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multi-touch-canvas-with-flutter

multi-touch-canvas-with-flutter

github.com/rodydavis开发6046 次安装2 周前更新
代码仓库

关于 multi-touch-canvas-with-flutter

这是一份在 Flutter 中实现可平移、缩放和交互操作画布的教程,面向 Flutter 开发者。示例通过画布控制器处理触屏、触控板和键盘输入。

主要功能

  1. 01多指平移画布
  2. 02双指捏合缩放
  3. 03选择并拖动画布对象
  4. 04键盘平移与缩放快捷键
  5. 05触控板输入支持
  6. 06框选与多选

适用场景

  1. 01在 Flutter 应用中构建交互式画布
  2. 02为触屏设备创建画布编辑器

安装

复制下面的命令,在终端中运行。

$npx skills add https://github.com/rodydavis/skills --skill multi-touch-canvas-with-flutter

安装后在 Claude Code 中输入/multi-touch-canvas-with-flutter确认已加载。

详细介绍

使用 Flutter 实现多点触控画布

如果你曾想在 Flutter 中创建一个画布,使其可以向任意方向平移并支持缩放,那么你可能也尝试过创建一个 MultiGestureRecognizer,或者在 GestureDetector 下添加 onPanUpdate 和 onScaleUpdate,但会收到错误,因为这两者无法同时工作。即使使用两个 GestureDetector,你也会发现它们无法按预期工作,并且其中一个总会优先响应。

简而言之:最终源码见这里,在线演示。

这是 https://widget.studio 中使用的画布渲染逻辑。

多点触控目标

  • 用两根或更多手指平移画布
  • 仅用两根手指缩放画布(捏合/缩放)
  • 用单指与画布对象交互并检测选中状态
  • 额外支持触控板,实现类似效果

要实现这些功能,我们需要使用 Listener 处理触控板事件和原始触摸交互,并使用 RawKeyboardListener 处理键盘快捷键。

第 1 部分 - 项目设置

打开终端并输入以下内容:

mkdir flutter_multi_touch
cd flutter_multi_touch
flutter create .
code .

最后一行是可选的,仅在你安装了 VSCode 时需要。该命令会在 VSCode 中打开此目录。

第 2 部分 - 基础代码

  • 移除所有注释
  • 移除多余的空行
  • 更新 UI

目前运行项目时,你会看到以下 UI。

新建文件 ui/home/screen.dart,并添加以下内容:

import 'package:flutter/material.dart';

class HomeScreen extends StatelessWidget {
  const HomeScreen({Key key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Container();
  }
}

用以下内容更新 main.dart:

import 'package:flutter/material.dart';

import 'ui/home/screen.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      darkTheme: ThemeData.dark().copyWith(
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      home: HomeScreen(),
    );
  }
}

现在运行应用时,你会看到一个黑色屏幕。

第 3 部分 - 创建控制器

现在,我们要创建一个类,作为画布的控制器。
在 src/controllers/canvas.dart 中新建文件,并添加以下内容作为起点:

import 'dart:async';

/// Control the canvas and the objects on it
class CanvasController {
  // Controller for the stream output
  final _controller = StreamController<CanvasController>();
  // Reference to the stream to update the UI
  Stream<CanvasController> get stream => _controller.stream;
  // Emit a new event to rebuild the UI
  void add([CanvasController val]) => _controller.add(val ?? this);
  // Stop the stream and finish
  void close() => _controller.close();
	// Start the stream
  void init() => add();
}

用以下内容更新主页:

import 'package:flutter/material.dart';

import '../../src/controllers/canvas.dart';

class HomeScreen extends StatefulWidget {
  const HomeScreen({Key key}) : super(key: key);

  @override
  _HomeScreenState createState() => _HomeScreenState();
}

class _HomeScreenState extends State<HomeScreen> {
  final _controller = CanvasController();

  @override
  void initState() {
    _controller.init();
    super.initState();
  }

  @override
  void dispose() {
    _controller.close();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return StreamBuilder<CanvasController>(
        stream: _controller.stream,
        builder: (context, snapshot) {
          if (!snapshot.hasData) {
            return Scaffold(
              appBar: AppBar(),
              body: Center(child: CircularProgressIndicator()),
            );
          }
          final instance = snapshot.data;
          return Scaffold(
            appBar: AppBar(),
            body: Stack(
              children: [
                Positioned(
                  top: 20,
                  left: 20,
                  width: 100,
                  height: 100,
                  child: Container(color: Colors.red),
                )
              ],
            ),
          );
        });
  }
}

这里我们只是添加基础功能,以便在控制器发生变化或屏幕构建完成时重新构建。这里使用有状态组件,是因为我们要释放控制器,并且只加载一次。我们还使用了 Stack,因为底层只需要它。快速热重启后,你应该会看到以下视图。

第 4 部分 - 添加画布对象

现在,我们需要创建用于表示存储在画布上的对象的类。在 src/classes/canvas_object.dart 中新建文件,并添加以下内容:

import 'dart:ui';

class CanvasObject<T> {
  final double dx;
  final double dy;
  final double width;
  final double height;
  final T child;

  CanvasObject({
    this.dx = 0,
    this.dy = 0,
    this.width = 100,
    this.height = 100,
    this.child,
  });

  CanvasObject<T> copyWith({
    double dx,
    double dy,
    double width,
    double height,
    T child,
  }) {
    return CanvasObject<T>(
      dx: dx ?? this.dx,
      dy: dy ?? this.dy,
      width: width ?? this.width,
      height: height ?? this.height,
      child: child ?? this.child,
    );
  }

  Size get size => Size(width, height);
  Offset get offset => Offset(dx, dy);
  Rect get rect => offset & size;
}

