关于 langgraph-implementation
langgraph-implementation 是面向 LangGraph 开发者的实现指南,用于构建有状态的图式 Agent 应用,涵盖图构建、持久化、人机协作、流式执行和常见模式。
主要功能
- 01StateGraph 节点、边与状态
- 02检查点和状态检查
- 03中断与恢复工作流
- 04条件路由与扇出
- 05图执行流式输出
- 06重试、缓存与子图
适用场景
- 01构建有状态的 Agent 图
- 02持久化并恢复对话
- 03暂停图以供人工审核
- 04并行运行图分支
安装
复制下面的命令,在终端中运行。
$
npx skills add https:/ / github.com/ existential-birds/ beagle --skill langgraph-implementation安装后在 Claude Code 中输入/langgraph-implementation确认已加载。
附带文件PATTERNS.md
详细介绍
LangGraph 实现
核心概念
LangGraph 使用基于图的架构构建有状态、多参与者的 Agent 应用:
- StateGraph:用于定义共享状态图的构建器类
- 节点:读取状态并返回部分更新的函数
- 边:定义执行流程(静态或条件式)
- 通道:内部状态管理(LastValue、BinaryOperatorAggregate)
- 检查点保存器:为暂停和恢复功能提供持久化支持
实现检查点
对于持久化和人在回路中(human-in-the-loop)流程,请按顺序执行以下检查(不要在没有证据的情况下认为“应该可以运行”):
-
带检查点的运行
- 在调用
invoke/ainvoke之前,使用{"configurable": {"thread_id": "<stable-id>"}}构建config。 - **通过标准:**同一对话的每一轮都复用同一个
thread_id;新对话使用新的 id。
- 在调用
-
步骤后的状态
- 通过标准:
graph.get_state(config).values(或等效内容)包含下一节点或客户端所需的键和 reducer 输出;如果不包含,请先修复路由、reducer 或节点顺序,再继续。
- 通过标准:
-
中断和恢复(HITL)
- 通过标准:暂停后,已检查待处理的工作(
get_state,以及你所用 LangGraph 版本的中断列表,如果你依赖该列表),因此知道哪个节点正在等待,以及应发送何种形状的恢复负载。 - 通过标准:
Command(resume=...)(或等效内容)包含interrupt()之后代码路径会读取的所有字段。
- 通过标准:暂停后,已检查待处理的工作(
-
检查点保存器与环境
- **通过标准:**测试或本地开发使用
InMemorySaver或可丢弃的 SQLite;生产环境使用为该部署配置的持久检查点保存器(而非内存存储)。
- **通过标准:**测试或本地开发使用
必要导入
from langgraph.graph import StateGraph, START, END
from langgraph.graph.message import MessagesState, add_messages
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.types import Command, Send, interrupt, RetryPolicy
from typing import Annotated
from typing_extensions import TypedDict
状态架构模式
使用 TypedDict 定义基本状态
import operator
class State(TypedDict):
counter: int # LastValue - stores last value
messages: Annotated[list, operator.add] # Reducer - appends lists
items: Annotated[list, lambda a, b: a + [b] if b else a] # Custom reducer
用于聊天应用的 MessagesState
from langgraph.graph.message import MessagesState
class State(MessagesState):
# Inherits: messages: Annotated[list[AnyMessage], add_messages]
user_id: str
context: dict
Pydantic 状态(用于验证)
from pydantic import BaseModel
class State(BaseModel):
messages: Annotated[list, add_messages]
validated_field: str # Pydantic validates on assignment
构建图
基本模式
builder = StateGraph(State)
# Add nodes - functions that take state, return partial updates
builder.add_node("process", process_fn)
builder.add_node("decide", decide_fn)
# Add edges
builder.add_edge(START, "process")
builder.add_edge("process", "decide")
builder.add_edge("decide", END)
# Compile
graph = builder.compile()
节点函数签名
def my_node(state: State) -> dict:
"""Node receives full state, returns partial update."""
return {"counter": state["counter"] + 1}
# With config access
def my_node(state: State, config: RunnableConfig) -> dict:
thread_id = config["configurable"]["thread_id"]
return {"result": process(state, thread_id)}
# With Runtime context (v0.6+)
def my_node(state: State, runtime: Runtime[Context]) -> dict:
user_id = runtime.context.get("user_id")
return {"result": user_id}
条件边
from typing import Literal
def router(state: State) -> Literal["agent", "tools", "__end__"]:
last_msg = state["messages"][-1]
if hasattr(last_msg, "tool_calls") and last_msg.tool_calls:
return "tools"
return END # or "__end__"
builder.add_conditional_edges("agent", router)
# With path_map for visualization
builder.add_conditional_edges(
"agent",
router,
path_map={"agent": "agent", "tools": "tools", "__end__": END}
)
Command 模式(动态路由 + 状态更新)
from langgraph.types import Command
def dynamic_node(state: State) -> Command[Literal["next", "__end__"]]:
if state["should_continue"]:
return Command(goto="next", update={"step": state["step"] + 1})
return Command(goto=END)
# Must declare destinations for visualization
builder.add_node("dynamic", dynamic_node, destinations=["next", END])
Send 模式(扇出/Map-Reduce)
from langgraph.types import Send
def fan_out(state: State) -> list[Send]:
"""Route to multiple node instances with different inputs."""
