关于 temporal-go
temporal-go 是使用 Temporal Go SDK 构建持久化分布式应用的技能。内容涵盖确定性工作流、Activity、Worker 和客户端操作,以及信号、更新、重试与错误处理模式。
主要功能
- 01定义确定性的 Temporal 工作流
- 02将副作用操作放入 Activity
- 03介绍 Worker 与 SDK 客户端操作
- 04处理信号、查询和更新
- 05指导重试、计时器与工作流错误处理
适用场景
- 01构建容错的 Go 分布式应用
- 02编排涉及外部 I/O 的工作流
- 03处理工作流信号与状态查询
- 04设计可安全重试的 Activity 和长时工作流
安装
复制下面的命令,在终端中运行。
npx skills add https:/ / github.com/ brojonat/ llmsrules --skill temporal-go安装后在 Claude Code 中输入/temporal-go确认已加载。
详细介绍
Temporal Go SDK
使用 Temporal Go SDK(go.temporal.io/sdk)构建持久、容错的分布式应用。Temporal 提供工作流编排、自动重试、状态持久化和恰好执行一次语义。
核心原则
- 确定性工作流:工作流代码必须具有确定性。切勿在工作流中直接使用
time.Now()、rand、遍历map、goroutine 或 I/O。 - 使用 Activity 处理副作用:所有非确定性操作(HTTP 调用、DB 查询、文件 I/O)都应放在 Activity 中。
- 结构体参数:使用单个结构体参数和返回值,以确保向前兼容。
- 幂等 Activity:Activity 可能会重试;应将其设计为可安全地重复执行。
- 显式错误处理:使用 Temporal 的类型化错误(
ApplicationError、TimeoutError、CanceledError)进行控制流处理。
项目结构
.
├── cmd/
│ ├── worker/ # Worker process entry point
│ └── starter/ # Workflow starter (client) entry point
├── workflows/ # Workflow definitions
│ ├── order.go
│ └── order_test.go
├── activities/ # Activity definitions
│ ├── payment.go
│ └── payment_test.go
├── shared/ # Shared types (params, results, constants)
│ └── types.go
├── go.mod
└── go.sum
导入
import (
// Client - for connecting to Temporal and starting workflows
"go.temporal.io/sdk/client"
// Workflow - for writing workflow definitions
"go.temporal.io/sdk/workflow"
// Activity - for writing activity definitions
"go.temporal.io/sdk/activity"
// Worker - for creating and running workers
"go.temporal.io/sdk/worker"
// Temporal - for error types and retry policies
"go.temporal.io/sdk/temporal"
// Testing - for test environments
"go.temporal.io/sdk/testsuite"
// Logging
"go.temporal.io/sdk/log"
)
工作流定义
基本工作流
工作流定义是一个可导出的函数。第一个参数必须是 workflow.Context。返回 error 或 (result, error)。使用结构体参数以确保向前兼容。
package workflows
import (
"time"
"go.temporal.io/sdk/workflow"
)
type OrderInput struct {
OrderID string
CustomerID string
Items []string
Amount float64
}
type OrderResult struct {
OrderID string
PaymentID string
TrackingCode string
CompletedAt string
}
func ProcessOrder(ctx workflow.Context, input OrderInput) (*OrderResult, error) {
logger := workflow.GetLogger(ctx)
logger.Info("ProcessOrder started", "orderID", input.OrderID)
// Set activity options (StartToCloseTimeout OR ScheduleToCloseTimeout required)
ao := workflow.ActivityOptions{
StartToCloseTimeout: 30 * time.Second,
RetryPolicy: &temporal.RetryPolicy{
InitialInterval: time.Second,
BackoffCoefficient: 2.0,
MaximumInterval: time.Minute,
MaximumAttempts: 5,
},
}
ctx = workflow.WithActivityOptions(ctx, ao)
// Use nil struct pointer to call struct-method Activities
var a *Activities
var paymentResult PaymentResult
err := workflow.ExecuteActivity(ctx, a.ChargePayment, input).Get(ctx, &paymentResult)
if err != nil {
return nil, err
}
var shippingResult ShippingResult
err = workflow.ExecuteActivity(ctx, a.ShipOrder, input).Get(ctx, &shippingResult)
if err != nil {
return nil, err
}
return &OrderResult{
OrderID: input.OrderID,
PaymentID: paymentResult.PaymentID,
TrackingCode: shippingResult.TrackingCode,
CompletedAt: workflow.Now(ctx).Format(time.RFC3339),
}, nil
}
确定性规则
工作流代码必须具有确定性。使用 Temporal SDK 提供的替代方式,代替 Go 中的非确定性构造:
| Go 构造 | Temporal 替代方式 | 包 |
|---|---|---|
time.Now() | workflow.Now(ctx) | workflow |
time.Sleep() | workflow.Sleep(ctx, d) | workflow |
go func() | workflow.Go(ctx, func(ctx workflow.Context) {...}) | workflow |
chan | workflow.Channel / workflow.NewChannel(ctx) | workflow |
select | workflow.Selector / workflow.NewSelector(ctx) | workflow |
context.Context | workflow.Context | workflow |
rand.Intn() | workflow.SideEffect(ctx, func(...) interface{}) | workflow |
log.Println() | workflow.GetLogger(ctx).Info(...) | workflow |
遍历 map | 使用 workflow.DeterministicKeys(m),然后迭代 | workflow |
日志记录(可安全重放)
始终使用 workflow.GetLogger(ctx) —— 它会在重放期间抑制重复日志:
logger := workflow.GetLogger(ctx)
logger.Info("Processing started", "orderID", orderID)
logger.Error("Activity failed", "Error", err)
副作用
捕获非确定性值(随机数、UUID),以便将其记录在历史记录中并在重放时保持一致:
encodedRandom := workflow.SideEffect(ctx, func(ctx workflow.Context) interface{} {
return rand.Intn(100)
})
var randomValue int
encodedRandom.Get(&randomValue)
选择器(替代 select)
使用 workflow.Selector 等待多个 Future 和 Channel。选择器会选取第一个就绪的回调。
func SampleTimerWorkflow(ctx workflow.Context, timeout time.Duration) error {
ao := workflow.ActivityOptions{StartToCloseTimeout: 10 * time.Second}
ctx = workflow.WithActivityOptions(ctx, ao)
childCtx, cancelHandler := workflow.WithCancel(ctx)
