关于 axiom-sf-symbols-ref
面向开发者的 SF Symbols API 参考技能,适用于 SwiftUI、UIKit 和 AppKit 界面开发,介绍渲染配置、符号效果、平台可用性及自定义符号模板。
主要功能
- 01SwiftUI、UIKit 和 AppKit API
- 02渲染模式与配置
- 03符号效果与过渡
- 04平台可用性说明
- 05自定义符号模板指导
适用场景
- 01查询效果的 API 签名与可用性
- 02配置符号字重、缩放或颜色
- 03构建符号过渡和动画
安装
复制下面的命令,在终端中运行。
npx skills add https:/ / github.com/ charleswiltgen/ axiom --skill axiom-sf-symbols-ref安装后在 Claude Code 中输入/axiom-sf-symbols-ref确认已加载。
详细介绍
SF Symbols — API 参考
何时使用此技能
适用于:
- 需要渲染模式或符号效果的准确 API 签名
- 需要 SwiftUI 符号 API 对应的 UIKit/AppKit API
- 需要检查特定效果的平台可用性
- 需要配置选项(字重、缩放、可变值)
- 需要使用正确的模板结构创建自定义符号
相关技能
- 使用
axiom-sf-symbols查看决策树、反模式、故障排查,以及选择效果的建议 - 使用
axiom-swiftui-animation-ref了解常规 SwiftUI 动画(非符号动画)
第 1 部分:符号显示
SwiftUI
// Basic display
Image(systemName: "star.fill")
// With Label (icon + text)
Label("Favorites", systemImage: "star.fill")
// Font sizing — symbol scales with text
Image(systemName: "star.fill")
.font(.title)
// Image scale — relative sizing without changing font
Image(systemName: "star.fill")
.imageScale(.large) // .small, .medium, .large
// Explicit point size
Image(systemName: "star.fill")
.font(.system(size: 24))
// Weight — matches SF Pro font weights
Image(systemName: "star.fill")
.fontWeight(.bold) // .ultraLight through .black
// Symbol variant — programmatic .fill, .circle, .square, .slash
Image(systemName: "person")
.symbolVariant(.circle.fill) // Renders person.circle.fill
// Variable value — 0.0 to 1.0, controls symbol fill level
Image(systemName: "speaker.wave.3.fill", variableValue: 0.5)
UIKit
// Basic display
let image = UIImage(systemName: "star.fill")
imageView.image = image
// Configuration — point size and weight
let config = UIImage.SymbolConfiguration(pointSize: 24, weight: .bold)
let image = UIImage(systemName: "star.fill", withConfiguration: config)
// Configuration — text style (scales with Dynamic Type)
let config = UIImage.SymbolConfiguration(textStyle: .title1)
let image = UIImage(systemName: "star.fill", withConfiguration: config)
// Configuration — scale
let config = UIImage.SymbolConfiguration(scale: .large) // .small, .medium, .large
// Combine configurations
let sizeConfig = UIImage.SymbolConfiguration(pointSize: 24, weight: .bold, scale: .large)
// Variable value
let image = UIImage(systemName: "speaker.wave.3.fill", variableValue: 0.5)
AppKit
// Basic display
let image = NSImage(systemSymbolName: "star.fill", accessibilityDescription: "Favorite")
// Configuration
let config = NSImage.SymbolConfiguration(pointSize: 24, weight: .bold)
let configured = image?.withSymbolConfiguration(config)
第 2 部分:渲染模式
SwiftUI
// Monochrome (default)
Image(systemName: "cloud.rain.fill")
.foregroundStyle(.blue)
// Hierarchical — depth from single color
Image(systemName: "cloud.rain.fill")
.symbolRenderingMode(.hierarchical)
.foregroundStyle(.blue)
// Palette — explicit color per layer
Image(systemName: "cloud.rain.fill")
.symbolRenderingMode(.palette)
.foregroundStyle(.white, .blue)
// For 3-layer symbols:
.foregroundStyle(.red, .white, .blue)
// Multicolor — Apple's curated colors
Image(systemName: "cloud.rain.fill")
.symbolRenderingMode(.multicolor)
// Preferred rendering mode — uses symbol's preferred mode
// Falls back gracefully if the symbol doesn't support it
Image(systemName: "cloud.rain.fill")
.symbolRenderingMode(.monochrome) // explicit monochrome
SymbolRenderingMode 枚举
| 值 | 描述 |
|---|---|
.monochrome | 所有图层使用单一颜色(默认) |
.hierarchical | 使用单一颜色,并为每个图层自动设置不透明度 |
.palette | 通过 .foregroundStyle() 为每个图层指定颜色 |
.multicolor | Apple 精选的固定颜色 |
UIKit
// Hierarchical
let config = UIImage.SymbolConfiguration(hierarchicalColor: .systemBlue)
imageView.preferredSymbolConfiguration = config
// Palette
let config = UIImage.SymbolConfiguration(paletteColors: [.white, .systemBlue])
imageView.preferredSymbolConfiguration = config
// Multicolor
let config = UIImage.SymbolConfiguration.preferringMulticolor()
imageView.preferredSymbolConfiguration = config
// Monochrome — just set tintColor
imageView.tintColor = .systemBlue
组合配置(UIKit)
let sizeConfig = UIImage.SymbolConfiguration(pointSize: 24, weight: .bold)
let colorConfig = UIImage.SymbolConfiguration(paletteColors: [.white, .blue, .gray])
let combined = sizeConfig.applying(colorConfig)
imageView.preferredSymbolConfiguration = combined
第 3 部分:符号效果 — 完整 API
效果协议层级
所有符号效果都遵循 SymbolEffect。子协议定义其行为:
| 协议 | 触发方式 | 修饰符 | 循环 |
|---|---|---|---|
DiscreteSymbolEffect | value:(Equatable) | .symbolEffect(_:options:value:) | 否 |
IndefiniteSymbolEffect | isActive:(Bool) | .symbolEffect(_:options:isActive:) | 是 |
TransitionSymbolEffect | 视图生命周期 | .transition(.symbolEffect(_:)) | 否 |
ContentTransitionSymbolEffect | 符号变化 | .contentTransition(.symbolEffect(_:)) | 否 |
移除所有效果(SwiftUI)
// Strip all symbol effects from a view hierarchy
Image(systemName: "star.fill")
.symbolEffectsRemoved() // Removes all effects
.symbolEffectsRemoved(false) // Re-enables effects
SymbolEffectOptions
// Speed multiplier
.symbolEffect(.bounce, options: .speed(2.0), value: count)
// Repeat count
.symbolEffect(.bounce, options: .repeat(3), value: count)
// Continuous repeat
.symbolEffect(.pulse, options: .repeat(.continuous), isActive: true)
// Non-repeating (for indefinite effects, run once then hold)
.symbolEffect(.breathe, options: .nonRepeating, isActive: true)
// Combined
.symbolEffect(.wiggle, options: .repeat(5).speed(1.5), value: count)
弹跳
协议:DiscreteSymbolEffect
// Discrete — triggers on value change
Image(systemName: "arrow.down.circle")
.symbolEffect(.bounce, value: downloadCount)
// Directional
.symbolEffect(.bounce.up, value: count)
.symbolEffect(.bounce.down, value: count)
// By Layer — different layers bounce at different times
.symbolEffect(.bounce.byLayer, value: count)
// Whole Symbol — entire symbol bounces together
.symbolEffect(.bounce.wholeSymbol, value: count)
UIKit:
imageView.addSymbolEffect(.bounce)
// With options:
imageView.addSymbolEffect(.bounce, options: .repeat(3))
