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gpui-styling

gpui-styling

github.com/geoffjay设计与 UI840 次安装51 周前更新
代码仓库

关于 gpui-styling

GPUI Styling 是面向 Rust GPUI 界面开发者的样式与主题指南,涵盖布局、配色和视觉模式。内容还包括响应式设计、主题切换及动画的示例。

主要功能

  1. 01GPUI 样式 API 与布局指导
  2. 02定义并切换明暗主题
  3. 03按窗口尺寸实现响应式设计
  4. 04复用卡片、按钮和输入框模式
  5. 05添加悬停过渡与变换动画

适用场景

  1. 01为 GPUI 应用构建一致的主题
  2. 02根据窗口大小调整界面布局
  3. 03为组件添加可复用样式和交互效果

安装

复制下面的命令,在终端中运行。

$npx skills add https://github.com/geoffjay/claude-plugins --skill gpui-styling

安装后在 Claude Code 中输入/gpui-styling确认已加载。

详细介绍

GPUI 样式

元数据

此技能全面介绍 GPUI 的样式系统、主题管理和视觉设计模式,帮助你打造美观且一致的用户界面。

说明

样式 API 基础
基本样式
use gpui::*;

div()
    // Colors
    .bg(rgb(0x2563eb))           // Background
    .text_color(white())          // Text color
    .border_color(rgb(0xe5e7eb)) // Border color

    // Spacing
    .p_4()                        // Padding: 1rem
    .px_6()                       // Padding horizontal
    .py_2()                       // Padding vertical
    .m_4()                        // Margin
    .gap_3()                      // Gap between children

    // Sizing
    .w_64()                       // Width: 16rem
    .h_32()                       // Height: 8rem
    .w_full()                     // Width: 100%
    .h_full()                     // Height: 100%

    // Borders
    .border_1()                   // Border: 1px
    .rounded_lg()                 // Border radius: large
颜色类型
// RGB from hex
let blue = rgb(0x2563eb);

// RGBA with alpha
let transparent_blue = rgba(0x2563eb, 0.5);

// HSLA (hue, saturation, lightness, alpha)
let hsla_color = hsla(0.6, 0.8, 0.5, 1.0);

// Named colors
let white = white();
let black = black();
使用 Flexbox 布局
div()
    .flex()                      // Enable flexbox
    .flex_row()                  // Horizontal layout
    .flex_col()                  // Vertical layout
    .items_center()              // Align items center
    .justify_between()           // Space between
    .gap_4()                     // Gap between items
    .child(/* ... */)
    .child(/* ... */)
主题系统
基本主题结构
use gpui::*;

#[derive(Clone)]
pub struct AppTheme {
    pub colors: ThemeColors,
    pub typography: Typography,
    pub spacing: Spacing,
    pub shadows: Shadows,
}

#[derive(Clone)]
pub struct ThemeColors {
    // Base colors
    pub background: Hsla,
    pub foreground: Hsla,

    // UI colors
    pub primary: Hsla,
    pub primary_foreground: Hsla,
    pub primary_hover: Hsla,

    pub secondary: Hsla,
    pub secondary_foreground: Hsla,
    pub secondary_hover: Hsla,

    pub accent: Hsla,
    pub accent_foreground: Hsla,

    pub destructive: Hsla,
    pub destructive_foreground: Hsla,

    // Neutral colors
    pub muted: Hsla,
    pub muted_foreground: Hsla,

    pub border: Hsla,
    pub input: Hsla,
    pub ring: Hsla,
}

#[derive(Clone)]
pub struct Typography {
    pub font_sans: Vec<String>,
    pub font_mono: Vec<String>,

    pub text_xs: Pixels,
    pub text_sm: Pixels,
    pub text_base: Pixels,
    pub text_lg: Pixels,
    pub text_xl: Pixels,
    pub text_2xl: Pixels,
}

