关于 clean-code-dotnet
面向 C#/.NET 开发者的代码审查与重构清单,依据 Clean Code 和 SOLID 原则整理。内容涵盖命名、函数、依赖、错误处理和注释,并配有示例与参考资料。
主要功能
- 01命名与变量规范
- 02函数设计和错误处理
- 03SOLID 原则与依赖检查
- 04代码审查清单
- 05异步与 editorconfig 参考
适用场景
- 01审查 C# 代码的可维护性
- 02重构依赖过多的类
- 03检查错误处理与异常模式
安装
复制下面的命令,在终端中运行。
$
npx skills add https:/ / github.com/ thapaliyabikendra/ ai-artifacts --skill clean-code-dotnet安装后在 Claude Code 中输入/clean-code-dotnet确认已加载。
包含的文件
除 SKILL.md 外,安装时一起下载的参考资料和脚本。
references/async-patterns.mdeditorconfig-template.mdsolid-principles.md详细介绍
Clean Code .NET
Robert C. Martin 的 Clean Code 原则,针对 C#/.NET 进行了调整。可在代码审查和重构时用作检查清单。
命名
使用有意义的名称
// ❌ Bad
int d;
var dataFromDb = db.GetFromService().ToList();
// ✅ Good
int daySinceModification;
var employees = _employeeService.GetEmployees().ToList();
避免匈牙利命名法
// ❌ Bad
int iCounter;
string strFullName;
public bool IsShopOpen(string pDay, int pAmount) { }
// ✅ Good
int counter;
string fullName;
public bool IsShopOpen(string day, int amount) { }
使用易于发音的名称
// ❌ Bad
public class Employee
{
public DateTime sWorkDate { get; set; }
public DateTime modTime { get; set; }
}
// ✅ Good
public class Employee
{
public DateTime StartWorkingDate { get; set; }
public DateTime ModificationTime { get; set; }
}
使用领域名称
// ✅ Good - Use patterns developers know
var singletonObject = SingleObject.GetInstance();
var factory = new PatientFactory();
var repository = new PatientRepository();
变量
尽早返回,避免深层嵌套
// ❌ Bad - Deep nesting
public bool IsShopOpen(string day)
{
if (!string.IsNullOrEmpty(day))
{
day = day.ToLower();
if (day == "friday")
{
return true;
}
else if (day == "saturday")
{
return true;
}
// ... more nesting
}
return false;
}
// ✅ Good - Guard clauses + early return
public bool IsShopOpen(string day)
{
if (string.IsNullOrEmpty(day))
return false;
var openingDays = new[] { "friday", "saturday", "sunday" };
return openingDays.Contains(day.ToLower());
}
避免魔法字符串
// ❌ Bad
if (userRole == "Admin") { }
// ✅ Good
const string AdminRole = "Admin";
if (userRole == AdminRole) { }
// ✅ Better - Use enum
public enum UserRole { Admin, User, Guest }
if (userRole == UserRole.Admin) { }
不要添加不必要的上下文
// ❌ Bad - Redundant prefix
public class Car
{
public string CarMake { get; set; }
public string CarModel { get; set; }
public string CarColor { get; set; }
}
// ✅ Good
public class Car
{
public string Make { get; set; }
public string Model { get; set; }
public string Color { get; set; }
}
使用默认参数
// ❌ Bad
public void CreateMicrobrewery(string name = null)
{
var breweryName = !string.IsNullOrEmpty(name) ? name : "Hipster Brew Co.";
}
// ✅ Good
public void CreateMicrobrewery(string breweryName = "Hipster Brew Co.")
{
// breweryName is always valid
}
函数
函数应该只做一件事
// ❌ Bad - Multiple responsibilities
public void SendEmailToListOfClients(string[] clients)
{
foreach (var client in clients)
{
var clientRecord = db.Find(client);
if (clientRecord.IsActive())
{
Email(client);
}
}
}
// ✅ Good - Single responsibility
public void SendEmailToActiveClients(string[] clients)
{
var activeClients = GetActiveClients(clients);
activeClients.ForEach(client => Email(client));
}
public List<Client> GetActiveClients(string[] clients)
{
return db.Find(clients).Where(c => c.IsActive).ToList();
}
避免副作用
// ❌ Bad - Modifies global state
var name = "Ryan McDermott";
public void SplitAndEnrichFullName()
{
var temp = name.Split(" ");
name = $"First: {temp[0]}, Last: {temp[1]}"; // Side effect!
