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react-spring-physics

react-spring-physics

github.com/freshtechbro设计与 UI1.2k2.5k 次安装49 周前更新
代码仓库

关于 react-spring-physics

react-spring-physics 是面向 React 开发者的物理动画技能,结合 React Spring 与 Popmotion,指导构建自然、可中断并能响应交互的界面动画。

主要功能

  1. 01基于弹簧物理的动画
  2. 02手势驱动与动量效果
  3. 03中断动画并保留速度
  4. 04序列、列表与滚动动画
  5. 05React Three Fiber 3D 动画

适用场景

  1. 01构建拖动或滑动交互
  2. 02制作列表进入与离场效果
  3. 03创建滚动触发的内容显现
  4. 04为 Three.js 场景添加动画

安装

复制下面的命令,在终端中运行。

$npx skills add https://github.com/freshtechbro/claudedesignskills --skill react-spring-physics

安装后在 Claude Code 中输入/react-spring-physics确认已加载。

包含的文件

除 SKILL.md 外,安装时一起下载的参考资料和脚本。

assets/
README.md
references/
physics_guide.md
popmotion_api.md
react_spring_api.md
scripts/
physics_calculator.py
spring_generator.py

详细介绍

React Spring 物理动画

面向 React 应用的物理动画,结合 React Spring 的声明式弹簧动画与 Popmotion 的底层物理工具。

概览

React Spring 提供自然且可中断的弹簧物理动画。与基于时长的动画不同,弹簧会根据物理属性(质量、张力、摩擦力)计算运动,从而产生自然、逼真的效果。Popmotion 则通过可组合的动画函数补充关键帧、衰减和惯性动画。

适用场景:

  • 自然的物理效果 UI 动画
  • 手势驱动的界面(拖动、滑动、滚动)
  • 可响应运动过程中用户输入的可中断动画
  • 状态变化时保持速度的平滑过渡
  • 惯性滚动和惯性效果

核心库:

  • @react-spring/web - 用于弹簧动画的 React Hooks
  • @react-spring/three - Three.js 集成
  • popmotion - 底层动画工具(可选,适用于高级场景)

核心概念

弹簧物理

弹簧通过物理模拟将值从当前状态动画到目标状态:

import { useSpring, animated } from '@react-spring/web'

function SpringExample() {
  const springs = useSpring({
    from: { opacity: 0, y: -40 },
    to: { opacity: 1, y: 0 },
    config: {
      mass: 1,        // Weight of object
      tension: 170,   // Spring strength
      friction: 26    // Opposing force
    }
  })

  return <animated.div style={springs}>Hello</animated.div>
}
useSpring Hook 模式

适用于不同场景的两种初始化模式:

// Object config (simpler, auto-updates on prop changes)
const springs = useSpring({
  from: { x: 0 },
  to: { x: 100 }
})

// Function config (more control, returns API for imperative updates)
const [springs, api] = useSpring(() => ({
  from: { x: 0 }
}), [])

// Trigger animation via API
const handleClick = () => {
  api.start({
    from: { x: 0 },
    to: { x: 100 }
  })
}
弹簧配置预设

React Spring 提供内置配置预设:

import { config } from '@react-spring/web'

// Available presets
config.default  // { tension: 170, friction: 26 }
config.gentle   // { tension: 120, friction: 14 }
config.wobbly   // { tension: 180, friction: 12 }
config.stiff    // { tension: 210, friction: 20 }
config.slow     // { tension: 280, friction: 60 }
config.molasses // { tension: 280, friction: 120 }

// Usage
const springs = useSpring({
  from: { x: 0 },
  to: { x: 100 },
  config: config.wobbly
})