#[derive(Clone)]
pub struct Spacing {
    pub xs: Pixels,
    pub sm: Pixels,
    pub md: Pixels,
    pub lg: Pixels,
    pub xl: Pixels,
}
浅色主题实现
impl AppTheme {
    pub fn light() -> Self {
        Self {
            colors: ThemeColors {
                background: rgb(0xffffff),
                foreground: rgb(0x0a0a0a),

                primary: rgb(0x2563eb),
                primary_foreground: rgb(0xffffff),
                primary_hover: rgb(0x1d4ed8),

                secondary: rgb(0xf1f5f9),
                secondary_foreground: rgb(0x0f172a),
                secondary_hover: rgb(0xe2e8f0),

                accent: rgb(0xf1f5f9),
                accent_foreground: rgb(0x0f172a),

                destructive: rgb(0xef4444),
                destructive_foreground: rgb(0xffffff),

                muted: rgb(0xf1f5f9),
                muted_foreground: rgb(0x64748b),

                border: rgb(0xe2e8f0),
                input: rgb(0xe2e8f0),
                ring: rgb(0x2563eb),
            },
            typography: Typography {
                font_sans: vec![
                    "Inter".to_string(),
                    "system-ui".to_string(),
                    "sans-serif".to_string(),
                ],
                font_mono: vec![
                    "JetBrains Mono".to_string(),
                    "monospace".to_string(),
                ],
                text_xs: px(12.0),
                text_sm: px(14.0),
                text_base: px(16.0),
                text_lg: px(18.0),
                text_xl: px(20.0),
                text_2xl: px(24.0),
            },
            spacing: Spacing {
                xs: px(4.0),
                sm: px(8.0),
                md: px(16.0),
                lg: px(24.0),
                xl: px(32.0),
            },
            shadows: Shadows {
                sm: Shadow::new(px(1.0), rgba(0x000000, 0.05)),
                md: Shadow::new(px(4.0), rgba(0x000000, 0.1)),
                lg: Shadow::new(px(8.0), rgba(0x000000, 0.15)),
            },
        }
    }
}
深色主题实现
impl AppTheme {
    pub fn dark() -> Self {
        Self {
            colors: ThemeColors {
                background: rgb(0x0a0a0a),
                foreground: rgb(0xfafafa),

                primary: rgb(0x3b82f6),
                primary_foreground: rgb(0xffffff),
                primary_hover: rgb(0x2563eb),

                secondary: rgb(0x1e293b),
                secondary_foreground: rgb(0xf1f5f9),
                secondary_hover: rgb(0x334155),

                accent: rgb(0x1e293b),
                accent_foreground: rgb(0xf1f5f9),

                destructive: rgb(0xef4444),
                destructive_foreground: rgb(0xffffff),

                muted: rgb(0x1e293b),
                muted_foreground: rgb(0x94a3b8),

                border: rgb(0x334155),
                input: rgb(0x334155),
                ring: rgb(0x3b82f6),
            },
            typography: Typography {
                font_sans: vec![
                    "Inter".to_string(),
                    "system-ui".to_string(),
                    "sans-serif".to_string(),
                ],
                font_mono: vec![
                    "JetBrains Mono".to_string(),
                    "monospace".to_string(),
                ],
                text_xs: px(12.0),
                text_sm: px(14.0),
                text_base: px(16.0),
                text_lg: px(18.0),
                text_xl: px(20.0),
                text_2xl: px(24.0),
            },
            spacing: Spacing {
                xs: px(4.0),
                sm: px(8.0),
                md: px(16.0),
                lg: px(24.0),
                xl: px(32.0),
            },
            shadows: Shadows {
                sm: Shadow::new(px(1.0), rgba(0x000000, 0.2)),
                md: Shadow::new(px(4.0), rgba(0x000000, 0.3)),
                lg: Shadow::new(px(8.0), rgba(0x000000, 0.4)),
            },
        }
    }
}
在组件中使用主题
impl Render for ThemedComponent {
    fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
        let theme = cx.global::<AppTheme>();