selector := workflow.NewSelector(ctx)
var processingDone bool
// Add a Future (activity result)
f := workflow.ExecuteActivity(ctx, OrderProcessingActivity)
selector.AddFuture(f, func(f workflow.Future) {
processingDone = true
cancelHandler() // cancel the timer
})
// Add a timer Future
timerFuture := workflow.NewTimer(childCtx, timeout)
selector.AddFuture(timerFuture, func(f workflow.Future) {
if !processingDone {
_ = workflow.ExecuteActivity(ctx, SendNotificationActivity).Get(ctx, nil)
}
})
// Wait for the first to complete
selector.Select(ctx)
// If timer fired first, still wait for processing to finish
if !processingDone {
selector.Select(ctx)
}
return nil
}
定时器
// Simple sleep
workflow.Sleep(ctx, 5*time.Minute)
// Cancellable timer via NewTimer
timerCtx, timerCancel := workflow.WithCancel(ctx)
timer := workflow.NewTimer(timerCtx, 30*time.Minute)
// Cancel the timer when no longer needed
timerCancel()
Goroutine(workflow.Go)
切勿使用原生 go —— 应使用 workflow.Go() 创建具有确定性的协程:
func SampleGoroutineWorkflow(ctx workflow.Context, parallelism int) ([]string, error) {
ao := workflow.ActivityOptions{StartToCloseTimeout: 10 * time.Second}
ctx = workflow.WithActivityOptions(ctx, ao)
var results []string
var err error
for i := 0; i < parallelism; i++ {
input := fmt.Sprint(i) // capture outside lambda
workflow.Go(ctx, func(gCtx workflow.Context) {
// IMPORTANT: use gCtx (the goroutine context), not ctx
var result string
err = workflow.ExecuteActivity(gCtx, ProcessItem, input).Get(gCtx, &result)
if err != nil {
return
}
results = append(results, result)
})
}
// Wait for all goroutines to complete
_ = workflow.Await(ctx, func() bool {
return err != nil || len(results) == parallelism
})
return results, err
}
Await 和 AwaitWithTimeout
阻塞工作流,直到条件变为真,无需轮询:
// Block indefinitely until condition is met
err := workflow.Await(ctx, func() bool {
return isApproved
})
// Block with a timeout
ok, err := workflow.AwaitWithTimeout(ctx, 30*time.Second, func() bool {
return isApproved
})
if err != nil {
return err // canceled
}
if !ok {
return temporal.NewApplicationError("approval timed out", "timeout")
}
子工作流
在一个工作流中执行另一个工作流:
func ParentWorkflow(ctx workflow.Context) (string, error) {
cwo := workflow.ChildWorkflowOptions{
WorkflowID: "child-workflow-id",
// Optional: TaskQueue, RetryPolicy, etc.
}
ctx = workflow.WithChildOptions(ctx, cwo)
var result string
err := workflow.ExecuteChildWorkflow(ctx, ChildWorkflow, "input-data").Get(ctx, &result)
if err != nil {
return "", err
}
return result, nil
}
func ChildWorkflow(ctx workflow.Context, input string) (string, error) {
logger := workflow.GetLogger(ctx)
logger.Info("Child workflow started", "input", input)
return "processed: " + input, nil
}
Continue-As-New
对于长时间运行的工作流,使用 Continue-As-New,避免事件历史记录增长过大。此操作会关闭当前工作流执行,并使用相同的工作流 ID 启动一个新的执行:
func LongRunningWorkflow(ctx workflow.Context, state WorkflowState) error {
// Check if Temporal suggests continuing as new
if workflow.GetInfo(ctx).GetContinueAsNewSuggested() {
return workflow.NewContinueAsNewError(ctx, LongRunningWorkflow, state)
}
// ... do work, update state ...
// Explicitly continue as new after N iterations
state.Iteration++
if state.Iteration >= 1000 {
return workflow.NewContinueAsNewError(ctx, LongRunningWorkflow, state)
}
return nil
}
使用 Update 或 Signal 处理程序时,应等待它们完成后再继续为新执行:
err := workflow.Await(ctx, func() bool {
return workflow.AllHandlersFinished(ctx)
})
if err != nil {
return err
}
return workflow.NewContinueAsNewError(ctx, MyWorkflow, updatedState)
Signals
Signal 是发送给正在运行的工作流、用于更改其状态的异步消息。
在工作流中处理 Signal
const ApproveSignal = "approve"
type ApproveInput struct {
ApproverName string
}
func ApprovalWorkflow(ctx workflow.Context, orderID string) error {
logger := workflow.GetLogger(ctx)
// Get the signal channel
signalChan := workflow.GetSignalChannel(ctx, ApproveSignal)
// Block until signal is received
var approval ApproveInput
signalChan.Receive(ctx, &approval)
logger.Info("Received approval", "approver", approval.ApproverName)
// Continue workflow execution after signal...
return nil
}
在后台 Goroutine 中监听 Signal
func OrderWorkflow(ctx workflow.Context) error {
var lastSignalData string
// Listen for signals in a separate goroutine
workflow.Go(ctx, func(gCtx workflow.Context) {
signalChan := workflow.GetSignalChannel(gCtx, "my-signal")
for {
selector := workflow.NewSelector(gCtx)
selector.AddReceive(signalChan, func(c workflow.ReceiveChannel, more bool) {
c.Receive(gCtx, &lastSignalData)
})
selector.Select(gCtx)
}
})
// Main workflow logic continues...
