mcpField

Skills

96,981 packaged capabilities and playbooks for agents. Install any of them with one command.

All

L
layer-game-ui
layer-game-ui
layerai / skills

Use when making game UI with Layer: buttons, panels, frames, dialogue boxes, tabs, tooltips, HUD elements, ability and inventory icons, currency symbols, or card and badge plates. Also when a button must stretch to any width without distorting its corners, when a UI kit must import into Unity, Godot or CSS, or when an icon set must read at 64px and match approved icons. Keywords: game UI, 9-slice, nine-slice, UI kit, button, panel, frame, HUD, icon set, NinePatch, border-image

Other0
L
layer-live-ops
layer-live-ops
layerai / skills

Use when producing content for a live game with Layer: item evolution and upgrade chains, weapon or gear tiers, currency packs and store bundles, character level-ups and skins, seasonal and event reskins, or batches of themed items. Also when tiers stop reading as one item, a reskin loses the silhouette, or an event set drifts off-style. Keywords: live ops, upgrade chain, evolution, tier, rarity, currency, IAP, skin, reskin, seasonal event, battle pass, themed items

Other0
L
layer-localization
layer-localization
layerai / skills

Use when one approved Layer asset must ship in several languages: dubbing a trailer or ad, voice-over in another language, burned-in subtitles or captions per market, or translating text that appears in an image, end card, store screenshot, or UI. Also when a dub drifts out of sync, translated copy no longer fits, or a font shows empty boxes for another script. Keywords: localisation, localization, dubbing, translation, subtitles, captions, voice-over, multilingual, markets, CJK, RTL

Other0
L
layer-motion-graphics
layer-motion-graphics
layerai / skills

Use when making motion graphics with Layer: a logo reveal or sting, an idle logo loop, animated titles, lower thirds, an end card or CTA card, kinetic type, or a branded intro or outro for a trailer or ad. Also when a reveal lands on a distorted logo, when generated lettering comes back misspelled, or when text must move without keyframes. Keywords: motion graphics, logo reveal, logo animation, sting, title card, lower third, end card, kinetic typography, intro, outro

Other0
L
layer-motion-templates
layer-motion-templates
layerai / skills

Use when one Layer video edit must be rendered many times with different media: an ad template filled per hook, per language, per placement or per character, a reusable intro or end-card template, or a batch of variants from one timeline. Also when a voice-over or clip should set the edit's length, or when a re-render must update an existing board timeline instead of adding a copy. Keywords: video template, slots, variants, batch render, auto length, reusable edit

Other0
L
layer-sprite-animation
layer-sprite-animation
layerai / skills

Use when animating a hand-painted, vector-style or HD 2D game character with Layer: idle, walk, run, attack, hit or death cycles, 4-direction or 8-direction sprites for a top-down or isometric game, or a character sprite sheet from a single approved design. Also when frames drift off-model, feet slide, or directions do not match. Keywords: sprite animation, animation cycle, walk cycle, idle, attack, 8-direction, 4-direction, turnaround, sprite sheet, flipbook, top-down, isometric

Other0
L
layer-store-assets
layer-store-assets
layerai / skills

Use when making store listing art for a game or app with Layer: an app icon and icon variants, a screenshot set with captions, a feature graphic, Steam capsules and header art, or an app preview video. Also when one key art must become every size a store asks for, or a logo or icon stops reading at thumbnail size. Keywords: app icon, store listing, screenshots, App Store, Google Play, Steam capsule, feature graphic, ASO, preview video

Other0
L
layer-talking-characters
layer-talking-characters
layerai / skills

Use when a character or presenter on Layer has to speak on camera: a talking-head presenter, a UGC-style ad, a character delivering dialogue in a cutscene or trailer, or lip-syncing existing footage to a new line. Also when the mouth drifts out of sync, a line overruns the clip, or a voice changes between shots. Keywords: lip sync, lipsync, talking head, presenter, UGC, spokesperson, dialogue, voice over, avatar, talking character

Other0
L
layer-tilesets
layer-tilesets
layerai / skills

Use when making game tiles with Layer that must snap together on a grid: isometric tiles, hex tiles, diamond or top-down map tiles, buildings and props with a footprint, the same building from four facings, or a tileset for Tiled, Godot or Unity. Also when generated tiles do not line up, stand at different heights, or light from opposite sides. Keywords: isometric, iso, hex, hexagon, tileset, tile map, dimetric, footprint, facing, Tiled, TileSet, strategy map, city builder

