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react-patterns

react-patterns

github.com/josiahsiegel开发5976 次安装20 周前更新
代码仓库

关于 react-patterns

面向设计可复用界面的开发者的 React 组件架构参考技能,介绍共享状态与逻辑、灵活渲染及无障碍组件 API 的模式。

主要功能

  1. 01复合组件
  2. 02Render Props
  3. 03高阶组件
  4. 04自定义 Hooks 与 Provider
  5. 05受控与非受控输入
  6. 06属性获取器与状态 Reducer

适用场景

  1. 01构建可复用的组件 API
  2. 02在关联组件间共享状态
  3. 03跨组件复用有状态逻辑
  4. 04设计灵活的表单输入

安装

复制下面的命令,在终端中运行。

$npx skills add https://github.com/josiahsiegel/claude-plugin-marketplace --skill react-patterns

安装后在 Claude Code 中输入/react-patterns确认已加载。

附带文件references/hoc-hooks-provider-controlled-patterns.md

详细介绍

快速参考

模式用途示例
复合组件共享状态的相关组件<Tabs><Tab /><Panel /></Tabs>
Render Props使用共享逻辑进行动态渲染<Mouse>{({x,y}) => ...}</Mouse>
HOC横切关注点withAuth(Component)
自定义 Hooks复用有状态逻辑useToggle()、useDebounce()
Provider 模式全局/共享状态<CartProvider>...</CartProvider>
受控/非受控表单输入的灵活性value 与 defaultValue
Prop Getter无障碍组件 APIgetButtonProps()
State Reducer可自定义的状态逻辑useReducer(customReducer)

何时使用此技能

用于 React 组件架构:

  • 构建灵活、可复用的组件 API
  • 实现复合组件模式
  • 为动态内容创建 Render Props
  • 开发自定义 Hooks 以复用逻辑
  • 管理受控与非受控输入
  • 设计无障碍组件接口

状态管理:请参阅 react-state-management


React 组件模式

复合组件

基本复合组件
import { createContext, useContext, useState, ReactNode } from 'react';

// Context for sharing state
interface TabsContextType {
  activeTab: string;
  setActiveTab: (tab: string) => void;
}

const TabsContext = createContext<TabsContextType | null>(null);

function useTabsContext() {
  const context = useContext(TabsContext);
  if (!context) {
    throw new Error('Tabs components must be used within a Tabs provider');
  }
  return context;
}

// Parent component
interface TabsProps {
  defaultTab: string;
  children: ReactNode;
}

function Tabs({ defaultTab, children }: TabsProps) {
  const [activeTab, setActiveTab] = useState(defaultTab);

  return (
    <TabsContext.Provider value={{ activeTab, setActiveTab }}>
      <div className="tabs">{children}</div>
    </TabsContext.Provider>
  );
}

// Tab List
function TabList({ children }: { children: ReactNode }) {
  return <div className="tab-list" role="tablist">{children}</div>;
}

// Tab Button
interface TabProps {
  value: string;
  children: ReactNode;
}

function Tab({ value, children }: TabProps) {
  const { activeTab, setActiveTab } = useTabsContext();

  return (
    <button
      role="tab"
      aria-selected={activeTab === value}
      onClick={() => setActiveTab(value)}
      className={activeTab === value ? 'active' : ''}
    >
      {children}
    </button>
  );
}

// Tab Panel
interface TabPanelProps {
  value: string;
  children: ReactNode;
}

function TabPanel({ value, children }: TabPanelProps) {
  const { activeTab } = useTabsContext();

  if (activeTab !== value) return null;

  return (
    <div role="tabpanel" className="tab-panel">
      {children}
    </div>
  );
}

// Attach sub-components
Tabs.List = TabList;
Tabs.Tab = Tab;
Tabs.Panel = TabPanel;

export { Tabs };

