Boot, React), upgrading libraries, optimizing performance, migrating x86 to Graviton, analyzing codebases / generating documentation, or defining custom transformations with natural language. Runs locally on a few repositories or at scale across hundreds via AWS Batch/Fargate.
Use this skill when creating and configuring a PixiJS v8 Application. Covers new Application() + async app.init() options (width, height, background, antialias, resolution, autoDensity, preference, resizeTo, autoStart, sharedTicker, canvas, useBackBuffer, powerPreference, eventFeatures, accessibilityOptions, gcActive, bezierSmoothness, webgl/webgpu/canvasOptions per-renderer overrides), app.stage/renderer/canvas/screen/domContainerRoot access, ResizePlugin, TickerPlugin, CullerPlugin (cullable, cullArea), custom ApplicationPlugin via ExtensionType.Application, start/stop lifecycle, and app.destroy() with releaseGlobalResources. Triggers on: Application, app.init, app.stage, app.renderer, app.canvas, app.screen, app.domContainerRoot, ApplicationOptions, ApplicationPlugin, ExtensionType.Application, resizeTo, sharedTicker, skipExtensionImports, preferWebGLVersion, preserveDrawingBuffer, cullable, CullerPlugin, app.start, app.stop, app.destroy, releaseGlobalResources.
Provides instructions for integrating the Google Mobile Ads (GMA) SDK. Use this skill when the user wants to get started with, install, integrate, set up, or configure the SDK for AdMob or Ad Manager, GMA Next-Gen SDK or mobile ads framework in an Android, iOS, or Unity application.
Guide and apply cmux keyboard shortcut customization. Use when the user asks to customize, rebind, unbind, reset, audit, or create shortcut templates for cmux, including tmux-style, Vim-style, terminal-first, browser-heavy, iTerm/Terminal-like, or agent-triage layouts.
Lightning Web Components with PICKLES methodology and 165-point scoring. Use this skill when the user creates or edits LWC components, builds wire service patterns, or writes Jest tests for LWC. TRIGGER when: user creates/edits LWC components, touches lwc/**/*.js, .html, .css, .js-meta.xml files, or asks about wire service, SLDS, or Jest LWC tests. DO NOT TRIGGER when: Apex classes (use platform-apex-generate), Aura components, or Visualforce.
Instrument any app with OpenTelemetry and ship metrics / logs / traces to Grafana Cloud or self-hosted Mimir / Loki / Tempo / Pyroscope. Covers SDK auto-instrumentation for Go, Java (Grafana JVM agent), Python (`opentelemetry-instrument`), Node.js, .NET (`Grafana.OpenTelemetry`), Beyla eBPF for zero-code; Grafana Cloud OTLP gateway + Basic-auth (instanceID + API key, base64); env-var config (`OTEL_EXPORTER_OTLP_*`, `OTEL_RESOURCE_ATTRIBUTES`); Alloy / OTel-Collector pipelines; Kubernetes Operator inject-annotations; and head + tail sampling. Use when instrumenting a service, pointing OTLP at Grafana Cloud, switching from Jaeger / Datadog / New Relic, choosing head- vs tail-sampling, or debugging "spans aren't showing in Explore" — even when the user says "auto-instrument my Java app", "send traces to Grafana", "what env vars do I set", "OTLP endpoint", or "Operator inject" without naming OpenTelemetry.
Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs, low-level wins (transient MSAA render textures, render bundles, partial buffer updates). Triggers on FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns, render bundle, transient, MSAA, Buffer.update, WebGPU performance, TexturePool, repeatEdgePixels, bind group.
Use for anything related to EAS Observe — adding `expo-observe` to an Expo project (AppMetricsRoot/ObserveRoot HOC, markInteractive, the useObserve hook, the Expo Router / React Navigation integrations for per-route metrics, and user-defined events via `Observe.logEvent`), querying via the EAS CLI (`eas observe:metrics-summary`, `observe:metrics`, `observe:routes`, `observe:events`, `observe:versions`), or interpreting the resulting metrics (cold/warm launch, TTR, TTI, navigation cold/warm TTR, update download, and the TTI frameRate params for triaging slow startups).
