mcpField

Skills

96,770 packaged capabilities and playbooks for agents. Install any of them with one command.

Design & UI

A
animation-principles
animation-principles
owl-listener / designer-skills

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

Design & UI2.3k
I
improve-app
improve-app
wondelai / skills

Guided journey from a shipped app that works but feels rough to a product that fits the job, flows without friction, reads clearly, and persuades honestly. Orchestrates nine skills phase by phase - jobs-to-be-done, ux-heuristics, design-everyday-things, refactoring-ui, microinteractions, made-to-stick, influence-psychology, high-perf-browser, steve-jobs-design-review - asking the user questions at every decision point and recording results in the project docs/ folder (CUSTOMER.md, DESIGN.md, POSITIONING.md, IMPROVE-APP-PLAN.md) so the journey resumes across sessions. Use when the user wants to fix a clunky product, cut UX friction, sharpen in-app copy, or says ''the app works but feels rough''. Not for code, tests, or hardening - use improve-code-quality (fresh prototype) or remove-technical-debt (aged); no app yet, create-app; needs growth loops, grow-app; marketing-site friction, improve-website; one leaking flow, conversion-optimization. For one framework in isolation, invoke that skill directly.

Design & UI2.3k
S
spartan
spartan
spartan-ng / spartan

Manages spartan/ui, the Angular UI library — adding, composing, fixing, debugging, and styling UI with the Brain (headless primitives) and Helm (styled) layers. Provides project context, component APIs, and usage examples. Applies when working with spartan/ui, @spartan-ng/brain, @spartan-ng/helm, the @spartan-ng/cli generators, or any Angular project with a components.json file. Also triggers for "spartan init", "add a spartan component", or "set up spartan/ui".

Design & UI2.3k
F
fiction
fiction
bergside / awesome-design-skills

A playful, energetic, cartoonesque interface inspired by friendly children's-book illustrations — warm cream backgrounds, big bold custom display typography, saturated brand color blocks, thick black outlines, generously rounded shapes

Design & UI2.3k
R
riso
riso
bergside / awesome-design-skills

A playful, joyful, two-color risograph print aesthetic built on a single warm off-white paper surface running through every section

Design & UI2.3k
D
design-token-audit
design-token-audit
owl-listener / designer-skills

Audit token usage across a product for coverage, drift, and hard-coded values. Use when tokens exist and you suspect they are being bypassed. For defining tokens in the first place, use `design-token` (design-systems)

Design & UI2.3k
M
matrix
matrix
bergside / awesome-design-skills

A cyber-slick, dark-only Matrix-inspired interface defined by minimalist fashion, high-tech digital elements

Design & UI2.3k
L
loading-states
loading-states
owl-listener / designer-skills

Design waiting experiences — spinners, skeletons, optimistic updates, and progressive reveal. Use when content takes time to arrive. For the latency budget itself use `doherty-threshold`; for success confirmation use `feedback-patterns`

Design & UI2.3k
S
state-machine
state-machine
owl-listener / designer-skills

Model component behaviour as explicit states, events, and transitions. Use when a component has many interacting states that must be exhaustive. For the feel and feedback of a single interaction, use `micro-interaction-spec`.

Design & UI2.3k
D
design-critique
design-critique
owl-listener / designer-skills

Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use when running a session with people in the room. For a solo expert review, use `heuristic-evaluation` (prototyping-testing).

Design & UI2.3k
S
sega
sega
bergside / awesome-design-skills

A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks

Design & UI2.3k
D
design-qa-checklist
design-qa-checklist
owl-listener / designer-skills

Build a QA checklist to verify that a build matches the design. Use during implementation review. For the spec engineers build from, use `handoff-spec`

Testing & quality2.3k
I
infographic-creator
infographic-creator
antvis / chart-visualization-skills

Create beautiful infographics based on given text content. Use when users request to create infographics

Design & UI2.3k
1
12-principles-of-animation
12-principles-of-animation
raphaelsalaja / skill

Audit animation code against Disney's 12 principles adapted for web. Use when reviewing motion, implementing animations, or checking animation quality. Outputs file:line findings.