这里使用泛型,这样该类就不必依赖 flutter 或 material。用以下内容更新控制器:

import 'dart:async';

import 'package:flutter/material.dart';

import '../classes/canvas_object.dart';

/// Control the canvas and the objects on it
class CanvasController {
  /// Controller for the stream output
  final _controller = StreamController<CanvasController>();

  /// Reference to the stream to update the UI
  Stream<CanvasController> get stream => _controller.stream;

  /// Emit a new event to rebuild the UI
  void add([CanvasController val]) => _controller.add(val ?? this);

  /// Stop the stream and finish
  void close() => _controller.close();

  /// Start the stream
  void init() => add();

  // -- Canvas Objects --

  final List<CanvasObject<Widget>> _objects = [];

  /// Current Objects on the canvas
  List<CanvasObject<Widget>> get objects => _objects;

  /// Add an object to the canvas
  void addObject(CanvasObject<Widget> value) => _update(() {
        _objects.add(value);
      });

  /// Add an object to the canvas
  void updateObject(int i, CanvasObject<Widget> value) => _update(() {
        _objects[i] = value;
      });

  /// Remove an object from the canvas
  void removeObject(int i) => _update(() {
        _objects.removeAt(i);
      });

  void _update(void Function() action) {
    action();
    add(this);
  }
}

我们只是在画布上添加对象,并在需要时将其移除。用以下内容更新主页,以使用这些新对象:

import 'package:flutter/material.dart';

import '../../src/classes/canvas_object.dart';
import '../../src/controllers/canvas.dart';

class HomeScreen extends StatefulWidget {
  const HomeScreen({Key key}) : super(key: key);

  @override
  _HomeScreenState createState() => _HomeScreenState();
}

class _HomeScreenState extends State<HomeScreen> {
  final _controller = CanvasController();

  @override
  void initState() {
    _controller.init();
    _dummyData();
    super.initState();
  }

  void _dummyData() {
    _controller.addObject(
      CanvasObject(
        dx: 20,
        dy: 20,
        width: 100,
        height: 100,
        child: Container(color: Colors.red),
      ),
    );
  }

  @override
  void dispose() {
    _controller.close();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return StreamBuilder<CanvasController>(
        stream: _controller.stream,
        builder: (context, snapshot) {
          if (!snapshot.hasData) {
            return Scaffold(
              appBar: AppBar(),
              body: Center(child: CircularProgressIndicator()),
            );
          }
          final instance = snapshot.data;
          return Scaffold(
            appBar: AppBar(),
            body: Stack(
              children: [
                for (final object in instance.objects)
                  Positioned(
                    top: object.dy,
                    left: object.dx,
                    width: object.width,
                    height: object.height,
                    child: object.child,
                  )
              ],
            ),
          );
        });
  }
}

UI 和之前相同,但现在是动态的,我们可以访问 Stack 的子项以及每个子项的位置。

第 5 部分 - 捕获输入

我们需要捕获 MultiGestureRecognizer、GestureDetector 和 RawKeyboardListener 的输入。用以下内容更新画布控制器:

import 'dart:async';

import 'package:flutter/material.dart';

import '../classes/canvas_object.dart';

/// Control the canvas and the objects on it
class CanvasController {
  /// Controller for the stream output
  final _controller = StreamController<CanvasController>();

  /// Reference to the stream to update the UI
  Stream<CanvasController> get stream => _controller.stream;

  /// Emit a new event to rebuild the UI
  void add([CanvasController val]) => _controller.add(val ?? this);

  /// Stop the stream and finish
  void close() {
    _controller.close();
    focusNode.dispose();
  }

  /// Start the stream
  void init() => add();

  // -- Canvas Objects --

  final List<CanvasObject<Widget>> _objects = [];

  /// Current Objects on the canvas
  List<CanvasObject<Widget>> get objects => _objects;

  /// Add an object to the canvas
  void addObject(CanvasObject<Widget> value) => _update(() {
        _objects.add(value);
      });

  /// Add an object to the canvas
  void updateObject(int i, CanvasObject<Widget> value) => _update(() {
        _objects[i] = value;
      });

  /// Remove an object from the canvas
  void removeObject(int i) => _update(() {
        _objects.removeAt(i);
      });

  /// Focus node for listening for keyboard shortcuts
  final focusNode = FocusNode();

  /// Raw events from keys pressed
  void rawKeyEvent(BuildContext context, RawKeyEvent key) {}

  /// Called every time a new finger touches the screen
  void addTouch(int pointer, Offset offsetVal, Offset globalVal) {}

  /// Called when any of the fingers update position
  void updateTouch(int pointer, Offset offsetVal, Offset globalVal) {}

  /// Called when a finger is removed from the screen
  void removeTouch(int pointer) {}

  /// Checks if the shift key on the keyboard is pressed
  bool shiftPressed = false;

  /// Scale of the canvas
  double get scale => _scale;
  double _scale = 1;
  set scale(double value) => _update(() {
        _scale = value;
      });

  /// Max possible scale
  static const double maxScale = 3.0;
  /// Min possible scale
  static const double minScale = 0.2;
  /// How much to scale the canvas in increments
  static const double scaleAdjust = 0.05;

  /// Current offset of the canvas
  Offset get offset => _offset;
  Offset _offset = Offset.zero;
  set offset(Offset value) => _update(() {
        _offset = value;
      });

  void _update(void Function() action) {
    action();
    add(this);
  }
}

用以下内容更新主页:

import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';

import '../../src/classes/canvas_object.dart';
import '../../src/controllers/canvas.dart';

class HomeScreen extends StatefulWidget {
  const HomeScreen({Key key}) : super(key: key);

  @override
  _HomeScreenState createState() => _HomeScreenState();
}

class _HomeScreenState extends State<HomeScreen> {
  final _controller = CanvasController();