// Usage
function App() {
  return (
    <Tabs defaultTab="overview">
      <Tabs.List>
        <Tabs.Tab value="overview">Overview</Tabs.Tab>
        <Tabs.Tab value="features">Features</Tabs.Tab>
        <Tabs.Tab value="pricing">Pricing</Tabs.Tab>
      </Tabs.List>
      <Tabs.Panel value="overview">Overview content</Tabs.Panel>
      <Tabs.Panel value="features">Features content</Tabs.Panel>
      <Tabs.Panel value="pricing">Pricing content</Tabs.Panel>
    </Tabs>
  );
}
使用插槽模式的灵活复合组件
import { createContext, useContext, useState, ReactNode, isValidElement, Children, cloneElement } from 'react';

interface AccordionContextType {
  openItems: Set<string>;
  toggleItem: (id: string) => void;
  allowMultiple: boolean;
}

const AccordionContext = createContext<AccordionContextType | null>(null);

interface AccordionProps {
  children: ReactNode;
  allowMultiple?: boolean;
  defaultOpen?: string[];
}

function Accordion({ children, allowMultiple = false, defaultOpen = [] }: AccordionProps) {
  const [openItems, setOpenItems] = useState<Set<string>>(new Set(defaultOpen));

  const toggleItem = (id: string) => {
    setOpenItems((prev) => {
      const next = new Set(prev);
      if (next.has(id)) {
        next.delete(id);
      } else {
        if (!allowMultiple) next.clear();
        next.add(id);
      }
      return next;
    });
  };

  return (
    <AccordionContext.Provider value={{ openItems, toggleItem, allowMultiple }}>
      <div className="accordion">{children}</div>
    </AccordionContext.Provider>
  );
}

interface AccordionItemProps {
  id: string;
  children: ReactNode;
}

function AccordionItem({ id, children }: AccordionItemProps) {
  const context = useContext(AccordionContext);
  if (!context) throw new Error('AccordionItem must be within Accordion');

  const isOpen = context.openItems.has(id);

  return (
    <div className={`accordion-item ${isOpen ? 'open' : ''}`} data-state={isOpen ? 'open' : 'closed'}>
      {Children.map(children, (child) => {
        if (isValidElement(child)) {
          return cloneElement(child as React.ReactElement<{ itemId?: string; isOpen?: boolean }>, {
            itemId: id,
            isOpen,
          });
        }
        return child;
      })}
    </div>
  );
}

interface AccordionTriggerProps {
  children: ReactNode;
  itemId?: string;
  isOpen?: boolean;
}

function AccordionTrigger({ children, itemId, isOpen }: AccordionTriggerProps) {
  const context = useContext(AccordionContext);
  if (!context || !itemId) return null;

  return (
    <button
      className="accordion-trigger"
      aria-expanded={isOpen}
      onClick={() => context.toggleItem(itemId)}
    >
      {children}
      <span className="icon">{isOpen ? '−' : '+'}</span>
    </button>
  );
}

interface AccordionContentProps {
  children: ReactNode;
  isOpen?: boolean;
}

function AccordionContent({ children, isOpen }: AccordionContentProps) {
  if (!isOpen) return null;

  return <div className="accordion-content">{children}</div>;
}

Accordion.Item = AccordionItem;
Accordion.Trigger = AccordionTrigger;
Accordion.Content = AccordionContent;

export { Accordion };

Render Props 模式

基本 Render Props
import { useState, ReactNode } from 'react';

interface ToggleRenderProps {
  on: boolean;
  toggle: () => void;
  setOn: (value: boolean) => void;
}

interface ToggleProps {
  defaultOn?: boolean;
  children: (props: ToggleRenderProps) => ReactNode;
}

function Toggle({ defaultOn = false, children }: ToggleProps) {
  const [on, setOn] = useState(defaultOn);

  const toggle = () => setOn((prev) => !prev);

  return <>{children({ on, toggle, setOn })}</>;
}

// Usage
function App() {
  return (
    <Toggle defaultOn={false}>
      {({ on, toggle }) => (
        <div>
          <p>The toggle is {on ? 'ON' : 'OFF'}</p>
          <button onClick={toggle}>Toggle</button>
        </div>
      )}
    </Toggle>
  );
}
鼠标位置追踪器
import { useState, useEffect, ReactNode } from 'react';