        div()
            .bg(theme.colors.background)
            .text_color(theme.colors.foreground)
            .p(theme.spacing.md)
            .border_1()
            .border_color(theme.colors.border)
            .child("Themed content")
    }
}
主题切换
pub fn toggle_theme(cx: &mut AppContext) {
    let current = cx.global::<AppTheme>().clone();

    let new_theme = match current.mode {
        ThemeMode::Light => AppTheme::dark(),
        ThemeMode::Dark => AppTheme::light(),
    };

    cx.set_global(new_theme);
    cx.refresh();
}
响应式设计
检测窗口大小
impl Render for ResponsiveView {
    fn render(&mut self, cx: &mut ViewContext<Self>) -> impl IntoElement {
        let window_size = cx.window_bounds().get_bounds().size;
        let is_mobile = window_size.width < px(768.0);
        let is_tablet = window_size.width >= px(768.0) && window_size.width < px(1024.0);
        let is_desktop = window_size.width >= px(1024.0);

        div()
            .flex()
            .when(is_mobile, |this| {
                this.flex_col().gap_2()
            })
            .when(is_desktop, |this| {
                this.flex_row().gap_6()
            })
            .child(sidebar())
            .child(main_content())
    }
}
基于断点的样式
pub struct Breakpoints;

impl Breakpoints {
    pub const SM: f32 = 640.0;
    pub const MD: f32 = 768.0;
    pub const LG: f32 = 1024.0;
    pub const XL: f32 = 1280.0;
    pub const XXL: f32 = 1536.0;
}

fn responsive_grid(width: Pixels) -> impl IntoElement {
    div()
        .grid()
        .when(width.0 < Breakpoints::SM, |this| this.grid_cols_1())
        .when(width.0 >= Breakpoints::SM && width.0 < Breakpoints::LG, |this| {
            this.grid_cols_2()
        })
        .when(width.0 >= Breakpoints::LG, |this| this.grid_cols_3())
        .gap_4()
}
视觉设计模式
卡片组件
pub fn card(
    title: impl Into<String>,
    description: impl Into<String>,
    content: impl IntoElement,
) -> impl IntoElement {
    let theme = cx.global::<AppTheme>();

    div()
        .bg(theme.colors.background)
        .border_1()
        .border_color(theme.colors.border)
        .rounded_lg()
        .shadow_sm()
        .overflow_hidden()
        .child(
            div()
                .p_6()
                .border_b_1()
                .border_color(theme.colors.border)
                .child(
                    div()
                        .text_lg()
                        .font_semibold()
                        .child(title.into())
                )
                .child(
                    div()
                        .text_sm()
                        .text_color(theme.colors.muted_foreground)
                        .child(description.into())
                )
        )
        .child(
            div()
                .p_6()
                .child(content)
        )
}
按钮变体
pub enum ButtonVariant {
    Primary,
    Secondary,
    Outline,
    Ghost,
    Destructive,
}

pub fn button(
    label: &str,
    variant: ButtonVariant,
) -> impl IntoElement {
    let theme = cx.global::<AppTheme>();

    let (bg, fg, hover_bg) = match variant {
        ButtonVariant::Primary => (
            theme.colors.primary,
            theme.colors.primary_foreground,
            theme.colors.primary_hover,
        ),
        ButtonVariant::Secondary => (
            theme.colors.secondary,
            theme.colors.secondary_foreground,
            theme.colors.secondary_hover,
        ),
        ButtonVariant::Outline => (
            hsla(0.0, 0.0, 0.0, 0.0),
            theme.colors.foreground,
            theme.colors.accent,
        ),
        ButtonVariant::Ghost => (
            hsla(0.0, 0.0, 0.0, 0.0),
            theme.colors.foreground,
            theme.colors.accent,
        ),
        ButtonVariant::Destructive => (
            theme.colors.destructive,
            theme.colors.destructive_foreground,
            theme.colors.destructive,
        ),
    };