// lastSignalData is updated whenever a signal arrives
return nil
}
Continue-As-New 前清空 Signal
在完成或继续为新执行之前,始终清空缓冲的 Signal:
signalChan := workflow.GetSignalChannel(ctx, "my-signal")
for {
var data string
ok := signalChan.ReceiveAsync(&data)
if !ok {
break
}
// process data
}
Queries
Query 是用于检查工作流状态的同步只读操作。Query 处理程序不得修改状态。
设置 Query 处理程序
func QueryableWorkflow(ctx workflow.Context) error {
currentState := "initialized"
// Register a query handler
err := workflow.SetQueryHandler(ctx, "get-state", func() (string, error) {
return currentState, nil
})
if err != nil {
return err
}
// Query handlers with input parameters
err = workflow.SetQueryHandler(ctx, "get-item", func(itemID string) (*Item, error) {
item, ok := items[itemID]
if !ok {
return nil, fmt.Errorf("item %s not found", itemID)
}
return item, nil
})
if err != nil {
return err
}
// Workflow logic that updates currentState...
currentState = "processing"
workflow.Sleep(ctx, time.Minute)
currentState = "done"
return nil
}
Updates
Update 是可跟踪的同步请求,可以修改工作流状态并返回结果。它们支持验证器,可在无效请求写入历史记录之前将其拒绝。
设置 Update 处理程序
const FetchAndAdd = "fetch_and_add"
const Done = "done"
func CounterWorkflow(ctx workflow.Context) (int, error) {
counter := 0
// Update handler with validator
err := workflow.SetUpdateHandlerWithOptions(
ctx,
FetchAndAdd,
func(ctx workflow.Context, addend int) (int, error) {
previous := counter
counter += addend
return previous, nil
},
workflow.UpdateHandlerOptions{
Validator: func(ctx workflow.Context, addend int) error {
if addend < 0 {
return fmt.Errorf("addend must be non-negative (%d)", addend)
}
return nil
},
},
)
if err != nil {
return 0, err
}
// Wait for a "done" signal to finish
_ = workflow.GetSignalChannel(ctx, Done).Receive(ctx, nil)
return counter, ctx.Err()
}
使用 Activity 和互斥锁的 Update 处理程序
为安全地并发访问,请使用 workflow.Mutex:
type Manager struct {
state map[string]string
nodeLock workflow.Mutex
}
func (m *Manager) AssignNode(ctx workflow.Context, input AssignInput) (AssignResult, error) {
// Wait until ready
err := workflow.Await(ctx, func() bool { return m.isStarted })
if err != nil {
return AssignResult{}, err
}
// Acquire mutex for safe concurrent access
err = m.nodeLock.Lock(ctx)
if err != nil {
return AssignResult{}, err
}
defer m.nodeLock.Unlock()
// Execute activity while holding lock
actCtx := workflow.WithActivityOptions(ctx, workflow.ActivityOptions{
ScheduleToCloseTimeout: 10 * time.Second,
})
err = workflow.ExecuteActivity(actCtx, DoAssignment, input).Get(actCtx, nil)
if err != nil {
return AssignResult{}, err
}
m.state[input.NodeID] = input.JobName
return AssignResult{NodeID: input.NodeID}, nil
}
Activity 定义
基本 Activity
Activity 是普通的 Go 函数。第一个参数应为 context.Context。它们可以执行任何操作(I/O、HTTP 调用、数据库查询)。
package activities
import (
"context"
"go.temporal.io/sdk/activity"
)
// Simple function activity
func SendEmail(ctx context.Context, recipient, subject, body string) error {
logger := activity.GetLogger(ctx)
logger.Info("Sending email", "to", recipient)
// ... actual email sending logic ...
return nil
}
基于结构体的 Activity(推荐用于依赖项)
当 Activity 需要共享依赖项(数据库连接池、HTTP 客户端、配置)时,请使用结构体方法。这是推荐的模式。
type Activities struct {
DBPool *pgxpool.Pool
APIClient *http.Client
Config *AppConfig
}
type PaymentInput struct {
OrderID string
Amount float64
Currency string
}
type PaymentResult struct {
PaymentID string
Status string
}
func (a *Activities) ChargePayment(ctx context.Context, input PaymentInput) (*PaymentResult, error) {
logger := activity.GetLogger(ctx)
logger.Info("Charging payment", "orderID", input.OrderID, "amount", input.Amount)
// Use shared dependencies
result, err := a.APIClient.Post(/* ... */)
if err != nil {
return nil, err
}
return &PaymentResult{
PaymentID: result.ID,
Status: "charged",
}, nil
}
func (a *Activities) RefundPayment(ctx context.Context, input PaymentInput) error {
// Compensation activity for saga pattern
logger := activity.GetLogger(ctx)
logger.Info("Refunding payment", "orderID", input.OrderID)
// ... refund logic ...