Design & UI2.2k
C
create-app
create-app
wondelai / skills

Guided journey from a raw app idea to a validated, cleanly architected first version that ships on a sustainable cadence. Orchestrates ten skills phase by phase - lean-startup, design-sprint, clean-architecture, domain-driven-design, clean-code, pragmatic-programmer, system-design, ios-hig-design, 37signals-way, software-design-philosophy - asking the user questions at every decision point and recording results in the project docs/ folder (PRODUCT.md, ARCHITECTURE.md, EXPERIMENTS.md, CREATE-APP-PLAN.md) so the journey resumes across sessions. Use when the user wants to build a new app, validate an idea before writing code, architect an MVP that will not need a rewrite, or says ''help me build my app the right way''. App already exists: use improve-app or grow-app. Business idea not yet validated: run create-business first. Marketing site only: use create-website. Architecture-only question: design-code-architecture. For one framework in isolation, invoke that skill directly.

Development2.2k
I
interface-kit
interface-kit
juliusbrussee / skills

Authoritative guide for implementing stunning, accessible, performant UI. Synthesizes design engineering philosophy, accessibility standards, animation principles, spatial design, typography, color systems, and component craft into a single actionable reference. Complements the design-system skill (which covers DESIGN.md spec writing) by covering the HOW of implementation. Trigger phrases: "build UI", "create component", "landing page", "make it look good", "frontend", "design", "polish UI", "implement design", "make it beautiful", "UI implementation", "component styling", "animation", "accessibility"

Design & UI2.2k
W
wp-patterns
wp-patterns
wordpress / agent-skills

Pattern: create or update WordPress block patterns (starter pages, templates, template parts, Query Loop layouts), review pattern registration, block markup, categories, accessibility, or i18n/escaping, or improve pattern design quality. Route custom blocks to wp-block-development; route frontend interactivity to wp-interactivity-api.

Design & UI2.2k
B
beautiful-shadows
beautiful-shadows
mengto / skills

Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or colored tinting.

Design & UI2.2k
F
favicon-gen
favicon-gen
jezweb / claude-skills

Generate custom favicons from logos, text, or brand colours. Produces favicon.svg, favicon.ico, apple-touch-icon.png, icon-192/512.png, and web manifest. Use whenever the user wants a favicon, mentions replacing a CMS default favicon, converting a logo into a favicon, creating branded initials icons, or troubleshooting favicon not displaying / iOS black square / missing manifest.

Design & UI2.2k
C
claude-design
claude-design
jiji262 / claude-design-skill

Produce thoughtful, high-fidelity design artifacts in HTML — landing pages, slide decks, interactive prototypes, animated videos, posters, wireframes, and visual explorations. Use whenever the user asks to design, mock up, prototype, visualize, storyboard, or explore UI options — including phrases like "make a deck", "design a landing page", "prototype this flow", "animate this concept", "build a pitch deck", "create a poster", "visualize this idea", or "design something for a brand". Enforces fact verification (WebSearch before assuming a product exists or its version), the Core Asset Protocol for branded work (logo, product shots, and UI screenshots are first-class, not just colors and fonts), a Design Direction Advisor fallback that offers 3 differentiated directions from 10 design philosophies when the brief is too vague, commits to a visual system up front, presents multiple variations, and avoids AI-design tropes (aggressive gradients, emoji bullets, generic templates).

Design & UI2.2k
R
retention-engagement
retention-engagement
refoundai / lenny-skills

Help users identify the drivers of long-term retention and implement behavioral mechanics that keep customers coming back. This guide focuses on measuring the survival curve of users and optimizing the product environment for high frequency usage.

Marketing & growth2.2k
G
grow-app
grow-app
wondelai / skills

Guided journey from an app people sign up for and then quietly abandon to a sealed retention engine with a habit loop, an activated first run, and one metric the whole team trusts. Orchestrates eight skills phase by phase - hooked-ux, improve-retention, continuous-discovery, lean-ux, inspired-product, lean-analytics, microinteractions, drive-motivation - asking the user questions at every decision point and recording results in the project docs/ folder (PRODUCT.md, METRICS.md, GROW-APP-PLAN.md) so the journey resumes across sessions. Use when the user wants to lift activation and retention, design a habit loop, fix a leaky onboarding funnel, or says ''users sign up then disappear''. Do not use to fix broken UX or performance that no engagement mechanic can paper over - run improve-app first; if there is no app yet, use create-app. For one framework in isolation, invoke that skill directly.

Design & UI2.2k
E
error-handling-ux
error-handling-ux
owl-listener / designer-skills

Design error prevention, detection, and recovery across a product — message content, placement, and escape routes. Use when errors span multiple flows. For validation inside a single form, use `form-design`.

Design & UI2.2k
S
scientific-slides
scientific-slides
k-dense-ai / scientific-agent-skills

Builds slide decks and presentations for research talks. Used for making PowerPoint slides, conference presentations, seminar talks, research presentations, thesis defense slides, or any scientific talk. Provides slide structure, design templates, timing guidance, and visual validation. Works with PowerPoint and LaTeX Beamer.