interface MousePosition {
  x: number;
  y: number;
}

interface MouseTrackerProps {
  children: (position: MousePosition) => ReactNode;
}

function MouseTracker({ children }: MouseTrackerProps) {
  const [position, setPosition] = useState<MousePosition>({ x: 0, y: 0 });

  useEffect(() => {
    const handleMouseMove = (e: MouseEvent) => {
      setPosition({ x: e.clientX, y: e.clientY });
    };

    window.addEventListener('mousemove', handleMouseMove);
    return () => window.removeEventListener('mousemove', handleMouseMove);
  }, []);

  return <>{children(position)}</>;
}

// Usage
function App() {
  return (
    <MouseTracker>
      {({ x, y }) => (
        <div
          style={{
            position: 'absolute',
            left: x + 10,
            top: y + 10,
            background: 'black',
            color: 'white',
            padding: '4px 8px',
            borderRadius: '4px',
          }}
        >
          {x}, {y}
        </div>
      )}
    </MouseTracker>
  );
}
数据获取 Render Props
import { useState, useEffect, ReactNode } from 'react';

interface FetchState<T> {
  data: T | null;
  loading: boolean;
  error: Error | null;
  refetch: () => void;
}

interface FetchProps<T> {
  url: string;
  children: (state: FetchState<T>) => ReactNode;
}

function Fetch<T>({ url, children }: FetchProps<T>) {
  const [data, setData] = useState<T | null>(null);
  const [loading, setLoading] = useState(true);
  const [error, setError] = useState<Error | null>(null);

  const fetchData = async () => {
    setLoading(true);
    setError(null);
    try {
      const response = await fetch(url);
      if (!response.ok) throw new Error('Failed to fetch');
      const result = await response.json();
      setData(result);
    } catch (err) {
      setError(err instanceof Error ? err : new Error('Unknown error'));
    } finally {
      setLoading(false);
    }
  };

  useEffect(() => {
    fetchData();
  }, [url]);

  return <>{children({ data, loading, error, refetch: fetchData })}</>;
}

// Usage
function UserList() {
  return (
    <Fetch<User[]> url="/api/users">
      {({ data, loading, error, refetch }) => {
        if (loading) return <p>Loading...</p>;
        if (error) return <p>Error: {error.message}</p>;

        return (
          <div>
            <button onClick={refetch}>Refresh</button>
            <ul>
              {data?.map((user) => (
                <li key={user.id}>{user.name}</li>
              ))}
            </ul>
          </div>
        );
      }}
    </Fetch>
  );
}

最佳实践总结

模式用途
复合组件共享隐式状态的相关组件
Render Props使用共享逻辑进行动态渲染
HOC横切关注点、代码复用
自定义 Hooks复用有状态逻辑
Provider 模式全局/共享状态管理
受控/非受控表单输入的灵活性
Prop Getter无障碍组件 API
State Reducer可自定义的状态逻辑

其他 React 模式

其余六种模式的完整代码示例,请参阅 references/hoc-hooks-provider-controlled-patterns.md:

  • 高阶组件(HOC) — 接收一个组件并返回添加了新行为的新组件的函数。
  • 作为模式的自定义 Hooks — 将有状态逻辑封装在 useX Hooks 中;在现代 React 中,相较于 HOC 和 Render Props 更受青睐。
  • Provider 模式 — React.createContext 加上 useContext 消费者 Hook。
  • 受控与非受控组件 — 通过 props 驱动值,或通过 ref 驱动内部状态。
  • Prop Getter 模式 — 返回一个 getProps() 回调,为使用者提供预先配置好的 props(Downshift、Headless UI 使用此模式)。
  • State Reducer 模式 — 接受 reducer prop,以便使用者覆盖状态转换(Kent C. Dodds 的经典实现)。

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