  @override
  void initState() {
    _controller.init();
    _dummyData();
    super.initState();
  }

  void _dummyData() {
    _controller.addObject(
      CanvasObject(
        dx: 20,
        dy: 20,
        width: 100,
        height: 100,
        child: Container(color: Colors.red),
      ),
    );
  }

  @override
  void dispose() {
    _controller.close();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return StreamBuilder<CanvasController>(
        stream: _controller.stream,
        builder: (context, snapshot) {
          if (!snapshot.hasData) {
            return Scaffold(
              appBar: AppBar(),
              body: Center(child: CircularProgressIndicator()),
            );
          }
          final instance = snapshot.data;
          return Scaffold(
            appBar: AppBar(),
            body: Listener(
              behavior: HitTestBehavior.opaque,
              onPointerSignal: (details) {
                if (details is PointerScrollEvent) {
                  GestureBinding.instance.pointerSignalResolver
                      .register(details, (event) {
                    if (event is PointerScrollEvent) {
                      if (_controller.shiftPressed) {
                        double zoomDelta = (-event.scrollDelta.dy / 300);
                        _controller.scale = _controller.scale + zoomDelta;
                      } else {
                        _controller.offset =
                            _controller.offset - event.scrollDelta;
                      }
                    }
                  });
                }
              },
              onPointerMove: (details) {
                _controller.updateTouch(
                  details.pointer,
                  details.localPosition,
                  details.position,
                );
              },
              onPointerDown: (details) {
                _controller.addTouch(
                  details.pointer,
                  details.localPosition,
                  details.position,
                );
              },
              onPointerUp: (details) {
                _controller.removeTouch(details.pointer);
              },
              onPointerCancel: (details) {
                _controller.removeTouch(details.pointer);
              },
              child: RawKeyboardListener(
                autofocus: true,
                focusNode: _controller.focusNode,
                onKey: (key) => _controller.rawKeyEvent(context, key),
                child: Stack(
                  children: [
                    for (final object in instance.objects)
                      Positioned(
                        top: object.dy,
                        left: object.dx,
                        width: object.width,
                        height: object.height,
                        child: object.child,
                      )
                  ],
                ),
              ),
            ),
          );
        });
  }
}

现在我们所做的只是将 UI 的输入映射到控制器中的操作。如果你想了解每项操作的工作方式,可以看看注释。运行应用后,仍然只会显示红色方块。

第 5 部分 - 画布偏移和缩放

现在,我们要开始移动画布。先处理偏移,因为缩放需要采用不同的方法。使用以下内容更新主页:

import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';

import '../../src/classes/canvas_object.dart';
import '../../src/controllers/canvas.dart';

class HomeScreen extends StatefulWidget {
  const HomeScreen({Key key}) : super(key: key);

  @override
  _HomeScreenState createState() => _HomeScreenState();
}

class _HomeScreenState extends State<HomeScreen> {
  final _controller = CanvasController();

  @override
  void initState() {
    _controller.init();
    _dummyData();
    super.initState();
  }

  void _dummyData() {
    _controller.addObject(
      CanvasObject(
        dx: 20,
        dy: 20,
        width: 100,
        height: 100,
        child: Container(color: Colors.red),
      ),
    );
  }

  @override
  void dispose() {
    _controller.close();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return StreamBuilder<CanvasController>(
        stream: _controller.stream,
        builder: (context, snapshot) {
          if (!snapshot.hasData) {
            return Scaffold(
              appBar: AppBar(),
              body: Center(child: CircularProgressIndicator()),
            );
          }
          final instance = snapshot.data;
          return Scaffold(
            appBar: AppBar(),
            body: Listener(
              behavior: HitTestBehavior.opaque,
              onPointerSignal: (details) {
                if (details is PointerScrollEvent) {
                  GestureBinding.instance.pointerSignalResolver
                      .register(details, (event) {
                    if (event is PointerScrollEvent) {
                      if (_controller.shiftPressed) {
                        double zoomDelta = (-event.scrollDelta.dy / 300);
                        _controller.scale = _controller.scale + zoomDelta;
                      } else {
                        _controller.offset =
                            _controller.offset - event.scrollDelta;
                      }
                    }
                  });
                }
              },
              onPointerMove: (details) {
                _controller.updateTouch(
                  details.pointer,
                  details.localPosition,
                  details.position,
                );
              },
              onPointerDown: (details) {
                _controller.addTouch(
                  details.pointer,
                  details.localPosition,
                  details.position,
                );
              },
              onPointerUp: (details) {
                _controller.removeTouch(details.pointer);
              },
              onPointerCancel: (details) {
                _controller.removeTouch(details.pointer);
              },
              child: RawKeyboardListener(
                autofocus: true,
                focusNode: _controller.focusNode,
                onKey: (key) => _controller.rawKeyEvent(context, key),
                child: SizedBox.expand(
                  child: Stack(
                    children: [
                      for (final object in instance.objects)
                        AnimatedPositioned.fromRect(
                          duration: const Duration(milliseconds: 50),
                          rect: object.rect.adjusted(
                            _controller.offset,
                            _controller.scale,
                          ),
                          child: FittedBox(
                            fit: BoxFit.fill,
                            child: SizedBox.fromSize(
                              size: object.size,
                              child: object.child,
                            ),
                          ),
                        )
                    ],
                  ),
                ),
              ),
            ),
          );
        });
  }
}

extension RectUtils on Rect {
  Rect adjusted(Offset offset, double scale) {
    final left = (this.left + offset.dx) * scale;
    final top = (this.top + offset.dy) * scale;
    final width = this.width * scale;
    final height = this.height * scale;
    return Rect.fromLTWH(left, top, width, height);
  }
}