}
// ✅ Good - Pure function
public string SplitAndEnrichFullName(string name)
{
var temp = name.Split(" ");
return $"First: {temp[0]}, Last: {temp[1]}";
}
避免否定条件判断
// ❌ Bad
public bool IsDOMNodeNotPresent(string node) { }
if (!IsDOMNodeNotPresent(node)) { } // Double negative!
// ✅ Good
public bool IsDOMNodePresent(string node) { }
if (IsDOMNodePresent(node)) { }
避免标志参数
// ❌ Bad - Flag indicates multiple responsibilities
public void CreateFile(string name, bool temp = false)
{
if (temp)
Touch("./temp/" + name);
else
Touch(name);
}
// ✅ Good - Separate methods
public void CreateFile(string name) => Touch(name);
public void CreateTempFile(string name) => Touch("./temp/" + name);
限制函数参数数量(不超过 2 个)
// ❌ Bad
public void CreateMenu(string title, string body, string buttonText, bool cancellable) { }
// ✅ Good - Use object
public class MenuConfig
{
public string Title { get; set; }
public string Body { get; set; }
public string ButtonText { get; set; }
public bool Cancellable { get; set; }
}
public void CreateMenu(MenuConfig config) { }
封装条件判断
// ❌ Bad
if (article.state == "published") { }
// ✅ Good
if (article.IsPublished()) { }
删除死代码
// ❌ Bad
public void OldRequestModule(string url) { } // Unused!
public void NewRequestModule(string url) { }
var request = NewRequestModule(requestUrl);
// ✅ Good - Delete unused code
public void RequestModule(string url) { }
var request = RequestModule(requestUrl);
SOLID 原则
单一职责(SRP)
// ❌ Bad - Two responsibilities
class UserSettings
{
public void ChangeSettings(Settings settings)
{
if (VerifyCredentials()) { /* ... */ }
}
private bool VerifyCredentials() { /* ... */ } // Auth responsibility
}
// ✅ Good - Separated
class UserAuth
{
public bool VerifyCredentials() { /* ... */ }
}
class UserSettings
{
private readonly UserAuth _auth;
public void ChangeSettings(Settings settings)
{
if (_auth.VerifyCredentials()) { /* ... */ }
}
}
开闭原则(OCP)
// ❌ Bad - Must modify to extend
class HttpRequester
{
public bool Fetch(string url)
{
if (adapterName == "ajaxAdapter")
return MakeAjaxCall(url);
else if (adapterName == "httpNodeAdapter")
return MakeHttpCall(url);
// Must add more else-if for new adapters!
}
}
// ✅ Good - Open for extension, closed for modification
interface IAdapter
{
bool Request(string url);
}
class AjaxAdapter : IAdapter
{
public bool Request(string url) { /* ... */ }
}
class HttpRequester
{
private readonly IAdapter _adapter;
public bool Fetch(string url) => _adapter.Request(url);
}
里氏替换原则(LSP)
// ❌ Bad - Square breaks Rectangle behavior
class Square : Rectangle
{
public override void SetWidth(double width) { Width = Height = width; }
}
// ✅ Good - Use abstraction
abstract class Shape
{
public abstract double GetArea();
}
class Rectangle : Shape { /* ... */ }
class Square : Shape { /* ... */ }
接口隔离原则(ISP)
// ❌ Bad - Robot can't eat but must implement
interface IEmployee { void Work(); void Eat(); }
class Robot : IEmployee
{
public void Work() { /* ... */ }
public void Eat() { /* Robot can't eat! */ }
}
// ✅ Good - Segregated interfaces
interface IWorkable { void Work(); }
interface IFeedable { void Eat(); }
class Human : IWorkable, IFeedable { /* ... */ }
class Robot : IWorkable { /* ... */ }
依赖倒置原则(DIP)
// ❌ Bad - Depends on concrete types
class Manager
{
private readonly Robot _robot;
private readonly Human _human;
}
// ✅ Good - Depends on abstractions
class Manager
{
private readonly IEnumerable<IEmployee> _employees;
public Manager(IEnumerable<IEmployee> employees)
{
_employees = employees;
}
}
构造函数依赖异味(SRP 指标)
构造函数依赖过多,表明违反了 SRP:
// ❌ Code Smell: 15 dependencies = too many responsibilities!