Documents2.2k
E
expo-react-native-typescript
expo-react-native-typescript
mindrally / skills

Expert in Expo React Native TypeScript mobile development with best practices

Development2.2k
D
design-token
design-token
owl-listener / designer-skills

Define and organise tokens for colour, spacing, type, and elevation with naming and usage rules. Use when establishing the token layer. For auditing existing usage use `design-token-audit` (designer-toolkit); for multi-brand mapping use `theming-system`.

Design & UI2.2k
P
paddle-pricing-pages

Render country-localized prices on a Next.js pricing page using Paddle.js PricePreview — country detection, billing frequency toggle, and currency formatting.

Development2.2k
S
scientific-schematics
scientific-schematics
k-dense-ai / scientific-agent-skills

Generates scientific diagram drafts using Nano Banana 2 AI with smart iterative refinement. Uses Gemini 3.7 Flash for quality review. Refines when the review requests improvement, with at most two generations. Specialized in neural network architectures, system diagrams, flowcharts, biological pathways, and complex scientific visualizations

Design & UI2.2k
C
case-study
case-study
owl-listener / designer-skills

Craft a portfolio case study with narrative arc, process evidence, and outcomes. Use when telling a project's story to an external audience. For an internal stakeholder deck, use `presentation-deck`.

Design & UI2.2k
U
usability-test-plan
usability-test-plan
owl-listener / designer-skills

Design a usability study — research questions, methodology, participant criteria, metrics, and facilitation guide. Use when planning the study as a whole. For writing the task scenarios inside it, use `test-scenario` (prototyping-testing).

Testing & quality2.2k
U
user-story-mapping-workshop
user-story-mapping-workshop
deanpeters / product-manager-skills

Run a user story mapping workshop with adaptive questions and a structured map output. Use when you need backbone activities, tasks, and release slices for a workflow.

Development2.2k
A
android-jetpack-compose

Use when building Android UIs with Jetpack Compose, managing state with remember/mutableStateOf, or implementing declarative UI patterns.

Development2.2k
C
cinematic-scroll-storytelling
cinematic-scroll-storytelling
mengto / skills

Create cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backgrounds, scroll-scrubbed transitions, footer reveals, and immersive preloaders. Use when analyzing or building premium editorial scroll experiences, sticky project stacks, kinetic typography, or section-by-section storytelling.

Design & UI2.2k
S
styles
styles
android / skills

Use this skill to integrate the Jetpack Compose Styles API into an Android

Design & UI2.2k
U
ux-writing
ux-writing
owl-listener / designer-skills

Write interface copy — microcopy, error messages, empty states, and CTAs. Use when the words are the deliverable. For content structure and ownership, use `content-strategy` (ux-strategy).

Design & UI2.2k
A
accessibility-audit
accessibility-audit
owl-listener / designer-skills

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

Testing & quality2.2k
T
typeui-fundamentals
typeui-fundamentals
bergside / typeui

Universal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between aesthetics and accessibility. Design-system-agnostic and applies to every surface.

Design & UI2.2k
D
design-principles
design-principles
owl-listener / designer-skills

Define actionable principles that resolve trade-offs when the team disagrees. Use when the same decisions keep getting relitigated. For a single project's framing, use `design-brief`.

Design & UI2.2k
J
journey-map
journey-map
owl-listener / designer-skills

Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).

Design & UI2.2k
C
component-spec
component-spec
owl-listener / designer-skills

Specify one component — props, states, variants, accessibility, and usage rules. Use when defining a library component. For the reusable doc scaffold use `documentation-template`; for a problem-solution pattern use `pattern-library`.

Design & UI2.2k
T
theming-system
theming-system
owl-listener / designer-skills

Design theming architecture—brand variants, dark mode, and high contrast—mapped through token layers. Use when one system must serve multiple themes. For a single palette use `color-system` (ui-design); for dark mode craft use `dark-mode-design` (ui-design).

Design & UI2.2k
R
research-decision-room
research-decision-room
nexu-io / open-design

Turn messy user research notes, interviews, support tickets, surveys, and product context into an evidence-backed decision room: a single HTML artifact with an evidence ledger, theme map, confidence heatmap, opportunity matrix, decision memo, and experiment queue. Use when teams need to move from qualitative signals to product or design decisions without fabricating certainty.

Design & UI2.2k
S
site-specification
site-specification
cline / skills

Extract comprehensive site specifications from simple descriptions. Use when analyzing a user's theme request to determine site type, audience, tone, layout requirements, and typography.

