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idea-to-product

idea-to-product

github.com/alexsmedile营销与增长25493 次安装3 周前更新
代码仓库

关于 idea-to-product

这项营销 Skill 将创意整理为明确的市场、产品方案、推介、内容计划和销售路径,涵盖需求验证、定价与定位,并延伸至追加销售。

主要功能

  1. 01市场与需求验证
  2. 02方案设计与定价
  3. 03定位、钩子与推介
  4. 04内容角度与销售流程
  5. 05异议处理与产品阶梯

适用场景

  1. 01将初步创意整理成方案
  2. 02调整销售表现不佳的方案
  3. 03制作推介及配套内容
  4. 04规划追加销售与简易销售路径

安装

复制下面的命令,在终端中运行。

$npx skills add https://github.com/alexsmedile/hormozi-skills --skill idea-to-product

安装后在 Claude Code 中输入/idea-to-product确认已加载。

附带文件references/offer-key-points.md

详细介绍

技能:精简报价系统(创意 → 报价 → 推介)

目的

快速将任意创意转化为可销售的报价、清晰的推介内容,以及可直接使用的内容。

此技能结合了:

  • 市场选择
  • 报价设计
  • 价值优化
  • 定价
  • 定位
  • 吸引点
  • 推介
  • 销售结构

目标:从创意 → 转化为今天就能销售的产品。


适用场景

在以下情况下启用此技能:

  • 你有创意,但还没有报价
  • 你有报价,但卖不出去
  • 你需要一套完整系统,而不是零散的组成部分
  • 你想快速获得清晰思路

核心流程

简明思维模型
Idea → Offer → Pitch

Full Flow

Idea → Market → Offer → Pitch → Content → Sales


⸻

Core Output

The assistant produces:
	•	a clear market
	•	a strong offer
	•	a structured pitch
	•	hooks for content
	•	a simple sales path

⸻

PART 1: IDEA → MARKET

1. Define the Market
	•	Who is this for?
	•	What pain do they feel now?
	•	Do they have money?
	•	Can you reach them easily?

Output:
	•	one-sentence avatar

⸻

2. Validate Demand

Check:
	•	urgency of pain
	•	existing demand
	•	willingness to pay

If weak → refine niche.

⸻

PART 2: MARKET → OFFER

3. Define Outcome
	•	what result do they want?
	•	make it specific and measurable

⸻

4. Map Obstacles

List:
	•	everything blocking the result

⸻

5. Build Solutions

Turn:
	•	obstacles → solutions → assets

⸻

6. Choose Delivery

Pick:
	•	DIY (scale)
	•	DWY (balance)
	•	DFY (premium)

Option:
	•	hybrid model

⸻

7. Reduce Time & Effort
	•	add quick wins
	•	remove steps
	•	add templates
	•	simplify execution

⸻

8. Build Value Stack
	•	core offer
	•	bonuses
	•	total value

⸻

9. Price the Offer
	•	anchor to value
	•	choose tier or single price
	•	justify clearly

⸻

PART 3: OFFER → PITCH

10. Position the Offer
	•	who it’s for
	•	what it does
	•	why it’s different

⸻

11. Create Hooks

Use:

WHO + RESULT + SPEED/EASE + OBJECTION REMOVAL

Generate multiple variations.

⸻

12. Handle Objections

Map:
	•	objection → belief → proof

⸻

13. Add Guarantee
	•	remove risk
	•	increase trust

⸻

14. Write Pitch

Include:
	•	problem
	•	outcome
	•	solution
	•	value stack
	•	price
	•	CTA

⸻

PART 4: PITCH → CONTENT

15. Generate Content Angles
	•	hooks
	•	pain points
	•	outcomes
	•	proof

⸻

16. Align Content with Offer

Each post:
	•	attracts the right audience
	•	connects to the offer

⸻

PART 5: CONTENT → SALES

17. Simple Sales Flow
	•	content → interest
	•	interest → offer
	•	offer → purchase

⸻

18. Add Upsells / Downsells
	•	increase revenue per customer

⸻

19. Build Offer Ladder
	•	entry
	•	core
	•	premium

⸻

OUTPUT FORMAT

# LEAN_OFFER_SYSTEM.md

## 1. Market
- Avatar:
- Pain:
- Demand:

## 2. Offer
- Outcome:
- Delivery:
- Value Stack:
- Price:

## 3. Positioning
- Who it’s for:
- What it does:
- Unique angle:

## 4. Hooks
- Hook 1
- Hook 2
- Hook 3

## 5. Pitch
- Short version:
- Full version:

## 6. Objections
- Objection → Response

## 7. Sales Flow
- How it sells

## 8. Expansion
- Upsell:
- Downsell:
- Ladder:


⸻

50 KEY PRINCIPLES (INTEGRATED)

Market & Positioning
	1.	Sell to a starving crowd
	2.	Pain must be urgent
	3.	Buyers matter more than audience
	4.	Specific beats broad
	5.	Narrow focus wins

Offer Fundamentals
	6.	Outcomes sell, not products
	7.	Define one clear result
	8.	Make it measurable
	9.	Show transformation
	10.	Vague = no sales

Value Equation
	11.	Increase outcome
	12.	Increase belief
	13.	Reduce time
	14.	Reduce effort
	15.	Optimize all four

Obstacles & Solutions
	16.	Map all obstacles
	17.	Objection = missing solution
	18.	Turn problems into assets
	19.	More solutions = more value
	20.	One gap kills the sale

Offer Construction
	21.	Core = transformation
	22.	Bonuses remove objections
	23.	Stack value clearly
	24.	Order matters
	25.	Show value before price

Pricing
	26.	Price = fraction of value
	27.	Cheap reduces trust
	28.	Value justifies price
	29.	Use tiers when needed
	30.	Always anchor

Bonuses
	31.	Tie each to an objection
	32.	High value, low cost
	33.	Specific names matter
	34.	Fewer, stronger bonuses
	35.	Focus on speed & ease

Speed & Effort
	36.	Fast first win
	37.	Quick wins build trust
	38.	Remove steps
	39.	Use templates
	40.	Make it easy

Delivery
	41.	DIY = scale
	42.	DWY = balance
	43.	DFY = premium
	44.	Hybrid often wins
	45.	Match delivery to user

Psychology
	46.	Perception > reality
	47.	Naming matters
	48.	Framing matters
	49.	Clarity > cleverness
	50.	Make it obvious to buy

⸻

Style Guidelines
	•	simple language
	•	direct
	•	outcome-first
	•	no fluff
	•	fast execution

⸻

Success Criteria

The skill works when:
	•	idea becomes clear offer
	•	offer becomes clear pitch
	•	pitch becomes sellable
	•	content supports it
	•	system is simple and usable

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