Skills
97,222 packaged capabilities and playbooks for agents. Install any of them with one command.
Development
MyBatis and MyBatis-Spring patterns for mapper design, XML and annotation SQL, result mapping, dynamic SQL safety, transactions, batching, pagination, and query performance. Use when building or reviewing Java persistence code with MyBatis, Spring Boot, MyBatis-Spring, or MyBatis-based legacy applications.
SAP Fiori design guidelines for building enterprise applications. Use this skill when designing, building, or reviewing SAP Fiori applications, implementing SAPUI5 or UI5 Web Components, working with SAP enterprise UX patterns, or needing guidance on buttons, forms, tables, object pages, list reports, navigation, messaging, colors, typography, accessibility, AI/Joule integration, or any SAP Fiori UI element. Triggers on mentions of Fiori, SAPUI5, UI5, SAP UX, SAP design system, or enterprise application design following SAP standards.
Use when analyzing HTML/CSS websites for SEO optimization, fixing SEO issues, generating SEO reports, or implementing SEO best practices. Use when the user requests SEO audits, optimization, meta tag improvements, schema markup implementation, sitemap generation, or general search engine optimization tasks.
**WORKFLOW SKILL** — Manage Aspire lifecycle in VS Code or the CLI. WHEN: "start or stop my Aspire app", "aspire_apphost_start", "aspire_apphost_stop", "notEditorOwned", "ambiguousSession", "aspire start", "aspire stop", "aspire wait", resource restart, file-lock errors (MSB3491 or CS2012), port conflicts, git worktrees, "--isolated", "aspire update --self", "aspire update --migrate", "aspire describe --include-hidden", "aspire stop --force", "aspire terminal", integration discovery, default watch, or hot reload. INVOKES: VS Code lifecycle tools first when exposed; Aspire CLI for readiness, inspection, resource operations, isolated worktree starts, and allowed fallbacks. DO NOT USE FOR: deploy/publish/destroy (aspire-deployment), logs/traces/metrics (aspire-monitoring), or AppHost code and resource wiring (aspireify). FOR SINGLE OPERATIONS: Load the matching editor tool first, then obey the exact-target, worktree-isolation, and stop-result rules below.
List all Hyvä theme paths in a Magento 2 project. This skill should be used when the user wants to find Hyvä themes, list available themes, discover theme paths, or when other skills need to locate Hyvä themes. Trigger phrases include "list hyva themes", "find themes", "show themes", "available themes", "theme paths".
Use when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling components or handling OnSystemFinished. Also use when the user mentions 'Niagara', 'particle system', 'VFX', 'UNiagaraComponent', 'UNiagaraFunctionLibrary', 'SpawnSystemAtLocation', 'SpawnSystemAttached', 'SetVariableFloat', 'User. parameter', 'data interface', 'ENCPoolMethod', 'sim cache', 'lightweight emitter', 'muzzle flash' or 'impact effect'. For particle materials and dynamic material instances, see ue-materials-rendering; for audio-reactive effects, see ue-audio-system.
Apple Human Interface Guidelines for iPad. Use when building iPad-optimized interfaces, implementing multitasking, pointer support, keyboard shortcuts, or responsive layouts. Triggers on tasks involving iPad, Split View, Stage Manager, sidebar navigation, or trackpad support
Guides C++ code toward modern idioms (C++20/23/26). Use when writing new C++ code, modernizing legacy patterns, or working on security-critical C++. Replaces raw pointers with smart pointers, SFINAE with concepts, printf with std::print, error codes with std::expected.
Add ElevenLabs to a project from scratch. Use when the user wants to start using ElevenLabs, add text to speech, speech to text, voice agents, real-time voice for their own agent runtime (Speech Engine), sound effects, music, voice changing, voice isolation, or dubbing to their app, or get set up with an ElevenLabs account or API key for the first time. Handles sign-in, API key creation, SDK install and a test request end to end; the user leaves the conversation once, to approve a browser page. Not for fixing a key that stopped working or placing one an administrator issued (use setup-api-key).
Create a new Magento 2 module in app/code/. This skill should be used when the user wants to create a module, scaffold a new module, generate module boilerplate, or set up a custom module. It handles registration.php, composer.json, module.xml generation with configurable dependencies. Trigger phrases include "create module", "new module", "scaffold module", "generate module".