现在,用触控板双指平移时,你会看到红色方块移动。接下来还需要添加手指触控支持。你可能注意到了 FittedBox,添加缩放后就会用到它。

如果我们把方块移出屏幕,可能需要把它移回来。我们可以在 AppBar 中添加一个重置按钮。将以下内容添加到画布控制器:

  static const double _scaleDefault = 1;
  static const Offset _offsetDefault = Offset.zero;

  void reset() {
    scale = _scaleDefault;
    offset = _offsetDefault;
  }

使用以下内容更新主页:

import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';

import '../../src/classes/canvas_object.dart';
import '../../src/controllers/canvas.dart';

class HomeScreen extends StatefulWidget {
  const HomeScreen({Key key}) : super(key: key);

  @override
  _HomeScreenState createState() => _HomeScreenState();
}

class _HomeScreenState extends State<HomeScreen> {
  final _controller = CanvasController();

  @override
  void initState() {
    _controller.init();
    _dummyData();
    super.initState();
  }

  void _dummyData() {
    _controller.addObject(
      CanvasObject(
        dx: 20,
        dy: 20,
        width: 100,
        height: 100,
        child: Container(color: Colors.red),
      ),
    );
  }

  @override
  void dispose() {
    _controller.close();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return StreamBuilder<CanvasController>(
        stream: _controller.stream,
        builder: (context, snapshot) {
          if (!snapshot.hasData) {
            return Scaffold(
              appBar: AppBar(),
              body: Center(child: CircularProgressIndicator()),
            );
          }
          final instance = snapshot.data;
          return Scaffold(
            appBar: AppBar(
              actions: [
                IconButton(
                  tooltip: 'Reset the Scale and Offset',
                  icon: Icon(Icons.restore),
                  onPressed: _controller.reset,
                ),
              ],
            ),
            body: Listener(
              behavior: HitTestBehavior.opaque,
              onPointerSignal: (details) {
                if (details is PointerScrollEvent) {
                  GestureBinding.instance.pointerSignalResolver
                      .register(details, (event) {
                    if (event is PointerScrollEvent) {
                      if (_controller.shiftPressed) {
                        double zoomDelta = (-event.scrollDelta.dy / 300);
                        _controller.scale = _controller.scale + zoomDelta;
                      } else {
                        _controller.offset =
                            _controller.offset - event.scrollDelta;
                      }
                    }
                  });
                }
              },
              onPointerMove: (details) {
                _controller.updateTouch(
                  details.pointer,
                  details.localPosition,
                  details.position,
                );
              },
              onPointerDown: (details) {
                _controller.addTouch(
                  details.pointer,
                  details.localPosition,
                  details.position,
                );
              },
              onPointerUp: (details) {
                _controller.removeTouch(details.pointer);
              },
              onPointerCancel: (details) {
                _controller.removeTouch(details.pointer);
              },
              child: RawKeyboardListener(
                autofocus: true,
                focusNode: _controller.focusNode,
                onKey: (key) => _controller.rawKeyEvent(context, key),
                child: SizedBox.expand(
                  child: Stack(
                    children: [
                      for (final object in instance.objects)
                        AnimatedPositioned.fromRect(
                          duration: const Duration(milliseconds: 50),
                          rect: object.rect.adjusted(
                            _controller.offset,
                            _controller.scale,
                          ),
                          child: FittedBox(
                            fit: BoxFit.fill,
                            child: SizedBox.fromSize(
                              size: object.size,
                              child: object.child,
                            ),
                          ),
                        )
                    ],
                  ),
                ),
              ),
            ),
          );
        });
  }
}

extension RectUtils on Rect {
  Rect adjusted(Offset offset, double scale) {
    final left = (this.left + offset.dx) * scale;
    final top = (this.top + offset.dy) * scale;
    final width = this.width * scale;
    final height = this.height * scale;
    return Rect.fromLTWH(left, top, width, height);
  }
}

现在,按下重置按钮时,画布会以动画方式恢复到默认偏移和缩放比例。

趁此机会,我们还可以添加放大/缩小操作,并将其连接到控制器。将以下内容添加到画布控制器:

  void zoomIn() {
    scale += scaleAdjust;
  }

  void zoomOut() {
    scale -= scaleAdjust;
  }

将以下内容添加到 AppBar 的操作中:

IconButton(
    tooltip: 'Zoom In',
    icon: Icon(Icons.zoom_in),
    onPressed: _controller.zoomIn,
 ),
IconButton(
    tooltip: 'Zoom Out',
    icon: Icon(Icons.zoom_out),
    onPressed: _controller.zoomOut,
),

现在运行应用程序,就可以轻松放大/缩小了。

第 6 部分 - 键盘快捷键

现在需要捕获键盘事件,这样就可以用方向键移动画布,并用 +/- 键缩放。使用以下内容更新控制器:

import 'dart:async';

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';

import '../classes/canvas_object.dart';

/// Control the canvas and the objects on it
class CanvasController {
  /// Controller for the stream output
  final _controller = StreamController<CanvasController>();

  /// Reference to the stream to update the UI
  Stream<CanvasController> get stream => _controller.stream;

  /// Emit a new event to rebuild the UI
  void add([CanvasController val]) => _controller.add(val ?? this);

  /// Stop the stream and finish
  void close() {
    _controller.close();
    focusNode.dispose();
  }

  /// Start the stream
  void init() => add();

  // -- Canvas Objects --

  final List<CanvasObject<Widget>> _objects = [];

  /// Current Objects on the canvas
  List<CanvasObject<Widget>> get objects => _objects;

  /// Add an object to the canvas
  void addObject(CanvasObject<Widget> value) => _update(() {
        _objects.add(value);
      });

  /// Add an object to the canvas
  void updateObject(int i, CanvasObject<Widget> value) => _update(() {
        _objects[i] = value;
      });

  /// Remove an object from the canvas
  void removeObject(int i) => _update(() {
        _objects.removeAt(i);
      });