脉冲
协议:DiscreteSymbolEffect、IndefiniteSymbolEffect
// Indefinite — continuous while active
Image(systemName: "network")
.symbolEffect(.pulse, isActive: isConnecting)
// Discrete — triggers once on value change
.symbolEffect(.pulse, value: errorCount)
// By Layer
.symbolEffect(.pulse.byLayer, isActive: true)
// Whole Symbol
.symbolEffect(.pulse.wholeSymbol, isActive: true)
UIKit:
imageView.addSymbolEffect(.pulse)
imageView.removeSymbolEffect(ofType: PulseSymbolEffect.self)
可变颜色
协议:DiscreteSymbolEffect、IndefiniteSymbolEffect
// Iterative — highlights one layer at a time
Image(systemName: "wifi")
.symbolEffect(.variableColor.iterative, isActive: isSearching)
// Cumulative — progressively fills layers
.symbolEffect(.variableColor.cumulative, isActive: true)
// Reversing — cycles back and forth
.symbolEffect(.variableColor.iterative.reversing, isActive: true)
// Hide inactive layers (dims non-highlighted layers)
.symbolEffect(.variableColor.iterative.hideInactiveLayers, isActive: true)
// Dim inactive layers (slightly reduces opacity of non-highlighted)
.symbolEffect(.variableColor.iterative.dimInactiveLayers, isActive: true)
UIKit:
imageView.addSymbolEffect(.variableColor.iterative)
imageView.removeSymbolEffect(ofType: VariableColorSymbolEffect.self)
缩放
协议:IndefiniteSymbolEffect
// Scale up
Image(systemName: "mic.fill")
.symbolEffect(.scale.up, isActive: isRecording)
// Scale down
.symbolEffect(.scale.down, isActive: isMuted)
// By Layer
.symbolEffect(.scale.up.byLayer, isActive: true)
// Whole Symbol
.symbolEffect(.scale.up.wholeSymbol, isActive: true)
UIKit:
imageView.addSymbolEffect(.scale.up)
imageView.removeSymbolEffect(ofType: ScaleSymbolEffect.self)
摆动(iOS 18+)
协议:DiscreteSymbolEffect、IndefiniteSymbolEffect
// Discrete
Image(systemName: "bell.fill")
.symbolEffect(.wiggle, value: notificationCount)
// Directional
.symbolEffect(.wiggle.left, value: count)
.symbolEffect(.wiggle.right, value: count)
.symbolEffect(.wiggle.forward, value: count) // RTL-aware
.symbolEffect(.wiggle.backward, value: count) // RTL-aware
.symbolEffect(.wiggle.up, value: count)
.symbolEffect(.wiggle.down, value: count)
.symbolEffect(.wiggle.clockwise, value: count)
.symbolEffect(.wiggle.counterClockwise, value: count)
// Custom angle
.symbolEffect(.wiggle.custom(angle: .degrees(15)), value: count)
// By Layer
.symbolEffect(.wiggle.byLayer, value: count)
UIKit:
imageView.addSymbolEffect(.wiggle)
旋转(iOS 18+)
协议:DiscreteSymbolEffect、IndefiniteSymbolEffect
// Indefinite rotation
Image(systemName: "gear")
.symbolEffect(.rotate, isActive: isProcessing)
// Direction
.symbolEffect(.rotate.clockwise, isActive: true)
.symbolEffect(.rotate.counterClockwise, isActive: true)
// By Layer — only specific layers rotate (e.g., fan blades)
.symbolEffect(.rotate.byLayer, isActive: true)
UIKit:
imageView.addSymbolEffect(.rotate)
imageView.removeSymbolEffect(ofType: RotateSymbolEffect.self)
呼吸(iOS 18+)
协议:DiscreteSymbolEffect、IndefiniteSymbolEffect