常见模式

1. 点击触发的弹簧动画
import { useSpring, animated } from '@react-spring/web'

function ClickAnimated() {
  const [springs, api] = useSpring(() => ({
    from: { scale: 1 }
  }), [])

  const handleClick = () => {
    api.start({
      from: { scale: 1 },
      to: { scale: 1.2 },
      config: { tension: 300, friction: 10 }
    })
  }

  return (
    <animated.button
      onClick={handleClick}
      style={{
        transform: springs.scale.to(s => `scale(${s})`)
      }}
    >
      Click Me
    </animated.button>
  )
}
2. 多元素轨迹动画
import { useTrail, animated } from '@react-spring/web'

function Trail({ items }) {
  const trails = useTrail(items.length, {
    from: { opacity: 0, x: -20 },
    to: { opacity: 1, x: 0 },
    config: config.gentle
  })

  return (
    <div>
      {trails.map((style, i) => (
        <animated.div key={i} style={style}>
          {items[i]}
        </animated.div>
      ))}
    </div>
  )
}
3. 列表过渡(进入/退出)
import { useTransition, animated } from '@react-spring/web'

function List({ items }) {
  const transitions = useTransition(items, {
    from: { opacity: 0, height: 0 },
    enter: { opacity: 1, height: 80 },
    leave: { opacity: 0, height: 0 },
    config: config.stiff,
    keys: item => item.id
  })

  return transitions((style, item) => (
    <animated.div style={style}>
      {item.text}
    </animated.div>
  ))
}
4. 基于滚动的弹簧动画
import { useScroll, animated } from '@react-spring/web'

function ScrollReveal() {
  const { scrollYProgress } = useScroll()

  return (
    <animated.div
      style={{
        opacity: scrollYProgress.to([0, 0.5], [0, 1]),
        scale: scrollYProgress.to([0, 0.5], [0.8, 1])
      }}
    >
      Scroll to reveal
    </animated.div>
  )
}
5. 视口交叉动画
import { useInView, animated } from '@react-spring/web'

function FadeInOnView() {
  const [ref, springs] = useInView(
    () => ({
      from: { opacity: 0, y: 100 },
      to: { opacity: 1, y: 0 }
    }),
    { rootMargin: '-40% 0%' }
  )

  return <animated.div ref={ref} style={springs}>Content</animated.div>
}
6. 链式异步动画
import { useSpring, animated } from '@react-spring/web'

function ChainedAnimation() {
  const springs = useSpring({
    from: { x: 0, background: '#ff6d6d' },
    to: [
      { x: 80, background: '#fff59a' },
      { x: 0, background: '#88DFAB' },
      { x: 80, background: '#569AFF' }
    ],
    config: { tension: 200, friction: 20 },
    loop: true
  })

  return <animated.div style={springs} />
}
7. 保留速度的弹簧动画
import { useSpring, animated } from '@react-spring/web'

function VelocityPreservation() {
  const [springs, api] = useSpring(() => ({
    x: 0,
    config: { tension: 300, friction: 30 }
  }), [])

  const handleDragEnd = () => {
    api.start({
      x: 0,
      velocity: springs.x.getVelocity(), // Preserve momentum
      config: { tension: 200, friction: 20 }
    })
  }

  return <animated.div style={springs} onMouseUp={handleDragEnd} />
}

集成模式

与 React Three Fiber 配合(3D)
import { useSpring, animated } from '@react-spring/three'
import { Canvas } from '@react-three/fiber'

const AnimatedBox = animated(MeshDistortMaterial)

function ThreeScene() {
  const [clicked, setClicked] = useState(false)

  const springs = useSpring({
    scale: clicked ? 1.5 : 1,
    color: clicked ? '#569AFF' : '#ff6d6d',
    config: { tension: 200, friction: 20 }
  })

  return (
    <Canvas>
      <mesh onClick={() => setClicked(!clicked)} scale={springs.scale}>
        <sphereGeometry args={[1, 64, 32]} />
        <AnimatedBox color={springs.color} />
      </mesh>
    </Canvas>
  )
}
与 Popmotion 配合(底层物理)
import { spring, inertia } from 'popmotion'
import { useState } from 'react'

function PopmotionIntegration() {
  const [x, setX] = useState(0)