  /// Focus node for listening for keyboard shortcuts
  final focusNode = FocusNode();

  /// Raw events from keys pressed
  void rawKeyEvent(BuildContext context, RawKeyEvent key) {
    // Scale keys
    if (key.isKeyPressed(LogicalKeyboardKey.minus)) {
      zoomOut();
    }
    if (key.isKeyPressed(LogicalKeyboardKey.equal)) {
      zoomIn();
    }
    // Directional Keys
    if (key.isKeyPressed(LogicalKeyboardKey.arrowLeft)) {
      offset = offset + Offset(offsetAdjust, 0.0);
    }
    if (key.isKeyPressed(LogicalKeyboardKey.arrowRight)) {
      offset = offset + Offset(-offsetAdjust, 0.0);
    }
    if (key.isKeyPressed(LogicalKeyboardKey.arrowUp)) {
      offset = offset + Offset(0.0, offsetAdjust);
    }
    if (key.isKeyPressed(LogicalKeyboardKey.arrowDown)) {
      offset = offset + Offset(0.0, -offsetAdjust);
    }

    _shiftPressed = key.isShiftPressed;

    /// Update Controller Instance
    add(this);
  }

  /// Called every time a new finger touches the screen
  void addTouch(int pointer, Offset offsetVal, Offset globalVal) {}

  /// Called when any of the fingers update position
  void updateTouch(int pointer, Offset offsetVal, Offset globalVal) {}

  /// Called when a finger is removed from the screen
  void removeTouch(int pointer) {}

  /// Checks if the shift key on the keyboard is pressed
  bool get shiftPressed => _shiftPressed;
  bool _shiftPressed = false;

  /// Scale of the canvas
  double get scale => _scale;
  double _scale = 1;
  set scale(double value) => _update(() {
        _scale = value;
      });

  /// Max possible scale
  static const double maxScale = 3.0;

  /// Min possible scale
  static const double minScale = 0.2;

  /// How much to scale the canvas in increments
  static const double scaleAdjust = 0.05;

  /// How much to shift the canvas in increments
  static const double offsetAdjust = 15;

  /// Current offset of the canvas
  Offset get offset => _offset;
  Offset _offset = Offset.zero;
  set offset(Offset value) => _update(() {
        _offset = value;
      });

  static const double _scaleDefault = 1;
  static const Offset _offsetDefault = Offset.zero;

  /// Reset the canvas zoom and offset
  void reset() {
    scale = _scaleDefault;
    offset = _offsetDefault;
  }

  /// Zoom in the canvas
  void zoomIn() {
    scale += scaleAdjust;
  }

  /// Zoom out the canvas
  void zoomOut() {
    scale -= scaleAdjust;
  }

  void _update(void Function() action) {
    action();
    add(this);
  }
}

现在运行应用程序,就可以只用键盘控制缩放和平移了。例如,这可以作为电视上可用的备用输入方式……

如果想看看缩放是否确实按比例进行,可以将以下内容添加到主页:

import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';

import '../../src/classes/canvas_object.dart';
import '../../src/controllers/canvas.dart';

class HomeScreen extends StatefulWidget {
  const HomeScreen({Key key}) : super(key: key);

  @override
  _HomeScreenState createState() => _HomeScreenState();
}

class _HomeScreenState extends State<HomeScreen> {
  final _controller = CanvasController();

  @override
  void initState() {
    _controller.init();
    _dummyData();
    super.initState();
  }

  void _dummyData() {
    _controller.addObject(
      CanvasObject(
        dx: 20,
        dy: 20,
        width: 100,
        height: 100,
        child: Container(color: Colors.red),
      ),
    );
    _controller.addObject(
      CanvasObject(
        dx: 80,
        dy: 60,
        width: 100,
        height: 200,
        child: Container(color: Colors.green),
      ),
    );
    _controller.addObject(
      CanvasObject(
        dx: 100,
        dy: 40,
        width: 100,
        height: 50,
        child: Container(color: Colors.blue),
      ),
    );
  }

  @override
  void dispose() {
    _controller.close();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return StreamBuilder<CanvasController>(
        stream: _controller.stream,
        builder: (context, snapshot) {
          if (!snapshot.hasData) {
            return Scaffold(
              appBar: AppBar(),
              body: Center(child: CircularProgressIndicator()),
            );
          }
          final instance = snapshot.data;
          return Scaffold(
            appBar: AppBar(
              actions: [
                FocusScope(
                  canRequestFocus: false,
                  child: IconButton(
                    tooltip: 'Zoom In',
                    icon: Icon(Icons.zoom_in),
                    onPressed: _controller.zoomIn,
                  ),
                ),
                FocusScope(
                  canRequestFocus: false,
                  child: IconButton(
                    tooltip: 'Zoom Out',
                    icon: Icon(Icons.zoom_out),
                    onPressed: _controller.zoomOut,
                  ),
                ),
                FocusScope(
                  canRequestFocus: false,
                  child: IconButton(
                    tooltip: 'Reset the Scale and Offset',
                    icon: Icon(Icons.restore),
                    onPressed: _controller.reset,
                  ),
                ),
              ],
            ),
            body: Listener(
              behavior: HitTestBehavior.opaque,
              onPointerSignal: (details) {
                if (details is PointerScrollEvent) {
                  GestureBinding.instance.pointerSignalResolver
                      .register(details, (event) {
                    if (event is PointerScrollEvent) {
                      if (_controller.shiftPressed) {
                        double zoomDelta = (-event.scrollDelta.dy / 300);
                        _controller.scale = _controller.scale + zoomDelta;
                      } else {
                        _controller.offset =
                            _controller.offset - event.scrollDelta;
                      }
                    }
                  });
                }
              },
              onPointerMove: (details) {
                _controller.updateTouch(
                  details.pointer,
                  details.localPosition,
                  details.position,
                );
              },
              onPointerDown: (details) {
                _controller.addTouch(
                  details.pointer,
                  details.localPosition,
                  details.position,
                );
              },
              onPointerUp: (details) {
                _controller.removeTouch(details.pointer);
              },
              onPointerCancel: (details) {
                _controller.removeTouch(details.pointer);
              },
              child: RawKeyboardListener(
                autofocus: true,
                focusNode: _controller.focusNode,
                onKey: (key) => _controller.rawKeyEvent(context, key),
                child: SizedBox.expand(
                  child: Stack(
                    children: [
                      for (final object in instance.objects)
                        AnimatedPositioned.fromRect(
                          duration: const Duration(milliseconds: 50),
                          rect: object.rect.adjusted(
                            _controller.offset,
                            _controller.scale,
                          ),
                          child: FittedBox(
                            fit: BoxFit.fill,
                            child: SizedBox.fromSize(
                              size: object.size,
                              child: object.child,
                            ),
                          ),
                        )
                    ],
                  ),
                ),
              ),
            ),
          );
        });
  }
}