return [Send("worker", {"item": item}) for item in state["items"]]
builder.add_conditional_edges(START, fan_out)
builder.add_edge("worker", "aggregate") # Workers converge
检查点
启用持久化
from langgraph.checkpoint.memory import InMemorySaver
from langgraph.checkpoint.sqlite import SqliteSaver # Development
from langgraph.checkpoint.postgres import PostgresSaver # Production
# In-memory (testing only)
graph = builder.compile(checkpointer=InMemorySaver())
# SQLite (development)
with SqliteSaver.from_conn_string("checkpoints.db") as checkpointer:
graph = builder.compile(checkpointer=checkpointer)
# Thread-based invocation
config = {"configurable": {"thread_id": "user-123"}}
result = graph.invoke({"messages": [...]}, config)
状态管理
# Get current state
state = graph.get_state(config)
# Get state history
for state in graph.get_state_history(config):
print(state.values, state.next)
# Update state manually
graph.update_state(config, {"key": "new_value"}, as_node="node_name")
人在回路中
使用 interrupt()
from langgraph.types import interrupt, Command
def review_node(state: State) -> dict:
# Pause and surface value to client
human_input = interrupt({"question": "Please review", "data": state["draft"]})
return {"approved": human_input["approved"]}
# Resume with Command
graph.invoke(Command(resume={"approved": True}), config)
在节点之前/之后中断
graph = builder.compile(
checkpointer=checkpointer,
interrupt_before=["human_review"], # Pause before node
interrupt_after=["agent"], # Pause after node
)
# Check pending interrupts
state = graph.get_state(config)
if state.next: # Has pending nodes
# Resume
graph.invoke(None, config)
流式传输
# Stream modes: "values", "updates", "custom", "messages", "debug"
# Updates only (node outputs)
for chunk in graph.stream(input, stream_mode="updates"):
print(chunk) # {"node_name": {"key": "value"}}
# Full state after each step
for chunk in graph.stream(input, stream_mode="values"):
print(chunk)
# Multiple modes
for mode, chunk in graph.stream(input, stream_mode=["updates", "messages"]):
if mode == "messages":
print("Token:", chunk)
# Custom streaming from within nodes
from langgraph.config import get_stream_writer
def my_node(state):
writer = get_stream_writer()
writer({"progress": 0.5}) # Custom event
return {"result": "done"}
子图
# Define subgraph
sub_builder = StateGraph(SubState)
sub_builder.add_node("step", step_fn)
sub_builder.add_edge(START, "step")
subgraph = sub_builder.compile()
# Use as node in parent
parent_builder = StateGraph(ParentState)
parent_builder.add_node("subprocess", subgraph)
parent_builder.add_edge(START, "subprocess")
# Subgraph checkpointing
subgraph = sub_builder.compile(
checkpointer=None, # Inherit from parent (default)
# checkpointer=True, # Use persistent checkpointing
# checkpointer=False, # Disable checkpointing
)
重试与缓存
from langgraph.types import RetryPolicy, CachePolicy
retry = RetryPolicy(
initial_interval=0.5,
backoff_factor=2.0,
max_attempts=3,
retry_on=ValueError, # Or callable: lambda e: isinstance(e, ValueError)
)
cache = CachePolicy(ttl=3600) # Cache for 1 hour
builder.add_node("risky", risky_fn, retry_policy=retry, cache_policy=cache)
预构建组件
create_react_agent(在 v1.0 中移至 langchain.agents)
from langgraph.prebuilt import create_react_agent, ToolNode
# Simple agent
graph = create_react_agent(
model="anthropic:claude-3-5-sonnet",
tools=[my_tool],
prompt="You are a helpful assistant",
checkpointer=InMemorySaver(),
)
# Custom tool node
tool_node = ToolNode([tool1, tool2])
builder.add_node("tools", tool_node)
常见模式
Agent 循环
def should_continue(state) -> Literal["tools", "__end__"]:
if state["messages"][-1].tool_calls:
return "tools"
return END
builder.add_node("agent", call_model)
builder.add_node("tools", ToolNode(tools))
builder.add_edge(START, "agent")
builder.add_conditional_edges("agent", should_continue)
builder.add_edge("tools", "agent")
并行执行
# Multiple nodes execute in parallel when they share the same trigger
builder.add_edge(START, "node_a")
builder.add_edge(START, "node_b") # Runs parallel with node_a
builder.add_edge(["node_a", "node_b"], "join") # Wait for both
有关多 Agent 系统、分层图和复杂工作流等高级模式,请参阅 PATTERNS.md。
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