  const handleDragEnd = (velocity) => {
    inertia({
      from: x,
      velocity: velocity,
      power: 0.3,
      timeConstant: 400,
      modifyTarget: v => Math.round(v / 100) * 100 // Snap to grid
    }).start(setX)
  }

  return <div style={{ transform: `translateX(${x}px)` }} />
}
与表单和验证配合
import { useSpring, animated } from '@react-spring/web'

function ValidatedInput() {
  const [error, setError] = useState(false)

  const shakeAnimation = useSpring({
    x: error ? [0, -10, 10, -10, 10, 0] : 0,
    config: { tension: 300, friction: 10 },
    onRest: () => setError(false)
  })

  return <animated.input style={shakeAnimation} />
}

性能优化

按需渲染
// Only re-render when animation is active
const [springs, api] = useSpring(() => ({
  from: { x: 0 },
  config: { precision: 0.01 } // Higher value = less updates
}), [])
批量处理多个弹簧
// Use useSprings for multiple similar animations
const springs = useSprings(
  items.length,
  items.map(item => ({
    from: { opacity: 0 },
    to: { opacity: 1 }
  }))
)
跳过动画(测试/无障碍)
import { Globals } from '@react-spring/web'

// Skip all animations (prefers-reduced-motion)
useEffect(() => {
  Globals.assign({ skipAnimation: true })
  return () => Globals.assign({ skipAnimation: false })
}, [])

常见问题

1. 忘记依赖数组
// ❌ Wrong: No dependencies, creates new spring every render
const springs = useSpring(() => ({ x: 0 }))

// ✅ Correct: Empty array prevents recreation
const [springs, api] = useSpring(() => ({ x: 0 }), [])
2. 修改弹簧值
// ❌ Wrong: Direct mutation
springs.x.set(100)

// ✅ Correct: Use API to animate
api.start({ x: 100 })
3. 忽略配置精度
// ❌ Default precision too fine (0.0001), causing unnecessary renders
const springs = useSpring({ x: 0 })

// ✅ Set appropriate precision for your use case
const springs = useSpring({
  x: 0,
  config: { precision: 0.01 } // Stop updating when within 0.01 of target
})
4. 未处理速度
// ❌ Abrupt stop when interrupting animation
api.start({ x: 0 })

// ✅ Preserve momentum
api.start({
  x: 0,
  velocity: springs.x.getVelocity()
})
5. 混用配置模式
// ❌ Wrong: Using both object and function config
const springs = useSpring({
  from: { x: 0 }
})
api.start({ x: 100 }) // api is undefined

// ✅ Correct: Use function config for imperative control
const [springs, api] = useSpring(() => ({
  from: { x: 0 }
}), [])
6. 为非数值类型添加动画
// ❌ Wrong: Spring can't interpolate complex strings directly
const springs = useSpring({ transform: 'translateX(100px) rotate(45deg)' })

// ✅ Correct: Animate individual values
const springs = useSpring({ x: 100, rotation: 45 })
// Then combine: transform: `translateX(${x}px) rotate(${rotation}deg)`

资源

脚本
  • spring_generator.py - 生成 React Spring 样板代码
  • physics_calculator.py - 计算最佳弹簧物理参数
参考资料
  • react_spring_api.md - React Spring Hooks 和 API 完整参考
  • popmotion_api.md - Popmotion 函数和响应式流
  • physics_guide.md - 弹簧物理深入介绍及调优指南
资源文件
  • starter_spring/ - 包含 React Spring 示例的 React + Vite 模板
  • examples/ - 实际应用模式(手势、滚动、3D 集成)

相关技能

  • motion-framer - 使用变体的另一种声明式动画方案
  • gsap-scrolltrigger - 用于复杂序列的基于时间线的动画
  • react-three-fiber - 3D 场景管理(动画使用 @react-spring/three)
  • animated-component-libraries - 使用 Motion 构建的预制动画组件

物理动画与时间线动画:使用 React Spring 实现能响应用户输入的自然物理动画。使用 GSAP 实现精确的时间线编排和复杂的多步骤序列。

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