Use when capturing or analyzing ETTrace profiles for a focused iOS launch or runtime flow, including exact-build dSYM UUID matching, Simulator or device capture, processed per-thread flamegraph JSON, sampled inclusive/exclusive time, unresolved symbols, and comparable verification. Use debugging-instruments or swiftui-performance for generic profiling instead.
Use when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they own: player join, pawn spawning, match state, travel and non-GAS damage. Also use when the user mentions 'AGameModeBase', 'PostLogin', 'OnPostLogin', 'RestartPlayer', 'SpawnDefaultPawnFor', 'ChoosePlayerStart', 'match state', 'PossessedBy', 'seamless travel', 'ServerTravel', 'DrawHUD', 'TakeDamage', 'ApplyRadialDamage' or 'create session'. For replication, see ue-networking-replication; for CharacterMovementComponent, see ue-character-movement; for cameras, see ue-gameplay-cameras; for input, see ue-input-system.
Interactive Product Owner skill for requirements gathering, analysis, and PRD generation. Triggers when users request product requirements, feature specification, PRD creation, or need help understanding and documenting project requirements. Uses quality scoring and iterative dialogue to ensure comprehensive requirements before generating professional PRD documents.
Add persistent, structured long-term memory to AI agents using Maximem Synap. Use this skill whenever the user is building, debugging, or evaluating an AI agent and mentions any of: "memory", "long-term memory", "persistent memory", "agent memory", "remember across sessions", "context window", "agent forgets", "user preferences", "personalization", "RAG over conversations", "multi-tenant memory", "memory layer", "Mem0", "Zep", "Letta", "SuperMemory", "Cognee", or asks how to integrate memory into LangChain, LangGraph, LlamaIndex, OpenAI Agents SDK, Pydantic AI, CrewAI, AutoGen, Google ADK, Haystack, Agno, Semantic Kernel, Microsoft Agent Framework, NVIDIA NeMo, LiveKit, Pipecat, Claude Agent SDK, Mastra, Vercel AI SDK, or MCP (no-code). Also trigger on direct mentions of "Synap", "Maximem", "maximem-synap", or `synap-*` package names. Covers SDK setup, scoping (User/Customer/Client), ingestion, retrieval, and one drop-in package per framework.
Use when optimizing Go code, investigating slow performance, or writing performance-critical sections. Also use when a user mentions slow Go code, string concatenation in loops, or asks about benchmarking, even if the user doesn't explicitly mention performance patterns. Does not cover concurrent performance patterns (see go-concurrency).
Keeps a change scoped to what was asked. Flags extra features, refactors, and “while we are here” edits, and moves them to a suggestions list instead of the diff. Use when a request is small and the agent is about to expand it, when a PRD grows beyond its problem statement, or when the user says “just do what I asked”.
Use when working with Go formatting, line length, nesting, naked returns, semicolons, or core style principles. Also use when a style question isn't covered by a more specific skill, even if the user doesn't reference a specific style rule. Does not cover domain-specific patterns like error handling, naming, or testing (see specialized skills). Acts as fallback when no more specific style skill applies.
Use when writing or debugging Unreal Engine animation C++: AnimInstance subclasses, thread-safe update, FAnimInstanceProxy, montage playback and delegates, anim notifies, animation curves, blend spaces, anim state machines, linked anim layers, root motion. Also use when the user mentions 'UAnimInstance', 'NativeUpdateAnimation', 'NativeThreadSafeUpdateAnimation', 'Montage_Play', 'OnMontageEnded', 'UAnimNotify', 'UAnimNotifyState', 'branching point', 'GetCurveValue', 'blend space', 'AnimGraph', 'LinkAnimClassLayers', 'motion matching', 'motion warping', 'root motion'. For movement and RootMotionSource, see ue-character-movement; for montage-driven abilities, see ue-gameplay-abilities.
**ANALYSIS SKILL** - Observe Aspire apps: logs, traces, metrics, resource state, telemetry export, browser telemetry, and the standalone dashboard. Routes between local Aspire CLI, AKS workload diagnostics, and deployed Azure resource health. USE FOR: aspire logs, aspire otel logs, aspire otel traces, aspire otel spans, aspire describe, aspire ps, aspire export, aspire dashboard run, describe --include-hidden, browser logs in dashboard, terminal view, DevTunnel URLs, WithBrowserLogs, App Insights query, AKS pod logs, container app logs. DO NOT USE FOR: start/stop/wait (use aspire-orchestration), deploy/publish/destroy (use aspire-deployment), AppHost code edits like WithBrowserLogs() (use aspireify), Azure provisioning (use azure-prepare). INVOKES: aspire CLI, azure-diagnostics (deployed Azure), kubectl + Container Insights. FOR SINGLE OPERATIONS: Run the aspire CLI command directly for quick log or describe lookups.