Other0
L
layer-typography
layer-typography
layerai / skills

Use when exact words must appear on a Layer asset: a title, logo lockup, CTA, button label, price, or caption set in a brand font, or text that must be spelled exactly and stay editable. Also when generated text comes back misspelled, when a brand .ttf or .otf must be used, or when text already in an image must be changed. Keywords: typography, text overlay, brand font, lettering, title card, CTA, label, render text, compose, font file

Other0
L
layer-ua-creatives
layer-ua-creatives
layerai / skills

Use when making user acquisition or performance marketing creative for a game with Layer: static ad concepts, hook variants, statics turned into motion, video ads for TikTok, Meta, YouTube or ad networks, end cards and CTAs, or one master resized for every placement. Also when a creative test needs attributable variants. Keywords: UA, user acquisition, ad creative, performance ads, hook, CTA, end card, static to motion, variants, A/B test, placements, 9:16

Other0
L
layer-vfx
layer-vfx
layerai / skills

Use when generating game visual effects with Layer: spell and skill effects, hit impacts, explosions, pickups and power-ups, loot chest and reward openings, auras, portals, or looping ambient effects such as fire, smoke and magic swirls. Also when an effect comes back with a scene around it, cannot be blended in the engine, or plays with no wind-up. Keywords: VFX, FX, spell effect, impact, explosion, particle, flipbook, aura, loot chest, additive, sprite sheet

Other0
L
layer-video-continuity
layer-video-continuity
layerai / skills

Use when a Layer video has more than one shot and they must cut together: a trailer, ad, cutscene or short story where the same character, set and motion carry across cuts. Also when a character changes face or costume between shots, when shot two does not start where shot one ended, or when drafting a whole sequence before paying for finals. Keywords: multi-shot, continuity, sequence, shot list, character reference, elements, next shot, Seedance, cutscene

Other0
L
layer-video-direction
layer-video-direction
layerai / skills

Use when directing a single generated shot on Layer: choosing the camera move, lens, framing, lighting and pacing, applying a camera preset such as a dolly zoom or orbit, or timing a performance to the clip length. Also when a shot drifts, moves the wrong way, or feels flat or rushed. Keywords: cinematography, camera move, dolly, orbit, crane, tilt, FPV, handheld, lens, framing, lighting, shot language, technique preset

Other0
L
layer-video-fixes
layer-video-fixes
layerai / skills

Use when a generated or supplied clip on Layer is nearly right and should be repaired, not rerolled: extending it, inserting into it, swapping an object or a character, transferring motion, relighting, smoothing motion or making slow motion, upscaling, denoising, deblurring, or converting to HDR. Keywords: fix video, extend clip, swap character, motion transfer, relight, interpolation, slow motion, frame rate, upscale video, denoise, deblur, HDR

Other0
L
layer-video-looks
layer-video-looks
layerai / skills

Use when giving a Layer video cut one consistent finish: a colour wash in brand colours, a retro CRT or VHS look, film grain and light leaks, a glitch hit on a cut, keying out a green or blue screen, lifting a cut-out logo off the frame, or filling the bars behind a clip. Also when shots in one edit do not match. Keywords: look, grade, filter, tint, duotone, film grain, vignette, scanlines, glitch, chroma key, green screen, drop shadow

Other0
R
ring:api-field-descriptions

Patterns for writing clear, consistent API field descriptions including types, constraints, examples, and edge cases.

Development0
R
ring:regulatory-templates-gate2

Gate 2 sub-skill - validates uncertain mappings from Gate 1 and confirms all field specifications through testing.

Testing & quality0
R
ring:systematic-debugging

Four-phase debugging framework - root cause investigation, pattern analysis, hypothesis testing, implementation. Ensures understanding before attempting fixes.

Development0
R
ring:writing-functional-docs

Patterns and structure for writing functional documentation including guides, conceptual explanations, tutorials, and best practices documentation.

Development0
U
User Experience Design
User Experience Design
kaakati / rails-enterprise-dev

Comprehensive UX design patterns for Rails applications including responsive design, animations/transitions, dark mode, loading states, form UX, and performance optimization. Use this skill when implementing user-facing features requiring polished interactions and responsive layouts. Trigger keywords: UX, responsive, mobile-first, animation, transition, dark mode, loading, skeleton, progress, toast, form validation, performance, Core Web Vitals, user flow

Design & UI0
96961–96981 of 96,981

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