return nil
}
从 Workflow 调用结构体方法 Activity 时,请使用 nil 结构体指针:
// In workflow code:
var a *Activities // nil pointer is fine -- used only for method resolution
err := workflow.ExecuteActivity(ctx, a.ChargePayment, input).Get(ctx, &result)
Activity 心跳
长时间运行的 Activity 应发送心跳以报告进度。如果 Activity 失败并重试,可以从上次发送心跳时的进度继续执行。
func BatchProcessingActivity(ctx context.Context, startIdx, endIdx int) error {
logger := activity.GetLogger(ctx)
// Resume from last heartbeat on retry
i := startIdx
if activity.HasHeartbeatDetails(ctx) {
var lastCompleted int
if err := activity.GetHeartbeatDetails(ctx, &lastCompleted); err == nil {
i = lastCompleted + 1
logger.Info("Resuming from heartbeat", "index", i)
}
}
for ; i <= endIdx; i++ {
// Do work for item i...
logger.Info("Processing item", "index", i)
// Record progress -- also delivers cancellation signals
activity.RecordHeartbeat(ctx, i)
// Check for cancellation
select {
case <-ctx.Done():
return ctx.Err()
default:
}
}
return nil
}
在 Workflow 的 ActivityOptions 中设置 HeartbeatTimeout:
ao := workflow.ActivityOptions{
StartToCloseTimeout: 24 * time.Hour,
HeartbeatTimeout: 30 * time.Second, // Must heartbeat at least every 30s
}
Activity 错误
import "go.temporal.io/sdk/temporal"
// Retryable error (default) -- will be retried per RetryPolicy
return temporal.NewApplicationError("temporary failure", "TempError", details)
// Non-retryable error -- will NOT be retried regardless of RetryPolicy
return temporal.NewNonRetryableApplicationError("bad input", "ValidationError", nil, details)
// Standard Go errors are converted to retryable ApplicationError automatically
return fmt.Errorf("something went wrong: %w", err)
Worker 设置
Worker 会轮询 Task Queue,以获取 Workflow Task 和 Activity Task。
package main
import (
"log"
"go.temporal.io/sdk/client"
"go.temporal.io/sdk/worker"
"myapp/activities"
"myapp/workflows"
)
func main() {
// Create a Temporal client (heavyweight -- create once per process)
c, err := client.Dial(client.Options{
HostPort: "localhost:7233", // default
Namespace: "default", // default
})
if err != nil {
log.Fatalln("Unable to create client", err)
}
defer c.Close()
// Create a Worker that listens on a specific Task Queue
w := worker.New(c, "my-task-queue", worker.Options{
// Optional: tune worker concurrency
// MaxConcurrentActivityExecutionSize: defaults to 1000
// MaxConcurrentWorkflowTaskExecutionSize: defaults to 1000
})
// Register Workflow functions
w.RegisterWorkflow(workflows.ProcessOrder)
w.RegisterWorkflow(workflows.ApprovalWorkflow)
// Register Activity struct (registers all exported methods)
w.RegisterActivity(&activities.Activities{
DBPool: dbPool,
APIClient: httpClient,
Config: config,
})
// Register standalone Activity functions
w.RegisterActivity(activities.SendEmail)
// Run the Worker (blocks until interrupt signal)
err = w.Run(worker.InterruptCh())
if err != nil {
log.Fatalln("Unable to start worker", err)
}
}
自定义注册名称
// Custom Workflow type name
w.RegisterWorkflowWithOptions(workflows.ProcessOrder, workflow.RegisterOptions{
Name: "OrderProcessing",
})
// Custom Activity type name
w.RegisterActivityWithOptions(activities.SendEmail, activity.RegisterOptions{
Name: "EmailSender",
})
客户端用法
启动 Workflow
package main
import (
"context"
"log"
"go.temporal.io/sdk/client"
"myapp/workflows"
)
func main() {
c, err := client.Dial(client.Options{
HostPort: client.DefaultHostPort,
})
if err != nil {
log.Fatalln("Unable to create client", err)
}
defer c.Close()
options := client.StartWorkflowOptions{
ID: "order-12345", // Workflow ID (should be meaningful)
TaskQueue: "my-task-queue", // Must match Worker's task queue
// Optional:
// WorkflowExecutionTimeout: 24 * time.Hour,
// RetryPolicy: &temporal.RetryPolicy{...},
}
input := workflows.OrderInput{
OrderID: "12345",
CustomerID: "cust-789",
Items: []string{"item-a", "item-b"},
Amount: 99.99,
}
we, err := c.ExecuteWorkflow(context.Background(), options, workflows.ProcessOrder, input)
if err != nil {
log.Fatalln("Unable to execute workflow", err)
}
log.Println("Started workflow", "WorkflowID", we.GetID(), "RunID", we.GetRunID())
// Synchronously wait for the result
var result workflows.OrderResult
err = we.Get(context.Background(), &result)
if err != nil {
log.Fatalln("Workflow failed", err)
}
log.Printf("Workflow result: %+v\n", result)
}
发送 Signal
// Signal from client
err = c.SignalWorkflow(
context.Background(),
"order-12345", // Workflow ID
"", // Run ID (empty = current run)
"approve", // Signal name
ApproveInput{ApproverName: "Alice"},
)
// Signal-With-Start: signal if running, otherwise start + signal
_, err = c.SignalWithStartWorkflow(
context.Background(),
"order-12345", // Workflow ID
"approve", // Signal name
ApproveInput{ApproverName: "Alice"}, // Signal arg
client.StartWorkflowOptions{
TaskQueue: "my-task-queue",
},
workflows.ApprovalWorkflow, // Workflow function
orderInput, // Workflow arg
)
从另一个 Workflow 发送 Signal
// Inside a Workflow:
err := workflow.SignalExternalWorkflow(ctx, "target-workflow-id", "", "signal-name", signalData).Get(ctx, nil)
查询 Workflow
result, err := c.QueryWorkflow(
context.Background(),
"order-12345", // Workflow ID
"", // Run ID
"get-state", // Query type
// Optional query args...