Generate a Product Requirements Document (PRD) for ralph-tui task orchestration. Creates PRDs with user stories that can be converted to beads issues or prd.json for automated execution. Triggers on: create a prd, write prd for, plan this feature, requirements for, spec out.
Use when writing or debugging AActor and UActorComponent C++: constructor vs BeginPlay, PostInitializeComponents, EndPlay cleanup, SpawnActor/SpawnActorDeferred/FinishSpawning, CreateDefaultSubobject, NewObject + RegisterComponent, SetupAttachment/AttachToComponent, tick groups, UChildActorComponent, UINTERFACE, actor pooling. Also use when the user mentions 'BeginPlay', 'Tick', 'SpawnActor', 'CreateDefaultSubobject', 'attach a component', 'root component', 'lifecycle', 'PrimaryActorTick', 'FAttachmentTransformRules'. For collision and overlaps, see ue-physics-collision; for GameMode/Pawn/Controller, see ue-gameplay-framework; for replicated actors, see ue-networking-replication.
Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothing on the CPU, scattered stones, a gradient sky dome, a star field you can actually see, and a time-of-day system that cross-fades instead of cutting. Use for hero backdrops, product stages, scroll worlds, or any scene where a building, object, or figure has to sit in a place rather than float on a gradient.
Capability vision maintenance. Triggers: drafting, backfilling, or updating requirements, or when design/acceptance needs a req delta. Do not use for a single feature implementation plan (cs-feat design), large requirement breakdown and scheduling (cs-epic), open-ended brainstorming (cs-brainstorm), or domain terminology/ADR modeling (cs-domain).
Use when working with context.Context in Go — placement in signatures, propagating cancellation and deadlines, and storing values in context vs parameters. Also use when cancelling long-running operations, setting timeouts, or passing request-scoped data, even if they don't mention context.Context directly. Does not cover goroutine lifecycle or sync primitives (see go-concurrency).
Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.
Apply when building backend service apps under node/ in a VTEX IO project or configuring service.json routes. Covers the Service class, middleware functions, ctx.clients pattern, JanusClient, ExternalClient, MasterDataClient, and IOClients registration. Use for implementing backend APIs, event handlers, or integrations that must use @vtex/api clients instead of raw HTTP libraries
Use when naming any Go identifier — packages, types, functions, methods, variables, constants, or receivers — to ensure idiomatic, clear names. Also use when a user is creating new types, packages, or exported APIs, even if they don't explicitly ask about naming conventions. Does not cover package organization (see go-packages).
Send Google Chat messages via incoming webhooks — text, rich cards (cardsV2), threaded replies. TypeScript types, card builder utility, widget reference inline. Use whenever the user wants to post to Google Chat from a script, build a chatbot reply, send a notification card, build a Google Chat webhook integration, or troubleshoot card / threading issues.
Use when one Python service must send each agent's, tenant's, team's, or request's spans to its correct Arize space and project using application metadata. Covers dynamic OpenTelemetry routing for custom agent builders and multi-tenant applications, including register_with_routing, set_routing_context, multi-space tracing, and custom span routing.
Authenticate to the Sumsub API with an App Token + secret key (HMAC-SHA256 request signing). TRIGGER when the user asks to "call / sign / authenticate Sumsub API requests", debugs `401 Unauthorized` / signature errors against `api.sumsub.com`, or needs a working request example with `X-App-Token` / `X-App-Access-Sig` / `X-App-Access-Ts` headers. SKIP only when a more specific skill in this repo (questionnaire/level/workflow/POA-preset/generic) already covers the user's actual task—those skills sign requests the same way and only need this one for auth deep dives.
New to MCP?
From what the protocol is to installing your first server, these answers cover most first questions.
An open protocol that defines how AI applications connect to external tools and data in a uniform way. Clients talk to the model; MCP servers provide tools, resources and prompt templates. They exchange standard messages, so one server can be reused by many clients.