// Basic breathe
Image(systemName: "heart.fill")
.symbolEffect(.breathe, isActive: isMonitoring)
// Plain — scale only
.symbolEffect(.breathe.plain, isActive: true)
// Pulse — scale + opacity variation
.symbolEffect(.breathe.pulse, isActive: true)
// By Layer
.symbolEffect(.breathe.byLayer, isActive: true)
UIKit:
imageView.addSymbolEffect(.breathe)
imageView.removeSymbolEffect(ofType: BreatheSymbolEffect.self)
出现和消失
协议:TransitionSymbolEffect
// SwiftUI transition
if showSymbol {
Image(systemName: "checkmark.circle.fill")
.transition(.symbolEffect(.appear))
}
if showSymbol {
Image(systemName: "xmark.circle.fill")
.transition(.symbolEffect(.disappear))
}
// Directional
.transition(.symbolEffect(.appear.up))
.transition(.symbolEffect(.appear.down))
.transition(.symbolEffect(.disappear.up))
.transition(.symbolEffect(.disappear.down))
// By Layer
.transition(.symbolEffect(.appear.byLayer))
// Whole Symbol
.transition(.symbolEffect(.appear.wholeSymbol))
UIKit(作为效果,而非过渡):
// Make symbol appear
imageView.addSymbolEffect(.appear)
// Make symbol disappear
imageView.addSymbolEffect(.disappear)
// Appear after disappear
imageView.addSymbolEffect(.appear) // re-shows hidden symbol
替换
协议:ContentTransitionSymbolEffect
// SwiftUI content transition
Image(systemName: isFavorite ? "star.fill" : "star")
.contentTransition(.symbolEffect(.replace))
// Directional variants
.contentTransition(.symbolEffect(.replace.downUp))
.contentTransition(.symbolEffect(.replace.upUp))
.contentTransition(.symbolEffect(.replace.offUp))
// By Layer
.contentTransition(.symbolEffect(.replace.byLayer))
// Whole Symbol
.contentTransition(.symbolEffect(.replace.wholeSymbol))
// Magic Replace — default in iOS 18+, morphs shared elements
// Automatic for structurally related pairs: star ↔ star.fill, pause.fill ↔ play.fill
.contentTransition(.symbolEffect(.replace))
// Explicit Magic Replace with fallback for unrelated symbols
.contentTransition(.symbolEffect(.replace.magic(fallback: .replace.downUp)))
UIKit:
// Change symbol with Replace transition
let newImage = UIImage(systemName: "star.fill")
imageView.setSymbolImage(newImage!, contentTransition: .replace)
// Directional
imageView.setSymbolImage(newImage!, contentTransition: .replace.downUp)
第 4 部分:绘制效果(iOS 26+)
绘制出现
// Indefinite — draws in while active
Image(systemName: "checkmark.circle")
.symbolEffect(.drawOn, isActive: isComplete)
// Playback modes
.symbolEffect(.drawOn.byLayer, isActive: isActive)
.symbolEffect(.drawOn.wholeSymbol, isActive: isActive)
.symbolEffect(.drawOn.individually, isActive: isActive)
// With options
.symbolEffect(.drawOn, options: .speed(2.0), isActive: isActive)
.symbolEffect(.drawOn, options: .nonRepeating, isActive: isActive)
绘制消失
// Indefinite — draws out while active
Image(systemName: "star.fill")
.symbolEffect(.drawOff, isActive: isHidden)
// Playback modes
.symbolEffect(.drawOff.byLayer, isActive: isActive)