)
if err != nil {
log.Fatalln("Query failed", err)
}
var state string
err = result.Get(&state)
发送 Update
ctxWithTimeout, cancel := context.WithTimeout(context.Background(), 15*time.Second)
defer cancel()
updateHandle, err := c.UpdateWorkflow(ctxWithTimeout, client.UpdateWorkflowOptions{
WorkflowID: "counter-workflow-id",
RunID: "", // empty = current run
UpdateName: "fetch_and_add",
WaitForStage: client.WorkflowUpdateStageAccepted, // or WorkflowUpdateStageCompleted
Args: []interface{}{5},
})
if err != nil {
log.Fatalf("Update failed: %v", err)
}
var previousValue int
err = updateHandle.Get(ctxWithTimeout, &previousValue)
取消 Workflow
err = c.CancelWorkflow(context.Background(), "order-12345", "")
错误处理
Workflow 错误类型
处理 Activity 或子 Workflow 失败时的不同错误类型:
err := workflow.ExecuteActivity(ctx, a.DoSomething, input).Get(ctx, nil)
if err != nil {
var applicationErr *temporal.ApplicationError
if errors.As(err, &applicationErr) {
// Application-level error (from Activity code)
switch applicationErr.Type() {
case "ValidationError":
// Handle validation error
case "NotFound":
// Handle not found
default:
return err
}
}
var canceledErr *temporal.CanceledError
if errors.As(err, &canceledErr) {
// Workflow or Activity was canceled
return err
}
var timeoutErr *temporal.TimeoutError
if errors.As(err, &timeoutErr) {
switch timeoutErr.TimeoutType() {
case enumspb.TIMEOUT_TYPE_START_TO_CLOSE:
// Activity took too long
case enumspb.TIMEOUT_TYPE_HEARTBEAT:
// Activity stopped heartbeating
case enumspb.TIMEOUT_TYPE_SCHEDULE_TO_START:
// No Worker picked up the task
}
}
var panicErr *temporal.PanicError
if errors.As(err, &panicErr) {
// Activity panicked -- panicErr.Error() and panicErr.StackTrace() available
}
}
不可重试错误
// In Activity code: return a non-retryable error to stop retries immediately
return temporal.NewNonRetryableApplicationError(
"invalid input: email is required",
"ValidationError",
nil, // cause
)
// In Workflow code: check specific error types in NonRetryableErrorTypes
ao := workflow.ActivityOptions{
RetryPolicy: &temporal.RetryPolicy{
NonRetryableErrorTypes: []string{"ValidationError", "NotFound"},
},
}
重试策略
Activity 重试策略
默认情况下,Activity 会重试。使用 temporal.RetryPolicy 自定义:
retryPolicy := &temporal.RetryPolicy{
InitialInterval: time.Second, // First retry delay (default: 1s)
BackoffCoefficient: 2.0, // Multiplier for each retry (default: 2.0)
MaximumInterval: time.Minute, // Cap on retry delay (default: 100x InitialInterval)
MaximumAttempts: 5, // 0 = unlimited (default: 0)
NonRetryableErrorTypes: []string{ // Error types that stop retries
"ValidationError",
},
}
ao := workflow.ActivityOptions{
StartToCloseTimeout: 2 * time.Minute,
HeartbeatTimeout: 10 * time.Second,
RetryPolicy: retryPolicy,
}
ctx = workflow.WithActivityOptions(ctx, ao)
Workflow 重试策略
默认情况下,Workflow 不会重试。启动 Workflow 时添加重试策略:
options := client.StartWorkflowOptions{
ID: "my-workflow",
TaskQueue: "my-queue",
RetryPolicy: &temporal.RetryPolicy{
InitialInterval: time.Second,
BackoffCoefficient: 2.0,
MaximumInterval: 100 * time.Second,
},
}
Activity 选项参考
ao := workflow.ActivityOptions{
// REQUIRED: at least one of these two must be set
StartToCloseTimeout: 30 * time.Second, // Max time for a single attempt
ScheduleToCloseTimeout: 5 * time.Minute, // Max total time including retries
// OPTIONAL
ScheduleToStartTimeout: time.Minute, // Max time waiting for a Worker
HeartbeatTimeout: 10 * time.Second, // Must heartbeat within this interval
TaskQueueName: "special-queue", // Override parent's task queue
WaitForCancellation: true, // Wait for Activity to handle cancellation
RetryPolicy: &temporal.RetryPolicy{},
ActivityID: "custom-id",
}
ctx = workflow.WithActivityOptions(ctx, ao)
测试
使用模拟 Activity 进行 Workflow 单元测试
package workflows_test
import (
"testing"
"github.com/stretchr/testify/mock"
"github.com/stretchr/testify/require"
"go.temporal.io/sdk/testsuite"
)
func Test_ProcessOrderWorkflow(t *testing.T) {
testSuite := &testsuite.WorkflowTestSuite{}
env := testSuite.NewTestWorkflowEnvironment()
// Mock activities
var a *Activities
env.OnActivity(a.ChargePayment, mock.Anything, mock.Anything).Return(
&PaymentResult{PaymentID: "pay-123", Status: "charged"}, nil,
)
env.OnActivity(a.ShipOrder, mock.Anything, mock.Anything).Return(
&ShippingResult{TrackingCode: "TRACK-456"}, nil,
)
// Execute the workflow
input := OrderInput{OrderID: "order-1", Amount: 99.99}
env.ExecuteWorkflow(ProcessOrder, input)
// Assert
require.True(t, env.IsWorkflowCompleted())
