关于 write-e2e-tests
使用 Playwright 为 tldraw 示例和 tldraw.com 编写端到端测试的技能,说明测试夹具、编辑器交互、界面断言、初始化方式及平台差异处理。
主要功能
- 01Playwright 测试结构与夹具
- 02通过 page.evaluate 访问编辑器
- 03工具栏与菜单交互模式
- 04界面事件与图形断言
- 05平台差异处理
适用场景
- 01测试编辑器工具与图形创建
- 02验证菜单操作和界面事件
安装
复制下面的命令,在终端中运行。
$
npx skills add https:/ / github.com/ tldraw/ tldraw --skill write-e2e-tests安装后在 Claude Code 中输入/write-e2e-tests确认已加载。
详细介绍
编写 E2E 测试
E2E 测试使用 Playwright。位于 apps/examples/e2e/(SDK 示例)和 apps/dotcom/client/e2e/(tldraw.com)。
测试文件结构
apps/examples/e2e/
├── fixtures/
│ ├── fixtures.ts # Test fixtures (toolbar, menus, etc.)
│ └── menus/ # Page object models
├── tests/
│ └── test-*.spec.ts # Test files
└── shared-e2e.ts # Shared utilities
测试文件命名为 test-<feature>.spec.ts。
必需声明
使用 page.evaluate() 访问编辑器或 UI 事件时:
import { Editor } from 'tldraw'
declare const editor: Editor
declare const __tldraw_ui_event: { name: string; data?: any }
基本测试结构
import { expect } from '@playwright/test'
import test from '../fixtures/fixtures'
import { setupOrReset } from '../shared-e2e'
test.describe('Feature name', () => {
test.beforeEach(setupOrReset)
test('does something', async ({ page, toolbar }) => {
// Test implementation
})
})
设置模式
标准设置(推荐)
test.beforeEach(setupOrReset) // Smart: navigates first run, fast reset after
共享页面以提升性能
对于不需要完全隔离的测试:
let page: Page
test.describe('Feature', () => {
test.beforeAll(async ({ browser }) => {
page = await browser.newPage()
await setupPage(page)
})
test.beforeEach(async () => {
await hardResetEditor(page)
})
})
带形状的设置
import { setupPageWithShapes, hardResetWithShapes } from '../shared-e2e'
test.beforeEach(async ({ browser }) => {
if (!page) {
page = await browser.newPage()
await setupPage(page)
} else {
await hardResetEditor(page)
}
await setupPageWithShapes(page)
})
可用的 fixtures
test('example', async ({
page, // Playwright page
toolbar, // Toolbar page object
stylePanel, // Style panel
actionsMenu, // Actions menu
mainMenu, // Main menu
pageMenu, // Page menu
navigationPanel, // Navigation panel
richTextToolbar, // Rich text toolbar
api, // tldrawApi methods
isMobile, // Mobile viewport check
isMac, // Mac platform check
}) => {})
与编辑器交互
通过 page.evaluate
// Execute code in browser context
await page.evaluate(() => {
editor.createShapes([{ type: 'geo', x: 100, y: 100, props: { w: 100, h: 100 } }])
})
// Fast reset (faster than keyboard shortcuts)
await page.evaluate(() => {
editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
editor.setCurrentTool('select')
})
// Get data from editor
const shape = await page.evaluate(() => editor.getOnlySelectedShape())
expect(shape).toMatchObject({ type: 'geo', x: 100, y: 100 })
测试 UI 事件
await page.keyboard.press('Control+a')
expect(await page.evaluate(() => __tldraw_ui_event)).toMatchObject({
name: 'select-all-shapes',
data: { source: 'kbd' },
})
选择工具和 UI 元素
通过 test ID
await page.getByTestId('tools.rectangle').click()
await page.getByTestId('tools.more.cloud').click() // In popover
await expect(page.getByTestId('tools.select')).toHaveAttribute('aria-pressed', 'true')
通过 toolbar fixture
const { select, draw, arrow, rectangle } = toolbar.tools
await rectangle.click()
await toolbar.isSelected(rectangle)
await toolbar.isNotSelected(select)
// More tools popover
await toolbar.moreToolsButton.click()
await toolbar.popOverTools.popoverCloud.click()
菜单交互
import { clickMenu, withMenu } from '../shared-e2e'
// Click a menu item
await clickMenu(page, 'main-menu.edit.copy')
await clickMenu(page, 'context-menu.copy-as.copy-as-png')
// Focus and interact with menu item
await page.mouse.click(200, 200, { button: 'right' })
await withMenu(page, 'context-menu.arrange.distribute-horizontal', (item) => item.focus())
await page.keyboard.press('Enter')
数据驱动测试
const tools = [
{ tool: 'rectangle', shape: 'geo' },
{ tool: 'arrow', shape: 'arrow' },
{ tool: 'draw', shape: 'draw' },
]
test('creates shapes with tools', async ({ page, toolbar }) => {
for (const { tool, shape } of tools) {
await page.getByTestId(`tools.${tool}`).click()
await page.mouse.click(200, 200)
expect(await getAllShapeTypes(page)).toContain(shape)
// Reset for next iteration
await page.evaluate(() => {
editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
})
}
})
平台特定处理
修饰键
test('copy paste', async ({ page, isMac }) => {
const modifier = isMac ? 'Meta' : 'Control'
await page.keyboard.down(modifier)
await page.keyboard.press('KeyC')
await page.keyboard.press('KeyV')
await page.keyboard.up(modifier)
})
在移动端跳过
test('desktop only feature', async ({ isMobile }) => {
if (isMobile) return
// Desktop-specific test
})
辅助函数
import { getAllShapeTypes, getAllShapeLabels, sleep, sleepFrames } from '../shared-e2e'
// Get shape types on canvas
const shapes = await getAllShapeTypes(page)
expect(shapes).toEqual(['geo', 'arrow'])
// Wait for async operations
await sleep(100)
await sleepFrames(2) // Wait for animation frames
断言
// Shape assertions
expect(await page.evaluate(() => editor.getOnlySelectedShape())).toMatchObject({
type: 'geo',
props: { w: 100, h: 100 },
})
// Attribute assertions
await expect(page.getByTestId('tools.select')).toHaveAttribute('aria-pressed', 'true')
// CSS assertions (for selection state)
await expect(tool).toHaveCSS('color', 'rgb(255, 255, 255)')
// Visibility
await expect(toolbar.moreToolsPopover).toBeVisible()
await expect(toolbar.toolLock).toBeHidden()
跳过不稳定的测试
test.describe.skip('clipboard tests', () => {
// Skipped because flaky in CI
})
test.skip('known issue', async () => {})
运行 E2E 测试
pnpm e2e # Examples E2E
pnpm e2e-dotcom # Dotcom E2E
pnpm e2e-ui # With Playwright UI
pnpm e2e -- --grep "toolbar" # Filter by pattern
关键模式总结
- 在
beforeEach中使用setupOrReset以实现测试隔离 - 为
page.evaluate()声明editor和__tldraw_ui_event - 使用
page.evaluate()进行快速的编辑器操作(比键盘更快) - 使用
getByTestId()配合tools.<name>模式选择工具 - 使用
clickMenu()/withMenu()进行菜单交互 - 使用
isMac和isMobilefixtures 处理平台差异 - 针对
localhost:5420/end-to-end示例进行测试
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