Builds and customizes multiple conversation lists in assistant-ui with the runtime connected ThreadList and ThreadListSidebar elements, ThreadListPrimitive, ThreadListItemPrimitive, ThreadListItemMorePrimitive, useAui, useAuiState, and threads.selectionChanged. Use when adding a conversation sidebar, switching, archiving, renaming, deleting, searching, grouping, paginating, or persisting threads, or when thread state is stale after authentication. Covers AssistantCloud, RemoteThreadListRuntime, and ExternalStoreThreadListAdapter. Use runtime for the active conversation runtime, cloud for managed authentication and persistence, and elements for registry installation and styling.
Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8—when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API
Provides instructions to implement, integrate, or configure Google Mobile Ads (GMA) banner ads in Android, iOS, or Unity mobile applications. Use when the task involves setting up banner ads in a mobile application. Don't use for other ad formats like interstitial or rewarded ads.
Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK interstitial ads in Android, iOS, or Unity mobile applications. Use when the task involves setting up interstitial ads. Don't use for "rewarded interstitial" ads.
Provides instructions for implementing, integrating, or configuring Google Mobile Ads (GMA) SDK rewarded ads in Android, iOS, or Unity mobile applications. Use when the task involves setting up rewarded ads. Don't use for "rewarded interstitial" ads.
Use when building high-performance async Python APIs with FastAPI and Pydantic V2. Invoke to create REST endpoints, define Pydantic models, implement authentication flows, set up async SQLAlchemy database operations, add JWT authentication, build WebSocket endpoints, or generate OpenAPI documentation. Trigger terms: FastAPI, Pydantic, async Python, Python API, REST API Python, SQLAlchemy async, JWT authentication, OpenAPI, Swagger Python.
Use this skill when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. Covers WebGLRenderer/WebGPURenderer/CanvasRenderer selection, renderer.render() pipeline, environment detection, rendering into RenderTextures and RenderTargets (flipY, mipLevel, layer, bind/push/pop, copyDepthTexture), WebGL context loss and WebGPU device loss recovery, and pointers to per-topic deep dives. Triggers on: renderer, WebGL, WebGPU, Canvas, render loop, render pipeline, systems, environments, autoDetectRenderer, RenderTexture, RenderTarget, render to texture, flipY, mipLevel, layer, 3D texture, depth slice, renderTarget.bind, copyToTexture, copyDepthTexture, depth-only, WebGLLoader, WebGPULoader, CanvasLoader, RendererLoader, lazy-load renderer systems, code splitting, context lost, webglcontextlost, device lost, GPUDevice.lost.
Use this skill when drawing vector shapes and paths in PixiJS v8. Covers the Graphics API: shape-then-fill methods (rect/circle/ellipse/poly/roundRect/star/regularPoly/roundPoly/roundShape/filletRect/chamferRect), path methods (moveTo/lineTo/bezierCurveTo/quadraticCurveTo/arc/arcTo/arcToSvg/closePath), fill/stroke/cut, holes, FillGradient (linear/radial), FillPattern, GraphicsContext sharing, svg import/export, containsPoint hit testing, cloning, clearing, bounds, fillStyle/strokeStyle, draw-time transforms (rotateTransform/scaleTransform/translateTransform/setTransform/save/restore), default styles, GraphicsPath reuse. Triggers on: Graphics, GraphicsContext, rect, circle, poly, roundRect, fill, stroke, cut, hole, beginHole, FillGradient, FillPattern, moveTo, bezierCurveTo, svg, graphicsContextToSvg, svg export, GraphicsOptions, containsPoint, clone, clear, bounds, rotateTransform, translateTransform, setFillStyle, setStrokeStyle, GraphicsPath
Use this skill when users need to create, modify, or validate Salesforce Validation Rules. Trigger when users mention validation rules, field validation, data quality rules, formula validation, error messages, or validation logic. Also use when users encounter validation errors, need to update formulas, or want to enforce business rules at the data layer. Always use this skill for any validation rule work.
