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clean-code-dotnet

clean-code-dotnet

github.com/thapaliyabikendra开发2470 次安装31 周前更新
代码仓库

关于 clean-code-dotnet

面向 C#/.NET 开发者的代码审查与重构清单,依据 Clean Code 和 SOLID 原则整理。内容涵盖命名、函数、依赖、错误处理和注释,并配有示例与参考资料。

主要功能

  1. 01命名与变量规范
  2. 02函数设计和错误处理
  3. 03SOLID 原则与依赖检查
  4. 04代码审查清单
  5. 05异步与 editorconfig 参考

适用场景

  1. 01审查 C# 代码的可维护性
  2. 02重构依赖过多的类
  3. 03检查错误处理与异常模式

安装

复制下面的命令,在终端中运行。

$npx skills add https://github.com/thapaliyabikendra/ai-artifacts --skill clean-code-dotnet

安装后在 Claude Code 中输入/clean-code-dotnet确认已加载。

包含的文件

除 SKILL.md 外,安装时一起下载的参考资料和脚本。

references/
async-patterns.md
editorconfig-template.md
solid-principles.md

详细介绍

Clean Code .NET

Robert C. Martin 的 Clean Code 原则,针对 C#/.NET 进行了调整。可在代码审查和重构时用作检查清单。

命名

使用有意义的名称
// ❌ Bad
int d;
var dataFromDb = db.GetFromService().ToList();

// ✅ Good
int daySinceModification;
var employees = _employeeService.GetEmployees().ToList();
避免匈牙利命名法
// ❌ Bad
int iCounter;
string strFullName;
public bool IsShopOpen(string pDay, int pAmount) { }

// ✅ Good
int counter;
string fullName;
public bool IsShopOpen(string day, int amount) { }
使用易于发音的名称
// ❌ Bad
public class Employee
{
    public DateTime sWorkDate { get; set; }
    public DateTime modTime { get; set; }
}

// ✅ Good
public class Employee
{
    public DateTime StartWorkingDate { get; set; }
    public DateTime ModificationTime { get; set; }
}
使用领域名称
// ✅ Good - Use patterns developers know
var singletonObject = SingleObject.GetInstance();
var factory = new PatientFactory();
var repository = new PatientRepository();

变量

尽早返回,避免深层嵌套
// ❌ Bad - Deep nesting
public bool IsShopOpen(string day)
{
    if (!string.IsNullOrEmpty(day))
    {
        day = day.ToLower();
        if (day == "friday")
        {
            return true;
        }
        else if (day == "saturday")
        {
            return true;
        }
        // ... more nesting
    }
    return false;
}

// ✅ Good - Guard clauses + early return
public bool IsShopOpen(string day)
{
    if (string.IsNullOrEmpty(day))
        return false;

    var openingDays = new[] { "friday", "saturday", "sunday" };
    return openingDays.Contains(day.ToLower());
}
避免魔法字符串
// ❌ Bad
if (userRole == "Admin") { }

// ✅ Good
const string AdminRole = "Admin";
if (userRole == AdminRole) { }

// ✅ Better - Use enum
public enum UserRole { Admin, User, Guest }
if (userRole == UserRole.Admin) { }
不要添加不必要的上下文
// ❌ Bad - Redundant prefix
public class Car
{
    public string CarMake { get; set; }
    public string CarModel { get; set; }
    public string CarColor { get; set; }
}

// ✅ Good
public class Car
{
    public string Make { get; set; }
    public string Model { get; set; }
    public string Color { get; set; }
}
使用默认参数
// ❌ Bad
public void CreateMicrobrewery(string name = null)
{
    var breweryName = !string.IsNullOrEmpty(name) ? name : "Hipster Brew Co.";
}

// ✅ Good
public void CreateMicrobrewery(string breweryName = "Hipster Brew Co.")
{
    // breweryName is always valid
}

函数

函数应该只做一件事
// ❌ Bad - Multiple responsibilities
public void SendEmailToListOfClients(string[] clients)
{
    foreach (var client in clients)
    {
        var clientRecord = db.Find(client);
        if (clientRecord.IsActive())
        {
            Email(client);
        }
    }
}

// ✅ Good - Single responsibility
public void SendEmailToActiveClients(string[] clients)
{
    var activeClients = GetActiveClients(clients);
    activeClients.ForEach(client => Email(client));
}

public List<Client> GetActiveClients(string[] clients)
{
    return db.Find(clients).Where(c => c.IsActive).ToList();
}
避免副作用
// ❌ Bad - Modifies global state
var name = "Ryan McDermott";

public void SplitAndEnrichFullName()
{
    var temp = name.Split(" ");
    name = $"First: {temp[0]}, Last: {temp[1]}"; // Side effect!
}

// ✅ Good - Pure function
public string SplitAndEnrichFullName(string name)
{
    var temp = name.Split(" ");
    return $"First: {temp[0]}, Last: {temp[1]}";
}
避免否定条件判断
// ❌ Bad
public bool IsDOMNodeNotPresent(string node) { }
if (!IsDOMNodeNotPresent(node)) { }  // Double negative!