extension RectUtils on Rect {
  Rect adjusted(Offset offset, double scale) {
    final left = (this.left + offset.dx) * scale;
    final top = (this.top + offset.dy) * scale;
    final width = this.width * scale;
    final height = this.height * scale;
    return Rect.fromLTWH(left, top, width, height);
  }
}

你可以进行缩放,所有区块都会正确缩放并随之平移。

按下重置按钮即可重新开始。

第 7 部分 - 多点触控输入

现在来处理手指触控。为此,你需要一台触摸屏设备进行测试。你可以连接手机,或者在有触摸屏的电脑上运行 Web 版本。使用以下内容更新控制器:

import 'dart:async';
import 'dart:math' as math;

import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';

import '../classes/canvas_object.dart';
import '../classes/rect_points.dart';

/// Control the canvas and the objects on it
class CanvasController {
  /// Controller for the stream output
  final _controller = StreamController<CanvasController>();

  /// Reference to the stream to update the UI
  Stream<CanvasController> get stream => _controller.stream;

  /// Emit a new event to rebuild the UI
  void add([CanvasController val]) => _controller.add(val ?? this);

  /// Stop the stream and finish
  void close() {
    _controller.close();
    focusNode.dispose();
  }

  /// Start the stream
  void init() => add();

  // -- Canvas Objects --

  final List<CanvasObject<Widget>> _objects = [];

  /// Current Objects on the canvas
  List<CanvasObject<Widget>> get objects => _objects;

  /// Add an object to the canvas
  void addObject(CanvasObject<Widget> value) => _update(() {
        _objects.add(value);
      });

  /// Add an object to the canvas
  void updateObject(int i, CanvasObject<Widget> value) => _update(() {
        _objects[i] = value;
      });

  /// Remove an object from the canvas
  void removeObject(int i) => _update(() {
        _objects.removeAt(i);
      });

  /// Focus node for listening for keyboard shortcuts
  final focusNode = FocusNode();

  /// Raw events from keys pressed
  void rawKeyEvent(BuildContext context, RawKeyEvent key) {
    // Scale keys
    if (key.isKeyPressed(LogicalKeyboardKey.minus)) {
      zoomOut();
    }
    if (key.isKeyPressed(LogicalKeyboardKey.equal)) {
      zoomIn();
    }
    // Directional Keys
    if (key.isKeyPressed(LogicalKeyboardKey.arrowLeft)) {
      offset = offset + Offset(offsetAdjust, 0.0);
    }
    if (key.isKeyPressed(LogicalKeyboardKey.arrowRight)) {
      offset = offset + Offset(-offsetAdjust, 0.0);
    }
    if (key.isKeyPressed(LogicalKeyboardKey.arrowUp)) {
      offset = offset + Offset(0.0, offsetAdjust);
    }
    if (key.isKeyPressed(LogicalKeyboardKey.arrowDown)) {
      offset = offset + Offset(0.0, -offsetAdjust);
    }

    _shiftPressed = key.isShiftPressed;
    _metaPressed = key.isMetaPressed;

    /// Update Controller Instance
    add(this);
  }

  /// Trigger Shift Press
  void shiftSelect() {
    _shiftPressed = true;
  }

  /// Trigger Meta Press
  void metaSelect() {
    _metaPressed = true;
  }

  final Map<int, Offset> _pointerMap = {};

  /// Number of inputs currently on the screen
  int get touchCount => _pointerMap.values.length;

  /// Marquee selection on the canvas
  RectPoints get marquee => _marquee;
  RectPoints _marquee;

  /// Dragging a canvas object
  bool get isMovingCanvasObject => _isMovingCanvasObject;
  bool _isMovingCanvasObject = false;

  final List<int> _selectedObjects = [];
  List<int> get selectedObjectsIndices => _selectedObjects;
  List<CanvasObject<Widget>> get selectedObjects =>
      _selectedObjects.map((i) => _objects[i]).toList();
  bool isObjectSelected(int i) => _selectedObjects.contains(i);

  /// Called every time a new input touches the screen
  void addTouch(int pointer, Offset offsetVal, Offset globalVal) {
    _pointerMap[pointer] = offsetVal;

    if (shiftPressed) {
      final pt = (offsetVal / scale) - (offset);
      _marquee = RectPoints(pt, pt);
    }