Manage software complexity through deep modules, information hiding, and strategic programming. Use when the user mentions "module design", "API too complex", "shallow class", "complexity budget", "strategic vs tactical", "deep module", "information leakage", "pass-through method", "this code is over-engineered", or "simplify this design". Also trigger when reviewing an interface for simplicity, evaluating whether an abstraction is pulling its weight, deciding whether a comment is worth writing, or choosing between general-purpose and special-purpose approaches. Covers deep vs shallow modules, red flags for complexity, and comments as design documentation. For code quality, see clean-code. For architecture boundaries, see clean-architecture.
Use this skill when loading and managing resources in PixiJS v8. Covers Assets.init, Assets.load/add/unload, bundles, manifests, background loading, onProgress, caching, spritesheets, video textures, web fonts, bitmap fonts, animated GIFs, compressed textures, SVG as texture or Graphics, resolution detection, per-asset data options, and forcing a specific loader with the parser field (for extension-less URLs). Triggers on: Assets, Assets.load, Assets.init, loadBundle, manifest, backgroundLoad, Spritesheet, Cache, LoadOptions, unload, parser, loadParser, loadWebFont, loadBitmapFont, loadVideoTextures, GifSource, VideoSourceOptions.
Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which package owns this", "is this the right layer"). Explains subsystem architecture, runtime flow, onboarding mental models. Use why for motivation.
Writes, debugs and refactors JavaScript code using modern ES2023+ features, async/await patterns, ESM module systems and Node.js APIs. Use when building vanilla JavaScript applications, implementing Promise-based async flows, optimising browser or Node.js performance, working with Web Workers or the Fetch API, or reviewing .js/.mjs/.cjs files for correctness and best practices.
Use when the user's task involves Ant Design (antd) — writing antd components, debugging antd issues, querying antd APIs/props/tokens/demos, migrating between antd versions, or analyzing antd usage in a project. Triggers on antd-related code, imports from 'antd', or explicit antd questions.
Convert 'make it faster' requests into a bounded measured optimization loop — baseline first, generate one-hypothesis variants, benchmark each against a correctness gate, and promote the fastest safe variant with reproducible commands. Use when asked to speed something up, try many variants, run recursive optimization, benchmark latency/throughput/cost, or pick the best implementation by repeated measured tests.
Installs and configures assistant-ui with the `assistant-ui` CLI (`create`, `init`, `add`, `update`, `upgrade`, `codemod`, `doctor`, `info`, `mcp`, `agent`) and picks the runtime adapter for a backend. Use for first-time install (`npx assistant-ui@latest create`, templates, `--example` scaffolds), adding to an existing Next.js app (`init`), or keeping an install current. Covers the runtime hook per backend: `useChatRuntime` (AI SDK v7), `useLangGraphRuntime`, `useStreamRuntime` (LangChain), `useAdkRuntime`, `useA2ARuntime`, `useAgUiRuntime`, `useEveAgentRuntime`, `useOpenCodeRuntime`, `useLocalRuntime`, `useExternalStoreRuntime`, `useDataStreamRuntime`, and `useAssistantTransportRuntime`, plus wiring guides for Mastra, Cloudflare Agents, Claude Managed Agents, LLM gateways, and Electron, the Expo (`--native`) and React Ink (`--ink`) scaffolds, and the hosted MCP docs server. Once a runtime exists, use elements for the styled Thread, runtime for hooks and adapters, and update for a deep migration.
Apply when designing types, reviewing a function signature, or writing code in any statically-typed language. Make illegal states unrepresentable, brand semantic primitives, parse external data at boundaries, exhaust variants, derive from authoritative schemas.
Reconcile App Store Connect subscriptions and in-app purchases with RevenueCat products, entitlements, offerings, and packages using asc and RevenueCat MCP. Use when setting up or syncing subscription catalogs across ASC and RevenueCat.
Use this skill when drawing images in PixiJS v8. Covers Sprite with anchor/tint/texture, AnimatedSprite for frame animation, NineSliceSprite for resizable UI panels, TilingSprite for scrolling/repeating backgrounds. Triggers on: Sprite, AnimatedSprite, NineSliceSprite, TilingSprite, Sprite.from, anchor, tint, tilePosition, animationSpeed, gotoAndPlay, leftWidth, topHeight, constructor options, SpriteOptions, AnimatedSpriteOptions, NineSliceSpriteOptions, TilingSpriteOptions.
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.