require.NoError(t, env.GetWorkflowError())
var result OrderResult
require.NoError(t, env.GetWorkflowResult(&result))
require.Equal(t, "pay-123", result.PaymentID)
require.Equal(t, "TRACK-456", result.TrackingCode)
}
测试 Activity 失败
func Test_ProcessOrder_PaymentFails(t *testing.T) {
testSuite := &testsuite.WorkflowTestSuite{}
env := testSuite.NewTestWorkflowEnvironment()
var a *Activities
env.OnActivity(a.ChargePayment, mock.Anything, mock.Anything).Return(
nil, temporal.NewApplicationError("payment declined", "PaymentError"),
)
env.ExecuteWorkflow(ProcessOrder, OrderInput{OrderID: "order-1"})
require.True(t, env.IsWorkflowCompleted())
err := env.GetWorkflowError()
require.Error(t, err)
var appErr *temporal.ApplicationError
require.True(t, errors.As(err, &appErr))
require.Equal(t, "PaymentError", appErr.Type())
}
使用自定义实现进行模拟
func Test_ProcessOrder_ValidatesInput(t *testing.T) {
testSuite := &testsuite.WorkflowTestSuite{}
env := testSuite.NewTestWorkflowEnvironment()
var a *Activities
env.OnActivity(a.ChargePayment, mock.Anything, mock.Anything).Return(
func(ctx context.Context, input PaymentInput) (*PaymentResult, error) {
// Custom implementation that validates the input
require.Equal(t, "order-1", input.OrderID)
require.Equal(t, 99.99, input.Amount)
return &PaymentResult{PaymentID: "pay-123"}, nil
},
)
env.OnActivity(a.ShipOrder, mock.Anything, mock.Anything).Return(
&ShippingResult{TrackingCode: "TRACK-456"}, nil,
)
env.ExecuteWorkflow(ProcessOrder, OrderInput{OrderID: "order-1", Amount: 99.99})
require.True(t, env.IsWorkflowCompleted())
require.NoError(t, env.GetWorkflowError())
}
Activity 单元测试
func Test_ChargePayment(t *testing.T) {
testSuite := &testsuite.WorkflowTestSuite{}
env := testSuite.NewTestActivityEnvironment()
a := &Activities{
APIClient: mockHTTPClient,
Config: testConfig,
}
env.RegisterActivity(a)
result, err := env.ExecuteActivity(a.ChargePayment, PaymentInput{
OrderID: "order-1",
Amount: 50.00,
})
require.NoError(t, err)
var paymentResult PaymentResult
require.NoError(t, result.Get(&paymentResult))
require.Equal(t, "charged", paymentResult.Status)
}
使用 Signal 进行测试
func Test_ApprovalWorkflow_WithSignal(t *testing.T) {
testSuite := &testsuite.WorkflowTestSuite{}
env := testSuite.NewTestWorkflowEnvironment()
// Send signal after a delay
env.RegisterDelayedCallback(func() {
env.SignalWorkflow("approve", ApproveInput{ApproverName: "Alice"})
}, time.Millisecond*10)
env.ExecuteWorkflow(ApprovalWorkflow, "order-1")
require.True(t, env.IsWorkflowCompleted())
require.NoError(t, env.GetWorkflowError())
}
使用 Query 进行测试
func Test_QueryableWorkflow(t *testing.T) {
testSuite := &testsuite.WorkflowTestSuite{}
env := testSuite.NewTestWorkflowEnvironment()
env.RegisterDelayedCallback(func() {
result, err := env.QueryWorkflow("get-state")
require.NoError(t, err)
var state string
require.NoError(t, result.Get(&state))
require.Equal(t, "processing", state)
}, time.Millisecond*10)
env.ExecuteWorkflow(QueryableWorkflow)
}
使用 Dev Server 进行集成测试
func Test_Integration_WithDevServer(t *testing.T) {
server, err := testsuite.StartDevServer(context.Background(), testsuite.DevServerOptions{
ClientOptions: &client.Options{HostPort: ""}, // random port
})
require.NoError(t, err)
defer func() { _ = server.Stop() }()
c := server.Client()
taskQueue := "integration-test-queue"
// Start worker in background
w := worker.New(c, taskQueue, worker.Options{})
w.RegisterWorkflow(ProcessOrder)
w.RegisterActivity(&Activities{/* deps */})
go func() { _ = w.Run(worker.InterruptCh()) }()
defer w.Stop()
// Execute workflow
we, err := c.ExecuteWorkflow(context.Background(), client.StartWorkflowOptions{
ID: "test-order-1",
TaskQueue: taskQueue,
}, ProcessOrder, OrderInput{OrderID: "test-1", Amount: 50.00})
require.NoError(t, err)
var result OrderResult
err = we.Get(context.Background(), &result)
require.NoError(t, err)
require.Equal(t, "test-1", result.OrderID)
}
测试套件模式(testify suite)
type OrderWorkflowSuite struct {
suite.Suite
testsuite.WorkflowTestSuite
env *testsuite.TestWorkflowEnvironment
}
func (s *OrderWorkflowSuite) SetupTest() {
s.env = s.NewTestWorkflowEnvironment()
}
func (s *OrderWorkflowSuite) AfterTest(suiteName, testName string) {
s.env.AssertExpectations(s.T())
}
func (s *OrderWorkflowSuite) Test_HappyPath() {
var a *Activities
s.env.OnActivity(a.ChargePayment, mock.Anything, mock.Anything).Return(
&PaymentResult{PaymentID: "p1"}, nil,
)
s.env.OnActivity(a.ShipOrder, mock.Anything, mock.Anything).Return(