    /// Update Controller Instance
    add(this);
  }

  /// Called when any of the inputs update position
  void updateTouch(int pointer, Offset offsetVal, Offset globalVal) {
    if (_marquee != null) {
      // Update New Widget Rect
      final _pts = _marquee;
      final a = _pointerMap.values.first;
      _pointerMap[pointer] = offsetVal;
      final b = _pointerMap.values.first;
      final delta = (b - a) / scale;
      _pts.end = _pts.end + delta;
      _marquee = _pts;
      final _rect = Rect.fromPoints(_pts.start, _pts.end);
      _selectedObjects.clear();
      for (var i = 0; i < _objects.length; i++) {
        if (_rect.overlaps(_objects[i].rect)) {
          _selectedObjects.add(i);
        }
      }
    } else if (touchCount == 1) {
      // Widget Move
      _isMovingCanvasObject = true;
      final a = _pointerMap.values.first;
      _pointerMap[pointer] = offsetVal;
      final b = _pointerMap.values.first;
      if (_selectedObjects.isEmpty) return;
      for (final idx in _selectedObjects) {
        final widget = _objects[idx];
        final delta = (b - a) / scale;
        final _newOffset = widget.offset + delta;
        _objects[idx] = widget.copyWith(dx: _newOffset.dx, dy: _newOffset.dy);
      }
    } else if (touchCount == 2) {
      // Scale and Rotate Update
      _isMovingCanvasObject = false;
      final _rectA = _getRectFromPoints(_pointerMap.values.toList());
      _pointerMap[pointer] = offsetVal;
      final _rectB = _getRectFromPoints(_pointerMap.values.toList());
      final _delta = _rectB.center - _rectA.center;
      final _newOffset = offset + (_delta / scale);
      offset = _newOffset;
      final aDistance = (_rectA.topLeft - _rectA.bottomRight).distance;
      final bDistance = (_rectB.topLeft - _rectB.bottomRight).distance;
      final change = (bDistance / aDistance);
      scale = scale * change;
    } else {
      // Pan Update
      _isMovingCanvasObject = false;
      final _rectA = _getRectFromPoints(_pointerMap.values.toList());
      _pointerMap[pointer] = offsetVal;
      final _rectB = _getRectFromPoints(_pointerMap.values.toList());
      final _delta = _rectB.center - _rectA.center;
      offset = offset + (_delta / scale);
    }
    _pointerMap[pointer] = offsetVal;

    /// Update Controller Instance
    add(this);
  }

  /// Called when a input is removed from the screen
  void removeTouch(int pointer) {
    _pointerMap.remove(pointer);

    if (touchCount < 1) {
      _isMovingCanvasObject = false;
    }
    if (_marquee != null) {
      _marquee = null;
      _shiftPressed = false;
    }

    /// Update Controller Instance
    add(this);
  }

  void selectObject(int i) => _update(() {
        if (!_metaPressed) {
          _selectedObjects.clear();
        }
        _selectedObjects.add(0);
        final item = _objects.removeAt(i);
        _objects.insert(0, item);
      });

  /// Checks if the shift key on the keyboard is pressed
  bool get shiftPressed => _shiftPressed;
  bool _shiftPressed = false;

  /// Checks if the meta key on the keyboard is pressed
  bool get metaPressed => _metaPressed;
  bool _metaPressed = false;

  /// Scale of the canvas
  double get scale => _scale;
  double _scale = 1;
  set scale(double value) => _update(() {
        if (value <= minScale) {
          value = minScale;
        } else if (value >= maxScale) {
          value = maxScale;
        }
        _scale = value;
      });

  /// Max possible scale
  static const double maxScale = 3.0;

  /// Min possible scale
  static const double minScale = 0.2;

  /// How much to scale the canvas in increments
  static const double scaleAdjust = 0.05;

  /// How much to shift the canvas in increments
  static const double offsetAdjust = 15;

  /// Current offset of the canvas
  Offset get offset => _offset;
  Offset _offset = Offset.zero;
  set offset(Offset value) => _update(() {
        _offset = value;
      });

  static const double _scaleDefault = 1;
  static const Offset _offsetDefault = Offset.zero;

  /// Reset the canvas zoom and offset
  void reset() {
    scale = _scaleDefault;
    offset = _offsetDefault;
  }

  /// Zoom in the canvas
  void zoomIn() {
    scale += scaleAdjust;
  }

  /// Zoom out the canvas
  void zoomOut() {
    scale -= scaleAdjust;
  }

  void _update(void Function() action) {
    action();
    add(this);
  }

  Rect _getRectFromPoints(List<Offset> offsets) {
    if (offsets.length == 2) {
      return Rect.fromPoints(offsets.first, offsets.last);
    }
    final dxs = offsets.map((e) => e.dx).toList();
    final dys = offsets.map((e) => e.dy).toList();
    double left = _minFromList(dxs);
    double top = _minFromList(dys);
    double bottom = _maxFromList(dys);
    double right = _maxFromList(dxs);
    return Rect.fromLTRB(left, top, right, bottom);
  }

  double _minFromList(List<double> values) {
    double value = double.infinity;
    for (final item in values) {
      value = math.min(item, value);
    }
    return value;
  }

  double _maxFromList(List<double> values) {
    double value = -double.infinity;
    for (final item in values) {
      value = math.max(item, value);
    }
    return value;
  }
}

新建文件 src/classes/rect_points.dart,并添加以下内容:

import 'dart:ui';

class RectPoints {
  RectPoints(this.start, this.end);

  Offset start, end;

  Rect get rect => Rect.fromPoints(start, end);
}

使用以下内容更新 main.dart:

import 'package:flutter/material.dart';

import 'ui/home/screen.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      debugShowCheckedModeBanner: false,
      title: 'Flutter Demo',
      theme: ThemeData(
        primarySwatch: Colors.blue,
        accentColor: Colors.red,
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      darkTheme: ThemeData.dark().copyWith(
        visualDensity: VisualDensity.adaptivePlatformDensity,
      ),
      home: HomeScreen(),
    );
  }
}

使用以下内容更新主页:

import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';

import '../../src/classes/canvas_object.dart';
import '../../src/controllers/canvas.dart';

class HomeScreen extends StatefulWidget {
  const HomeScreen({Key key}) : super(key: key);

