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app-ui-design

app-ui-design

github.com/majiayu000设计与 UI288637 次安装今天更新
代码仓库

关于 app-ui-design

为移动应用界面设计提供指导的 skill,面向设计新应用、改版和无障碍审查的设计人员。内容结合 iOS 与 Android 平台规范,并强调 WCAG 2.2 AA、触控友好性和一致的设计系统。

主要功能

  1. 01遵循 iOS 与 Android 平台规范
  2. 02以 WCAG 2.2 AA 为无障碍基准
  3. 03建立包含设计令牌的系统
  4. 04提供触控尺寸与间距指导
  5. 05涵盖移动端视觉与交互模式

适用场景

  1. 01规划新移动应用的设计系统
  2. 02为 iOS 或 Android 设计平台原生界面
  3. 03为跨平台应用设计适配界面
  4. 04审查现有应用的无障碍体验

安装

复制下面的命令,在终端中运行。

$npx skills add https://github.com/majiayu000/spellbook --skill app-ui-design

安装后在 Claude Code 中输入/app-ui-design确认已加载。

包含的文件

除 SKILL.md 外,安装时一起下载的参考资料和脚本。

reference/
accessibility.md
color-theory.md
extended.md
ios-guidelines.md
material-design.md
templates/
design-system-template.md

详细介绍

移动应用 UI 设计

遵循 2025 年最佳实践,设计美观、易访问且符合平台原生规范的移动应用界面的专业指南。

核心理念

  • 用户优先设计 — 将用户需求、行为和心智模型置于美学之上
  • 保持平台一致性 — 遵循 iOS HIG 和 Android Material Design 指南
  • 以无障碍为基础 — 从一开始就为所有用户进行设计,而非事后补充
  • 情感化设计 — 创建能让用户产生情感共鸣的界面
  • 注重性能 — 在不牺牲应用性能的前提下实现精美设计

硬性规则(必须遵守)

以下规则为强制要求。违反规则意味着此技能未能正常工作。

无障碍优先

所有设计都必须符合 WCAG 2.2 AA 标准。无障碍不是可选项。

❌ FORBIDDEN:
- Color contrast below 4.5:1 for text
- Touch targets smaller than 44×44pt (iOS) or 48×48dp (Android)
- Information conveyed by color alone
- Missing alternative text for images
- Non-keyboard-navigable interfaces

✅ REQUIRED:
- Minimum 4.5:1 contrast ratio for normal text
- Minimum 3:1 contrast ratio for large text (18pt+)
- Touch targets: 44×44pt (iOS) / 48×48dp (Android)
- Support for Dynamic Type / Font Scaling
- VoiceOver (iOS) / TalkBack (Android) compatibility
- Clear focus indicators for keyboard navigation
遵循平台指南

遵循平台专属设计指南。不要混用 iOS 和 Android 的设计模式。

❌ FORBIDDEN:
- Using Android-style FAB on iOS
- Using iOS-style bottom sheets on Android without adaptation
- Mixing platform navigation patterns
- Ignoring platform typography (SF Pro vs Roboto)

✅ REQUIRED:
iOS (Human Interface Guidelines):
- Use SF Pro font family
- Tab bar at bottom for primary navigation
- Push navigation with back chevron
- Standard iOS controls (UIKit/SwiftUI)

Android (Material Design 3):
- Use Roboto font family
- Bottom navigation bar or navigation drawer
- Material components with ripple effects
- Follow Material You dynamic theming
一致的设计系统

每个应用都必须有一套包含设计令牌的文档化设计系统。

❌ FORBIDDEN:
- Ad-hoc colors and spacing values
- Inconsistent button styles across screens
- Multiple unnamed font sizes
- Components without defined states

✅ REQUIRED:
Design System Must Include:
├── Color Tokens (primary, secondary, surface, error, etc.)
├── Typography Scale (heading1-6, body, caption, etc.)
├── Spacing Scale (4, 8, 12, 16, 24, 32, 48px)
├── Border Radius Tokens (none, sm, md, lg, full)
├── Shadow/Elevation Tokens (elevation1-5)
└── Component Library (button, input, card, etc.)
适合触控操作的设计