&ShippingResult{TrackingCode: "t1"}, nil,
)
s.env.ExecuteWorkflow(ProcessOrder, OrderInput{OrderID: "1"})
s.True(s.env.IsWorkflowCompleted())
s.NoError(s.env.GetWorkflowError())
}
func TestOrderWorkflowSuite(t *testing.T) {
suite.Run(t, new(OrderWorkflowSuite))
}
关键模式
Saga / 补偿模式
使用 Go 的 defer 构建补偿逻辑。如果后续步骤失败,之前的步骤会自动按相反顺序进行补偿。
func TransferMoney(ctx workflow.Context, details TransferDetails) (err error) {
ao := workflow.ActivityOptions{
StartToCloseTimeout: time.Minute,
RetryPolicy: &temporal.RetryPolicy{
InitialInterval: time.Second,
BackoffCoefficient: 2.0,
MaximumInterval: time.Minute,
MaximumAttempts: 3,
},
}
ctx = workflow.WithActivityOptions(ctx, ao)
// Step 1: Withdraw
err = workflow.ExecuteActivity(ctx, Withdraw, details).Get(ctx, nil)
if err != nil {
return err
}
// Compensate Step 1 if later steps fail
defer func() {
if err != nil {
errCompensation := workflow.ExecuteActivity(ctx, WithdrawCompensation, details).Get(ctx, nil)
err = multierr.Append(err, errCompensation)
}
}()
// Step 2: Deposit
err = workflow.ExecuteActivity(ctx, Deposit, details).Get(ctx, nil)
if err != nil {
return err // triggers WithdrawCompensation via defer
}
// Compensate Step 2 if later steps fail
defer func() {
if err != nil {
errCompensation := workflow.ExecuteActivity(ctx, DepositCompensation, details).Get(ctx, nil)
err = multierr.Append(err, errCompensation)
}
}()
// Step 3: Notify (if this fails, both Deposit and Withdraw are compensated)
err = workflow.ExecuteActivity(ctx, SendNotification, details).Get(ctx, nil)
if err != nil {
return err // triggers DepositCompensation then WithdrawCompensation
}
return nil
}
取消时进行清理
取消 Workflow 时,使用 workflow.NewDisconnectedContext 运行清理 Activity:
func CancellableWorkflow(ctx workflow.Context) error {
ao := workflow.ActivityOptions{
StartToCloseTimeout: 30 * time.Minute,
HeartbeatTimeout: 5 * time.Second,
WaitForCancellation: true, // Wait for Activity to acknowledge cancel
}
ctx = workflow.WithActivityOptions(ctx, ao)
// Cleanup runs even after cancellation
defer func() {
if !errors.Is(ctx.Err(), workflow.ErrCanceled) {
return
}
// Get a new context that is NOT canceled
newCtx, _ := workflow.NewDisconnectedContext(ctx)
err := workflow.ExecuteActivity(newCtx, CleanupActivity).Get(newCtx, nil)
if err != nil {
workflow.GetLogger(ctx).Error("Cleanup failed", "Error", err)
}
}()
// Long-running activity that can be canceled
var result string
err := workflow.ExecuteActivity(ctx, LongRunningActivity).Get(ctx, &result)
return err
}
轮询模式:频繁轮询(带心跳的 Activity)
在单个长时间运行的 Activity 中使用心跳进行轮询:
// Activity: polls until success, heartbeating to stay alive
func PollForResult(ctx context.Context) (string, error) {
for {
result, err := callExternalService(ctx)
if err == nil {
return result, nil
}
activity.RecordHeartbeat(ctx)
select {
case <-ctx.Done():
return "", ctx.Err()
case <-time.After(5 * time.Second):
// poll again
}
}
}
// Workflow: use long timeout + heartbeat
func PollingWorkflow(ctx workflow.Context) (string, error) {
ao := workflow.ActivityOptions{
StartToCloseTimeout: 24 * time.Hour,
HeartbeatTimeout: 30 * time.Second,
}
ctx = workflow.WithActivityOptions(ctx, ao)
var result string
err := workflow.ExecuteActivity(ctx, PollForResult).Get(ctx, &result)
return result, err
}
轮询模式:不频繁轮询(Activity 重试)
将重试策略本身用作轮询机制:
func InfrequentPollingWorkflow(ctx workflow.Context) (string, error) {
ao := workflow.ActivityOptions{
StartToCloseTimeout: 2 * time.Second, // Short: just check once
RetryPolicy: &temporal.RetryPolicy{
BackoffCoefficient: 1, // Constant interval
InitialInterval: 60 * time.Second, // Poll every 60s
// MaximumAttempts: 0 means unlimited retries
},
}
ctx = workflow.WithActivityOptions(ctx, ao)
var result string
err := workflow.ExecuteActivity(ctx, CheckService).Get(ctx, &result)
return result, err
}
// Activity: check once and return error if not ready
func CheckService(ctx context.Context) (string, error) {
result, err := callExternalService(ctx)
if err != nil {
return "", err // Will be retried per RetryPolicy
}
return result, nil
}
使用 Future 并行执行 Activity
并行启动多个 Activity 并收集结果:
func ParallelWorkflow(ctx workflow.Context, items []string) ([]Result, error) {
ao := workflow.ActivityOptions{StartToCloseTimeout: 10 * time.Second}
ctx = workflow.WithActivityOptions(ctx, ao)
// Launch all activities
var futures []workflow.Future
for _, item := range items {
future := workflow.ExecuteActivity(ctx, ProcessItem, item)
futures = append(futures, future)