.symbolEffect(.drawOff.wholeSymbol, isActive: isActive)
.symbolEffect(.drawOff.individually, isActive: isActive)
// Direction control
.symbolEffect(.drawOff.nonReversed, isActive: isActive) // follows draw path forward
.symbolEffect(.drawOff.reversed, isActive: isActive) // erases in reverse order
UIKit 绘制效果
// Draw On
imageView.addSymbolEffect(.drawOn)
// Draw Off
imageView.addSymbolEffect(.drawOff)
// Remove
imageView.removeSymbolEffect(ofType: DrawOnSymbolEffect.self)
可变绘制
使用 SymbolVariableValueMode 控制可变值的渲染方式。
// Variable Draw — draws stroke proportional to value (iOS 26+)
Image(systemName: "thermometer.high", variableValue: temperature)
.symbolVariableValueMode(.draw)
// Variable Color — sets layer opacity based on threshold (iOS 17+, default)
Image(systemName: "wifi", variableValue: signalStrength)
.symbolVariableValueMode(.color)
SymbolVariableValueMode 枚举(iOS 26+)
| 枚举项 | 描述 |
|---|---|
.color | 根据阈值设置每个可变图层的不透明度(现有行为) |
.draw | 根据范围改变每个可变图层的绘制长度 |
限制:某些符号仅支持一种模式。设置不受支持的模式不会产生可见效果。符号不能同时使用可变颜色和可变绘制。
渐变渲染(iOS 26+)
使用 SymbolColorRenderingMode 从单一颜色自动生成渐变。
// Gradient fill — system generates axial gradient from source color
Image(systemName: "heart.fill")
.symbolColorRenderingMode(.gradient)
.foregroundStyle(.red)
// Works with any rendering mode
Image(systemName: "cloud.rain.fill")
.symbolRenderingMode(.hierarchical)
.symbolColorRenderingMode(.gradient)
.foregroundStyle(.blue)
SymbolColorRenderingMode 枚举(iOS 26+)
| 枚举项 | 描述 |
|---|---|
.flat | 纯色填充(默认) |
.gradient | 根据源颜色生成的轴向渐变 |
渐变在符号尺寸较大时效果最佳,并且适用于所有渲染模式。
第 5 部分:内容过渡模式
使用替换效果切换符号
struct PlayPauseButton: View {
@State private var isPlaying = false
var body: some View {
Button {
isPlaying.toggle()
} label: {
Image(systemName: isPlaying ? "pause.fill" : "play.fill")
.contentTransition(.symbolEffect(.replace))
}
.accessibilityLabel(isPlaying ? "Pause" : "Play")
}
}
下载进度模式
struct DownloadButton: View {
@State private var state: DownloadState = .idle
var symbolName: String {
switch state {
case .idle: "arrow.down.circle"
case .downloading: "stop.circle"
case .complete: "checkmark.circle.fill"
}
}
var body: some View {
Button {
advanceState()
} label: {
Image(systemName: symbolName)
.contentTransition(.symbolEffect(.replace))
.symbolEffect(.pulse, isActive: state == .downloading)
}
}
}
带效果反馈的切换
struct FavoriteButton: View {
@Binding var isFavorite: Bool
@State private var bounceValue = 0
var body: some View {
Button {
isFavorite.toggle()
bounceValue += 1
} label: {
Image(systemName: isFavorite ? "star.fill" : "star")
.contentTransition(.symbolEffect(.replace))
.symbolEffect(.bounce, value: bounceValue)
.foregroundStyle(isFavorite ? .yellow : .gray)
}
}
}
第 6 部分:自定义符号
模板结构
自定义符号是带有特定图层注释的 SVG 文件:
- 从设计工具导出为 SVG
- 导入 SF Symbols 应用(File > Import)
- 设置模板类型:单色、分层、多色或可变颜色
- 为图层添加注释以设置渲染模式:
- Primary 图层:在分层模式下不透明度为完全不透明
- Secondary 图层:在分层模式下不透明度降低
- Tertiary 图层:在分层模式下不透明度最低
- 如果要支持调色板模式,为每个图层设置调色板颜色
- 导出为
.svg模板,以供 Xcode 使用
绘制注释(SF Symbols 7)
要为自定义符号启用绘制动画:
- 在 SF Symbols 7 应用中选择路径
- 打开绘制注释面板
- 在路径上放置引导点:
| 点类型 | 外观 | 用途 |
|---|---|---|
| 起点 | 空心圆 | 绘制开始的位置 |
| 终点 | 实心圆 | 绘制结束的位置 |
| 转角 | 菱形 | 方向急剧变化的位置 |
| 双向 | 双箭头 | 从中心向外绘制 |
| 附着点 | 链接图标 | 非绘制性装饰连接 |
- 最少:每条路径 2 个引导点(起点 + 终点)
- 按住 Option 并拖动以精确放置
- 在预览面板中测试所有字重
字重插值
自定义符号应至少包含 3 种字重变体的设计:
- Ultralight(最细)
- Regular(中等)
- Black(最粗)
系统会在这些字重之间插值,生成中间字重(Thin、Light、Medium、Semibold、Bold、Heavy)。
导入 Xcode
- 在 Xcode 中打开资源目录
- 点击 + > 符号图像集
- 将从 SF Symbols 应用导出的
.svg拖入 - 资源目录中的符号:
Image("custom.symbol.name")。从包中加载的符号:Image(systemName: "custom.symbol.name", bundle: .module)
第 7 部分:平台可用性矩阵
渲染模式
| 功能 | iOS | macOS | watchOS | tvOS | visionOS |
|---|---|---|---|---|---|
| 单色 | 13+ | 11+ | 6+ | 13+ | 1+ |
| 分层 | 15+ | 12+ | 8+ | 15+ | 1+ |
| 调色板 | 15+ | 12+ | 8+ | 15+ | 1+ |
| 多色 | 15+ | 12+ | 8+ | 15+ | 1+ |
| 可变值 | 16+ | 13+ | 9+ | 16+ | 1+ |
符号效果
| 效果 | 类别 | iOS | macOS | watchOS | tvOS | visionOS |
|---|---|---|---|---|---|---|
| 弹跳 | 离散 | 17+ | 14+ | 10+ | 17+ | 1+ |
| 脉冲 | 离散/无限 | 17+ | 14+ | 10+ | 17+ | 1+ |
| 可变颜色 | 离散/无限 | 17+ | 14+ | 10+ | 17+ | 1+ |
| 缩放 | 无限 | 17+ | 14+ | 10+ | 17+ | 1+ |
| 出现 | 转场 | 17+ | 14+ | 10+ | 17+ | 1+ |
| 消失 | 转场 | 17+ | 14+ | 10+ | 17+ | 1+ |
| 替换 | 内容转场 | 17+ | 14+ | 10+ | 17+ | 1+ |
| 摆动 | 离散/无限 | 18+ | 15+ | 11+ | 18+ | 2+ |
| 旋转 | 离散/无限 | 18+ | 15+ | 11+ | 18+ | 2+ |
| 呼吸 | 离散/无限 | 18+ | 15+ | 11+ | 18+ | 2+ |
| 绘制 | 无限 | 26+ | Tahoe+ | 26+ | 26+ | 26+ |
| 擦除 | 无限 | 26+ | Tahoe+ | 26+ | 26+ | 26+ |
| 可变绘制 | 基于值 | 26+ | Tahoe+ | 26+ | 26+ | 26+ |
| 渐变填充 | 渲染 | 26+ | Tahoe+ | 26+ | 26+ | 26+ |
效果行为类别
| 类别 | 作用 | 触发方式 |
|---|---|---|
| 离散 | 播放一次动画,然后返回静止状态 | .symbolEffect(_:value:) — 值变化时触发 |
| 无限 | 激活期间循环播放 | .symbolEffect(_:isActive:) — 值为 true 时循环播放 |
| 转场 | 视图插入或移除时播放 | .transition(.symbolEffect(_:)) |
| 内容转场 | 符号变化时播放 | .contentTransition(.symbolEffect(_:)) |
第 8 部分:UIKit 完整参考
添加效果
// Add indefinite effect
imageView.addSymbolEffect(.pulse)
imageView.addSymbolEffect(.breathe)
imageView.addSymbolEffect(.rotate)
imageView.addSymbolEffect(.variableColor.iterative)
imageView.addSymbolEffect(.scale.up)
// Add with options
imageView.addSymbolEffect(.bounce, options: .repeat(3))
imageView.addSymbolEffect(.pulse, options: .speed(2.0))
// Add with completion handler
imageView.addSymbolEffect(.bounce, options: .default) { context in
// Called when effect finishes
print("Bounce complete")
}
移除效果
// Remove specific effect type
imageView.removeSymbolEffect(ofType: PulseSymbolEffect.self)
imageView.removeSymbolEffect(ofType: ScaleSymbolEffect.self)
imageView.removeSymbolEffect(ofType: RotateSymbolEffect.self)
// Remove all effects
imageView.removeAllSymbolEffects()
// Remove with options
imageView.removeSymbolEffect(ofType: PulseSymbolEffect.self, options: .default)
// Remove with completion
imageView.removeSymbolEffect(ofType: PulseSymbolEffect.self) { context in
print("Pulse removed")
}
使用转场设置符号图像
// Replace with content transition
let newImage = UIImage(systemName: "pause.fill")!