所有交互元素都必须针对触控操作进行优化。

❌ FORBIDDEN:
- Touch targets smaller than minimum size
- Interactive elements too close together (<8px gap)
- Important actions outside thumb reach zone
- Hover-dependent interactions

✅ REQUIRED:
- Minimum touch target: 44×44pt (iOS) / 48×48dp (Android)
- Minimum spacing between targets: 8px
- Primary actions in thumb-friendly zone (bottom 2/3)
- Clear tap feedback (ripple, highlight, scale)

快速参考

适用场景与方法
场景方法关键考量
设计新应用从设计系统入手在设计屏幕前定义设计令牌
仅限 iOS 的应用Human Interface GuidelinesSF Pro、标准 iOS 设计模式
仅限 Android 的应用Material Design 3Roboto、Material 组件
跨平台应用自适应设计平台专属导航
重新设计现有应用先进行审查保持心智模型
无障碍审查WCAG 2.2 AA 检查清单对比度、触控目标、标签

设计系统基础

色彩系统
## Color Token Structure

### Semantic Colors
primary          → Main brand color, CTAs
primary-variant  → Darker/lighter primary for states
secondary        → Secondary actions, accents
background       → App background
surface          → Card backgrounds, elevated surfaces
error            → Error states, destructive actions
on-primary       → Text/icons on primary color
on-background    → Text/icons on background
on-surface       → Text/icons on surface

### Color Palette (60-30-10 Rule)
60% → Neutral/background colors
30% → Secondary/supporting colors
10% → Accent/primary colors

### Dark Mode Considerations
- Don't just invert colors
- Use desaturated colors for dark surfaces
- Reduce contrast slightly (avoid pure white on black)
- Maintain color meaning across modes
字体排版比例
## Mobile Typography Guidelines

### iOS Typography (SF Pro)
Large Title   → 34pt, Bold
Title 1       → 28pt, Bold
Title 2       → 22pt, Bold
Title 3       → 20pt, Semibold
Headline      → 17pt, Semibold
Body          → 17pt, Regular
Callout       → 16pt, Regular
Subhead       → 15pt, Regular
Footnote      → 13pt, Regular
Caption 1     → 12pt, Regular
Caption 2     → 11pt, Regular

### Android Typography (Roboto / Material 3)
Display Large  → 57sp
Display Medium → 45sp
Display Small  → 36sp
Headline Large → 32sp
Headline Medium→ 28sp
Headline Small → 24sp
Title Large    → 22sp
Title Medium   → 16sp, Medium
Title Small    → 14sp, Medium
Body Large     → 16sp
Body Medium    → 14sp
Body Small     → 12sp
Label Large    → 14sp, Medium
Label Medium   → 12sp, Medium
Label Small    → 11sp, Medium

### Best Practices
- Maximum 2-3 font families per app
- Minimum body text: 16px (14px absolute minimum)
- Line height: 1.4-1.6× font size for body text
- Support Dynamic Type (iOS) / Font Scaling (Android)
间距系统
## 8-Point Grid System

Base Unit: 8px

### Spacing Scale
spacing-0    → 0px
spacing-1    → 4px   (half unit)
spacing-2    → 8px   (1 unit)
spacing-3    → 12px  (1.5 units)
spacing-4    → 16px  (2 units)
spacing-5    → 24px  (3 units)
spacing-6    → 32px  (4 units)
spacing-7    → 48px  (6 units)
spacing-8    → 64px  (8 units)

### Component Spacing
Button padding      → 12px vertical, 24px horizontal
Card padding        → 16px
List item padding   → 16px horizontal, 12px vertical
Section spacing     → 24px-32px
Screen edge margin  → 16px (phones), 24px (tablets)

### Touch Target Spacing
Minimum gap between interactive elements: 8px
Recommended gap: 12-16px

平台指南

iOS Human Interface Guidelines
## iOS Design Principles

### Core Principles
1. Clarity    → Text legible, icons precise, purpose obvious
2. Deference  → UI helps understanding, not competing with content
3. Depth      → Visual layers and realistic motion convey hierarchy

### Navigation Patterns
- Tab Bar (bottom) → 3-5 primary destinations
- Navigation Bar (top) → Title, back button, actions
- Modal sheets → Temporary focused tasks
- Popovers (iPad) → Contextual options