}
// Collect results (in order)
var results []Result
for _, future := range futures {
var result Result
if err := future.Get(ctx, &result); err != nil {
return nil, err
}
results = append(results, result)
}
return results, nil
}
结果完成后立即处理(Selector)
func ProcessAsCompleted(ctx workflow.Context, items []string) error {
ao := workflow.ActivityOptions{StartToCloseTimeout: 10 * time.Second}
ctx = workflow.WithActivityOptions(ctx, ao)
selector := workflow.NewSelector(ctx)
var processErr error
for _, item := range items {
future := workflow.ExecuteActivity(ctx, ProcessItem, item)
selector.AddFuture(future, func(f workflow.Future) {
var result Result
if err := f.Get(ctx, &result); err != nil {
processErr = err
return
}
// Process result immediately as it arrives
workflow.GetLogger(ctx).Info("Got result", "value", result)
})
}
// Wait for all
for range items {
selector.Select(ctx)
if processErr != nil {
return processErr
}
}
return nil
}
可更新的计时器
可通过 Signal 重新安排的计时器:
type UpdatableTimer struct {
wakeUpTime time.Time
}
func (u *UpdatableTimer) SleepUntil(ctx workflow.Context, wakeUpTime time.Time, updateCh workflow.ReceiveChannel) error {
u.wakeUpTime = wakeUpTime
timerFired := false
for !timerFired && ctx.Err() == nil {
timerCtx, timerCancel := workflow.WithCancel(ctx)
duration := u.wakeUpTime.Sub(workflow.Now(timerCtx))
timer := workflow.NewTimer(timerCtx, duration)
workflow.NewSelector(timerCtx).
AddFuture(timer, func(f workflow.Future) {
if f.Get(timerCtx, nil) == nil {
timerFired = true
}
}).
AddReceive(updateCh, func(c workflow.ReceiveChannel, more bool) {
timerCancel() // cancel current timer
c.Receive(timerCtx, &u.wakeUpTime) // update to new time
}).
Select(timerCtx)
}
return ctx.Err()
}
func ReminderWorkflow(ctx workflow.Context, initialTime time.Time) error {
timer := UpdatableTimer{}
err := workflow.SetQueryHandler(ctx, "getWakeUpTime", func() (time.Time, error) {
return timer.wakeUpTime, nil
})
if err != nil {
return err
}
return timer.SleepUntil(ctx, initialTime, workflow.GetSignalChannel(ctx, "updateWakeUpTime"))
}
使用 Await 按顺序处理 Signal
处理可能乱序到达的 Signal:
type SignalTracker struct {
Signal1Received bool
Signal2Received bool
Signal3Received bool
FirstSignalTime time.Time
}
func (s *SignalTracker) Listen(ctx workflow.Context) {
for {
selector := workflow.NewSelector(ctx)
selector.AddReceive(workflow.GetSignalChannel(ctx, "Signal1"), func(c workflow.ReceiveChannel, more bool) {
c.Receive(ctx, nil)
s.Signal1Received = true
})
selector.AddReceive(workflow.GetSignalChannel(ctx, "Signal2"), func(c workflow.ReceiveChannel, more bool) {
c.Receive(ctx, nil)
s.Signal2Received = true
})
selector.AddReceive(workflow.GetSignalChannel(ctx, "Signal3"), func(c workflow.ReceiveChannel, more bool) {
c.Receive(ctx, nil)
s.Signal3Received = true
})
selector.Select(ctx)
if s.FirstSignalTime.IsZero() {
s.FirstSignalTime = workflow.Now(ctx)
}
}
}
func OrderedSignalsWorkflow(ctx workflow.Context) error {
var tracker SignalTracker
// Listen for signals in background goroutine
workflow.Go(ctx, tracker.Listen)
// Wait for Signal1 first
err := workflow.Await(ctx, func() bool { return tracker.Signal1Received })
if err != nil {
return err
}
// Wait for Signal2 with timeout
ok, err := workflow.AwaitWithTimeout(ctx, 30*time.Second, func() bool {
return tracker.Signal2Received
})
if err != nil {
return err
}
if !ok {
return temporal.NewApplicationError("timed out waiting for Signal2", "timeout")
}
// Wait for Signal3 with timeout
ok, err = workflow.AwaitWithTimeout(ctx, 30*time.Second, func() bool {
return tracker.Signal3Received
})
if err != nil {
return err
}
if !ok {
return temporal.NewApplicationError("timed out waiting for Signal3", "timeout")
}
return nil
}
Workflow 信息
访问当前 Workflow Execution 的元数据:
info := workflow.GetInfo(ctx)
info.WorkflowExecution.ID // Workflow ID
info.WorkflowExecution.RunID // Run ID
info.WorkflowType.Name // Workflow type name
info.TaskQueueName // Task Queue
info.Attempt // Current attempt (starts at 1)
info.GetContinueAsNewSuggested() // True when history is getting large
info.GetCurrentHistoryLength() // Current history event count
DeterministicKeys
在 Workflow 代码中遍历映射时,始终使用 workflow.DeterministicKeys 获取排序确定的键顺序:
myMap := map[string]string{"b": "2", "a": "1", "c": "3"}
// WRONG: range over map is non-deterministic
// for k, v := range myMap { ... }
// CORRECT: use DeterministicKeys
for _, k := range workflow.DeterministicKeys(myMap) {
v := myMap[k]
// process k, v
}