Design & UI2.2k
C
competitive-analysis
competitive-analysis
owl-listener / designer-skills

Compare UX patterns, features, strengths, and gaps across rival products. Use when you need to know what others actually do. For deliberately adopting their conventions, use `jakobs-law` (interaction-design).

Design & UI2.2k
P
prototype-strategy
prototype-strategy
owl-listener / designer-skills

Choose prototype fidelity and method to match the design question and the decision at stake. Use before building a prototype. For what to test once it exists, use `test-scenario`.

Design & UI2.2k
D
design-brief
design-brief
owl-listener / designer-skills

Write a project brief covering the problem space, constraints, audience, and success criteria. Use at kickoff for one specific project. For long-horizon aspiration use `north-star-vision`; for reusable decision rules use `design-principles`

Design & UI2.2k
F
feedback-patterns
feedback-patterns
owl-listener / designer-skills

Design confirmations, status updates, and notifications that tell users an action registered. Use when the system must acknowledge success or change. For waiting states use `loading-states`; for failures use `error-handling-ux`.

Design & UI2.2k
G
gsap-performance
gsap-performance
nexu-io / open-design

Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.

Development2.1k
C
clone-website
clone-website
julianromli / ai-skills

Reverse-engineer and clone one or more websites in one shot — extracts assets, CSS, and content section-by-section and proactively dispatches parallel builder agents in worktrees as it goes. Use this whenever the user wants to clone, replicate, rebuild, reverse-engineer, or copy any website. Also triggers on phrases like "make a copy of this site", "rebuild this page", "pixel-perfect clone". Provide one or more target URLs as arguments.

Design & UI2.1k
G
gsap-plugins
gsap-plugins
nexu-io / open-design

Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.

Design & UI2.1k
P
Photoshop

Control Adobe Photoshop from the shell via Flue - ExtendScript bridges without an MCP server.

Creative & media2.1k
O
open-pencil
open-pencil
open-pencil / skills

Work with Figma .fig design files and the running OpenPencil editor — inspect structure, query nodes, analyze design tokens, export PNG/SVG/PDF/JSX, and modify designs programmatically. Use when asked to open, inspect, export, analyze, or edit .fig files, or to control the running OpenPencil app.

Design & UI2.1k
G
gsap-frameworks
gsap-frameworks
nexu-io / open-design

Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.

Design & UI2.1k
G
gesture-patterns
gesture-patterns
owl-listener / designer-skills

Design gesture interactions for touch and pointer — swipe, drag, long-press, and their discoverability. Use when input is gestural. For OS-standard gestures on iOS and Android, use `platform-conventions` (ui-design).

Design & UI2.1k
U
user-persona
user-persona
owl-listener / designer-skills

Build research-grounded personas with goals, frustrations, and behavioural patterns. Use when decisions need a consistent user reference. For one session's emotional snapshot use `empathy-map`; for motivation framing use `jobs-to-be-done`.

Design & UI2.1k
I
Illustrator

Control Adobe Illustrator from the shell via Flue - ExtendScript bridges without an MCP server.

Creative & media2.1k
I
ios-application-dev
ios-application-dev
minimax-ai / skills

iOS application development guide covering UIKit, SnapKit, and SwiftUI. Includes touch targets, safe areas, navigation patterns, Dynamic Type, Dark Mode, accessibility, collection views, common UI components, and SwiftUI design guidelines. For detailed references on specific topics, see the reference files. Use when: developing iOS apps, implementing UI, reviewing iOS code, working with UIKit/SnapKit/SwiftUI layouts, building iPhone interfaces, Swift mobile development, Apple HIG compliance, iOS accessibility implementation.

Development2.1k
J
jobs-to-be-done
jobs-to-be-done
owl-listener / designer-skills

Map functional, emotional, and social jobs with outcome expectations. Use when reframing decisions around motivation rather than features. For who the user is, use `user-persona`.

Design & UI2.1k
P
poster-design-generation
poster-design-generation
eachlabs / skills

Generate professional poster designs using each::sense AI. Create movie posters, event posters, motivational posters, product launch visuals, vintage designs, travel posters, and more with AI-powered creative generation

Design & UI2.1k
E
experience-map
experience-map
owl-listener / designer-skills

Map the full ecosystem of touchpoints, channels, and relationships across a service. Use when the experience spans more than one product. For one persona's linear journey use `journey-map` (design-research); for backstage operations use `service-blueprint`.

Design & UI2.1k
961–1020 of 10,561

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