    div()
        .px_4()
        .py_2()
        .bg(bg)
        .text_color(fg)
        .rounded_md()
        .font_medium()
        .cursor_pointer()
        .when(matches!(variant, ButtonVariant::Outline), |this| {
            this.border_1().border_color(theme.colors.border)
        })
        .hover(|this| this.bg(hover_bg))
        .transition_colors()
        .duration_150()
        .child(label)
}
输入框
pub fn text_input(
    value: &str,
    placeholder: &str,
) -> impl IntoElement {
    let theme = cx.global::<AppTheme>();

    div()
        .flex()
        .items_center()
        .w_full()
        .px_3()
        .py_2()
        .bg(theme.colors.background)
        .border_1()
        .border_color(theme.colors.input)
        .rounded_md()
        .text_color(theme.colors.foreground)
        .focus(|this| {
            this.border_color(theme.colors.ring)
                .ring_2()
                .ring_color(rgba(theme.colors.ring, 0.2))
        })
        .child(
            input()
                .w_full()
                .bg(hsla(0.0, 0.0, 0.0, 0.0))
                .placeholder(placeholder)
                .value(value)
        )
}
样式组合
可复用的样式函数
pub fn focus_ring(theme: &AppTheme) -> StyleRefinement {
    StyleRefinement::default()
        .ring_2()
        .ring_color(rgba(theme.colors.ring, 0.2))
        .border_color(theme.colors.ring)
}

pub fn shadow_sm(theme: &AppTheme) -> StyleRefinement {
    StyleRefinement::default()
        .shadow(theme.shadows.sm)
}

// Usage
div()
    .apply(focus_ring(&theme))
    .apply(shadow_sm(&theme))
    .child("Styled element")
条件样式
fn dynamic_button(
    label: &str,
    is_loading: bool,
    is_disabled: bool,
) -> impl IntoElement {
    let theme = cx.global::<AppTheme>();

    div()
        .px_4()
        .py_2()
        .bg(theme.colors.primary)
        .text_color(theme.colors.primary_foreground)
        .rounded_md()
        .when(is_disabled || is_loading, |this| {
            this.opacity(0.5).cursor_not_allowed()
        })
        .when(!is_disabled && !is_loading, |this| {
            this.cursor_pointer()
                .hover(|this| this.bg(theme.colors.primary_hover))
        })
        .child(
            if is_loading {
                "Loading..."
            } else {
                label
            }
        )
}
动画和过渡效果
悬停过渡效果
div()
    .transition_all()           // Transition all properties
    .duration_200()             // 200ms duration
    .bg(blue_500())
    .hover(|this| {
        this.bg(blue_600())
            .scale_105()        // Scale to 105%
    })
    .child("Hover me")
变换动画
div()
    .transition_transform()
    .duration_300()
    .ease_in_out()
    .hover(|this| {
        this.rotate(5.0)        // Rotate 5 degrees
            .translate_y(px(-2.0))  // Move up 2px
    })
    .child("Animated element")

资源

颜色系统
  • 使用 HSL 调整颜色
  • 保持一致的颜色对比度
  • 定义语义化的颜色名称(primary、secondary 等)
  • 同时支持浅色和深色主题
字体排印比例
  • 基础字号:16px(1rem)
  • 比例:1.125(大二度)或 1.2(小三度)
  • 尺寸:xs、sm、base、lg、xl、2xl 等
  • 字重:normal、medium、semibold、bold
间距比例
  • 基础单位:4px 或 8px
  • 倍数:0.5、1、2、3、4、6、8、12、16、24、32
  • 在整个应用中保持一致
  • 用于内边距、外边距和间隔
最佳实践
  • 在应用级别定义主题
  • 使用语义化的颜色名称
  • 实现浅色和深色主题
  • 支持响应式设计
  • 保持间距一致
  • 使用过渡效果实现流畅交互
  • 确保无障碍性(对比度、焦点指示器)
  • 记录主题结构

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