public class LicensePlateAppService : ApplicationService
{
public LicensePlateAppService(
IRepository<LicensePlate, Guid> licensePlateRepository,
IRepository<LicensePlateWithoutTag, Guid> licensePlateWithoutTagRepository,
IRepository<ASN, Guid> asnRepository,
IRepository<Project, Guid> projectRepository,
IRepository<Tag, Guid> tagRepository,
IRepository<SKU, Guid> skuRepository,
IRepository<Customer, Guid> customerRepository,
IRepository<LicensePlateHold, Guid> licensePlateHoldRepository,
IRepository<LicensePlateLocation, Guid> licensePlateLocationRepository,
IRepository<Location, Guid> locationRepository,
IWarehouseAppService warehouseAppService,
IWarehouseOwnerAppService warehouseOwnerAppService,
IBlobContainer<BulkUpdateLPExcelFileContainer> fileContainer,
LicensePlateService.LicensePlateServiceClient licensePlateServiceClient,
CommonDependencies<LicensePlateAppService> commonDependencies)
{ }
}
// ✅ Good: Split by responsibility
public class LicensePlateAppService { } // CRUD only (~5 deps)
public class LicensePlateBulkService { } // Bulk imports (~4 deps)
public class LicensePlateEventPublisher { } // Events (~3 deps)
依赖数量指南:
| 依赖项 | 状态 | 操作 |
|---|---|---|
| 1-5 | ✅ 正常 | 可接受 |
| 6-8 | ⚠️ 警告 | 检查是否有拆分机会 |
| 9+ | ❌ 异味 | 必须重构——类承担的职责过多 |
重构策略:
- 提取服务 - 将相关操作移至专用服务
- 外观模式 - 通过外观模式将相关依赖组合起来
- 领域事件 - 通过发布/订阅解耦,而不是直接调用
- 中介者模式 - 使用 MediatR 减少直接依赖
错误处理
不要使用 throw ex
// ❌ Bad - Loses stack trace
catch (Exception ex)
{
logger.LogError(ex);
throw ex; // Stack trace lost!
}
// ✅ Good - Preserves stack trace
catch (Exception ex)
{
logger.LogError(ex);
throw; // Rethrows with original stack
}
// ✅ Also Good - Wrap with inner exception
catch (Exception ex)
{
throw new BusinessException("Operation failed", ex);
}
不要忽略捕获的错误
// ❌ Bad - Silent swallow
catch (Exception ex) { } // Never do this!
// ✅ Good - Handle or propagate
catch (Exception ex)
{
_logger.LogError(ex, "Operation failed");
throw; // Or handle appropriately
}
使用多个 catch 块
// ❌ Bad - Type checking in catch
catch (Exception ex)
{
if (ex is TaskCanceledException) { /* ... */ }
else if (ex is TaskSchedulerException) { /* ... */ }
}
// ✅ Good - Separate catch blocks
catch (TaskCanceledException ex)
{
// Handle cancellation
}
catch (TaskSchedulerException ex)
{
// Handle scheduler error
}
注释
避免位置标记和区域
// ❌ Bad
#region Scope Model Instantiation
var model = new Model();
#endregion
#region Action setup
void Actions() { }
#endregion
// ✅ Good - Let code speak
var model = new Model();
void Actions() { }
不要留下注释掉的代码
// ❌ Bad
DoStuff();
// DoOtherStuff();
// DoSomeMoreStuff();
// ✅ Good - Use version control
DoStuff();
只注释复杂的业务逻辑
// ❌ Bad - Obvious comments
var hash = 0; // The hash
var length = data.Length; // Length of string
// ✅ Good - Explains WHY, not WHAT
// Using djb2 hash for good speed/collision tradeoff
hash = ((hash << 5) - hash) + character;
快速参考检查清单
代码审查检查清单
- 命名:有意义、易于发音,不使用匈牙利命名法
- 函数:单一职责、参数少于 3 个、不使用标志参数
- 变量:没有魔法字符串、尽早返回、嵌套不超过 2 层
- SOLID:优先使用接口而非具体实现,类小而专注
- 依赖:构造函数依赖少于 8 项(SRP 指标)
- 错误处理:不使用
throw ex、不静默捕获、使用具体的异常类型 - 注释:没有区域、没有死代码,说明原因
参考资料
- references/solid-principles.md:完整的 SOLID 示例
- references/async-patterns.md:Async/await 指南
- references/editorconfig-template.md:.editorconfig 模板
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