imageView.setSymbolImage(newImage, contentTransition: .replace)
// Directional replace
imageView.setSymbolImage(newImage, contentTransition: .replace.downUp)
imageView.setSymbolImage(newImage, contentTransition: .replace.upUp)
imageView.setSymbolImage(newImage, contentTransition: .replace.offUp)
// With options
imageView.setSymbolImage(newImage, contentTransition: .replace, options: .speed(2.0))
UIBarButtonItem 效果
// Effects also work on UIBarButtonItem
barButtonItem.addSymbolEffect(.bounce)
barButtonItem.addSymbolEffect(.pulse, isActive: isLoading)
barButtonItem.removeSymbolEffect(ofType: PulseSymbolEffect.self)
第 9 部分:辅助功能
标签
// SwiftUI
Image(systemName: "star.fill")
.accessibilityLabel("Favorite")
// UIKit
let image = UIImage(systemName: "star.fill")
imageView.accessibilityLabel = "Favorite"
imageView.isAccessibilityElement = true
// Label automatically provides accessibility
Label("Settings", systemImage: "gear")
// VoiceOver reads: "Settings"
减少动态效果
符号效果会自动遵循 UIAccessibility.isReduceMotionEnabled。启用“减少动态效果”后:
- 大多数效果会简化或停用
- 替换过渡会使用交叉淡化,而不是定向移动
- 无限效果可能会简化为静态外观变化
不要尝试自行覆盖或检查效果。系统会处理这些情况。只有当效果具有语义含义时,才需要介入:
// If the pulsing conveys connection status, provide a text label
Image(systemName: "wifi")
.symbolEffect(.pulse, isActive: isConnecting)
.accessibilityLabel(isConnecting ? "Connecting to WiFi" : "WiFi connected")
粗体文本
启用辅助功能设置中的“粗体文本”后,SF Symbols 会自动适配。自定义符号需要提供不同字重的变体,才能正确支持此功能。
动态字体
使用 .font() 设置大小的符号会随动态字体自动缩放。使用显式字号(.font(.system(size: 24)))设置大小的符号不会缩放。
// ✅ Scales with Dynamic Type
Image(systemName: "star.fill")
.font(.title)
// ❌ Fixed size, does not scale
Image(systemName: "star.fill")
.font(.system(size: 24))
第 10 部分:常见模式
带效果的通知徽标
struct NotificationBell: View {
let count: Int
var body: some View {
Image(systemName: count > 0 ? "bell.badge.fill" : "bell.fill")
.contentTransition(.symbolEffect(.replace))
.symbolEffect(.wiggle, value: count)
.symbolRenderingMode(.palette)
.foregroundStyle(count > 0 ? .red : .primary, .primary)
}
}
WiFi 信号强度指示器
struct WiFiIndicator: View {
let strength: Double // 0.0 to 1.0
let isSearching: Bool
var body: some View {
Image(systemName: "wifi", variableValue: strength)
.symbolEffect(.variableColor.iterative, isActive: isSearching)
.symbolRenderingMode(.hierarchical)
.accessibilityLabel(
isSearching ? "Searching for WiFi" :
"WiFi strength: \(Int(strength * 100))%"
)
}
}
动画切换按钮
struct RecordButton: View {
@State private var isRecording = false
var body: some View {
Button {
isRecording.toggle()
} label: {
Image(systemName: isRecording ? "stop.circle.fill" : "record.circle")
.contentTransition(.symbolEffect(.replace))
.symbolEffect(.breathe.pulse, isActive: isRecording)
.font(.largeTitle)
.foregroundStyle(isRecording ? .red : .primary)
}
.accessibilityLabel(isRecording ? "Stop recording" : "Start recording")
}
}
使用 Draw 的多状态符号(iOS 26+)
struct TaskCheckbox: View {
@State private var isComplete = false
var body: some View {
Button {
isComplete.toggle()
} label: {
Image(systemName: isComplete ? "checkmark.circle.fill" : "circle")
.contentTransition(.symbolEffect(.replace))
.symbolEffect(.drawOn, isActive: isComplete)
.font(.title2)
.foregroundStyle(isComplete ? .green : .secondary)
}
.accessibilityLabel(isComplete ? "Completed" : "Not completed")
}
}
资源
WWDC:2023-10257、2023-10258、2024-10188、2025-337
文档:/symbols、/symbols/symboleffect、/symbols/bouncesymboleffect、/symbols/pulsesymboleffect、/symbols/variablecolorsymboleffect、/symbols/scalesymboleffect、/symbols/wigglesymboleffect、/symbols/rotatesymboleffect、/symbols/breathesymboleffect、/symbols/appearsymboleffect、/symbols/disappearsymboleffect、/symbols/replacesymboleffect、/symbols/drawonsymboleffect、/symbols/drawoffsymboleffect、/swiftui/image/symbolrenderingmode(_:)、/uikit/uiimage/symbolconfiguration
技能:axiom-sf-symbols、axiom-hig-ref、axiom-swiftui-animation-ref
上次更新 基于 WWDC 2023/10257-10258、WWDC 2024/10188、WWDC 2025/337 版本 iOS 13+(显示)、iOS 15+(渲染模式)、iOS 17+(效果)、iOS 18+(摇晃/旋转/呼吸)、iOS 26+(绘制、渐变)