### 2025 Updates: Liquid Glass
- Translucent materials for controls
- Floating navigation elements
- Dynamic depth and hierarchy
- Background blur effects

### Safe Areas
- Top: Status bar + Dynamic Island/Notch
- Bottom: Home indicator (34pt on Face ID devices)
- Use safeAreaInsets for proper content placement

### Standard Dimensions
- Navigation bar height: 44pt (96pt with large title)
- Tab bar height: 49pt (83pt on Face ID devices)
- Toolbar height: 44pt
Android Material Design 3
## Material Design 3 Principles

### Core Concepts
1. Material You    → Personal, adaptive, dynamic color
2. Expressiveness  → Emotional connection through design
3. Accessibility   → Inclusive design for all users

### Navigation Patterns
- Bottom Navigation → 3-5 primary destinations
- Navigation Drawer → 5+ destinations or secondary nav
- Navigation Rail → Tablets and large screens
- Top App Bar → Title, navigation, actions

### Material 3 Expressive (2025)
- Dynamic color from user wallpaper
- Springy, physics-based motion
- Bolder, more expressive typography
- Rounded, approachable shapes

### Component Shapes
- Extra Small: 4dp
- Small: 8dp
- Medium: 12dp
- Large: 16dp
- Extra Large: 28dp
- Full: 50% (pills/circles)

### Standard Dimensions
- App bar height: 64dp
- Bottom navigation height: 80dp
- FAB size: 56dp (standard), 40dp (small), 96dp (large)

2025 年设计趋势

AI 驱动的个性化
## Adaptive UI Patterns

### Personalization Strategies
- Content recommendations based on behavior
- Adaptive UI layouts based on usage patterns
- Smart defaults and predictive actions
- Contextual feature suggestions

### Implementation Guidelines
- Always provide manual override options
- Explain why content is recommended
- Respect user privacy preferences
- Gradual personalization (don't overwhelm new users)
出色的深色模式
## Dark Mode Best Practices

### Color Adaptation
Light Mode          →    Dark Mode
White (#FFFFFF)     →    Dark gray (#121212)
Black (#000000)     →    White (#FFFFFF)
Primary (vibrant)   →    Primary (desaturated)
Shadows             →    Subtle shadows or none

### Surface Elevation (Material 3)
Elevation 0  → #121212
Elevation 1  → #1E1E1E (+ 5% white overlay)
Elevation 2  → #232323 (+ 7% white overlay)
Elevation 3  → #272727 (+ 8% white overlay)
Elevation 4  → #2C2C2C (+ 9% white overlay)
Elevation 5  → #323232 (+ 11% white overlay)

### Recommendations
- Auto-switch based on system setting
- Separate color tokens for light/dark
- Test contrast in both modes
- Consider OLED optimization (true blacks)
微交互
## Meaningful Motion

### Types of Microinteractions
- Feedback → Button press, form submission
- State → Loading, success, error
- Guidance → Onboarding hints, tooltips
- Delight → Celebration animations, easter eggs

### Motion Principles
- Duration: 200-500ms for most interactions
- Easing: Use natural easing curves
- Purpose: Every animation should have a reason
- Performance: Use hardware-accelerated properties

### 2025 Trends
- Springy, physics-based animations
- Morphing transitions between states
- Gesture-driven interactions
- Reduced motion support for accessibility
玻璃拟态与新拟态
## Modern Visual Styles

### Glassmorphism
Properties:
- Background blur (backdrop-filter: blur)
- Transparency (10-40% opacity)
- Subtle border (1px white at 20% opacity)
- Soft shadow

Use Cases:
- Overlays and modals
- Cards on image backgrounds
- Navigation bars (iOS Liquid Glass)

Caution:
- Ensure text readability
- Consider performance impact
- Provide fallback for older devices

### Neumorphism (Soft UI)
Properties:
- Soft shadows (light and dark)
- Subtle elevation effect
- Muted color palette

Use Cases:
- Toggle switches
- Input fields
- Cards

Caution:
- Often fails accessibility contrast tests
- Use sparingly, not as primary style
- Always test with actual content

扩展参考

为保持此技能简洁,从 ## Accessibility Checklist 开始的详细资料已移至 reference/extended.md。当任务需要其中已移出的示例、命令目录、检查清单、平台详情或实现模板时,请加载该参考资料。

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