// ✅ Good
public bool IsDOMNodePresent(string node) { }
if (IsDOMNodePresent(node)) { }
避免标志参数
// ❌ Bad - Flag indicates multiple responsibilities
public void CreateFile(string name, bool temp = false)
{
    if (temp)
        Touch("./temp/" + name);
    else
        Touch(name);
}

// ✅ Good - Separate methods
public void CreateFile(string name) => Touch(name);
public void CreateTempFile(string name) => Touch("./temp/" + name);
限制函数参数数量(不超过 2 个)
// ❌ Bad
public void CreateMenu(string title, string body, string buttonText, bool cancellable) { }

// ✅ Good - Use object
public class MenuConfig
{
    public string Title { get; set; }
    public string Body { get; set; }
    public string ButtonText { get; set; }
    public bool Cancellable { get; set; }
}

public void CreateMenu(MenuConfig config) { }
封装条件判断
// ❌ Bad
if (article.state == "published") { }

// ✅ Good
if (article.IsPublished()) { }
删除死代码
// ❌ Bad
public void OldRequestModule(string url) { }  // Unused!
public void NewRequestModule(string url) { }

var request = NewRequestModule(requestUrl);

// ✅ Good - Delete unused code
public void RequestModule(string url) { }

var request = RequestModule(requestUrl);

SOLID 原则

单一职责(SRP)
// ❌ Bad - Two responsibilities
class UserSettings
{
    public void ChangeSettings(Settings settings)
    {
        if (VerifyCredentials()) { /* ... */ }
    }

    private bool VerifyCredentials() { /* ... */ }  // Auth responsibility
}

// ✅ Good - Separated
class UserAuth
{
    public bool VerifyCredentials() { /* ... */ }
}

class UserSettings
{
    private readonly UserAuth _auth;

    public void ChangeSettings(Settings settings)
    {
        if (_auth.VerifyCredentials()) { /* ... */ }
    }
}
开闭原则(OCP)
// ❌ Bad - Must modify to extend
class HttpRequester
{
    public bool Fetch(string url)
    {
        if (adapterName == "ajaxAdapter")
            return MakeAjaxCall(url);
        else if (adapterName == "httpNodeAdapter")
            return MakeHttpCall(url);
        // Must add more else-if for new adapters!
    }
}

// ✅ Good - Open for extension, closed for modification
interface IAdapter
{
    bool Request(string url);
}

class AjaxAdapter : IAdapter
{
    public bool Request(string url) { /* ... */ }
}

class HttpRequester
{
    private readonly IAdapter _adapter;
    public bool Fetch(string url) => _adapter.Request(url);
}
里氏替换原则(LSP)
// ❌ Bad - Square breaks Rectangle behavior
class Square : Rectangle
{
    public override void SetWidth(double width) { Width = Height = width; }
}

// ✅ Good - Use abstraction
abstract class Shape
{
    public abstract double GetArea();
}

class Rectangle : Shape { /* ... */ }
class Square : Shape { /* ... */ }
接口隔离原则(ISP)
// ❌ Bad - Robot can't eat but must implement
interface IEmployee { void Work(); void Eat(); }

class Robot : IEmployee
{
    public void Work() { /* ... */ }
    public void Eat() { /* Robot can't eat! */ }
}

// ✅ Good - Segregated interfaces
interface IWorkable { void Work(); }
interface IFeedable { void Eat(); }

class Human : IWorkable, IFeedable { /* ... */ }
class Robot : IWorkable { /* ... */ }
依赖倒置原则(DIP)
// ❌ Bad - Depends on concrete types
class Manager
{
    private readonly Robot _robot;
    private readonly Human _human;
}

// ✅ Good - Depends on abstractions
class Manager
{
    private readonly IEnumerable<IEmployee> _employees;

    public Manager(IEnumerable<IEmployee> employees)
    {
        _employees = employees;
    }
}
构造函数依赖异味(SRP 指标)

构造函数依赖过多,表明违反了 SRP:

// ❌ Code Smell: 15 dependencies = too many responsibilities!
public class LicensePlateAppService : ApplicationService
{
    public LicensePlateAppService(
        IRepository<LicensePlate, Guid> licensePlateRepository,
        IRepository<LicensePlateWithoutTag, Guid> licensePlateWithoutTagRepository,
        IRepository<ASN, Guid> asnRepository,
        IRepository<Project, Guid> projectRepository,
        IRepository<Tag, Guid> tagRepository,
        IRepository<SKU, Guid> skuRepository,
        IRepository<Customer, Guid> customerRepository,
        IRepository<LicensePlateHold, Guid> licensePlateHoldRepository,
        IRepository<LicensePlateLocation, Guid> licensePlateLocationRepository,
        IRepository<Location, Guid> locationRepository,
        IWarehouseAppService warehouseAppService,
        IWarehouseOwnerAppService warehouseOwnerAppService,
        IBlobContainer<BulkUpdateLPExcelFileContainer> fileContainer,
        LicensePlateService.LicensePlateServiceClient licensePlateServiceClient,
        CommonDependencies<LicensePlateAppService> commonDependencies)
    { }
}

// ✅ Good: Split by responsibility
public class LicensePlateAppService { }      // CRUD only (~5 deps)
public class LicensePlateBulkService { }     // Bulk imports (~4 deps)
public class LicensePlateEventPublisher { }  // Events (~3 deps)

依赖数量指南:

依赖项状态操作
1-5✅ 正常可接受
6-8⚠️ 警告检查是否有拆分机会
9+❌ 异味必须重构——类承担的职责过多

重构策略:

  1. 提取服务 - 将相关操作移至专用服务
  2. 外观模式 - 通过外观模式将相关依赖组合起来
  3. 领域事件 - 通过发布/订阅解耦,而不是直接调用
  4. 中介者模式 - 使用 MediatR 减少直接依赖

错误处理

不要使用 throw ex
// ❌ Bad - Loses stack trace
catch (Exception ex)
{
    logger.LogError(ex);
    throw ex;  // Stack trace lost!
}

// ✅ Good - Preserves stack trace
catch (Exception ex)
{
    logger.LogError(ex);
    throw;  // Rethrows with original stack
}

// ✅ Also Good - Wrap with inner exception
catch (Exception ex)
{
    throw new BusinessException("Operation failed", ex);
}
不要忽略捕获的错误
// ❌ Bad - Silent swallow
catch (Exception ex) { }  // Never do this!

// ✅ Good - Handle or propagate
catch (Exception ex)
{
    _logger.LogError(ex, "Operation failed");
    throw;  // Or handle appropriately
}
使用多个 catch 块
// ❌ Bad - Type checking in catch
catch (Exception ex)
{
    if (ex is TaskCanceledException) { /* ... */ }
    else if (ex is TaskSchedulerException) { /* ... */ }
}

// ✅ Good - Separate catch blocks
catch (TaskCanceledException ex)
{
    // Handle cancellation
}
catch (TaskSchedulerException ex)
{
    // Handle scheduler error
}

注释

避免位置标记和区域
// ❌ Bad
#region Scope Model Instantiation
var model = new Model();
#endregion

#region Action setup
void Actions() { }
#endregion

// ✅ Good - Let code speak
var model = new Model();

void Actions() { }
不要留下注释掉的代码
// ❌ Bad
DoStuff();
// DoOtherStuff();
// DoSomeMoreStuff();

// ✅ Good - Use version control
DoStuff();
只注释复杂的业务逻辑
// ❌ Bad - Obvious comments
var hash = 0;  // The hash
var length = data.Length;  // Length of string

// ✅ Good - Explains WHY, not WHAT
// Using djb2 hash for good speed/collision tradeoff
hash = ((hash << 5) - hash) + character;

快速参考检查清单

代码审查检查清单
  • 命名:有意义、易于发音,不使用匈牙利命名法
  • 函数:单一职责、参数少于 3 个、不使用标志参数
  • 变量:没有魔法字符串、尽早返回、嵌套不超过 2 层
  • SOLID:优先使用接口而非具体实现,类小而专注
  • 依赖:构造函数依赖少于 8 项(SRP 指标)
  • 错误处理:不使用 throw ex、不静默捕获、使用具体的异常类型
  • 注释:没有区域、没有死代码,说明原因

参考资料

  • references/solid-principles.md:完整的 SOLID 示例
  • references/async-patterns.md:Async/await 指南
  • references/editorconfig-template.md:.editorconfig 模板

来源:clean-code-dotnet

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