  @override
  _HomeScreenState createState() => _HomeScreenState();
}

class _HomeScreenState extends State<HomeScreen> {
  final _controller = CanvasController();

  @override
  void initState() {
    _controller.init();
    _dummyData();
    super.initState();
  }

  void _dummyData() {
    _controller.addObject(
      CanvasObject(
        dx: 20,
        dy: 20,
        width: 100,
        height: 100,
        child: Container(color: Colors.red),
      ),
    );
    _controller.addObject(
      CanvasObject(
        dx: 80,
        dy: 60,
        width: 100,
        height: 200,
        child: Container(color: Colors.green),
      ),
    );
    _controller.addObject(
      CanvasObject(
        dx: 100,
        dy: 40,
        width: 100,
        height: 50,
        child: Container(color: Colors.blue),
      ),
    );
  }

  @override
  void dispose() {
    _controller.close();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return StreamBuilder<CanvasController>(
        stream: _controller.stream,
        builder: (context, snapshot) {
          if (!snapshot.hasData) {
            return Scaffold(
              appBar: AppBar(),
              body: Center(child: CircularProgressIndicator()),
            );
          }
          final instance = snapshot.data;
          return Scaffold(
            appBar: AppBar(
              actions: [
                FocusScope(
                  canRequestFocus: false,
                  child: IconButton(
                    tooltip: 'Selection',
                    icon: Icon(Icons.select_all),
                    color: instance.shiftPressed
                        ? Theme.of(context).accentColor
                        : null,
                    onPressed: _controller.shiftSelect,
                  ),
                ),
                FocusScope(
                  canRequestFocus: false,
                  child: IconButton(
                    tooltip: 'Meta Key',
                    color: instance.metaPressed
                        ? Theme.of(context).accentColor
                        : null,
                    icon: Icon(Icons.category),
                    onPressed: _controller.metaSelect,
                  ),
                ),
                FocusScope(
                  canRequestFocus: false,
                  child: IconButton(
                    tooltip: 'Zoom In',
                    icon: Icon(Icons.zoom_in),
                    onPressed: _controller.zoomIn,
                  ),
                ),
                FocusScope(
                  canRequestFocus: false,
                  child: IconButton(
                    tooltip: 'Zoom Out',
                    icon: Icon(Icons.zoom_out),
                    onPressed: _controller.zoomOut,
                  ),
                ),
                FocusScope(
                  canRequestFocus: false,
                  child: IconButton(
                    tooltip: 'Reset the Scale and Offset',
                    icon: Icon(Icons.restore),
                    onPressed: _controller.reset,
                  ),
                ),
              ],
            ),
            body: Listener(
              behavior: HitTestBehavior.opaque,
              onPointerSignal: (details) {
                if (details is PointerScrollEvent) {
                  GestureBinding.instance.pointerSignalResolver
                      .register(details, (event) {
                    if (event is PointerScrollEvent) {
                      if (_controller.shiftPressed) {
                        double zoomDelta = (-event.scrollDelta.dy / 300);
                        _controller.scale = _controller.scale + zoomDelta;
                      } else {
                        _controller.offset =
                            _controller.offset - event.scrollDelta;
                      }
                    }
                  });
                }
              },
              onPointerMove: (details) {
                _controller.updateTouch(
                  details.pointer,
                  details.localPosition,
                  details.position,
                );
              },
              onPointerDown: (details) {
                _controller.addTouch(
                  details.pointer,
                  details.localPosition,
                  details.position,
                );
              },
              onPointerUp: (details) {
                _controller.removeTouch(details.pointer);
              },
              onPointerCancel: (details) {
                _controller.removeTouch(details.pointer);
              },
              child: RawKeyboardListener(
                autofocus: true,
                focusNode: _controller.focusNode,
                onKey: (key) => _controller.rawKeyEvent(context, key),
                child: SizedBox.expand(
                  child: Stack(
                    children: [
                      for (var i = 0; i < instance.objects.length; i++)
                        Positioned.fromRect(
                          rect: instance.objects[i].rect.adjusted(
                            _controller.offset,
                            _controller.scale,
                          ),
                          child: Container(
                            decoration: BoxDecoration(
                                border: Border.all(
                              color: instance.isObjectSelected(i)
                                  ? Colors.grey
                                  : Colors.transparent,
                            )),
                            child: GestureDetector(
                              onTapDown: (_) => _controller.selectObject(i),
                              child: FittedBox(
                                fit: BoxFit.fill,
                                child: SizedBox.fromSize(
                                  size: instance.objects[i].size,
                                  child: instance.objects[i].child,
                                ),
                              ),
                            ),
                          ),
                        ),
                      if (instance?.marquee != null)
                        Positioned.fromRect(
                          rect: instance.marquee.rect
                              .adjusted(instance.offset, instance.scale),
                          child: Container(
                            color: Colors.blueAccent.withOpacity(0.3),
                          ),
                        ),
                    ],
                  ),
                ),
              ),
            ),
          );
        });
  }
}

extension RectUtils on Rect {
  Rect adjusted(Offset offset, double scale) {
    final left = (this.left + offset.dx) * scale;
    final top = (this.top + offset.dy) * scale;
    final width = this.width * scale;
    final height = this.height * scale;
    return Rect.fromLTWH(left, top, width, height);
  }
}

现在,只需点击并拖动,就可以移动画布上的任意对象。你可以用两根手指缩放,用两根或三根手指平移。按住 Shift 键可以使用选框选择多个对象;按住 Meta/Command 键则可以逐个点击来选择多个对象。

结语

如果你的设备没有键盘,可以点击新增的图标来启用键盘按键操作。选中对象时,它周围会显示灰色边框。

现在,你可以向画布添加任意组件,并进行平移和缩放!

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